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Proccing a skill that does X% weapon damage for Y% weapon damage


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#1
hong

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The Walking Bomb spell does 200% weapon damage per second. Say I put fade-touched imperial vestment cotton on a weapon, which has a 10% chance to proc WB for 100% weapon damage. Does this mean that if it procs, I'll do 100% of 200% = 200% weapon damage per second? Or just a flat 100%?

#2
PillarBiter

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The Walking Bomb spell does 200% weapon damage per second. Say I put fade-touched imperial vestment cotton on a weapon, which has a 10% chance to proc WB for 100% weapon damage. Does this mean that if it procs, I'll do 100% of 200% = 200% weapon damage per second? Or just a flat 100%?

 

I think I read in another post somewhere (too lazy to find out where) that different walking bombs, or spirit damage ticks, for that matter, do not stack. 



#3
hong

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I think I read in another post somewhere (too lazy to find out where) that different walking bombs, or spirit damage ticks, for that matter, do not stack.


I'm not talking about stacking. I'm asking about how the damage calculation is done when you have 2 multipliers present.

#4
MikeJW

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Way I read it is you will do a flat 100% weapon damage.



#5
aznricepuff

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It's better to think of the walking bomb that procs off of fade-touched mats as a separate ability from the necromancer spell. One does not affect the other.

 

The fade-touched mat version will do a flat 100% weapon damage per tick, while the necro spell will do a flat 200% weapon damage per tick.

 

Also, the two don't stack with each other. So if you proc a walking bomb from fade-touched mat on a target that was already affected by the spell version, it will start taking 100% weapon damage per tick since the new fade-touched mat version essentially replaces the old spell version.



#6
hong

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Hmm, so when you use ring velvet or fustian velvet (10% chance to proc Hidden Blades for 4/5 hits), how much damage does each hit do?