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How were you expecting DAI to be and what would have made it perfect and the greatest RPG of all time?


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#1
SkyKing

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For me when I bought, based on reports, prealpha footage, bioware promises, and some guesses on how some things may have been improved, I was assuming the game would be mostly like this

 

Origin stories, since this game was to be bigger and better then DAO, as many if not more origin stories then even DAO had, allowing for major replayability just on the origin stories alone before even touching the main game. 

 

Starting in Hinterlands, after doing the quests w/ the farm and building the watchtowers to see that area really become alive.  Traveling merchants, on the roads, etc.  That bandit fort in the woods to take over it and build it up as a defense for future bandits,etc, and to have a quest to return there for some battle. 

 

In every side zone, a fully developed story main sub plot with cutscenes, and major issue to resolve in the zone with SEVERAL possible outcomes, making for great replayability to see all of the different outcomes in each zone. (just like in DAO where the dalish zone had the werewolves, Orizzimar with the king dispute, etc, the circle tower, etc). 

 

Orlais to be a city, like Denerim was, not just a single town square with no point and no quests. 

 

For relationships to be more advanced. Whoever you chose to maybe move to your bedroom so there would be a point in going to your bedroom from time to time. Having options while with your party as well, like in DAO you could kiss and hear the parties reactions, etc. 

 

For the MAIN STORY/QUESTS,  For the mages vs templars, a major battle between mages and templars, not a tiny piece of hinterlands that is solved MMO style with no cutscenes.  For cutscenes with the inquisitor getting power and deciding the fate of mages, templars, the circle, and the chantry. Having MANY options, who is in power, who is disbanded, as well as their policies.  (probably 4 options for each giving 16 different game ending outcomes for the mage/templar part alone) 

 

In Skyhold, NOTHING gets fixed or upgraded by itself. You must gather resources and with blueprints everything has several options for fixing it up. Each with pros and cons.  Buildings and options that look very different. In one spot you would choose (an inn(+merhcants), casino(+$),  or bar(+soldiers and bard), another would be (hospital, orphanage, brothel), etc.  Jail(standard, torture chamber, rehabilitation, prisoners as lab rats).  

 

 

Building up forts and keeps throughout the lands as shown in prealpha footage with some battles. 

 

Game ending, cutscenes and slides showing the future of your skyhold from how you built it and managed it, the results from how you chose what was to be done with mages/templars, consequences of the many side quests as was done in DAO, etc. 

 

 

 

 

 


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#2
AlanC9

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How does big game = origin stories?

#3
Il Divo

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Origin stories, since this game was to be bigger and better then DAO, as many if not more origin stories then even DAO had, allowing for major replayability just on the origin stories alone before even touching the main game. 

 

 

 

The important thing is that you're keeping your expectations realistic. Well done. 



#4
In Exile

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The important thing is that you're keeping your expectations realistic. Well done.

What I don't understand is expecting something Bioware openly and repeatedly said would not be included from the moment the game was announced.

#5
Il Divo

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What I don't understand is expecting something Bioware openly and repeatedly said would not be included from the moment the game was announced.

 

Sadly, some people have trouble letting go.... Granted, I loved the Origin stories and "bigger/better" sounds good, in theory. I'd be willing to pay the cost for that even if it pushed DA:O2 into the $70-80 bracket. But given how much outrage I see from people regarding day 1 dlc or $60 games, I don't think Bioware will see a net prophet with that route. 



#6
Hexoduen

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"greatest RPG of all time ".

In my opinion that would mean the scope and design-beauty of Baldur's Gate II, the freedom and options of Fallout 2, and the story and dialogue of Planescape Torment.

 

What did I expect from Inquisition?

I expected customizable tactics for companions.

I expected auto-attack in the action-cam so I could focus on tactics, instead of button-mashing my way through combat.

I expected... Oh forget it.


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#7
b10d1v

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I expected it to work and be top of the line entertainment. 

Instead I've become a technical expert at spotting bugs and various game instabilities!


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#8
AlexiaRevan

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"greatest RPG of all time".

In my opinion that would mean the scope and design-beauty of Baldur's Gate II, the freedom and options of Fallout 2, and the story and dialogue of Planescape Torment.

 

This..so much This . 


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#9
DragonAddict

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For DAI, I expected at launch:

 

 

- works properly for PC keyboard and mouse like Bioware said.....

 

- storage chest

 

- interact with party characters whenever you want

 

- main campsite to get to know party characters

 

- interact with items in the game for the most part instead of pretty much nothing

 

- be able to buy gifts to romance a character whenever you want

 

- be able to change armor, weapons, items on the fly with all party members whenever you want

 

- less hack and slash like DA2

 

- being able to actually use your Warden from DAO.......

 

 

For a good quality game, high replayability, addictive, I would pay up to $100 CAD no question!!!

 

Bioware should of continued on from Witch Hunt and made DAO2 and then DAO3.......but instead they killed it, did a 180, DA2 and DAI......

 

During the time of Witch Hunt, many gamers expected to continue on with their savegame to DAO2......Bioware threw the ball away on this one and the series has gotten worse for it. If DA4 is MMO, it will die like other series that have done the same thing.


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#10
AlanC9

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- interact with party characters whenever you want
 
- main campsite to get to know party characters

- be able to buy gifts to romance a character whenever you want
 
- be able to change armor, weapons, items on the fly with all party members whenever you want
 
- less hack and slash like DA2
 
- being able to actually use your Warden from DAO.......


You expected these things, or just hoped for them?


During the time of Witch Hunt, many gamers expected to continue on with their savegame to DAO2......Bioware threw the ball away on this one and the series has gotten worse for it.


What's wrong with the Keep?

#11
PearsAndCherries

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I somehow expected there to be more judgement going on. I do like giving judgement and the effects it has on war table missions. So yeah more judgements would be nice in future dlc.



#12
hostaman

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"How were you expecting DAI to be and what would have made it perfect and the greatest RPG of all time?"

 

 

I've never played a DA game so I was expecting Mass Effect with Swords.

 

It's much more than that.

 

 

What would make it a perfect RPG for me?

 

  • More focus on the story and fewer simple side quests which add nothing to the story.
  • A far simpler inventory system - the complexity takes you out of the game and feels like file admin.
  • A Kings Landing style city to explore with multiple interactive characters.
  • More decisions which have a dramatic effect on the story.
  • Guns :D  I've decided I don't really enjoy the lack of guns combat.
  • I find the game too hard and complicated - making it perfect for me would make it terrible for most other players :huh:  

 

I give the game 8/10, the same I gave ME3.  Very good, but not perfect.


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#13
Innsmouth Dweller

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i had pretty low expectations of the game, much due to the released info about combat while it was still in the process of making (skill trees, the anime/action-y look of it, and all that), the dialogue wheel vague description. i love DA setting so i was about to ignore most of those things that irked me

 

but i was not prepared for this. it was supposed to be 'back to the roots' game but i didn't expect ME to be DA roots, ffs!



#14
Andraste_Reborn

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I love DAI as much as the previous games (insofar as I can determine that after a mere two hundred hours of play) and I pretty much got what I was expecting. However, there's certainly room for improvement, as there was with DAO and DA2. Here are the things that could have been fixed to put it ahead of the rest of the franchise and BG2 and thus make it my favourite CRPG of all time:

 

1. They should have rebuilt the if>then tactics system from DA2. It was damn near perfect, and now it hardly exists :( .  This is the game's only really serious flaw, IMHO.

 

2. The UI is pretty bad in places, especially when it comes to the inventory and crafting systems. (On all platforms as far as I can tell, but it really fails to take advantage of keyboard and mouse on PC.)

 

3. There's a serious lack of proper autotargeting. Playing as a dual wielding rogue, I can't count the number of times I selected something, hit an ability and ended up stabbing thin air. Using basic attacks was even worse - a lot of times I'd end up standing there slashing at nothing even though I was pointed right at the enemy.

 

4. The tactical camera controls are terrible. Which is a shame, because the tactical camera itself is great. (In terms of the options and information it gives you. Although click to move should have been available in over-the-shoulder as well.)

 

5. The side quest content is not as good as it was in previous games. I don't hate the fetch quests and kill quests the way some players apparently do, but they're obviously not a patch on things like Night Terrors or Magistrate's Orders. (Yeah, I think DA2 was better than Origins in this area too.) Now, the trade off for this was dramatically superior exploration, so when I average it all out I enjoyed my time spent outside the main quest just as much as in previous games. There's certainly room for improvement in DA4, though.

 

6. Both the beginning and the end of the game had weird pacing issues. The opening plunges you into the plot without any opportunity to get used to your character or the world. I think this is the reason it took me longer to connect with my Inquisitor than my Wardens or Hawkes - with the Warden, you have the origin story, and with Hawke you've got your family to bounce off. It takes hours for the Inquisitor to develop relationships with the people around her and start to feel like a person. (That said, after that finally happened my 'canon' Inquisitor became one of my favourite BIoWare protagonists, and I love my qunari mage as well.)

7. Meanwhile, the end of the game is also strangely structured. I liked the race through the Arbor Wilds and the confrontation with Samson a lot ... only then you're back at Skyhold, have the resolution of the side plot with Morrigan and Flemeth, and after that the game plunges you straight into the final boss fight. I thought both DAO and DA2 handled the lead up to the end a lot better, with the fights through Denerim and Kirkwall respectively.

 

8. The game is kinda buggy. Not more so than DAO and Awakening were for me, but I guess my perfect CRPG would be less prone to crashing on release. (It's never going to happen, though, going on previous evidence.)

9. DAI is missing a couple of basic utilities that we had in DA2, like the ability to change your appearance after initial character creation .

 

10. And a storage chest.

11. Also, the lighting in the character creator is terrible ... again. Why does this always happen? I know the developers heard all the fan complaints about this after DAO and DA2, not to mention that the Mass Effect series has exactly the same problem! Why is it always so dimly lit?!
 

12. The Inquisitor's casual outfit is just awful. Beige pyjamas? Really? If they're not going to provide the option to change it like in Mass Effect, they should at least give us something less ugly to wear. Maybe this seems like a minor point, but so many important cut scenes take place with us wearing it that it really sticks out.

 

13. Obviously Corypheus is not a big talker (except when it comes to insulting you) but I wish we'd had the opportunity to learn more about his background, especially when siding with the mages. You get one war table operation to find out about his family history, but that's all. I'd have loved to hear some more detail about his trip to the Gold-or-possibly-Black City. I feel like not getting the player invested enough in defeating him is the story's biggest flaw - remember how much you wanted to kill Jon Irenicus by the time you got to the end of BG2? Destroying Haven was a good start, but there should have been more to him.

 

14. Exploration was awkward sometimes because the map doesn't show elevations. Sometimes I couldn't find a landmark or shard I seemed to be right on top of because it was above my head or under my feet, and then I'd have to walk around a mountain for ages trying to find a way up or down. Ugh.

 

15. I wish that BioWare would just resolve the stories of our previous protagonists and get them out of the way. We know a little bit more about our what our Wardens are up to now, but given that Hawke is either left in the Fade or vanishes when communication with Weisshaupt is cut off, they're still both out there being mysteriously absent. It's exasperating. If you want people to stop asking endlessly for cameos, either kill them off clearly and unambiguously or let them settle down. You don't have to show them on screen for that.

 

16. With all the characters who pop up in war table operations, it seemed odd to me that there's no mention at all of some of our Grey Warden companions. Where's Ogrhen? Nathaniel Howe? Velanna? Sigrun? Shouldn't some or all of them be at Adamant? I didn't need to see them in game, but with such a major story involving the Wardens it seemed weird to me that none of them were mentioned at all. Even if the resolution had been 'they're all dead, sorry' that would have been something. (If this is addressed in DLC and/or it turns out that the Hero of Ferelden took them along on her quest to cure the Calling, I withdraw this objection.)

 

17. The story needed MOAR DWARVES. We get Valamar and one side quest in the Hissing Wastes that deals with dwarven history in a really interesting way and  ... nothing. Meanwhile, elf stuff everywhere! My ideal game would definitely have more dwarves in it.

 

18. Speaking of which, letting us flirt with Scout Harding but never go for that drink is just cruel. I've been waiting patiently for fifteen years for a dwarf romance, BioWare, why must you continue to torment me?

 

19. Given the absence of a dog, I wish we could have given our mounts names. Not that anything stopped me from referring to my mighty nuggalope as Ser Nuggington, Arl of Nugsleigh. But it would have been nice to make it official.

20. The hair textures are dreadful. OK, I would be lying if I said I really cared, but it seems to bother other people. And I wanted this list to have an nice round number of things on it.
 

... wow, that's quite a list. I should save it somewhere for future reference!

 

Now, keep in mind that I could make a list at least that long of things that are wrong with DAO or DA2, or BG2 for that matter. Also a list at least twice as long of things I loved about the game. There's certainly room for improvement in future sequels, though.


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#15
KaiserShep

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For DAI, I expected at launch:

 

- be able to buy gifts to romance a character whenever you want

 

- being able to actually use your Warden from DAO.......

 

I found gift spam in DA:O to be a pretty weak element in the game. Some gifts were nicely done, like Sten's sword, Flemeth's grimoire and such, but most of them were just cheap trinkets that only served to game the system so you could stay in a companion's good graces even if your PC is a total scumbag. I think getting rid of a bribery system is a good thing, and DA2 was a step in the right direction by putting less emphasis on it.

 

As for the Warden, I don't get this. Aside from BioWare being clear on its new protagonist-per-game way of continuing the franchise, it's considerably unlikely that BioWare is going to ever use alternate protagonist options like they did in Awakening ever again, especially considering that the silent protagonist is officially dead as a door nail as far as DA is concerned.


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#16
Saphiron123

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Fewer fetch quests, they wanted to show they could do size, and they did... but it's empty. More cinematics, more character interaction and dialogue (especially in side quests, in origins and DA2 everyone had an opinion, in DAI, nobody does).

Enemies who aren't cookie cutter copies of eahc other. Every faction is the same. Light, heavy with guard, mage, archer. Darkspawn are effectively reskinned elves or venetori. Mages have no spell diversity. Templars have no anti-magic abilities... they're reskinned bandits, essentially.

Tactics.

Attribute points so I could build my own characters.

Qunari closer to DA2, those guys were big and scary, now they're like large pretty elves with horns.


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#17
Saphiron123

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I found gift spam in DA:O to be a pretty weak element in the game. Some gifts were nicely done, like Sten's sword, Flemeth's grimoire and such, but most of them were just cheap trinkets that only served to game the system so you could stay in a companion's good graces even if your PC is a total scumbag. I think getting rid of a bribery system is a good thing, and DA2 was a step in the right direction by putting less emphasis on it.

 

As for the Warden, I don't get this. Aside from BioWare being clear on its new protagonist-per-game way of continuing the franchise, it's considerably unlikely that BioWare is going to ever use alternate protagonist options like they did in Awakening ever again, especially considering that the silent protagonist is officially dead as a door nail as far as DA is concerned.

You know everybody says they say they'll do new characters each time, but that isn't what they said. They said they'd never go back to a silent protagonist. That's it.

One guy says this in the forums and suddenly everyone thinks it's scripture.

And fair enough, but 4-6 voices and a character creator to update their look by 10 years, and you're set. Then it's a matter of writing.



#18
Raoni Luna

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Click to move, click to loot, click once to auto attack forever, all in the normal cam.


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#19
aliastasia

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Brent Knowles as Lead Designer. He left BioWare when he saw where DA2 was headed. He was right.
So - what would have made DAI perfect for me, would be a Lead Designer who had the presence of mind to figure out that a tactcial cam did not equate "for PC-gamers, by PC-gamers", and who wasn't so tonedeaf to user expectations that he did not see the PC-crowd would have an issue with the UI.
.
Bar that - less MMO, more story would've been good, in addition to leaving stats and stuff be - whats the point in crafting when you don't have the tactics to go with your weapons or armour? 

I stopped playing after two and a half playthroughs and started a new Divinity:Original Sin playthrough instead. I've played DAO a lot, even have more than two DA2 playthroughs but I came, saw and went "yeah.. no" after entering the Exalted Plains a third time.
Maybe I will fire it up again when I am tired of other games or solitaire.

 

/A


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#20
AlanC9

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You know everybody says they say they'll do new characters each time, but that isn't what they said. They said they'd never go back to a silent protagonist. That's it.
One guy says this in the forums and suddenly everyone thinks it's scripture.

It was after Mike Laidlaw said it that we thought it was scripture. You want me to look it up for you?
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#21
Guest_Lathrim_*

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You know everybody says they say they'll do new characters each time, but that isn't what they said. They said they'd never go back to a silent protagonist. That's it.

One guy says this in the forums and suddenly everyone thinks it's scripture.

And fair enough, but 4-6 voices and a character creator to update their look by 10 years, and you're set. Then it's a matter of writing.

 

Mike Laidlaw is the one who said it.


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#22
Scofield

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When i read there be 10 main huge open areas i totally expected parts of the main story to be integrated into each zone an once a zone unlocked you had to progress sort of thing in said zone to say unlock a "boss", like the old Keep videos, i thought taking them keeps would be the culmination of work in a zone

 

Expected a lot more armors an never expected the total rng of schematics an utter rubbish of dragon loot

 

Expected the companions to interact with each other an move about skyhold alot more

 

Expected to be a comedian again, sad panda

 

Expected more emotion

 

Expected more out the Mage/Templar "war"

 

Expected BioWare to pay more attention to there main NPC an not have Heads to be different colors from bodys (amateur work tbh)

 

Expected better cutscenes

 

Expected better expressions and not rehashed stuff from old games

 

Expect better aesthetics overall in my rpg's

 

Expected more base specializations (there is no choice to any class apart from when picking your "advanced" spec)

 

Expected a mirror of transformation


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#23
DragonAddict

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You expected these things, or just hoped for them?



What's wrong with the Keep?

 

 

Use The Keep if you don't have a savegame or use the savegame for more details if you have it still.

 

 

What is lacking in DAI was in DAO, a Bioware game.

 

 

Bioware has been systematically taking away rpg features and simplifing the DA series to the point its not really a rpg anymore and its lost its focus and what made DAO great.

 

 

I hate to see how bad it will get with DA4......could be it for the series if it goes MMO.


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#24
DragonAddict

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Brent Knowles as Lead Designer. He left BioWare when he saw where DA2 was headed. He was right.
So - what would have made DAI perfect for me, would be a Lead Designer who had the presence of mind to figure out that a tactcial cam did not equate "for PC-gamers, by PC-gamers", and who wasn't so tonedeaf to user expectations that he did not see the PC-crowd would have an issue with the UI.
.
Bar that - less MMO, more story would've been good, in addition to leaving stats and stuff be - whats the point in crafting when you don't have the tactics to go with your weapons or armour? 

I stopped playing after two and a half playthroughs and started a new Divinity:Original Sin playthrough instead. I've played DAO a lot, even have more than two DA2 playthroughs but I came, saw and went "yeah.. no" after entering the Exalted Plains a third time.
Maybe I will fire it up again when I am tired of other games or solitaire.

 

/A

 

 

 

This is 100% what I mean.

 

 

The Lead Designer for DAO needs to come back and take charge again and fire the current lead designer for doing such a progessively bad job.


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#25
Hazegurl

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What I expected.

 

Party banter (broken for me)

Tactical cam to be optional for overhead viewing

Not having to spend 80% of the game farming

Capturing Keeps to actually require skill, use of resources, et al.

Helping towns near the Keep then having to choose between the Keep and town (a la DA:A)

Keeps to actually be useful instead of just more ways to farm materials

Make interesting in game choices as the leader of a world changing organization

An Interesting PC

Hawke in my party and controllable or Hawke leading some of my party members (playing as Hawke)

A chance to get to know my companions, the distance was strong.

I expected Skyhold to be more customizable and more useful. it also would have been nice if Companions didn't just stand in one spot.

Not so full of so many mindless quests.

 

CE fixed most of this for me though, mods will eventually handle skyhold, and everything else is just unfortunate.