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How were you expecting DAI to be and what would have made it perfect and the greatest RPG of all time?


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#26
Kapparoth

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I certainly didn't expect it to be as good as DA:O (probably some nostalgia filter here, though), but I hoped that they would get rid of the DA2 shortcomings (very limited assets, enemies popping out of thin air, no companion customization), and in this respect, DA:I delivered. Now, near the end of my first playthrough, I feel that DA:I is a great game in its own right, but it's a step aside for Bioware. It looks as if they were undecided which game to make: a classic Bioware RPG or an open world TES-style one. My biggest gripe is the companion interaction that has been pretty disappointing after DA2 (obviously they've returned to the DA:O level in that, can't really blame them). Oh, and I've been surprised how actually upbeat the game is, compared to the previous parts, and I am actually rather OK with it. Grimdark setting has become the mainstream, and it has never really appealed to me.



#27
Silcron

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I expected a great game, like other Bioware games before. Instead I got an ok game. It's good, but I won't be doing 10+ playthroughs of it like the other DA games. (ME2 and Kotor have gotten 20+, maybe even 30+ I stopped counting, and I'm talking about the completed ones. Just so you know which I consider the best.).

 

I've never used the tactics much apart from "Pause. You hit that guy with that speel now. You attack that guy. You take a potion." so while I didn't feel it's diminishing so much I don't like that fact. For me it felt like relaxed Dark Souls. While in DS every encounter brought tension and kept me at the edge of the seat, making it a really enjoyable experience. In DA:I playing a warrior with combat an upgraded combat roll I felt, well, that it was too easy. "Oh, I've been stunned/paralized/knocked down...I can combat roll!" I wasn't expecting the best combat out of it but I prefer DAO, DA2 and even Kotor's combat. On the plus side the whole barrier/guard thing instead of healing worked for me, I liked it.

 

My greatest gripe with the game are the areas though, or rather, the lack of story in the areas. And I won't accept that being big open areas they had to have less story content because their mmo SWToR has even bigger areas with much more to do and a lot more story content much better done.

 

If I had a friend coming to the DA series I'd told him to buy DA:O for sure, even DA2, and then watch the cutscenes for DAI for the revelations and to get to know what happened. DA2, for all the the flack it gets has character, for all its problems in the gameplay and technical department (I'm talking more about things like the Cave, not exactly bugs) the story and the characters make it an enjoyable experience.

 

After all these years I had fun this summer revisiting Ferelden while saving it from the Blight and I had fun running around Kirkwall with my companions. DA:I? I can't bring myself to finish my second playthrough, and it's the second one because I didn't like my first character (I finished the playthrough just so I wouldn't have to worry about spoilers.) When all its said and done for me what DAI gave me was an ok experience and some lore revelations.

 

So, what could they have done? Give it character. Yahtzee in Zero Punctuation subtitled it "Fantasy Commander Shepard." and that's how I feel about it. Dragon Age Inquisition is not completely generic, it's Bioware generic and without something key: the story focus.


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#28
Scofield

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Running through the game again today it struck me what i also found odd about it when i play, they got what 10 huge areas? yet in every single one i never feel like im exploring, i just feel like im uncovering the map for the sake of it, they touted Skyrim as the game they looked at (no doubt because of sales) but the one thing they failed to take from Skyrim that, for me, makes Skyrim what it is, when im say standing somewhere in skyrim looking out over the landscape i normally go "right there, im going there" much like i did in my first play through of DA:I, unlike Skyrim though in DA:I i soon found out that there is/was actually nothing to see, for all the pretty landscape where is the deep roads to explore? where is say the sunken ruins? cave networks? etc etc, there is actually not one single place in DA:I where i can go an get distracted for upto  hour, in DA:I there caves amount to nothing more than a hole in the side of a cliff with a spider or 4 in it an that for me is again a huge disappointment


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#29
Bioware-Critic

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This is for me what needs to get fixed to make it awesome:

(This is what I was NOT expecting and hoping for before release ...)



I play on console. And on console ...

  • The Tac-cam is very clunky and awful to use! It makes tactics a chore and is of no help. It gets in the way of gameplay and flow more than anything.
  • I cannot access my skills via the radial menu. Which makes DA:I effectively an Action-RPG which I don't want :angry: (... and would not have pre-ordered!)

For my stance on DA:I and the DA-series in general ...

  • I am an DA:O fan and I was and still am expecting an "Origins-successor" from buying the third installment of the DA series! (And future titles!)
  • The skill tree selection is too narrow and the specialization variety is also! There is not enough depth to it - gameplay-wise :unsure:
  • A eight-skill-slot-limit and the "construction" of the oversimplified skill trees with this few skills and this many passives in them ... is dumbing-down this RPG-series! It makes character progression and the entire combat experience boring as hell ... :devil: :devil: :devil:
  • The inability to change my specialization is, so far, in no way helping the story or the setting! Therefor it is a very much unnecessary "DOWNER"!
  • Weapon-switching is absolutely necessary for a good RPG! Give it to us ... Rogues are useless without it - for example!
  • The dumbing-down of complex systems in general is a completely unacceptable thing and kind of intelligence insulting to RPG-players and all the fans of the DA-series! RPG-fans buy RPG's not the Candy-Crush-crowd! Accept this, dear EA.
  • For RPG's are complexity, depth, nuance and so on ... far more important than "size" :rolleyes: I don't need a staggering number of gargantuan areas that feel empty and boring in the end - because they "ate up" all the development-time. And especially not as a substitute for complexity, depth and storytelling. The amount of filler-content in DA:I and the enormous lack of real side-quests with cut-scenes and real connection to the story and the enormous lack of immersion in the open world areas is absolutely mind-boggling and baffling to me <_<
  • DA:I feels like a MMO. I hate MMO's and did not buy one, here! I payed for what was advertised ... So, please stop lying to your customers! You cannot have it both ways. You cannot have both: Loyal fans that love your games and buy every DLC and are very passioned about your art and so on :wub: ... and then lie to us and put out deceiving PR and advertisement :blink: ... WTF? That should be obvious. :o

So, dear BioWare:


Everything you do to remedy any of these things is much appreciated.

Please don't leave the RPG-players and loyal long-term fans of your company in the dirt ... for some new casual buyers!

To me DA:I is boring and I will have bought my last DA-title if this new strategy to "catch as many casual gamers as possible" does not get dropped!



As a reminder and a sidenote for anyone who reads my posting and thinks I am all negative about this without using my brain ...
DA:I has a lot going for it and I think Bioware has done nicely in many areas and improved many things. DA:I has its positives. It is just that I cannot enjoy this game as a DA-title because to me it is not that. To me it is a twelve-headed beast that tries to jump on every trending-train to be as mainstream and as streamlined as possible!

And that - naturally - does not work at all for any RPG ...

It is pretty destructive product placement strategy and drags this title down like nothing else.

I really would like to see Bioware fix some important things and for EA to come to terms with certain realities of the RPG-genre.

 

That is why I am here on the forum.
That is why I invest some of my private time in writing here on the BSN.


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#30
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Expectation

 

-Honestly thought there would be more countries and more politics involved in the game play, with the Inquisitor not only traveling to Orlais and ferelden but also to the Qunaria homeland, Tevinter, see the dwarves again and get in contact with the elves.  Instead we get parts of Orlais and parts of Ferelden.

 

Spoiler Alert

 

- There were only three major political decisions- Saving the Templars or the Mages- Disbanding or Keeping the wardens and Saving or letting Celene die. I expected there to be allot more political decisions to be made.

 

- Also expected every single quest that's available to be interesting or have its own dynamic plot line that can change the political power of the inquisition by either weakening it's influence or strengthening it.

 

- If you just play through the main story line, you essentially have 8 quests. Expected it to be much longer and less boring with none of these filler quests that waste time. Only reason I continued playing and finished the game was the Dragons, who provided the only bit of excitement.

 

Ideas for Improvement

 

- Wanted the discovery of Orlais to be like in Dragon Age Origins, where I was completely free to explore the entirety of Ferelden, and see their world. All the while with this underlying sense of danger with the blight spreading with each major quest completion.

 

- Clothes in skyhold should be customized (My elf looks like he's wearing a Onesie)

 

- Should be alot more upgrades and improvements to Skyhold keep.

 

- Ending should have been much better with an assault on Corpheus' castle or an invasion of Orlais with the Inquisition as the last line of defense.

 

- Bring in dungeons

 

-Get rid of filler quests, as it is tiring and boring.

 

- Bring in horseback fighting  and give my companions horses too,  and make the horses not disappear into thin air.

 

- Have some real danger at the beginning of some side quests and bring in time limits. EG: Prisoners to be executed in three days if Inquisitor doesn't show up.

 

- Get rid of time limits in Celens palace, it was biggest buzz killer, seeing your approval rating drop each time you investigate a part of the palace.

 

- Still have no idea what happened to Morrigans baby, and bringing her into Orlais as a court mage. Seems extremely improbable. Be better just running into her in a fight scene.

 

- Best cinematic and quest was the assault on adamant, wanted more military campaigns like that with maybe even preparation quests like going to the Qunari or Elves for supplies, weapons , coin and troops.

 

Got alot more Improvements, but I will end it here.


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#31
DAO MAdhatter

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More character customization. More hair styles(especially for qunari) & more armour styles(epecially for qunari).

Aside from this. Everything else was great. Had lots of fun & really appreciated what Bioware did(I'm not a jaded idiot clinging to nostalgia like many of the other players visiting these forums)

#32
aliastasia

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@Bioware-Critic.

 

I really think there's no need to apologise for your opinion - it wasn't offensive, you stated what would make the game better based on the issues you're having with it.
 

A thing which would also make interacting - and also maintain  a semblance of loyalty to BioWare, would be if they got rid of the amateur hour PR-team.

Why?
Because of downright bad advice to the company; The mods and other forum frequenters have free will, but they DO get guidelines, and either the PR-team has no damn clue what builds and maintains a gaming customer-base, or they're so focused on expanding that they forget the current user-base which is bringing, and, which over the years has brought in the money.
That statement is based on the PR for both ME3 and DAI - empty promises and then retaliation for being "entitled" when we call them on the promises.
It's not entitlement when we call you on providing the expectation you built - a lot of gaming companies - especially BioWare, used to have a sterling reputation, which means that people believed the hype past the marketing speak, as we have come to expect good things from the company, based on its history.
To call people criticizing the item they spent hard-earned money on, based on what you showed them, calls for a little more respect than calling them entitled. 
 

I am one of those entitled ... what shall we call it - posterior sewage passages?  - I've picked up most BioWare games since NVN and BG. I picked up books, some art, hoodies and more at the BioWare Store. I have a reasonable income, I work in the tech industry, and I would rather game than watch tv. I am one of the people a company wants to retain as customer because of return, and pre-purchases.
So - for someone, again starting to call us entitled for asking for what we were promised, alienates the hell out of us, and will probably cause us to.. oh, I don't know, contribute to that spiral of dwindling returns, the one knowing how to play, and get rewards from the gaming-media won't help.

So - as long as it's kept civil, and factual I really do not think anyone should apologise for stating their expression anymore.
Me, I was going through some old screenshots today.

I realised even ME3 gave me a ton more emotional buy-in than DAI.

 

/A


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#33
JumboWheat01

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The main thing I expected was better combat.  I remember reading how Inquisition's combat was supposed to be like Origins' and 2's combined.  I was really excited for that, the deliberate planning and heavy tactics of Origins combined with the speed and flow of 2.  Instead it plays a lot like a skill spam-fest, since resources recover so bloody fast.  Even 2 had it so we had to work for our resource regeneration.

 

I also expected another mabari, because that's like the poster-animal for the Dragon Age games.  But it's still early in Inquisition's life, and 2 got their mabari through DLC, so it's quite possible Inquisition will as well.  Hopes are up at least.



#34
pinkjellybeans

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Oh, I expected a lot of things from this game, my hopes were very high. In the end, I guess I just expected this to be a DA game, where story, characters and tactical combat are the main focus. But boy, was I wrong.


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#35
Bioware-Critic

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@Bioware-Critic.

 

I really think there's no need to apologise for your opinion - it wasn't offensive, you stated what would make the game better based on the issues you're having with it.
 

A thing which would also make interacting - and also maintain  a semblance of loyalty to BioWare, would be if they got rid of the amateur hour PR-team.

Why?
Because of downright bad advice to the company; The mods and other forum frequenters have free will, but they DO get guidelines, and either the PR-team has no damn clue what builds and maintains a gaming customer-base, or they're so focused on expanding that they forget the current user-base which is bringing, and, which over the years has brought in the money.
That statement is based on the PR for both ME3 and DAI - empty promises and then retaliation for being "entitled" when we call them on the promises.
It's not entitlement when we call you on providing the expectation you built - a lot of gaming companies - especially BioWare, used to have a sterling reputation, which means that people believed the hype past the marketing speak, as we have come to expect good things from the company, based on its history.
To call people criticizing the item they spent hard-earned money on, based on what you showed them, calls for a little more respect than calling them entitled. 
 

I am one of those entitled ... what shall we call it - posterior sewage passages?  - I've picked up most BioWare games since NVN and BG. I picked up books, some art, hoodies and more at the BioWare Store. I have a reasonable income, I work in the tech industry, and I would rather game than watch tv. I am one of the people a company wants to retain as customer because of return, and pre-purchases.
So - for someone, again starting to call us entitled for asking for what we were promised, alienates the hell out of us, and will probably cause us to.. oh, I don't know, contribute to that spiral of dwindling returns, the one knowing how to play, and get rewards from the gaming-media won't help.

So - as long as it's kept civil, and factual I really do not think anyone should apologise for stating their expression anymore.
Me, I was going through some old screenshots today.

I realised even ME3 gave me a ton more emotional buy-in than DAI.

 

/A

 

Thank you, aliastasia, for your nice comments regarding my opinion :) It is nice to be understood :o

I have to say I agree 100% with what you said about the behavior of the marketing-team and the overall realtionship between Bioware and it's customers these days. This has taken the wrong turn at some point, me thinks :crying:

In my eyes, it is US who finance this company - not EA! EA makes the deal and wants to get as much money out of it as possible. But they are not the ones that buy the product. They are just the middle-man - nothing more! It is the longterm Bioware-fans who finance a huge percentage of the whole "party". Nevertheless, to "alienate" these customers - as you put it - is the only thing they really do here. There were decisions made this time around ... that do nothing else but alienate people - or more precisely: RPG-gamers! And it is exactly how I feel about DA:I - "alienated" !!!

 

When they took the option "to access the skills via the radial-menu" out of the game ...

... man, there can only be one thing being asked: "Who the hell does this benefit?" Well the answer is pretty clear: "Nobody!"

 

It seems like EA or Bioware or both are under the impression that too much "choice" or player-agency hurts certain customers brains and then they wander off into the wilderness and die ... (or go back to playing "Candy-Crush" and "COD") ... or something along similar lines :rolleyes:

They reduced the complexity of DA in several ways without any benefit to it whatsoever! Really nobody gains here "§$&$/&)%/"!§°§$&%!§

MADNESS ... PURE AND SIMPLE ... M-A-D-N-E-S-S ... :mellow:

People who justify such decisions to themselves or other people clearly were more happy making mobile games, I think. There they can earn millions by putting out the greatest feeblemindedness they can think of and everybody will love them for it and shower them with money.

 

But for AAA-RPG's ... man, there have to be some levelheaded boundaries!



#36
Riot Inducer

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I wasn't really expecting a lot honestly. I hadn't followed DA:I's development at all but after going back to DA:O and doing something like my 20th playthrough I found as much as I love the game to bits I've really played it to death. And I'd heard that Inquisition was doing a wider story than II and aimed to fix some of the issues introduced with II.

 

I'm mixed on it so far. On the one hand the story is great, loving exploring Thedas proper again, even don't mind the open map design for content people seem to gripe about. That said I'm seriously let down in the combat mechanics and character abilities department. Not in my wildest dreams did I expect them to limit character abilities in the ways they have. 8 ability hotbar? 3 potion slots? Lobotomizing the tactics system? And the worst attempt I could imagine at recreating the isometric camera from DA:O. Was not expecting any of this.

 

So, while the story aspects are fun and shine the mechanics aren't so great. Not horrible, but...well I don't foresee myself playing Inqusition 20 times over like I did with Origins. That is unless the modders can unlock some major functionality to fix a lot of these issues. 


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#37
JCFR

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Well, i expected a DA closer to that one they showed in their Alpha.

In terms to "what would have made it perfect"....for me, that's a quite long list, but let me try to put it together:

 

1. Tactics: Yeah, that's quite the most important thing. The whole gameplay-combat-mechanics is off. It's not playing like BG or DAO,it plays more like the elder scrolls online or dark souls. and in my  opinion that's a capital sin. Bring back the isometic camera, let me control the party like in those good old days and force me to use a bit of my brain. Not just go there, left click, left click, left click, skill, shield/armor breaker, left click, left click, left click. It's repetetive and uninspired.

 

2. More Rpg-elements: I feel, as if Inquisition barely qualifies as Rpg... it's more Rpg-light. I mean, i don't feel like having control over the developement of my character.

In Origins we got attribute-points, passive skills and in general a bit more freedeom (speaking of bow or double-weapons using warriors). And now in inquisition, i can only decide which combat-skill i want to learn... eventhough only 8 fit into my UI. WTF? Seriously, this downfall has to stop.

And by the way is anyone else as fed up as me with only getting 3 classes? Not only that but the 3 most standard-generic-classes as well. Where are support and mix-classes like Cleric, Ranger, Bard, Druid or something like that? Why not finally adding a bit more variety?

 

3. A meaningful use of environment: Yes, inquisition has big maps, but they seem only to be there to stretch gametime with stupid MMO-like-quests. Most of them don't even have an influence to the story... but they could have been so much more.

Like  the exalted plains for example. instead of just being there to show a glimpse of this  struggle for power, the develeopers could have made it mandatory to visit. As in: Until the battle between the factions isn't stopped, the Halamshiral-mission is not available.

And in some early game material it seemed, as if the skyhold was at least sieged once... but in the finished thing it is not. It's a lackluster Hub with three optional useless upgrades. Saying it's overwhelmingly unused is an understatement.

 

4.. Quests: Yes, i already mentioned that but still it's a very imporant thing. So what do we do aside from the main-story? A few go-and-get or go-and-kill qests. Lame as Hell... and not even well presented.  And sadly, anything referring to the growing influence and power of the Inquisition is controlled through text-window-wartable-missions. By that i never really felt as if the inquisition made somekind of progression and i never really bonded with it. There's no such thing like: To get access to Halamshiralyou need an invitation. To get that, you need the support of at least 3 noble famalies. 5 are willing to deal with you but  helping one excludes the other.

Or: After clearing the situation in the Hinterlands i get an invitation from denerim to debate about what's going to happen with the fugitives.  And even cameos of old and well known NPCs (like Zevran) are done through text windows. Lackluster to say the least.

Even the personal Party-NPC-quests lack in that matter. F. E.: in iron bulls quest i was so hoping to see what those badass qunari-ships are all about... but what we got was almost laughable.

 

5.Meaningful decisions: Anything aside from wether supporting mages or templars has no influence to the story (and even this decisions lacks a bit of weight). What the hell? This was a big critic-point in DA2 and the devs didn't learn from it?

Geez just look at the witcher 2 - they did it right... and it seems they will do it right once again in the witcher 3.

 

And some Minor gripes:

-Why doing this level-demand for mainstory-missions. That was stupid in ME1 and a big critic-point... so why bringing it back here?

-Mounts have no purpose. Yes, the maps are big but with this constant spwaning of enemy-mobs it's almost useless. And there's not even a chase- or escape-sequence. They're not used in any way.

-No big cities (i wanted to explore Val Royeaux and visit Kirkwall once again).

-No use of destructible objects and physics

-No mod-compatibility.

-Lack of variety in crafting-designs.

 

If Bioware would have dealt with all that, Inquisition would be a 9/10 in my mind... but as it'S now, it's a 7 (maybe 7.5).


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#38
Darkly Tranquil

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I'm pretty much okay with most aspects of the game except for the combat, although I think the balance between main story and side quests was far too heavily weighted to side quests. Mainly I just want the combat system to play like Origins and DA2 - tactics system, behaviours, TacCam, auto attack, click to move, click to loot, tab highlight. The new action combat style is just horrible and is preventing me from attempting to play the game again.

#39
Brevnau

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I was expecting the females for a straight male inquisitor to not look like men. Cassandra & Josephine look mannish.


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#40
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Yeah, there aren't many good looking characters in this game, especially in the female department. Sera looks like she's been in a few fights, Cassandra looks like she 's had a accident while shaving , Josephine is way too uptight, Harding is a workaholic and Morrigan isn't available. :P 


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#41
JCFR

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- Should be alot more upgrades and improvements to Skyhold keep.


I would agree, if those upgrades would actually do something. I mean, since skyhold isn't sieged even once, every addition is kinda meaningless.
Especially this personal bedroom... i only noticed its Existence by pure coincidence and was there even any reason to step into it?

- Ending should have been much better with an assault on Corpheus' castle or an invasion of Orlais with the Inquisition as the last line of defense.


Well i expected a different ending as well -SPOILER ALERT! After the events inside the ancient elven temple, i thought Corypheus would retreat into the deep roads and gather a darkspawn army or would try to initiate another blight... and the grande finale would come up with a siege for skyhold.
But no, the devs decided to go for the lame way.


- Bring in dungeons


would be nice, but still,i would prefer big cities with lots of dark corners to explore.

- Bring in horseback fighting  and give my companions horses too,  and make the horses not disappear into thin air.


I really don't expect Bioware to do that. Would demand a complete new fighting-Mechanic and control scheme... but somekind of chase- or escape-sequence would've been nice.
 

- Get rid of time limits in Celens palace, it was biggest buzz killer, seeing your approval rating drop each time you investigate a part of the palace.


Yeah, this was certainly a bit annyoing but also a fresh idea... at least better than this eavesdrop-thing - most of the time i never understood anything they said and it had no value whatsoever.
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#42
SotiCoto

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I was expecting a Mabari. 

What I really wanted though was a Mabari Mage. 

That totally has to be a thing, right? I mean if the other non-dwarfy races can get mages, why not dog-mages? 

 

I was expecting the females for a straight male inquisitor to not look like men. Cassandra & Josephine look mannish.

Cassandra didn't used to look mannish. 
Cassandra used to look fine in DA2. 
I've got no issue with ugly characters staying ugly.  But changing perfectly decent-looking characters to look ugly further down the line for no proper reason... That is bull. 

And speaking of bull... who the hell thought a pansexual hideous Qunari was a good idea? ¬_¬   ... I'd need to be drunk to the point of unconsciousness before THAT held any appeal. 



#43
SetecAstronomy

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I was expecting some great characters to join me as I wander Thedas and have a really fun time smiting bad guys. I got that. Oh, and codex entries. Totally expected to get those, and I did.



#44
Rawgrim

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EA and Greatest Rpg of All Time, is an impossible mix. They just don't get the genre.


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#45
Riverdaleswhiteflash

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EA and Greatest Rpg of All Time, is an impossible mix. They just don't get the genre.

Things looked more hopeful around 2009.



#46
Rawgrim

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Things looked more hopeful around 2009.

 

EA didn't have much to do with the products that were produced in 2009. Most of them were too far developed with EA to insert any inputs. Anything after that...well...



#47
Scammin

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Perfect?  Greatest RPG of all time?  Forget that, how about 'what would need to be done for me to consider it great (or even very good)?  I have no idea how this was the game of the year; must have really been a down year for games.  The only thing this game has over Skyrim is that you get 4 people in your party.  



#48
JumboWheat01

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Perfect?  Greatest RPG of all time?  Forget that, how about 'what would need to be done for me to consider it great (or even very good)?  I have no idea how this was the game of the year; must have really been a down year for games.  The only thing this game has over Skyrim is that you get 4 people in your party.  

 

And on PC Skyrim, you can easily install a mod that lets you have many followers with you at once.  Ah, PC Skyrim... a totally different beast...



#49
Scammin

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And on PC Skyrim, you can easily install a mod that lets you have many followers with you at once.  Ah, PC Skyrim... a totally different beast...

Actually you don't even need a mod.  You can have one follower and 2 summoned companions.



#50
Rawgrim

Rawgrim
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Actually you don't even need a mod.  You can have one follower and 2 summoned companions.

 

And a horse.