My mage's "light" armor is exactly the same as my rogue's "medium" armor. The arm upgrades add some variation. The mage legs are giant metal GWAR boots at the high end, which I do not understand.
I love so many of the cloth material patterns, but you don't see them on a mage. You see the leather colors only, because it's a trenchcoat like the rogue leather. Or you see the metal, because the "light" armor has giant metal plates like the rogue armors. Some of the high-end Light armors on a mage have more metal coverage than the high-end Heavy armor! And those Heavy armors show far more of the cloth material choice! The undercoat padding is more visible than the breastplate, which is either tiny, or tiny and covered by some kind of rope or strap..? Wouldn't that constantly get cut when your breastplate is struck by an attack...?
@_@
I'm sorry, "design choice" alone doesn't cover that. It's clear re-use of existing art to cut costs, sure, but even within those constraints: Light armors for mages should mostly show the Cloth choice, Medium armor should mostly show Leather, and Heavy armors should show Metal and lots of it. That should be clear and obvious, but was somehow not anywhere in evidence in the final designs. My Mage and Rogue look nearly identical and I can't find anything that shows cloth for my mage.
/sigh