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Anyone else felt there were too few armor model ingame?


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17 réponses à ce sujet

#1
sharkeye

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Played a female qunari rogue and I found that mainly all the armors are just reskins of three basic models, as opposed to the variety I felt in DA2, for example. Anyone else felt the same?

 

How is the armor landscape for other race/class/gender combinations?


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#2
Atelon

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Same as usual. Just reskins of three basic models.



#3
sharkeye

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I must admit that it is partly my fault by powergaming via crafted armors, but looted armors didn't look much caried... 

 

By the way, if I use a female human mage, do I get models any closer to Vivienne's? Those orlesian robes are damn badass, IMO



#4
MikeJW

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Too few armors and most of what we have is bad. Really hate my 2 handed qunari warrior running around in a leather trench coat.



#5
JaegerBane

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+1. I wouldn't actually mind if the armours actually had some kind of uniformity or other reason for being largely similar, but as it is, it just looks like lack of variety. Part of the reason I crafted warden armours for virtually my whole squad was to give them some kind of distinctiveness from everyone else.

#6
Rhidor

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There are more armors, like the Dalish Scout/Keeper/Warrior armor for elves, the Legion/Carta armor for dwarves and Orlesian/Adventurer armors for humans. Sadly the Qunari are the only ones who didn't get any special ones (not even Warden armor, which isn't race-gated for the others). Would've really liked to see Arishok, Sten or Saarebas types of armors.



#7
DanteYoda

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Dwarves are the same.



#8
Spectre-61

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It's been like this in Origins aswell. Most armors look the same and a few unique models. It didn't bother me then and it doesn't now in Inquisition.



#9
JaegerBane

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It's been like this in Origins aswell. Most armors look the same and a few unique models. It didn't bother me then and it doesn't now in Inquisition.


It's fine if you can find an armour style that you like. If you can't, or you do find one but it is NPC-exclusive, then it's a problem.

I got annoyed that Malcolm's Bequest/Apostate's Mask from DA2 is in the game (worn by orlesian battlemages and bodyguards) but not available to the player (a restriction I cannot get my head around - it's not like they're drowning in headgear) and it was only when I realised that the warden warrior armour is basically the Warrior's Regalia of Weisshaupt from DA2:Legacy that I finally settled on a suit of armour I liked. And even then, I had to settle for Tier 2.

#10
Rhidor

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Dwarves are the same.

Actually not, they have two unique armors no other species can wear. One is the Legion of the Dead Armor and the other is the Carta Armor.



#11
Guest_Imanol de Tafalla_*

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Played a female qunari . . .

This is where most of your problems lie.

 

Qunari got hit with the brunt of the race-gate hammer.



#12
SharpWalkers

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YES! I got extremely disillusioned by how 90% of the armor is just a reskin, with some minor difference, of what you already where wearing. Considering I was promised great customization, it felt like a warhammer to the face, when, in the end, I basically wore the same outfit the entire game. Which also depended on class, or the companion you put it on, which pissed me off even more; I was like "this armour would work for this guy look wise" and then it looked completely different and was most likely just a reskin of their standard outfit. I wish I could've dressed MY INQUISITION with the same armor.

 

It actually became one of my biggest gripes with this game, that "customization". 


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#13
Vita Brevis

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It's been like this in Origins aswell. Most armors look the same and a few unique models. It didn't bother me then and it doesn't now in Inquisition.

Good for you, but bad for 99% of people. Because there's no real reasons other than laziness of the devs who couldn't at least include already existing models of the mp armor and npc armor for pc to use in singleplayer. That's not even serious for a decent rpg game, that's a freaking shame.


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#14
JaegerBane

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Good for you, but bad for 99% of people. Because there's no real reasons other than laziness of the devs who couldn't at least include already existing models of the mp armor and npc armor for pc to use in singleplayer. That's not even serious for a decent rpg game, that's a freaking shame.


Yeah, that's something that was very weird. I don't so much mind party member-exclusive models but when we have NPCs actually kitted up in stuff from previous games that's not available to the inquisitor, it begins to feel like the devs are trolling the player.

Doesn't help that the models for the standard armour types are pretty basic, too. I, in a game like this, the player character can't even get a top tier full plate armour then frankly, it's not really good enough.

#15
Han Shot First

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It's a shame you can't wear some armor designs similar to your companions.

 

Blackwall & Cassandra had probably my favorite warrior armors in the game. Having said that, I do like this one:

 

wbez3p.jpg

 

I also liked that the heavy armors looked for the most part, more appropriate. Too many RPGs have characters wear armor designs that are cartoonishly oversized compared to their real world equivalents. Pauldrons in particular seem to suffer from that. Thankfully for the most part that wasn't the case with DA:I.



#16
spacefiddle

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My mage's "light" armor is exactly the same as my rogue's "medium" armor.  The arm upgrades add some variation.  The mage legs are giant metal GWAR boots at the high end, which I do not understand.

 

I love so many of the cloth material patterns, but you don't see them on a mage.  You see the leather colors only, because it's a trenchcoat like the rogue leather.  Or you see the metal, because the "light" armor has giant metal plates like the rogue armors.  Some of the high-end Light armors on a mage have more metal coverage than the high-end Heavy armor!  And those Heavy armors show far more of the cloth material choice! The undercoat padding is more visible than the breastplate, which is either tiny, or tiny and covered by some kind of rope or strap..?  Wouldn't that constantly get cut when your breastplate is struck by an attack...?

 

@_@

 

I'm sorry, "design choice" alone doesn't cover that.  It's clear re-use of existing art to cut costs, sure, but even within those constraints:  Light armors for mages should mostly show the Cloth choice, Medium armor should mostly show Leather, and Heavy armors should show Metal and lots of it.  That should be clear and obvious, but was somehow not anywhere in evidence in the final designs.  My Mage and Rogue look nearly identical and I can't find anything that shows cloth for my mage.  

 

/sigh



#17
JaegerBane

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I'm sorry, "design choice" alone doesn't cover that. It's clear re-use of existing art to cut costs, sure, but even within those constraints: Light armors for mages should mostly show the Cloth choice, Medium armor should mostly show Leather, and Heavy armors should show Metal and lots of it. That should be clear and obvious, but was somehow not anywhere in evidence in the final designs. My Mage and Rogue look nearly identical and I can't find anything that shows cloth for my mage.

/sigh

Yeah. It's not even a question of each class having too little variation - it's the fact that *across the classes* there's not much, on a system where the same armour looks different on each class. And there seems to be an obsession with leather... But only for the inquisitor.

It does feel like the devs didn't have a clear plan in their heads. Kind of wish they'd just pack in all this clever shapeshifting armour business and just stick with stuff that works.
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#18
DanteYoda

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Actually not, they have two unique armors no other species can wear. One is the Legion of the Dead Armor and the other is the Carta Armor.

I see but on a whole the thread title is still accurate.