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Status on PC controls Patch....?


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#1
Reverend1313

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Still waiting on bindable mouse buttons

Still waiting on re-bindable LMB RMB

Still waiting on holding LMB RMB to move

 

Hoping for a better UI designed with a keyboard and mouse in mind and not just adding arrows to the console UI.

Hoping for Click to loot

Hoping for Click to move

 

Praying for better communication from the Developers!


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#2
Terodil

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Amen, Reverend.



#3
In Exile

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.
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#4
Rizilliant

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you just inadvertently summoned Elhanan, & Melca36 to descendupon your thread with their "righteous condemnation"!

 

lol, seriously though, we all are wondering the same.. Its painful for some, and clunky for others at the very least. Unresponsive, and sluggish if its now an "acrion" title!

 

Pay no mind to the bioware employees that follo laiming "the game is just fine", or "your too lazy, or ignoran to adapt"...


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#5
Reverend1313

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The hoping comments were just that, stuff I doubt we will ever seen. I doubt we will see the LMB/RMB to move even though thats a painfully easy fix. 

 

The waiting comments need to be addressed. This is a PC game, one of the main benefits of PC gaming is its flexibility users come to expect such as having re-bind-able controls. If you take away that flexibility all you are left with is a greater graphical experience. 

 

As with all of this, this is just my opinion. A$$holes and opinions, we all have them. 


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#6
Jeffry

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.

 

Well, the controls and UI need exactly those things that are missing from DAO and DA2. It has been said many times by the devs that the game is crafted specifically for the PC and they are bringing the tactical camera / gameplay from DAO back (though I would much more prefer the DA2 model, but they did something completely else anyway). I don't really like being lied straight to my face, I don't know about the others.

 

I completely agree with the OP's list and would also add these things that were removed for no fathomable reason:

- the ability to select more party members

- hold and free move buttons (not the current hold command, which is overwritten by attack command)

- the same tactics DA2 offered

- being able to use more than 8 abilities

 

I don't mind the WSAD tactical camera, it is pretty intuitive, but for crying out loud it should be able to go over obstacles and through ceilings, it is downright useless in caves for example.

 

We are probably never going back to just autoattacking without being required to spam or hold the attack button, but I would like to get rid of that too.


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#7
Reverend1313

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Yeah sadly, this game is an action game now. Only resembles its predecessors in name and setting only. I still look forward to playing it but right now its not worth my money to buy it again. 


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#8
mutantspicy

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.

Agreed.  Its an impossible situation, everybody has a differing view of what's worse about the controls / UI.  I think the UI looks good with a controller, but a mess with the keyboard.  And I don't like that the controller is not remappable.    I couldn't play with mouse as it is, having to hold the button down all time was way to cumbersome for me.  So I think a lot of the people who want to map the mouse buttons, are really just looking for a way to eliminate that situation.  I just think they need a toggle in controls section for camera with RMB or not.  So people can choose between holding the button, camera move with out the button.



#9
AlanC9

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?


Well, they could theoretically do all of them. Toggles, etc.

I'm with you on the substance here, though.

#10
Miggs

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All 10 of my mouse buttons are bound to skills. Get a proper mouse with proper software.

I can right click to loot, why can't you?

Why the hell would anyone want click to move? What is this, the nineties or something?

 

Apart from zooming out the tac cam the PC controls are fine in my opinion. Adapt.


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#11
spacefiddle

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Agreed.  Its an impossible situation, everybody has a differing view of what's worse about the controls / UI.  I think the UI looks good with a controller, but a mess with the keyboard.  And I don't like that the controller is not remappable.    I couldn't play with mouse as it is, having to hold the button down all time was way to cumbersome for me.  So I think a lot of the people who want to map the mouse buttons, are really just looking for a way to eliminate that situation.  I just think they need a toggle in controls section for camera with RMB or not.  So people can choose between holding the button, camera move with out the button.

 

Ehhhh.... I don't think this holds up.  For one, there are some clear commonalities in much of the criticism of the UI and control scheme for KB/M.  For starters, the game was pitched as "for the PC," and some common and well-established features of PC control schemes are missing.  Note for the lawyerspeakers: "they meant PC with a controller" is incorrect but thanks for playing.  That's not how it was pitched, and it's not the common meaning of something being "designed for the PC."

 

To say they're not doing anything because they can't hit 100% of the issues is to not release a game.  Every software is released without 100% of desired, or even promised, features.  Doesn't mean you give up, go home, and decide to herd sheep instead.  It's falling for the same false logic that is intended to excuse lack of communication, no news in News and Announcements, no responses in the Feedback subforum labelled as a way to get info "directly" to BW staff: some of you are really mean so we're not talking to any of you, and this forum is a privilege.  Actually, this forum's access is granted only by purchasing the game.  So I paid for it.

 

There is an obvious line there where an extreme of behaviour is not to be tolerated from an individual doing it, but that's a far cry from painting this paid access as "being part of the community is a privilege."  Actually, I'm a paying customer.

 

Even discounting the enormous overlap in many of the control issues - either established standard on modern hardware, like binding keys and extra mouse buttons, or some of the most frustrating aspects pointed out by many - there was still a commitment made to addressing these concerns.  It's one of the last posts we got on the subject, but there it is.  

 

Finally, if it really is difficult to address the majority of clear issues with the controls and UI.... then that itself is a strong indication that it is not a well-designed control scheme or UI, and should be fixed in some way, even if that way is not the specific suggestion offered by any one person.


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#12
spacefiddle

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fine in my opinion.

 

Adapt.

 

No.

 

I'm glad you find the controls well-designed.  I don't need to "adapt" my experience with them to your experience, however.  I trust my own evaluation of my experience with them more than anyone snarking on a forum somewhere.  Unless your assertion is that the majority of customers who wandered in here, saying they are frustrated by the controls and it's taking them out of the game, are all lying meanies who come here to torment innocent developers, then your statement has little value.

 

The part I bolded up there is pretty key, you see.


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#13
Terodil

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

 

That is nothing more than a smokebomb to stifle discussion. The poisonous addition "Why are your complaints better" further helps to kill it off with the argumentative equivalent of a baseball bat.

 

If we agree on "satisfactory" as a solution portfolio that grants the highest yield (= improvement in customer satisfation) for a given investment, it is exceedingly easy to establish a priority for fixes that even allows scaling with the money EA wants to invest.

 

1. Rate items according to severity and frequency.

2. Estimate required efforts for each item.

3. Establish function to combine both ratings into a score.

4. Work off the items from the highest score to lowest.

 

One of the main problems (re: items 1 and 2), IMO, lies in how Bioware choses to gather data. They have repeatedly stated that they rely on their own telemetry far more than on user  feedback voiced across the various channels. That way, they heroically fixed the gold exploit, but managed to skip other issues that seem to be far higher on the list of their users' concerns.

 

Another capital problem (in both meanings of the word) with the premise is that EA has no serious economic interest in investing any more money into a game that they have already sold. It is a well-known issue in quality management circles that while the costs incurred by better/longer tests and by fixing bugs is very visible in the bottom line, but the loss of future business due to a loss in good-will is practically unquantifiable. Managers are paid for the bottom line. Tests and bugfixing hurt the bottom line. Loss in future business does not hurt the short-term bottom line, and in the long term, the responsible managers will have moved on to other departments/companies. Ergo: No real incentive for the decision makers to pour food into a dead horse's mouth.


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#14
Jeffry

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All 10 of my mouse buttons are bound to skills. Get a proper mouse with proper software.

I can right click to loot, why can't you?

Why the hell would anyone want click to move? What is this, the nineties or something?

 

Apart from zooming out the tac cam the PC controls are fine in my opinion. Adapt.

 

Not sure if trolling, but I'll take the bait anyway.

 

You can't click to loot and you were able to in previous DA games. Hell you can do that in WoW if you wish.

 

Click to move? Because this was supposed to be a tactical RPG like the previous games as the devs promised, not an action hack and slash clone of Skyrim.

 

Yes, controls themselves are mostly ok, but what is not ok is the fact, that the UI and controls are missing too many features for no reason. And it does not matter if you have a 3 or 10 or 200-button mouse that would make you coffee while playing, the problem is not in binding abilities, more like there is not enough of them to bind...

 

But since you were probably just trolling, I hope you are happy somebody took your bait :D


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#15
DaemionMoadrin

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.

 

Ignoring your slightly inflammatory rhetoric... this thread is about controls, not about the UI. While those are related, they are still a different topic. I don't think there are many who would argue against UI changes, simply because it's a complete mess. The inventory and the craft menus hinder the gameplay instead of supporting it.


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#16
German123

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Have the same problem. 2 thumb mouse buttons. The work in every other game but not for DA:I. :/



#17
Rizilliant

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lol, you dont agree with OP?  Well, since its called "Dragon Age", and the past 2 dragon age games moved quite similarly, one would assume, also since we were told so, that this game would be identicle.. For example, you could toggle auto attack in DA2.. To say that the THIRD installment should be different, is just asinine.. Try another title.. We bought Dragon Age, not some universal, watered down clone, of whatever is popular lately..DRAGON AGE!!!


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#18
Rizilliant

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All 10 of my mouse buttons are bound to skills. Get a proper mouse with proper software.

I can right click to loot, why can't you?

Why the hell would anyone want click to move? What is this, the nineties or something?

 

Apart from zooming out the tac cam the PC controls are fine in my opinion. Adapt.

Troll: Clamoring for attention in a completely safe, anonymous, sissified way, to achieve the attention one does not attain at home... Ones parents should be smacked, for creating such pathetic excuse for life...


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#19
Sylvius the Mad

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.

Surely we can agree on the value of rebindable controls to and from the mouse.

All controls should be remappable. On all platforms, frankly.

#20
pasmith31

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I place as much blame on game reviewers as I do the developers for the current trend of poor keyboard and mouse controls in games. Most reviews these days don't go into any details on the bad points of a game other than a simple one liner such as "some issues aside, the game is great and looks fantastic". Reviews are almost ads these days and I find them a wast of time to read if I want anymore information other than a bit of fluff. But I remember a time when game reviewers would go into detail on the UI and controls in a review and really hammer home any faults found with them, perhaps if game reviewers still did this games built with poor PC controls would not be released or if released not released on the PC.

 

I'm at a point now where I dismiss any game on PC with controller support because its not controller support being offered anymore, but rather 100% designed for controllers with crappy keyboard and mouse support added as an afterthought with what I expect is a tiny budget. 


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#21
Sylvius the Mad

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All 10 of my mouse buttons are bound to skills. Get a proper mouse with proper software.
I can right click to loot, why can't you?
Why the hell would anyone want click to move? What is this, the nineties or something?

We have click-to-move. In the Tac Cam. What we're missing is the means to mix-and-match features of the Tac Cam and Action Cam.

I click-to-move for the same reason I use the auto-attack; because I have no interest in playing an action game. But I also think the Tac Cam serves me pretty well (aside from the camera's limited mobility, and the inability to interact with some objects at a distance).

Speaking of interacting with things from a distance. I had wondered whether there was some technical limitation that prevented it, but then I realized that we CAN interact with a Fade Rift at a distance. If, in Tac Cam, I click to interact with a Fade Rift, my Inquisitor will run forward and pathfind around obstacles to interact with it.

So why can't we do that with loot or doors or people (actually, we can do it with people, but only if we're attacking them - we can't give Talk commands at range)?
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#22
Jeffry

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So why can't we do that with loot or doors or people (actually, we can do it with people, but only if we're attacking them - we can't give Talk commands at range)?

 

It doesn't make any sense to me at all, especially when were able to do just that in the 2 previous DA games this one is supposed to be based on. And it worked great.



#23
TheOgre

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Here's a very helpful tip for you guys that just want to deny the OP's claim.

 

EXPLAIN why you feel it's superior to the old model that the players were accustomed to. People are much less likely to jump to attack if you say how it's better for YOU rather than coming in and just saying "git gud u suk" or "l2adapt". 

 

Plus this is the feedback forum, get out of here if you aren't going to feedback.


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#24
In Exile

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That is nothing more than a smokebomb to stifle discussion. The poisonous addition "Why are your complaints better" further helps to kill it off with the argumentative equivalent of a baseball bat.

If we agree on "satisfactory" as a solution portfolio that grants the highest yield (= improvement in customer satisfation) for a given investment, it is exceedingly easy to establish a priority for fixes that even allows scaling with the money EA wants to invest.

1. Rate items according to severity and frequency.
2. Estimate required efforts for each item.
3. Establish function to combine both ratings into a score.
4. Work off the items from the highest score to lowest.

One of the main problems (re: items 1 and 2), IMO, lies in how Bioware choses to gather data. They have repeatedly stated that they rely on their own telemetry far more than on user feedback voiced across the various channels. That way, they heroically fixed the gold exploit, but managed to skip other issues that seem to be far higher on the list of their users' concerns.

Another capital problem (in both meanings of the word) with the premise is that EA has no serious economic interest in investing any more money into a game that they have already sold. It is a well-known issue in quality management circles that while the costs incurred by better/longer tests and by fixing bugs is very visible in the bottom line, but the loss of future business due to a loss in good-will is practically unquantifiable. Managers are paid for the bottom line. Tests and bugfixing hurt the bottom line. Loss in future business does not hurt the short-term bottom line, and in the long term, the responsible managers will have moved on to other departments/companies. Ergo: No real incentive for the decision makers to pour food into a dead horse's mouth.

A post that purports to speak for all PC users and purports to set out a universal complaint as if it were an absolute truth is stiffling the debate - it's framing the issue as if the legitimacy of the complaint flowed not from an individual view as to the adequacy of the controls but from some populist ire as to the absence of a much desired feature.

If we agree that "satisfactorily" means yield then as you say it turns on telemetry. And in this case the question is then why should we believe that the most vocal internet complaints would be those that would most likely satisfy your criteria? We've already got the issue that any address to controls would have to come by way of toggle to avoid any unforeseen situation whereby a change to the scheme alters the controls.

But why should we agree that satisfactorily means the best return for EA? If their model says that none of these changes are worth it that doesn't really address any of the complaints made by the OP. Your counter I take it is that perhaps EA is using the wrong telemetry. But that's nothing more than saying they're not listening to the "right" people and in any event this is just a more sophisticated version of a majority rules argument (in this case being the most profitable group wins).

You say the issue is telemetry - but that presuppose that there exists some alternative way of gathering data that would reach the conclusion advanced in the OP. Maybe that's true - but I'm somewhat sceptical that there's any real way of gathering relable data in this case. Of course the real answer is that vocal criticism has to be addressed because it creates a damaging air of negativity around your product; but that says nothing about the merit of the complaint or its relative popularity as it does for the effectiveness of using the threat of poor PR to achieve a desired goal.

You talk about damage to goodwill but that loops back to the speculation about the telemetry. As I said there's a cost to negativity in that it may discourage prospective buyers. But as to what it does for the existing user base? It's hard to say.

#25
In Exile

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Surely we can agree on the value of rebindable controls to and from the mouse.

All controls should be remappable. On all platforms, frankly.


In principle, sure. In practice, the question is whether there isn't some other technical reason for why the key can't be bound.

My issue is that these complaints do nothing more than obscure the very real and very serious issues on PC that plague the UI, namely, the absolutely terrible and inadequate tool tips, the clunky and unwiedly menu screens (which were also a problem in DA2) and instead demand resources be focused on fixing what may well be intractable problems with the engine as it is (e.g. pathing which is the main obstacle to effective click to move as the tactical camera proves).

Let's take - as an example - the fact that the tactical camera on PC doesn't go through objects. I tried the controller (which I think is worse on every possible level as a control input). With the controller the camera is actually tied to a character in an important way. The weird little circle thing that moves like a character actually represents your characters hypothetical path. The reason it behaves like a character is that it shows you the obstacles you'd have to traverse. This limit is carried forward on PC. How much work would it take to deal with this? Presumably that depends on how tied to the core architecture of FB3 this weird feature actually turns out to be
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