Agreed. Its an impossible situation, everybody has a differing view of what's worse about the controls / UI. I think the UI looks good with a controller, but a mess with the keyboard. And I don't like that the controller is not remappable. I couldn't play with mouse as it is, having to hold the button down all time was way to cumbersome for me. So I think a lot of the people who want to map the mouse buttons, are really just looking for a way to eliminate that situation. I just think they need a toggle in controls section for camera with RMB or not. So people can choose between holding the button, camera move with out the button.
Ehhhh.... I don't think this holds up. For one, there are some clear commonalities in much of the criticism of the UI and control scheme for KB/M. For starters, the game was pitched as "for the PC," and some common and well-established features of PC control schemes are missing. Note for the lawyerspeakers: "they meant PC with a controller" is incorrect but thanks for playing. That's not how it was pitched, and it's not the common meaning of something being "designed for the PC."
To say they're not doing anything because they can't hit 100% of the issues is to not release a game. Every software is released without 100% of desired, or even promised, features. Doesn't mean you give up, go home, and decide to herd sheep instead. It's falling for the same false logic that is intended to excuse lack of communication, no news in News and Announcements, no responses in the Feedback subforum labelled as a way to get info "directly" to BW staff: some of you are really mean so we're not talking to any of you, and this forum is a privilege. Actually, this forum's access is granted only by purchasing the game. So I paid for it.
There is an obvious line there where an extreme of behaviour is not to be tolerated from an individual doing it, but that's a far cry from painting this paid access as "being part of the community is a privilege." Actually, I'm a paying customer.
Even discounting the enormous overlap in many of the control issues - either established standard on modern hardware, like binding keys and extra mouse buttons, or some of the most frustrating aspects pointed out by many - there was still a commitment made to addressing these concerns. It's one of the last posts we got on the subject, but there it is.
Finally, if it really is difficult to address the majority of clear issues with the controls and UI.... then that itself is a strong indication that it is not a well-designed control scheme or UI, and should be fixed in some way, even if that way is not the specific suggestion offered by any one person.