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Status on PC controls Patch....?


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#51
pdusen

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The bottom line is, it's a matter of what you're accustomed to.

 

That's nonsense. I've never played a game that controlled the way that Inquisition does, but nonetheless had no difficulty adapting to the controls.

 

This is PC gaming. Even games in the same genres often have drastically different controls. Part of being a PC gamer is adapting to such changes. I don't know how you can claim to be a PC gamer and not be able to do that. This has been the status quo for decades.

 

Now, you want more bindable keys, on both keyboard and mouse. That, I have no issue with. What I take issue with is the ludicrous claim that these controls are broken when they clearly are not broken, they're just different.


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#52
Terodil

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How often do I have to post this...

 

Change is neither good nor bad per se. There is change for the better and change for the worse. So the ability to adapt does not come into this at all. Dismissing criticism simply by pointing out an alleged inability to adapt is not just cheap, but wrong.

 

DA:I's controls are different. Was it a change for the better? Many people seem to disagree, me included. The controls are clunky, and clearly not tested enough. There is something wrong when a lot of people fail to complete the final tutorial battle simply because the freaking rift is NOT TARGETABLE. There is something wrong when people have to read the forums to learn about the 'stand close to the rift and hit F' crutch to finally get past this road-block. And there is something wrong when people get RSI because the controls do not allow them to enter a fluid gaming mode, ESPECIALLY if previous games in the same series, and all other games by the same developer, did not have these issues.

 

I do not expect a game to have the same controls as all others before it. That's ludicrous because it would kill innovation.

I expect a game to allow a somewhat fluid gameplay with every input method available. M+KB (at least if combined with a melee character) lead to RSI as evidenced by multiple people on this forum. Perhaps BW's fault was that they didn't innovate enough. It really doesn't matter... it's NOT GOOD ENOUGH.


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#53
Elhanan

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Using a basic KB&M, only had to default to the Key control a few times: components accessed from above, grabbing the top rung to descend, and looting a book from a shelf are the ones that spring to mind. Can wait a while on a fix for this.

#54
Aurok

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They already acknowledged the PC controls need work, and this was supposedly a priority. Still waiting to see what if anything they do to improve them.
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#55
Reverend1313

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I doubt we will ever see the click to move functionality sadly but we can hope. I personally think its a calculated design decision solely placing the blame on what most PC gamers can see as the "Console Problem". Consoles don't have an input method that works well with cursors and point to click. Consoles work better with direct control because of the input method. Pretty simple really. 

 

And I'm not a Console hater or one of the PC master Race...PC is my preferred platform but i've owned many 360s and own a XB1. I just prefer PC and the benefits therein. My irrational anger is directed towards publishers and developers who continue to release games on PC by cutting corners and looking like the control schemes were build by an 9 year old. 


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#56
DragonAddict

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I doubt we will ever see the click to move functionality sadly but we can hope. I personally think its a calculated design decision solely placing the blame on what most PC gamers can see as the "Console Problem". Consoles don't have an input method that works well with cursors and point to click. Consoles work better with direct control because of the input method. Pretty simple really. 

 

And I'm not a Console hater or one of the PC master Race...PC is my preferred platform but i've owned many 360s and own a XB1. I just prefer PC and the benefits therein. My irrational anger is directed towards publishers and developers who continue to release games on PC by cutting corners and looking like the control schemes were build by an 9 year old. 

 

I love it.

 

 

So very true.



#57
Jeffry

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They already acknowledged the PC controls need work, and this was supposedly a priority. Still waiting to see what if anything they do to improve them.

 

Yeah, they said this like in december. Then came a patch 3 a month later, everyone was looking forward for what it will fix and it somehow made the game even worse in some aspects and the only worthwhile thing the patch actually fixed was Solas's side quest.

 

Honestly, I am not even holding my breath now, I just hope they take a lesson from this for the future... Or you know, multiple lessons, like that lying to your costumers is bad, not communicating with them almost at all on the offical forums is bad, not really acknowledging major screw-ups is bad, etc.



#58
AlanC9

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And there is something wrong when people get RSI because the controls do not allow them to enter a fluid gaming mode, ESPECIALLY if previous games in the same series, and all other games by the same developer, did not have these issues.
 


How does not having a fluid gaming mode contribute to RSI, exactly?

#59
Tylerjh

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I doubt we will ever see the click to move functionality sadly but we can hope. I personally think its a calculated design decision solely placing the blame on what most PC gamers can see as the "Console Problem". Consoles don't have an input method that works well with cursors and point to click. Consoles work better with direct control because of the input method. Pretty simple really. 

 

And I'm not a Console hater or one of the PC master Race...PC is my preferred platform but i've owned many 360s and own a XB1. I just prefer PC and the benefits therein. My irrational anger is directed towards publishers and developers who continue to release games on PC by cutting corners and looking like the control schemes were build by an 9 year old. 

"My irrational anger is directed towards publishers and developers who continue to release games on PC by cutting corners and looking like the control schemes were build by an 9 year old. "  -  Very, Very Well said.

 

Its a shame, I actually wanted to play this game; as I enjoyed the previous two.  But if I can't even remap movement to the mouse, forget it, not worth it.



#60
Terodil

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How does not having a fluid gaming mode contribute to RSI, exactly?

 

Oh look, you again. I almost feel like in a play by Eugene Ionesco.

 

Having to hold three buttons concurrently to accomplish a single task (auto-attacking a moving enemy in melee), not to mention the need to also have fingers on your special attacks once they come off CD, can cause RSI.



#61
In Exile

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Hold on did I miss something? What's RSI?

#62
Terodil

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http://en.wikipedia....e_strain_injury


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#63
Lewie

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Hold on did I miss something? What's RSI?

Repetitve Strain Injury?

 

Strange thought, they might have a point. I don't mind adapting to different setups I have played xbox, ps3 and mainly pc but I also have to take anti-inflammatory meds for the muscles in my left shoulder, too much gaming?  :(


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#64
xkg

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Why the hell would anyone want click to move? What is this, the nineties or something?

 

I remember playing many games with WASD controls in nineties.

 

If you think that moving with keyboard is so modern I have this for you, 1983 game. W move forward, A move left, D move right ... sounds familiar ?

 

Spoiler

 

:lol: Yes, why would anyone use controls from nineties. Instead let's use ones from eighties.


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#65
Lewie

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I remember playing many games with WASD controls in nineties.

 

If you think that moving with keyboard is so modern I have this for you, 1983 game. W move forward, A move left, D move right ... sounds familiar ?

 

Spoiler

 

:lol: Yes, why would anyone use controls from nineties. Instead let's use ones from eighties.

Yeah i remember most games being click to move, a few years ago my brother told me to use wasd and get used to it, i did. Now I prefer it.

 

Gameplay just flows so much better. I can imagine it being difficult for people though if they have pain. 



#66
DaemionMoadrin

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The controls in DA:I are bad not because of the change from click-to-move to WASD or because they are different from other games.

 

They are bad because they are hindering the gameplay.

Why isn't the camera on RMB a toggle? Am I really expected to hold that button each time I move?

Why can't I move the camera in the tactical view with the mouse?

Why can't I move while attacking?

Why am I bouncing off the hitboxes when I move to flank an enemy?

Why, why, why? (Yeah, got a long list of those.)

 

People in this thread say that the controls are fine... after they changed all the keybindings and used 3rd party software to map keys to mouse buttons. Why can't I do that in the game itself? That's a glaring issue.

 

I am using a PC, KB+M is the default. Why isn't it implemented properly? Why did they just map the gamepad controls to KB+M?

 

This is Ultima 8/9 all over again.


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#67
Elhanan

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Options -> Gameplay allows for Tac-Cam toggle for Mouse Wheel, and also one for Auto-Pause while in Tac-Cam; both recommended. No third party software required.

#68
Rizilliant

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This is the THIRD game in the series.. The 1st 2 had similar control schemes.. Itw as said that it would be similar again, and its not.. Its not only unconfortable, its outright painful for some! Its not was has been for 2 games, and is not what we were told we were buying.. We want what was sold to us, or atleast the option to play it as such.. 

 

I thought i was buying Dragon Age 3.. Apparently i was suckered into buying The Elder Scrolls VI: Assassins Creed!

 

Edit: Playing a mage or Archer is less noticable.. But when you play melee, its not possible to move, and use your abilities.. Theyre both mapped to your left hand.. It mAKES NO SENSE! To say that works for you is absurd! You move a few steps, use ability, miss, move moe, miss, move more, miss, etc.... 2hand warrior, and dual wield rogue are horrendous! Magnified by the hitboxes.. Its not usable in Tactical mode, you have to move to find the spot attacks connecton a dragon for example.. I watched my Tank constantly bounce off the legs trying to find a spot to hit..

 

This is not working as intended, stop defending this garbage!!!


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#69
Lewie

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This is the THIRD game in the series.. The 1st 2 had similar control schemes.. Itw as said that it would be similar again, and its not.. Its not only unconfortable, its outright painful for some! Its not was has been for 2 games, and is not what we were told we were buying.. We want what was sold to us, or atleast the option to play it as such.. 

 

I thought i was buying Dragon Age 3.. Apparently i was suckered into buying The Elder Scrolls VI: Assassins Creed!

 

Edit: Playing a mage or Archer is less noticable.. But when you play melee, its not possible to move, and use your abilities.. Theyre both mapped to your left hand.. It mAKES NO SENSE! To say that works for you is absurd! You move a few steps, use ability, miss, move moe, miss, move more, miss, etc.... 2hand warrior, and dual wield rogue are horrendous! Magnified by the hitboxes.. Its not usable in Tactical mode, you have to move to find the spot attacks connecton a dragon for example.. I watched my Tank constantly bounce off the legs trying to find a spot to hit..

 

This is not working as intended, stop defending this garbage!!!

This game works fine with those used to pc setups, it also works well with a controller.

 

I keep seeing this 'defend this crap' and I don't get it. 

 

I remember after quite a few years playing the last of us on the ps3, the controls killed me more times than i care to admit. I stuck it out. That game is in my top 5 of all time. Pc gamers.. ugh.



#70
DaemionMoadrin

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Options -> Gameplay allows for Tac-Cam toggle for Mouse Wheel, and also one for Auto-Pause while in Tac-Cam; both recommended. No third party software required.

 

Do you even read before you post?

 

You can't -move- the tac cam with the mouse, you can only zoom.

You -need- third party software to use all the buttons of your mouse.



#71
Elhanan

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Up is also a direction; see Jump.

#72
DaemionMoadrin

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Up is also a direction; see Jump.

 

Why haven't you been reported for trolling already?



#73
Dominic_910

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Why haven't you been reported for trolling already?

He defends even the worst of Biowares decisions, even if he is reported they wont care as long as he continues to praise their every move.



#74
Jeffry

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Pc gamers.. ugh.

 

Sorry we are accustomed to certain standards like not having an originally PC game turned into a port from consoles (or gimped becaue of old consoles), especially when the devs told us their game is most certainly built for the PC.

 

 

Playing a mage or Archer is less noticable.

 

Yeah, archers are mostly fine in that regard, no hitbox to worry about on a stationary target and you can move freely while shooting (you are a bit slower, but one passive talent gets rid of that penalty). Though you have zero chance to hit a target running parallelly (or what is the correct word) to you, since you will be shooting behind him (abilities always hit tho when the shot is unobstructed).



#75
AlanC9

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Oh look, you again. I almost feel like in a play by Eugene Ionesco.

Which play? (Now I'm trying to envision myself as Zero Mostel in "Rhinoceros"... yeah, I know the film wasn't all that. I'm glad I read it first.)

I feel bad that I don't remember you. Is this a new handle?

Having to hold three buttons concurrently to accomplish a single task (auto-attacking a moving enemy in melee), not to mention the need to also have fingers on your special attacks once they come off CD, can cause RSI.

Using three buttons at once causes RSI, you say? (The number of tasks accomplished is irrelevant.) How is this worse than all of the other things we do when playing games? I'm not saying there's no case here, but you haven't bothered to make one.