It's been mentioned a number of times in this thread how we all apparently want something different from the UI and KB&M controls in this game. The truth of the matter is that we all want the same thing: to play the game comfortably.
Consider this, Bioware (and fellow PC gamers):
Why was this not an issue in DAO?
Why was this not an issue in DA2?
Indeed, why is this not an issue in MOST AAA RPG games?
It is not our imagination and need to find something to complain about. this is an ACTUAL PROBLEM!
The community did not complain about the UI's or the KB&M options in previous Dragon Age games because 1) they were at the very least, sufficient and 2) Bioware took the time to create an appropriate UI and provide a properly flexible system for mapping commands and mouse buttons to suit everyone's needs.
Something that should be a standard thing for any AAA RPG game!
This is NOT a matter of "moving forward" or "adapting to change". This is a matter of Bioware dropping the ball on the PC version of the game, rushing the PC port and neglecting to put in place the things that are required.
A shining example of this is the initial omission of the infamous walk/run toggle.
We didn't have to beg for it in any of the previous games. Why? Because it is a standard feature! Something every good game should have!
Why should people who prefer playing with a controller be advantaged and have access to the ability to move their toons at different speeds, but the same basic function be denied to people playing with KB&M?
HOW THE HELL DO YOU FORGET TO ADD THE ABILITY TO MAP MOUSE BUTTONS FOR A PC GAME???
It makes absolutely no sense!
And to those who would say PC gaming is dead: Look at the massive gaming peripheral market. PC is LEADING the gaming industry, continuously pushing for improvement in both mechanics and graphics. the Console market do NOT lead this progress!
How in God's name is designing a game's control system around a 8-button game pad called "progress" over the much more versatile use of a Keyboard & Mouse?
Anyone in game development, especially the RPG genre thinking this way, has truly lost the plot...