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Status on PC controls Patch....?


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#76
Lewie

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Sorry we are accustomed to certain standards like not having an originally PC game turned into a port from consoles (or gimped becaue of old consoles), especially when the devs told us their game is most certainly built for the PC.

I need someone to explain to me why this game does not work on a pc.

 

To see if something is actually 'broken'.

 

I get it though. The game is not broke, people now have key bindings set.

 

If the game is broken then I can't play it.



#77
Terodil

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Which play? (Now I'm trying to envision myself as Zero Mostel in "Rhinoceros"... yeah, I know the film wasn't all that. I'm glad I read it first.)

I feel bad that I don't remember you. Is this a new handle?

Using three buttons at once causes RSI, you say? (The number of tasks accomplished is irrelevant.) How is this worse than all of the other things we do when playing games? I'm not saying there's no case here, but you haven't bothered to make one.

 

I was thinking of "La Lecon": "Quelle coincidence, quelle surprise!"

 

Well, the number of tasks is somewhat relevant if, and particularly if, it correlates with the frequency at which they are executed. A single task that is repeated very often has a far greater potential to cause repetitive strain injury than a complex combination of tasks that varies significantly. Playing a melee rogue makes you face the situation I outlined above very, very often. Hitting both 'w' and whatever key you have bound auto-attack to, and keeping a third finger at the ready for a special attack shortcut, along with holding the right mouse button to adjust the camera if your target dodges sideways on a very frequent basis should suffice as a case. It's not like... repeatedly picking up elfroot or the likes, or simply keeping a directional key pressed for a long time. Three fingers on the left hand in constant, concurrent activity is a constant strain when you are in combat, and since DA:I is very combat-heavy, that means an escalation of pain.

 

NB: As others said before, that problem is almost inexistent for ranged characters, since they don't have to handle the finicky hitboxes and don't have to stay on target = just one button (autoattack) with the occasional special attack. Needless to say it's also inexistent for people who use controllers. It's a problem specific to M+KB controls, and particularly vicious if you play melee dps with short reach (hitbox issues).

 

P.S. (not directed at you, Alan, but others posting here) No remapping in the world is going to fix this issue. Stop claiming so. The issue is a combination of 1- a lack of autoattack (requiring one constant key held), 2- a lack of a 'stay on target' mechanic (either click-to-move, bigger hitboxes, or some sort of auto-follow would solve this) (requiring constant movement and mouse control) and 3- crappy hitboxes that make attacks fail on the slightest movement.


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#78
Hexoduen

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This game works fine with those used to pc setups, it also works well with a controller.

 

I keep seeing this 'defend this crap' and I don't get it. 

 

I remember after quite a few years playing the last of us on the ps3, the controls killed me more times than i care to admit. I stuck it out. That game is in my top 5 of all time. Pc gamers.. ugh.

 

If the game was fine on PC there wouldn't be 12.000+ replies here: http://forum.bioware...unity-concerns/

 

If the game was fine on PC it wouldn't score as low as 5.8 / 10 here: http://www.metacriti...age-inquisition

Instead it would probably score about 7.8 / 10 as the PS4 version: http://www.metacriti...age-inquisition

 

And from myself? If the game was fine on PC? I'd be busy playing it, instead of hanging out in the forum.


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#79
Hexoduen

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Reminds me of playing the original Diablo, had to click for every single attack :pinched:  Great game, awful controls ;)



#80
Lewie

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If the game was fine on PC there wouldn't be 12.000+ replies here: http://forum.bioware...unity-concerns/

 

If the game was fine on PC it wouldn't score as low as 5.8 / 10 here: http://www.metacriti...age-inquisition

Instead it would probably score about 7.8 / 10 as the PS4 version: http://www.metacriti...age-inquisition

 

And from myself? If the game was fine on PC? I'd be busy playing it, instead of hanging out in the forum.

Yes. A link from 19th November basically before many people even had the game. That is updated I know. Numbers frighten me so don't do that.

 

Also metacritic scores? 

 

*coughs*

 

*yawns*

 

*scratches arse*

 

I knew I should have made noodles earlier.



#81
Elhanan

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Pause and Tac-Cam do wonders for preventing acronym based problems in my games; also re-mapping and practice.

#82
AlanC9

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Well, the number of tasks is somewhat relevant if, and particularly if, it correlates with the frequency at which they are executed. A single task that is repeated very often has a far greater potential to cause repetitive strain injury than a complex combination of tasks that varies significantly. Playing a melee rogue makes you face the situation I outlined above very, very often. Hitting both 'w' and whatever key you have bound auto-attack to, and keeping a third finger at the ready for a special attack shortcut, along with holding the right mouse button to adjust the camera if your target dodges sideways on a very frequent basis should suffice as a case. It's not like... repeatedly picking up elfroot or the likes, or simply keeping a directional key pressed for a long time. Three fingers on the left hand in constant, concurrent activity is a constant strain when you are in combat, and since DA:I is very combat-heavy, that means an escalation of pain.


That's clearer, but it doesn't sound very different from playing a typical FPS. Or is that exactly the point, that DAI is as RSI-prone as an FPS?

#83
AlanC9

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Pause and Tac-Cam do wonders for preventing acronym based problems in my games; also re-mapping and practice.


Well, yeah, it's important to keep clear which mode someone's complaining about. But I'm not sure that's very helpful advice if someone doesn't like tac cam.

#84
Lewie

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Just to add, I never mean to offend anyone in here who has real issues.

 

I tried this game earlier with the controller and all my nopes. It works fine but I just couldn't play it like that, so I guess I am accustomed to a certain way of playing.

 

Funny thing is if I picked up the controller to play the last of us I would probably be fine after 5 mins.



#85
Terodil

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That's clearer, but it doesn't sound very different from playing a typical FPS. Or is that exactly the point, that DAI is as RSI-prone as an FPS?

 

Correct me if I'm wrong -- I'm a total FPS noob, never really played any in earnest. Aren't most FPS kinda... aim by pointing mouse cursor (no button) -- click left mouse button more or less occasionally to fire -- steer via WASD -- occasionally hit a shortcut to switch weapons, crouch, or sprint/interact? Because if I count that right, you only ever have one/two keys in very close proximity in the left hand and a click on the right. DA:I moves the attack order from the LMB to another key in the left hand... AND in FPS you have no hitbox issues requiring you to stay within 2cm of your target (bullets...). So I'd say that's quite a far cry from an FPS ("far cry"... hng... okay I'm gonna grab a coffee now).

 

 

Pause and Tac-Cam do wonders for preventing acronym based problems in my games; also re-mapping and practice.

 

Elhanan, you are getting really close to earning a place on my ignore list, which I have managed to keep admirably clear so far. Ridiculing and dismissing very real problems that you are lucky enough to not have should really be below you. -- Especially since we already discussed remapping and practice.


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#86
Lewie

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Correct me if I'm wrong -- I'm a total FPS noob, never really played any in earnest. Aren't most FPS kinda... aim by pointing mouse cursor (no button) -- click left mouse button more or less occasionally to fire -- steer via WASD -- occasionally hit a shortcut to switch weapons, crouch, or sprint/interact? Because if I count that right, you only ever have one/two keys in very close proximity in the left hand and a click on the right. DA:I moves the attack order from the LMB to another key in the left hand... AND in FPS you have no hitbox issues requiring you to stay within 2cm of your target (bullets...). So I'd say that's quite a far cry from an FPS ("far cry"... hng... okay I'm gonna grab a coffee now).

I use wasd and number keys to play Don't starve. Extreme players use esdf so they can use every key around that, or of course gaming pads.

 

With keyboards that float.

 

Or turn your room into a 90's disco if a crumb gets stuck.  :?



#87
AlanC9

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Correct me if I'm wrong -- I'm a total FPS noob, never really played any in earnest. Aren't most FPS kinda... aim by pointing mouse cursor (no button) -- click left mouse button more or less occasionally to fire -- steer via WASD -- occasionally hit a shortcut to switch weapons, crouch, or sprint/interact? Because if I count that right, you only ever have one/two keys in very close proximity in the left hand and a click on the right. DA:I moves the attack order from the LMB to another key in the left hand... AND in FPS you have no hitbox issues requiring you to stay within 2cm of your target (bullets...). So I'd say that's quite a far cry from an FPS ("far cry"... hng... okay I'm gonna grab a coffee now).


You're not too far off. I wouldn't call the firing motion occasional. I'm doing it pretty much all the time I'm in combat; probably more than I should. There are two firing motions since RMB is typically mapped to alt-fire, although you won't use that one very often. Plus jump, crouch, sprint, and various ability controls depending on the game.

Is key proximity an actual problem with remappable keys? I still don't see what's causing problems with DAI in particular; is this all about needing to hit more than one key with the left hand at once?

If you think the hitbox/proximity issue is a big deal, we can just substitute "Skyrim" for "generic FPS." Better fit anyway, and there you've got a lot more clicking to do with the RMB, since that governs Block actions for melee characters and mages will likely be casting with both hands. Though I suppose the mouse buttons can't really be the problem since one of the big complaints here is that LMB+RMB movement wasn't implemented; I didn't even know that was a thing , but I hear the earlier games had it.

@louise101: how are you liking Don't Starve?

#88
Dubya75

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It's been mentioned a number of times in this thread how we all apparently want something different from the UI and KB&M controls in this game. The truth of the matter is that we all want the same thing: to play the game comfortably.

 

Consider this, Bioware (and fellow PC gamers):

 

Why was this not an issue in DAO?

 

Why was this not an issue in DA2?

 

Indeed, why is this not an issue in MOST AAA RPG games?

 

It is not our imagination and need to find something to complain about. this is an ACTUAL PROBLEM!

 

The community did not complain about the UI's or the KB&M options in previous Dragon Age games because 1) they were at the very least, sufficient and 2) Bioware took the time to create an appropriate UI and provide a properly flexible system for mapping commands and mouse buttons to suit everyone's needs.

Something that should be a standard thing for any AAA RPG game!

 

This is NOT a matter of "moving forward" or "adapting to change". This is a matter of Bioware dropping the ball on the PC version of the game, rushing the PC port and neglecting to put in place the things that are required.

 

A shining example of this is the initial omission of the infamous walk/run toggle.

We didn't have to beg for it in any of the previous games. Why? Because it is a standard feature! Something every good game should have!

Why should people who prefer playing with a controller be advantaged and have access to the ability to move their toons at different speeds, but the same basic function be denied to people playing with KB&M?

 

HOW THE HELL DO YOU FORGET TO ADD THE ABILITY TO MAP MOUSE BUTTONS FOR A PC GAME??? 

 

It makes absolutely no sense!

 

And to those who would say PC gaming is dead: Look at the massive gaming peripheral market. PC is LEADING the gaming industry, continuously pushing for improvement in both mechanics and graphics. the Console market do NOT lead this progress!

 

How in God's name is designing a game's control system around a 8-button game pad called "progress" over the much more versatile use of a Keyboard & Mouse?

 

Anyone in game development, especially the RPG genre thinking this way, has truly lost the plot...


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#89
Elhanan

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Well, yeah, it's important to keep clear which mode someone's complaining about. But I'm not sure that's very helpful advice if someone doesn't like tac cam.


Then Pause is still a real finger saver, too. And I have to wonder at those that do not use either that complain of finger strain; do they also complain of the MMO environs which has neither function? I have nerve and muscle problems in my hands, yet DAI has posed little strain.

Also wonder if the new FB3 engine is the cause behind the removal of Point & Click, as it allows for movement on the Z axis.

#90
Guest_Cyan Griffonclaw_*

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If the game was fine on PC there wouldn't be 12.000+ replies here: http://forum.bioware...unity-concerns/

 

If the game was fine on PC it wouldn't score as low as 5.8 / 10 here: http://www.metacriti...age-inquisition

Instead it would probably score about 7.8 / 10 as the PS4 version: http://www.metacriti...age-inquisition

 

And from myself? If the game was fine on PC? I'd be busy playing it, instead of hanging out in the forum.

YOU DARN RIGHT!!!


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#91
Jeffry

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I need someone to explain to me why this game does not work on a pc.

To see if something is actually 'broken'.

I get it though. The game is not broke, people now have key bindings set.

If the game is broken then I can't play it.

Nobody said that the game is broken. But it is not the game that was promised by the devs themselves. Maybe you are ok with being lied to straight in your face, but it is not something I and many others can just forgive and move on like nothing happened. BW just pulled the same crap bloody Ubisoft did with Watch Dogs.

Especially when considering the fact that none of those control problems were issues in 2 previous DA games and it was said many times this game is bringing the combat and controls back to the roots of Dragon Age. I have not realized that DA has its roots in Skyrim :D

#92
Postem

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It makes absolutely no sense!

 

How in God's name is designing a game's control system around a 8-button game pad called "progress" over the much more versatile use of a Keyboard & Mouse?

 

 

 

Course make sense! There is a progress, if you call, in the sales to the console market.


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#93
LoboFH

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I am PC gamer and still don't grasp why PC gamers don't understand that controller is now a PC gaming device, just like keyboard/mouse.

 

When I play driving games I use a steering wheel, when I play sims I use a fly joystick, with some hardcore FPS I use mouse, controller is perfect for games where control of the movement is the key.

 

Use the best or more enjoyable control device for each situation, keyboard/mouse is not the only solution. I am playing Inquisition with my Xbox One controller and I am having a hell of a good time with it.



#94
DaemionMoadrin

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I am PC gamer and still don't grasp why PC gamers don't understand that controller is now a PC gaming device, just like keyboard/mouse.

 

When I play driving games I use a steering wheel, when I play sims I use a fly joystick, with some hardcore FPS I use mouse, controller is perfect for games where control of the movement is the key.

 

Use the best or more enjoyable control device for each situation, keyboard/mouse is not the only solution. I am playing Inquisition with my Xbox One controller and I am having a hell of a good time with it.

 

Fine. Let's ignore the fact that I'd be buying a controller for just one game and that it would cost half as much as the game itself.

 

Keyboard and mouse are still an option and I see no reason whatsoever why that option is treated like an ugly stepchild. All attention was focused on the gamepad and KB+M are pretty much crap because of that.

 

I don't think we're asking for too much if we want proper KB+M implementation and not just gamepad controls mapped to it awkwardly.

 

Controllers are excellent? Ok, good. But that doesn't mean KB+M has to be awful.


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#95
line_genrou

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I am PC gamer and still don't grasp why PC gamers don't understand that controller is now a PC gaming device, just like keyboard/mouse.

 

When I play driving games I use a steering wheel, when I play sims I use a fly joystick, with some hardcore FPS I use mouse, controller is perfect for games where control of the movement is the key.

 

Use the best or more enjoyable control device for each situation, keyboard/mouse is not the only solution. I am playing Inquisition with my Xbox One controller and I am having a hell of a good time with it.

Maybe because Bioware themselves said the game was going to be an amazingly transcendently experience on kb/m?

 

Here's for you in case you missed

 


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#96
LoboFH

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Fine. Let's ignore the fact that I'd be buying a controller for just one game and that it would cost half as much as the game itself.

 

Keyboard and mouse are still an option and I see no reason whatsoever why that option is treated like an ugly stepchild. All attention was focused on the gamepad and KB+M are pretty much crap because of that.

 

I don't think we're asking for too much if we want proper KB+M implementation and not just gamepad controls mapped to it awkwardly.

 

Controllers are excellent? Ok, good. But that doesn't mean KB+M has to be awful.

A bunch of PC games would take advantage of that controller, you would make its cost worthy in no time.

 

I don't disagree with you, if they improve the KB/M management more options for us, I am telling if you give controllers a shot you will save you a lot of dissapointments in the future and give yourself options. Try to play Dark Souls with a mouse, use a controller and have a blast.



#97
Sondermann

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A bunch of PC games would take advantage of that controller, you would make its cost worthy in no time.

 

I don't disagree with you, if they improve the KB/M management more options for us, I am telling if you give controllers a shot you will save you a lot of dissapointments in the future and give yourself options. Try to play Dark Souls with a mouse, use a controller and have a blast.

My problem with controllers is that they limit game design options more than KB/M does. If you let developers get away with optimizing for controller (and the console market obviously provides a huge incentive to do so) you will see a lot of gamestyles disappearing. Sure, a controller is great for real-time action (IMO mapping the special powers to the XYAB buttons that are laid-out in a way that you will easily find them beats having to hit a number-key on the keyboard (and looking for space on and around the numpad if you are left handed like me).

When it comes to tac-cam however the controller becomes a liability, and since tac-cam has to work with a controller (consoles) the design is compromised even for KB/M.

In an ideal world there would be two versions of the games: A console version (pretty much the current version) and a PC version with additional features that make use of the possibilities that a keyboard offers. But that would cost money and therefore *probably* isn't going to happen. But it definitively *will* never happen if we just say, "Ok, I'll use the controller then."


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#98
DaemionMoadrin

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A bunch of PC games would take advantage of that controller, you would make its cost worthy in no time.

 

I don't disagree with you, if they improve the KB/M management more options for us, I am telling if you give controllers a shot you will save you a lot of dissapointments in the future and give yourself options. Try to play Dark Souls with a mouse, use a controller and have a blast.

 

Keyboards offer more possibilities though, simply by having a lot more keys. Add a mouse and you can design a much better UI than for controllers.

 

Using controllers for cRPGs is a step backwards and it only works here because everything has been dumbed down and turned into an action game.

 

By accepting this direction we give BioWare the notion that they are doing right and we will never get the complexity of our cRPGs back.


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#99
Skeevley

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There's no way for Bioware satisfactorily address the UI because we can t agree on what the UI needs. I think this mouse button move is a pointless waste of resources. I don't mind the WASD camera movement. I loathe the menu UI and find the crafting UI very clunky. I think it would be a waste of resources to do click to move.

Which one of us does Bioware have to satisfy? Why are your complaints better?

This is why they won't comment on any of this.

 

Sure they could. They could say they are looking into solutions. After all, they insisted this was a game for pc gamers, and it isn't.

 

All they have to do is leave everything the way it is and then implement OPTIONS for the gameplay to be like DAO. That's ALL they have to freaking do. That's it, with that many options everyone will be happy because it will have the flexibility to be adjusted for eveyone's preference.

 

Currently the status is something like this:

 

Imagine a major Racing Sim developer releasing their latest racing sim. But it doesn't support FFB wheels properly, despite a history of supporting them in the past. Not only do they not properly support FFB wheels, they have the pedals hard-wired WRONG, so that the clutch is the gas, and the gas it the brake, and the brake is the clutch, and they've provided no way to change them! This is despite promising that their next sim would be made "for real racing sim players". Finally, it turns out that every nitwit responsible for the latest racing sim used joysticks during development!

 

So we aren't going to quit demanding what we should have gotten, and I"m sure most of our reviews will remain a big fat "0" on all the review sites until that is fixed. Why? Because any game so fundamentally broken doesn't deserve a better review (a racing sim, released with every single car in the world, and every real racing track, would still have to be given a "0" if it only supported joysticks properly. Why, because racing sims HAVE to support real FFB wheels properly, just like RPGs HAVE to support real controls properly. Period. No exceptions.)


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#100
Hexoduen

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Yes. A link from 19th November basically before many people even had the game. That is updated I know. Numbers frighten me so don't do that.

 

Also metacritic scores? 

 

*coughs*

 

*yawns*

 

*scratches arse*

 

I knew I should have made noodles earlier.

 

Huh, imagine that. You disregard both the 12.000+ replies in the 'PC community concerns' thread, plus the low metacritic score of 5.8 /10. How come you're not asking why the PS4 version scores higher and gets 7.8 on the same crappy site? Shouldn't it also score low? Or could it be that the PC version actually has problems the PS4 does not?

 

Here's a brain-teaser for your arse. You can ponder it while eating noodles: When Dragon Age Origins was released we did not have a beefy 'PC community concerns' thread regarding m/kb controls and UI, and neither did Origins score low on metacritic, instead it holds an 8.6 /10. Now why is that?

 

It's been mentioned a number of times in this thread how we all apparently want something different from the UI and KB&M controls in this game. The truth of the matter is that we all want the same thing: to play the game comfortably.

 

Consider this, Bioware (and fellow PC gamers):

 

Why was this not an issue in DAO?

 

Why was this not an issue in DA2?

 

Indeed, why is this not an issue in MOST AAA RPG games?

 

It is not our imagination and need to find something to complain about. this is an ACTUAL PROBLEM!

 

The community did not complain about the UI's or the KB&M options in previous Dragon Age games because 1) they were at the very least, sufficient and 2) Bioware took the time to create an appropriate UI and provide a properly flexible system for mapping commands and mouse buttons to suit everyone's needs.

Something that should be a standard thing for any AAA RPG game!

 

This is NOT a matter of "moving forward" or "adapting to change". This is a matter of Bioware dropping the ball on the PC version of the game, rushing the PC port and neglecting to put in place the things that are required.

...

 

You said it. Bioware knows how to make good PC controls and UI, now will we get it for Inquisition? :wizard:


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