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Status on PC controls Patch....?


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#151
Dubya75

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Not everyone wants 'click to move' with the mouse,

 

 

You are completely missing the point of having click-to-move. 

 

Implementing this mechanic would have allowed Bioware to give us a consistent gameplay experience as far as the tactical camera is concerned. This would also facilitate clicking on a lootable object and your toon running over there automatically.



#152
Dubya75

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To those who suggest I get a controller.

Let's say I order a bike online. When I get it, it doesn't handle like any bike I've used before. The brakes and sped controls are under the seat. There is a handlebar connected to the front wheel but it doesn't turn unless I lean in the direction I want to go.

I call the company to complain. Someone there recommends I remove the front tire and handlebars and ride it like a unicycle. It handles much better like that. It feels more natural to use, he says. Besides, he adds, unicycles are the latest thing. Noone rides bikes anymore.


Should I accept that response? No
That would be absurd. I bought a bike. Give me a proper bike like you promised. Not some unicycle hack job.

No I'm not going to use a damn controller. Give me the proper PC controls I was told I'd get.

 

Use a controller, they said. It'll be fun, they said.


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#153
JaneLunaC

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You are completely missing the point of having click-to-move. 

 

Implementing this mechanic would have allowed Bioware to give us a consistent gameplay experience as far as the tactical camera is concerned. This would also facilitate clicking on a lootable object and your toon running over there automatically.

And you are missing the point of not everyone liking that.

If they want to add it to the tac cam, fine, but I don't want my character to move somewhere cause I accidentally clicked on the ground. Hence, not everyone liking it.



#154
Jeffry

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And you are missing the point of not everyone liking that.

If they want to add it to the tac cam, fine, but I don't want my character to move somewhere cause I accidentally clicked on the ground. Hence, not everyone liking it.

 

Like it would be a problem for them to add an on/off option, Blizzard has had that in WoW since forever. But taking it out completely? Absolutely mind-boggling decision.


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#155
JaneLunaC

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Like it would be a problem for them to add an on/off option, Blizzard has had that in WoW since forever.

 

Well, like I said, I certainly wouldn't mind if it was optional and I could turn it off. 

I just personally dislike point and click to move, it's just a preference.

 

But you never know what bioware's going to do next



#156
Reverend1313

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Options are a PC thing...

 

No Options is a console thing lol.

 

Look at Call of Duty. On Console you get premade filters for game types and premade map rotations because why? Because Console

On PC...you get to play whatever map rotation or mode you want. 

 

That's just something has always rubbed me the wrong way that's why I used that analogy. I love the BF series on PC but I have friends who play COD on console so I play with them there and its so infuriating the lack of options or freedom you have on console. 



#157
SkaldFish

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Because Frostbite was initially developed by DICE to create (primarily) shooter games. Sure, it has been adapted to accommodate other genres since its initial incarnation (mostly first and third action shooters tbh) but for all we know, there might be certain limitations that the devs couldn't (or didn't have enough time) to overcome.

That would mean it could have been a simple process of gap analysis: develop and prioritize requirements, then assess candidate engines' ability to satisfy them and the cost/effort required to bridge the gap. We can safely conclude, then, that the ability to make leather look wet won out over a true tactical mode.


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#158
They call me a SpaceCowboy

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I have no problem with wasd movement as long as there is auto-run. The lack of auto-run was the reason I liked click to move in the previous games.



#159
BanditGR

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That would mean it could have been a simple process of gap analysis: develop and prioritize requirements, then assess candidate engines' ability to satisfy them and the cost/effort required to bridge the gap. We can safely conclude, then, that the ability to make leather look wet won out over a true tactical mode.

I'm not trying to make excuses for the engine or Bioware for that matter. I would love to have 'click to move/loot' functionality in addition to what we already have. The truth of the matter is we don't really know why they chose Frostbite or whether the engine can be adapted to that style of gameplay. There is a good chance that it can be adapted. In my very humble opinion, they made a conscious design decision to go with the current playstyle (and if you look at multiplayer, you'll find most of your answers in there, can you even imagine how DAMP would work with let's say an auto-attack ?) and that's precisely the reason they aren't going to patch it. It is quite clear that they don't see an "issue". They intended for the game to be played this way. Some of us might disagree and not like it but it is what it is. Still there's no reason (that I can see) why they shouldn't patch the tactical camera and let people be able to adjust height/zoom much better, use mouse-edge to move and not tie it to anything that can be "stuck" on obstacles. All these I personally consider key features of any tactical camera. I won't even get into a discussion of how certain abilities don't even work properly in tac cam mode, unless you are standing in very specific spots around targets (this accounts for many rogue abilities for example) plus the inability to queue actions actually penalizes the player when trying to use other abilities (try to chain attacks with a KE using spirit blade in tac cam, while pausing. Now try to do it outside tac cam. Notice anything different ?). Ultimately, I'm not sure if its even worth the development time trying to make up for these limitations/oversights, 2+ months later. They should have had them in, since release.



#160
Rizilliant

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Agree, schmee.. Every other Dragon Age game had a well known control scheme.   Tactical, and action both.. Both were viable, and available methods of play.. We expected, and were told this would be in this installment as well.. We're asking for nothing more than what was, and what was advertised!

 

You dont like it, then you probably looking for Assassins Creed, or Batman... I hear Shadows of Mordor was pretty standard action fare, with a dull story arch.. Perhaps youd be mroe at home there, as opposed to insisting Dragon Age, well known "crpg", play to an action oriented only control scheme...


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#161
Lewie

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If they can implement more mouse controls for people I am all for that. I don't find the Tac cam that difficult to use albeit it took a while. I use rmb to zoom in and look around, switch between characters and you can move them or give them commands in that view. When you leave tac cam they do usually listen.

 

That temple with the puzzle where you have to light the 4 huge orbs is a trying test of test cam, saying that I actually figured out that hold works. Not as well as it should by any means. 

 

It could be better.



#162
JaneLunaC

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Having to press and hold Rmb down while you press and hold down Lmb, is hardly a viable action scheme

If you're going to have 'click to attack', you should at least have sticky mouse to support that

 

And if you want it to be a action-hybrid game, then it should have closer zoom options to support it, no reason to restrict it so much

There's no reason you shouldn't be able to zoom in very close, or zoom out far, as well

 

A perfect game you would be able to zoom over the shoulder without impacting the fov very much,

but for some reason zooming changes the fov drastically even though it shouldn't, like it currently does, and gives you tunnel vision the closer it is

The camera feels very odd zooming out to attack,

maybe they got that from skyrim, but there's a reason there are mods to make the camera the same for combat/exploration in skyrim

 

Click to move and rebinding some mouse keys should be options, but click to move shouldn't be a forced thing either

Highlighting items so they are easier to spot and without having to press a button to do so, is basic stuff as well

 

These are like basic things for game development,

but as it is now, it feels half-finished or something


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#163
Dubya75

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I'm not trying to make excuses for the engine or Bioware for that matter. I would love to have 'click to move/loot' functionality in addition to what we already have. The truth of the matter is we don't really know why they chose Frostbite or whether the engine can be adapted to that style of gameplay. There is a good chance that it can be adapted. In my very humble opinion, they made a conscious design decision to go with the current playstyle (and if you look at multiplayer, you'll find most of your answers in there, can you even imagine how DAMP would work with let's say an auto-attack ?) and that's precisely the reason they aren't going to patch it. It is quite clear that they don't see an "issue". They intended for the game to be played this way. Some of us might disagree and not like it but it is what it is. Still there's no reason (that I can see) why they shouldn't patch the tactical camera and let people be able to adjust height/zoom much better, use mouse-edge to move and not tie it to anything that can be "stuck" on obstacles. All these I personally consider key features of any tactical camera. I won't even get into a discussion of how certain abilities don't even work properly in tac cam mode, unless you are standing in very specific spots around targets (this accounts for many rogue abilities for example) plus the inability to queue actions actually penalizes the player when trying to use other abilities (try to chain attacks with a KE using spirit blade in tac cam, while pausing. Now try to do it outside tac cam. Notice anything different ?). Ultimately, I'm not sure if its even worth the development time trying to make up for these limitations/oversights, 2+ months later. They should have had them in, since release.

 

In 2013, EA decided that ALL games under their label will be developed on Frostbite 3. The Bioware team had no say in the matter. 

Laidlaw...or was it Darrah, I don't recall - one of those guys made us believe that they looked at many different engines and settled with Frostbite 3 because it is the most "versatile". It was a complete lie. They had no say in the matter.

So they had to try and make it work...


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#164
DaemionMoadrin

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In 2013, EA decided that ALL games under their label will be developed on Frostbite 3. The Bioware team had no say in the matter. 

Laidlaw...or was it Darrah, I don't recall - one of those guys made us believe that they looked at many different engines and settled with Frostbite 3 because it is the most "versatile". It was a complete lie. They had no say in the matter.

So they had to try and make it work...

 

Do you have any evidence for that statement?



#165
Reverend1313

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Do you have any evidence for that statement?

Www.google.com

http://www.engadget....ld-mass-effect/

 

quote from the link "Frank Gibeau (now-EVP of EA Mobile), myself and others said that this has to stop; this has to get a unified platform because it's too expensive and inefficient for everyone to be operating off of different engines," Patrick Soderlund, EVP of EA Studios told us."

 

 

Dubya75 is accurate in his statement . The articles from 2013 make statements saying that over 15 games built on FB3 were in development and EA plans to almost exclusively use that engine. 



#166
ShinsFortress

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Use a controller, they said. It'll be fun, they said.

 

Like Itchy & Scratchy money....



#167
Rizilliant

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And you are missing the point of not everyone liking that.

If they want to add it to the tac cam, fine, but I don't want my character to move somewhere cause I accidentally clicked on the ground. Hence, not everyone liking it.

 

Just like in both the previous DA titles, it was OPTIONAL!!! No one HAD to use either, or.. You were allowed to use one, or both, simultaneously....

 

Yes, i recall the statment about exclusivity to Frostbite 3 around teh time of Battlefield 3, if im not mistaken.. Its in house, and therefore, yet another cost effective solution for EA... Whether its not the best engine or not, seems to make no difference to them.. Unfortunately, for us...


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#168
Tup3x

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The most awesome thing is that when you use controller you can't even use keyboard to quick save/load.


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#169
Reverend1313

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The most awesome thing is that when you use controller you can't even use keyboard to quick save/load.

 

Yeah that was a monumentally stupid design decision. Another real headscratcher. Just leave them both available at once all it does is make it easier on the customer. Nothing like having your controller batteries die and you cant even hit esc or save lol....Moronic design decisions left and right. 


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#170
Elhanan

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Yeah that was a monumentally stupid design decision. Another real headscratcher. Just leave them both available at once all it does is make it easier on the customer. Nothing like having your controller batteries die and you cant even hit esc or save lol....Moronic design decisions left and right.


My Mouse does not require batteries; my preferred design choice. Perhaps the error might be in not recharging before gameplay; not in the design.

I have few problems with the current controls, and have played the same total hrs as 4-5 sessions of DAO or DAA. While I have some sympathy for console folks that have even fewer Options and are experiencing troubles, I have less for PC folks that seem to have skipped reading the prereqs, are unwilling to adapt to new controls, and other possible fixes that this Techless One is able to make.

#171
Reverend1313

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My Mouse does not require batteries; my preferred design choice. Perhaps the error might be in not recharging before gameplay; not in the design.

I have few problems with the current controls, and have played the same total hrs as 4-5 sessions of DAO or DAA. While I have some sympathy for console folks that have even fewer Options and are experiencing troubles, I have less for PC folks that seem to have skipped reading the prereqs, are unwilling to adapt to new controls, and other possible fixes that this Techless One is able to make.

The game ran fine for me, never had a single technical issue at all. I do however like to speak with my wallet when I think we are getting a POS port with half thought out controls and removal of options damn near ever PC game had since the 80s. Missing things like walk toggles and mouse buttons binds shows a complete lack of attention to detail or just a complete lack passion from the people working on the game. 

 

For me its not that I claim the game is unplayable. Its a matter of personal principles that I don't accept it when developers take short cuts and dumb down PC gaming to least common denominator. 



#172
Elhanan

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The game ran fine for me, never had a single technical issue at all. I do however like to speak with my wallet when I think we are getting a POS port with half thought out controls and removal of options damn near ever PC game had since the 80s. Missing things like walk toggles and mouse buttons binds shows a complete lack of attention to detail or just a complete lack passion from the people working on the game. 
 
For me its not that I claim the game is unplayable. Its a matter of personal principles that I don't accept it when developers take short cuts and dumb down PC gaming to least common denominator.


Walk toggle is now added via Patch, so log bridges to hidden loot can now be gained safely, and no more running in the actual ballroom. And I also vote with my funds; choose to avoid many titles due to the prevalent use of profanity, lack of pause features, questionable depictions of women, etc. No Sopranos or GoT for me.

However, with a basic mouse, I do not require re-mapping, though it could possible be handy to do so with a new gaming mouse (pun intended). I cannot use a controller, and am content with the current set-up for KB&M, though I do hope that others get their fixes in the near future.

#173
Reymoose

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Walk toggle is now added via Patch, so log bridges to hidden loot can now be gained safely, and no more running in the actual ballroom. And I also vote with my funds; choose to avoid many titles due to the prevalent use of profanity, lack of pause features, questionable depictions of women, etc. No Sopranos or GoT for me.

However, with a basic mouse, I do not require re-mapping, though it could possible be handy to do so with a new gaming mouse (pun intended). I cannot use a controller, and am content with the current set-up for KB&M, though I do hope that others get their fixes in the near future.

 

This is a quote by a person you've probably never heard of due to his use of 'profanity' (it takes a special person to be upset by swearing).

 
"What the hell happened to gamers looking out for each other? When did that suddenly fall by the wayside in favor of being an unemployed PR representative for a company that has been milking you for money? When did this happen? Was this with the advent of the Internet? Is this a recent thing? I can’t exactly pinpoint when it happened, but fanboy culture has gotten to the point of being actively detrimental to video games. It benefits nobody whatsoever other than the companies in question.
 
It’s wonderful that they’ve got a small little army of people that are willing to actively suppress dissent. Actively lie about the game. Actively try to character assassinate people. Engage in ad hominems. Slam them over social networks. Downvote videos. Lie in the comments section. It’s wonderful if they’re willing to do that, if you happen to be [the company] or any other company that has people like that. It’s terrible for the rest of us. It’s really really bad."
 
I bolded the portion you should be paying attention to. You have literally no reason to argue over this minute issue that concerns your experience in now way whatsoever. 
 

 

Still waiting on bindable mouse buttons

Still waiting on re-bindable LMB RMB

Still waiting on holding LMB RMB to move

 

Hoping for a better UI designed with a keyboard and mouse in mind and not just adding arrows to the console UI.

Hoping for Click to loot

Hoping for Click to move

 

That's the original post in this thread, now, what about those things do you feel so strongly about that you *need* to defend Bioware's decision over it? Especially when it's directly detrimental to *their* experience. Posting 'it was fine for me, there's something wrong with you' is the epitome of a lack of empathy with another person.

 

You said you hope that others get their fixes, great. However, how does your personal singular experience help anyone else at all? More importantly, the objective fact that the lack of options (I say options for DA:I when it's the standard for 90% of PC releases) that is present does not need to be defended against. 

 

If DA:I was released for the PS4, and your right trigger was unusable, you had to push all the way on the left trigger to move, and let's just take away one of the action buttons for good measure, yet the game for you was 'playable', is there something wrong in that scenario?


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#174
Captain Wiseass

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You said you hope that others get their fixes, great. However, how does your personal singular experience help anyone else at all?

 

How does yours? I think the grander point was a call for a sense of proportion in complaints, as opposed to the self-martyrdom that's so prevalent among fan communities.

 

Bioware didn't abandon you. Bioware didn't bully you. Bioware didn't harm you. Bioware put out a game that disappointed you. Feeling and expressing that disappointment is completely legitimate, but if you drop the freaking victim narrative, maybe people will take you more seriously.


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#175
Reymoose

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Bioware didn't abandon you. Bioware didn't bully you. Bioware didn't harm you. Bioware put out a game that disappointed you. Feeling and expressing that disappointment is completely legitimate, but if you drop the freaking victim narrative, maybe people will take you more seriously.

 

That I paid $70 for.


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