Maybe I am running with poorly equipped people way too often. Camping usually goes about like this: first few mobs get plastered. the boss OTOH cannot be stopped in the Chokepoint. Either all the fire goes to him and the mobs flow in or people keep at the mobs and the boss starts to tear away at the players which causes fire on the choke point to slack and the mobs get in. Now, just like in any fortification scenario once your defenses are breached your protection is now your trap. Now you've got mobs + boss flooding into your former redoubt and there is nowhere to go, missile units have clear fields of fire on you, it is almost impossible to flee the room. Death ensues quickly because anyone downed has to be revived under enormous duress and one down quickly becomes 2 down. That isn't to say I haven't seen it work but when it works it is typically someone who has a really high end weapon that owns the field (but then again with good enough equipment you can use any strategy I think) but for the more typical party it only works vs the VC but, again, almost anything works vs the VC.
The Boss only follows 1 player, the strategy is simple, if you are mage or archer you run around distracting the boss , you can kite him if you can. for tank you can take the Boss to the back of the room and hold it.
Demon Commander change Target if he topples the one he follows.
90% of my games Boss get in, boss is dead, then we got outside to kick ass, is hard to find a good group but once you do you stick with it for many runs. good player always stick together.





Retour en haut







