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"Fun" with jumping


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#1
StormenDK

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Is there a partition somewhere to get the designer who is responsible for the last shard in the Hinterlands, flocked in the public square?

 

Who on Earth thought it is fun to have to jump around on rocks, where one mistake means you have to start all over again? .. especially since the character can't turn without moving a step.

 

I have now spent 15-20 minutes trying to get up on the rock where the shard is ... and I am getting really pissed off.

 

The designers seem to like to place objects where you will have to navigate very narrow paths to get to it, and one misstep means you are starting over. I have seen it several times now. 

 

Why would you think this is fun game play?

 

Maybe I am just not that accurate with character jumping, but that part of the quest was annoying.


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#2
JumboWheat01

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Oh, I know the shard you're talking about.  Still haven't found if there's supposed to be a "proper" way to get up there.  I definitely feel your pain with that shard.

 

And I'm not sure if I've ever seen anyone "flocked" before.  Imagine being surrounded by a flock of sheep.  Flogging, however, yeah, that would be painful.


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#3
HuldraDancer

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Three words. F! That! Shard! I finally managed to get it maybe after 20-30 minutes though I for the life of me don't know how I found it I was at the point of just jumping and light cursing at that point. That shard=BS. I don't know about a flogging but they definitely need to sit in a time out corner and stay there for at least three hours while an awesome party is going on  that they're not allowed to join.

 

Huh so some words I self censored get taken out all together? Never had that happened before. New rule? Interesting to know I suppose, little odd though. Re edited them to something I hope is more acceptable then to the mods or whoever alerted the mods of them.


Modifié par HuldraDancer, 31 janvier 2015 - 06:15 .
Profanity

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#4
Eshamae

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I suggest making said dev play to get the shard themselves. 50 times. On a PC. With keyboard and mouse.


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#5
AlexMBrennan

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Why would you think this is fun game play?

They saw that Ass Creed has lots of collectibles (feathers, sea shanties, whatever) in obscure, hard to reach places and figured that Dragon Age could benefit from similar mechanics. They forgot to account for the tiny detail that Ass Creed is a parcour simulator which is built around making climbing hard to reach places fun, instead of a tacked on and completely pointless jump mechanic in Dragon Age (seriously, there is literally no place in the entire game when the ability to jump adds anything)


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#6
DarkAmaranth1966

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Well, if the Devs ever read the forums, I bought "Dragon Age Inquisition" not "Be A Mountain Goat" and, I have no desire to be one. Put items that we are supposed to pick up or interact with someplace I do not have to jump to get to and, I will gladly pick up or use them instead of using cheats to get them (shards specifically) I did it once, took me over 300 hours to finish the game because I had to spend 2-3 hours per day trying to be a fool mountain goat. No fun, frustrating, annoying and, resulting in a lot of raging at the screen. At least make those things buyable after all rifts in the region are closed. I'll grind for the gold no problem, but I am not jumping about and eating all of my pots over some mechanic that fails miserably on PC.



#7
JumboWheat01

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Maybe you should take that goat you wish not to be and throw throw it at the Bioware building as a retort for the insult they have thrown on you.


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#8
AxholeRose

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I loved hill climbing and jumping around mountains in the TES games but Bioware took it to a whole new level with some of the shards.



#9
Koneko Koji

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I didn't have a problem with the shards mostly, some were frustrating (especially in the Hinterlands dragon area) - but what really gets me is the mosaic pieces, the jumping to get the 11th Hinterlands one of those was just damn obnoxious - but I did get it in the end, so it was worth the rage! XD



#10
hong

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The fact that DAI lets you save anytime takes 99% of the pain out of these puzzles. Be glad this isn't a real platformer, where you'd be stuck with a checkpoint from an hour ago.

#11
Mushashi7

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The shard on the rocks in the dragon area is perhaps the most difficult.

But the only hard part is when you have to jump to the second ledge/platform. It requires you step a little backwards to gain space for speeding up.

In general the jumping is pretty stupid to look at. Like a cartoon rabbit. Not elegant if I must say.


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#12
Xerxes52

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The fact that DAI lets you save anytime takes 99% of the pain out of these puzzles. Be glad this isn't a real platformer, where you'd be stuck with a checkpoint from an hour ago.

 

Tried that when I was getting the shard. Whenever I reloaded I was put back on the ground. On the Xbox One btw. The shard isn't the worst imo.

 

There's one place in Emprise du Lion that has a note on top of a bombed-out building. Climbing the Red Lyrium shard is a little annoying, but the wooden plank you have to walk across before jumping is actually broken. The collision mesh doesn't match the geometry of the plank, and ends about a foot earlier. As a result I would constantly fall through the seemingly-solid plank until I found the end of the collision mesh and jumped from there. Don't even get me started on that box in Suledin Keep or the Halla Statue in the Apartments.

 

 

No more jumping puzzles Bioware. Not. One. More.


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#13
katokires

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As much as it is too easy for me to get these things I agree with all of you complaining. I don't like doing these things, it is not RPG, it is not Dragon Age, it wasn't Bioware until now.



#14
DaemionMoadrin

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I didn't have all that much trouble with the jumping puzzles or whatever collecting all the shards was supposed to be. Or collecting ... all the other things I thought I needed. And that was before I had a walk toggle.

 

The problem is... I get why they added jumping, it allows them to create better maps where a Z-axis challenged character would get hopelessly stuck. They took it too far though. There are two two shards in the Exalted Plains that require you to run around an entire mountain range to find a way up. Getting there is easy but it takes far too long and is ultimatively pointless.

 

Adding a feature just to have it is... unfortunate design. Jumping in cRPGs is only necessary to circumvent obstacles like stones, tree trunks, fences etc. There's no need to turn it into a jump'n run adventure. If I wanted to play such a game, then I'd play the Lara Croft franchise.



#15
Skeevley

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Because Bioware no longer exists and BiowEAre tried to make DAI appeal to absolutely every single person on the planet, rather than just having a good game focus. This is their moronic attempt to attract "platformer" fans. Wait, you didn't want Tomb Raider? You wanted an RPG? You know, the kind of RPG Bioware used to make? Well too effing bad because you get Tomb Raider too! The next Dragon Age (Dragon Age 4everyone) will also include a Racing Simulator (with 3 cars and 1 track and no FFB support so you have to use a joystick). Fans of Dragon Age 4everyone will insist that racing sim action in a Dragon Age game is perfect, and that nobody should play racing Sims with FFB wheels, because a Joystick is best!


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#16
Mewlss

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I gave up on that shard maybe a month ago after pointless hours spent trying to jump rocks only to fail over and over. For me it's near impossible to get to, especially since my companions will randomly spawn on whatever effing rock I happen to be on at that moment and knock me off. Fortunately I've collected just about every Shard in the game which was accompanied by lots of profanity - room mates probably think me a mad woman. Never again will I be bothered to collect every bloody Shard in this game. 



#17
DaemionMoadrin

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I gave up on that shard maybe a month ago after pointless hours spent trying to jump rocks only to fail over and over. For me it's near impossible to get to, especially since my companions will randomly spawn on whatever effing rock I happen to be on at that moment and knock me off. Fortunately I've collected just about every Shard in the game which was accompanied by lots of profanity - room mates probably think me a mad woman. Never again will I be bothered to collect every bloody Shard in this game. 

 

I feel with you. :)

 

Order your companions to hold position a few steps away from the "puzzle", that usually helps.



#18
Rizilliant

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The controls in Inquisition are to unresponsive, sluggish, and clunky to be even a satisfactory action game.. Less a climbing puzzle... Lol, this is what we get for "puzzle".. Wow.. Its really not hard to see who the target audience is... Rated "Tween"!

 

Calling this game a crpg is doing the genre a sever injustice.. DA2, may get away with it.. sorta.. kinda.. maybe.. But definntely not Skyrim.. I mean. Assassins Creed.. I mean [generic name] mmo... i mean.. aaahhhh screw it.. This aint Dragon Age!~!! Im going back to Divinity...


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#19
Jeffry

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Shards were mostly ok, though collecting such things should have no place in a DA game in the first place. The one in Hinterlands on the cliff near the dragon nest sucked, just as the mosaic piece above some cave I had to use youtube to get to. And the one unobtainable mosaic piece is even worse, my mild-ocd senses are tingling every time I pass the incomplote mosaic in Skyhold hall.

 

But what was really pissing me off were loot bags placed in the most ridiculous places. Like the one in Redcliffe? Tried to get that one for like 20 minutes before coming to a conclusion it can't be reached by any means, ever, and some dev was just f*cking with us. Yet every time I pressed V, the bag was just sitting there, mocking me... I hate that bag.

 

Or the other scumbag (heh, pun intended) in Exalted Plains on a roof of a damaged building? If you don't know which one I am talking about it was this one - http://tinyurl.com/stupid-loot-bag . Took me like 10 minutes before realizing I should use leaping shot instead, then it took me like 10 minutes to almost get there before falling down off the wall since even while I wanted to move just a tiny bit, my charactar was evidently preparing to run a 100 meter sprint to god knows where and of course quick save didn't work either... Long story short, after another 10 minuts of leaping shotting and falling from the exact same spot on the damn wall, I was able to get that bloody bag.... Pressed alt + f4 right afterwards and cried myself to sleep.



#20
Koneko Koji

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But what was really pissing me off were loot bags in the most ridiculous places. Like the one in Redcliffe? Tried to get that one for like 20 minutes before coming to a conclusion it can't be reached by any means, ever, and some dev was just f*cking with us, yet every time I pressed V, the bag was just sitting there, mocking me... I hate that bag.

 

 

 

I felt like this getting the damn chest off the rafters on my way to fight Ishmael - naievly thought since it was in such a difficult position, that it would be awesome loot.... no... it was not.

That made me more than a little bit cross! XD


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#21
Kaibe

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If this is what it means to have jumping I'm not sure I want it. :P That shard and the chest in Suledin Keep nearly defeated me.
Also, flocked? Like, with birds?

#22
Jeffry

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Also, flocked? Like, with birds?

 

Yes! With pigeons.


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#23
hong

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Tried that when I was getting the shard. Whenever I reloaded I was put back on the ground. On the Xbox One btw. The shard isn't the worst imo.
 
There's one place in Emprise du Lion that has a note on top of a bombed-out building. Climbing the Red Lyrium shard is a little annoying, but the wooden plank you have to walk across before jumping is actually broken. The collision mesh doesn't match the geometry of the plank, and ends about a foot earlier. As a result I would constantly fall through the seemingly-solid plank until I found the end of the collision mesh and jumped from there. Don't even get me started on that box in Suledin Keep or the Halla Statue in the Apartments.

 
Meh. You got them in the end, and you clearly have a very low threshold for frustration. None of the puzzles in DAI are anywhere near difficult in terms of dexterity required, once you figure them out.

#24
Jeffry

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Meh. You got them in the end, and you clearly have a very low threshold for frustration. None of the puzzles in DAI are anywhere near difficult in terms of dexterity required, once you figure them out.


You are either missing the point or trying to troll a bit but failing at it :) The point is platforming in a game like DA is not needed and by many not wanted, at least not in its current form.

#25
HuldraDancer

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I think someone I know put it fairly well about jumping all together 'Jumping wasn't needed in the game the developers made it needed' or something along those lines, though there are one or two instances were jumping oddly helped dodged a dragon attack better, other than that the other times I used jumping at all were either on accident, or when you have too like that shard in the Hinterlands.