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Anyone else gotten bored yet?


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116 réponses à ce sujet

#26
ev76

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I'm on my third playthrough and enjoying the game. Love the crafting, just like making weapons and gear lol.
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#27
Guest_Cyan Griffonclaw_*

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I like the game ,the areas,the companions(though bug with panty banter is just awfull, for me its an important feature of dragon age games and it makes running around the areas less boring).

But the story didnt captivate me too, and the ammout of fetch quests and gathering resourses is just too much for me to replay it more than 2 times and it sucks:( While i have like dozens of playthroughs of DAO and DA2.

I understand that a lot of people like  big open world in games, but to me the small area in DA2 made me to connect to characters and to the story more.

I hear that. With the party banter issue on my first (and only complete) playthrough I got bored in the higher levels like the Hissing Wastes. I thought how they missed the boat on banter between Sera and Iron Bull about the Qun. Then come to find out... it's there. Per a YouTube video, I missed a big chunk of the incredible 5 and something hours of dialogue. In DA2, it was fun for me at least to hear all the banter between party members. I believe some areas had more banter triggers so I definitely went to them during mission runs with different combination of companions. In Inquisition, I have no idea what triggers banter. So, a lot of running around the Wastes, Approach and Lion were filled with a lot of yawns coming from me. NEVER DID I ONCE YAWN with Origins or DA2. I mean it. The Maker smiled on Bioware for those two games.


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#28
Cell1e

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Well I got a bit bored after a few full playthroughs, especially as I had tried out every armour and weapon design by that time. A mirror of transformation would help keep me immersed a little longer and some great armour and weapon mods too.

 

My last couple of playthroughs I have kept short, not bothered to recruit my least favourite companions - Sera, Blackwall and Vivienne and just focused on completing companion quests and gathering a few agents on each map.

 

I am giving a break to DAI now until we either get more mods(hair and face) or some dlc. But I am hoping to return when this happens.


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#29
Guest_Cyan Griffonclaw_*

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I did my one playthrough and have tried a few times to go back and play through again.  But the game is SO boring it hurts now.  I enjoyed my first playthrough but doing any of it again just feels like pulling teeth.

Right. I want to go back because I missed a lot of the banter the first time around. I also want to get my money's worth because I was an idiot fanboy and preordered it as a digital deluxe. I love this franchise along with Mass Effect and I really want to see it succeed culturally as well as monetarily. However, it's the latter that this world focuses on now and it's a shame.



#30
Avejajed

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I'm on my third 100 hour + playthrough and I'm not bored quite yet. I have yet to roll a dude so I'm already planning to romance the pants off Dorian next
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#31
nici2412

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Yeah, after finishing my 1st playthrought I can't force myself to start another one. Even thinking about the huge amount of boring and simple fetch quests kills any motivation to try different companions out or see how different decisions play out. For me exploring in this game doesn't feel good. I'm not exploring because I wan't to see more of the world or find cool stuff, I'm just walking from one marker on the minimap to the next one. Additionaly the whole world feels dead and static. Barely anything you do affects the world. You can barely interact with anything (99% of the npcs in the game are just standing there and doing nothing, they are just decoration and not people living in Thedas, which is a huge atmosphere killer for me) and barely anybody reacts towards your actions.


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#32
Nefla

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Yep. I'm staying active(ish)  on the forums but i'm waiting for some significant DLC before I start playing again (Story content, not hairstyles or weapon packs.) Right now i'm playing other games (GTA V, Witcher 2, AC: Unity amongst others.) 

 

Unlike many on these boards, I can't sink 100+ hours into a game, complete it, then start all over again. Then rinse and repeat anouther 5-6 times. I've seen people saying they're on their ninth or tenth playthrough, and already have the next one planned. Not only do I wonder how they find the time, I wonder how they aren't sick of doing the same things over and over.

I can easily and happily do this when there's enough variety, choices, and role playing opportunities. In such a case I feel like I'm playing a different version each time. DA:I doesn't give me that variety however. The only aspect which requires multiple playthroughs to see it all is the romance but unlike previous BW games, I can't suffer through the boring combat, fetch quests, lack of divergence, lack of in depth side quests with personality defining flavor choices, etc...any more to see the rest. I did something I never do which is to watch the romances I missed and also the party banters I missed (about 97% of them due to the "bug" ) on youtube. There is no longer any reason for me to play DA:I.


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#33
Heathen Oxman

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Yup.

 

I'm especially bummed that I went and bought an Xbone specifically for this game, and I can't seem to finish it.  <_<



#34
Aaleel

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I'm on my third playthrough and its been a while since I played a game where I just went back to back to back starting a new game as soon as the previous one was finished.



#35
line_genrou

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I got kinda bored towards the end of the game on my first playthrough because I was just passing through the enemies and no one could touch me

What I did was to start a new one on nightmare difficulty



#36
Jeran

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The game is great and one of the best that I've played but the amount of gathering plants, materials are kinda boring after a while... click here, then click there....

also the quest about mosaics, the starry connecting... I mean all of the maps have the same do this and do that. couple it with the no click to move.



#37
Hurbster

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I do have to say that I am not a fan of the Forbidden Oasis design. Up and down, up and down with blatant invisible walls in places. Doesn't help that I am becoming increasingly frustrated over getting the last Venetori rift tome as well.



#38
Lebanese Dude

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I can easily and happily do this when there's enough variety, choices, and role playing opportunities. In such a case I feel like I'm playing a different version each time. DA:I doesn't give me that variety however. The only aspect which requires multiple playthroughs to see it all is the romance but unlike previous BW games, I can't suffer through the boring combat, fetch quests, lack of divergence, lack of in depth side quests with personality defining flavor choices, etc...any more to see the rest. I did something I never do which is to watch the romances I missed and also the party banters I missed (about 97% of them due to the "bug" ) on youtube. There is no longer any reason for me to play DA:I.

Er....DAI has more potential RP options than other BW games.

First you have added races and backgrounds with just enough ambiguity to be able to define your character. Throughout the game you are questioned about your origins and views, unlike previous games which were restricted to 10 minutes of prologue and the rare opinion.

Then you have enough content to be able to pick and choose how you want to play your character and develop the Inquisition.

In DAo, I had to avoid a lot of the side quests to RP my character, DAI is no different. There are proportionally more ways to RP in either direction.

DAI has more divergence than previous games ( mutually exclusive pathways in many cases), and all of them having a direct effect on the story as opposed to being relegated to an army you'll never use in DAO and an epilogue slide.

War table missions allow you to RP your Inquisition and contain text-based quests with rewards as well as lore and content.

Then you have mutually exclusive specializations with more meaning and impact, adding to the uniqueness of each playthrough.

Not to mention the increased number of romances and alternate companion quest lines with significant effects ( comparable to hardening in DAO ). Relationships are much more natural this time around and develop as a result of your actions and favors. Alienating a character has a divergent path much like rivalry, but much more believable.

i fail to see the lack of RP. perhaps you need to adjust your attitude towards what present.

So far I've played three archetypes
1- Order Restoring Noble
2- Mage Freedom Circle Mage
3- Zealous Andrastian Templar

Each played out completely differently. I have like 8 more different runs I want to play eventually in the future.

Sidenote: I also find it odd you call combat boring given its way more reactive and difficult than previous games. If you're playing on low difficulties without FF that's your prerogative.
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#39
Lebanese Dude

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I do have to say that I am not a fan of the Forbidden Oasis design. Up and down, up and down with blatant invisible walls in places. Doesn't help that I am becoming increasingly frustrated over getting the last Venetori rift tome as well.

That place was a nightmare to navigate at first. I think that's the point though, being an abandoned mine in an oasis chasm :P

#40
themikefest

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No.



#41
Avejajed

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I just run with different party members during quests, explore areas I didn't spent much time in before, etc. I haven't done a complete PT yet anyway so I'm always finding new placss to explore I haven't been yet. It keeps it interesting

#42
Loup Blanc

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One playthrough. It is all I was able to complete. I have tried to do more. Many more. I just can't. It is so boring. I restart and try to create a new character. An no matter what I try, I just get bored past the prologue. I have never experienced this before with a Bioware game. Says a lot, at least to me.


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#43
LostInReverie19

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I like playing new Inquisitors and seeing how they get along with the companions depending upon how I am roleplaying them or who they are romancing, but I'm super bored of all the areas. They are just giant wastes of time with barely any quest content worth doing whatsoever. Who really cares about the undead in the Exalted Plains or what the Red Templars are doing in Emprise du Lion? We're not made to care, because all the quests are boring fetch MMO-style quests. Yawn. BioWare really needs to not do an "open-world" game again. Seriously. 


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#44
DragonAddict

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Being totally honest,

 

 

 

The first half of DAI bored me.

 

Then when I got to Skyhold Keep, it started to get interesting and I finished the game.

 

 

I had some random CTD's but only once every few hours of solid gameplay. PC

 

 

For me, too many features were taken out of the game and there was so much static eye candy and not being able to interact much with anything, it got old fast. I consider DAI an art gallery. You can admire and look at all the art but keep on walking.....

 

 

That addictive factor wasn't there like previous games and DAO.

 

 

 

If I decide to explore other areas now, its meaningless and pointless. I have 105 power and all quests on both sides of the war table are done.

 

 

 

For me DA2 was a bomb and DAI is better but mediocre.

 

DA2     5 out of 10

 

DAI      6 out of 10   (I gave it 7 out of 10    got it on sale, felt that is what the game is worth $45 CAD)

 

 

 

I honestly think Bioware will do the MMO for DA4 and ruin the DA series at that point. Just a prediction.


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#45
Riven326

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I like playing new Inquisitors and seeing how they get along with the companions depending upon how I am roleplaying them or who they are romancing, but I'm super bored of all the areas. They are just giant wastes of time with barely any quest content worth doing whatsoever. Who really cares about the undead in the Exalted Plains or what the Red Templars are doing in Emprise du Lion? We're not made to care, because all the quests are boring fetch MMO-style quests. Yawn. BioWare really needs to not do an "open-world" game again. Seriously. 

The open world nature of Inquisition, in my opinion, can be traced back to Skyrim's sales numbers. Ray Muzyka, who was one of the co-founders of Bioware, said this regarding Skyrim and it how it heavily influenced the next Dragon Age game.

 

 

"[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it's also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open world feel," he said.

 

"We're checking [Skyrim] out aggressively," he added. "We like it. We're big admirers of [Bethesda] and the product. We think we can do some wonderful things."

Source

 

Read between the lines and I think it's fairly obvious it was about money, and more specifically, how well Skyrim, a nerdy RPG game, did in the marketplace. 20 million copies+ for a game like that is unheard of in this genre, and is enough to make anyone turn their heads and pay attention. I'd wager that if it didn't do so well, we would have a very different Dragon Age Inquisition today.

 

Here is a very telling set of quotes from Mark Darrah. He expands on what Muzyka had said and explains how RPG's have changed after Skyrim, and in the first quote, basically admits that it's all about units sold, which translates to money.

 

 

 

 

“Skyrim changed the landscape for role-playing games completely,” Bioware’s Mark Darrah said to GamesIndustry.biz. “I mean Oblivion probably sold six million units, basically that range, Skyrim sold 20 million. So that, to some degree, changes everything.”

 

“People age, they typically have less time for games, so it changes their expectations in terms of gameplay segments. It also results in some nostalgia. So they may become even more firm in their attachment to previous features.

 

“I think that’s what we may be seeing here. I don’t know that role-playing games will be necessarily dominant but I do think we may see open-world exploration games being the dominant genre of this generation.”

 

“Now suddenly you have 15 million people that have basically had the first RPG they’ve ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we’ve seen the biggest change.”

Source

 

So, basically, they aren't making the kinds of games they want to make anymore, and are instead, chasing Bethesda and following the money trail. Bioware isn't the only developer doing this either. Fan favorite developer CD PROJEKT RED is also hot on the trail, and their new game Witcher 3, has also adopted the open world concept. Of course, whenever people hear open world, they either rejoice or groan, and I've heard many people ask why seemingly all RPG's are suddenly going open world. Well, I think Mark Darrah hit the nail on the head when he said Skyrim changed everything, just like Call of Duty changed everything for FPS games.

 

But let me be clear. I don't dislike open world games so long as the concept benefits the rest of the game and isn't only inspired by numbers. What I don't like is developers who make something a certain way just because they think it will make them more money, and I think that's what we have here. Anyone can make large open areas for players to explore, that isn't why Bethesda games are unique or why Skyrim sold so well. Deciding what to do with all that space, I think, is what separates Bethesda from developers like Bioware, who's recent portfolio of games have no open world concept, and who look at all that beautiful space and have no idea what to do with it. So, they do what any other developer with little experience with this new concept would do: just fill it up with fetch quests other mind numbing menial tasks that make re-playability a nightmare.

 

It's a shame because, I think if Bioware stuck to what they do best and didn't worry so much about the bottom line, Inquisition would be a better game than it is right now and would certainly have more replay value. But I guess this is the future of RPG's until people grow tired of the open world concept and sales begin to wane.


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#46
DragonAddict

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Bioware releases DAI

 

 

Best game of the year

 

 

Best rpg of the year and possibly ever.

 

 

Many questionable reviews saying DAI is the best

 

 

Best sales ever

 

 

 

DAI was on sale for $45 CAD digital deluxe......that tells you something right there. To get those sales, it had to be on sale.

 

 

I wouldn't of bought DAI for full price......

 

 

If the bottom line is profit, profit, profit, the DA series will be dead soon. Probably when DA4 is released and goes MMO.

 

 

And it wasn't optimzed for the PC at launch and after mini patch 4........and so many features other rpg's and DAO had were removed to be simplified, streamlined and dumed down.

 

 

 

Take away the fantastic graphics for average graphics.......take away the long cut scenes for short and few cut scenes......take away the eye candy.......what do you have?


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#47
Cyonan

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I'm not bored but I'm also not playing it all the time, as I usually wont do that with any game.

 

At the moment I'm probably playing more Heroes of the Storm than anything else, though.



#48
Majestic Jazz

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I am bored. Waiting for some hardcore story dlc to launch before I play again.
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#49
LostInReverie19

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The open world nature of Inquisition, in my opinion, can be traced back to Skyrim's sales numbers. Ray Muzyka, who was one of the co-founders of Bioware, said this regarding Skyrim and it how it heavily influenced the next Dragon Age game.

 

[snip]

 

 

Yep, you hit the nail on the head. I have Skyrim but never finished it, because to me it's boring. Don't wanna knock people who enjoy games like Skyrim, but it's the opposite of my kinda game. KOTOR and DA:O were my kinda games. Sad it seems like BioWare isn't interested in making those kinda games anymore. I miss the doctors, and I miss BioWare pre-EA. :( 



#50
katzenkrimis

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Not only do I wonder how they find the time, I wonder how they aren't sick of doing the same things over and over.


No life. Out of shape.

If they signed up for a triathlon they'd be hospitalized. Probably before they even got to the finish line.

Or the starting line. Since they'd spend a whole day training for it, and die during the process.


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