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Anyone else gotten bored yet?


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#51
Raoni Luna

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About Skyrim... well yeah, Skyrim is good. But not this Bioware copied, the story. Seriously, I absolutely loved the story. And the DLCs stories, specially the vampire companion. I liked the lore of the Dragonborn, about how Dragon fights are actually discussions, well everything was amazing. But I wasn't really into exploring, I probably did less than 10% of the side quests. Also I absolutely loved the civil war and supported the Stormcloacks from the beginning. If Bioware was looking into Skyrim they could certainly have learned one thing or two the they appearently did not check, unfortunatly.

 

But they certainly copied A LOT. Like infiltrating a party of the empire you know? Civil war right? Well... I'm sure you can go on from here.

 

Even so, my real point is: I played a lot of Skyrim, but not because of exploration, mods did the magic. But I will acknowledge the game have content. The gods storyline is interesting, most factions are and the possibility to be so many races and yet become wherewolf or vampire with unique skilltrees, well, game IS good. Not my thing, is not even in my top 10, but it is a masterpiece.



#52
Nefla

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Er....DAI has more potential RP options than other BW games.

First you have added races and backgrounds with just enough ambiguity to be able to define your character. Throughout the game you are questioned about your origins and views, unlike previous games which were restricted to 10 minutes of prologue and the rare opinion.

Then you have enough content to be able to pick and choose how you want to play your character and develop the Inquisition.

In DAo, I had to avoid a lot of the side quests to RP my character, DAI is no different. There are proportionally more ways to RP in either direction.

DAI has more divergence than previous games ( mutually exclusive pathways in many cases), and all of them having a direct effect on the story as opposed to being relegated to an army you'll never use in DAO and an epilogue slide.

War table missions allow you to RP your Inquisition and contain text-based quests with rewards as well as lore and content.

Then you have mutually exclusive specializations with more meaning and impact, adding to the uniqueness of each playthrough.

Not to mention the increased number of romances and alternate companion quest lines with significant effects ( comparable to hardening in DAO ). Relationships are much more natural this time around and develop as a result of your actions and favors. Alienating a character has a divergent path much like rivalry, but much more believable.

i fail to see the lack of RP. perhaps you need to adjust your attitude towards what present.

So far I've played three archetypes
1- Order Restoring Noble
2- Mage Freedom Circle Mage
3- Zealous Andrastian Templar

Each played out completely differently. I have like 8 more different runs I want to play eventually in the future.

Sidenote: I also find it odd you call combat boring given its way more reactive and difficult than previous games. If you're playing on low difficulties without FF that's your prerogative.

Don't get me wrong, I was glad to have race options back, but I personally felt my race had less impact and was brought up less often than in Origins. Add to that the fact that there was no real conflict caused by your race, no one really treats you different because of it, and you end up with that same handful of mentions but without the playable origin, the ability to be racist, or have others be racist against you.

 

And how pray tell did you develop your inquisition? I'm going to hazard a guess and say it turned out as "a military organization, lead by the Herald of Andraste, with the support of Orlais (not shown) as well as either the mages or the templars (not shown) and possibly the wardens (not shown) aided by a dragon (finally we see something shown!) which stops Corypheus and closes the breach" that about right? It's 90% the same every time. If it's the wartable missions you're referring to as a good role play/story element then I disagree. I want to do things and see things happen, and see the consequences of those actions. I'm not going to be satisfied with short notes on the ground or wartable missions where your involvement is "send this person" and your outcome is a note saying "this totally happened, have 20 influence." 

 

You may have been satisfied with the amount of content available to define your character, I wasn't. You have only the main plot and companion quests. In Origins and even DA2 you had the main plot, companion quests, AND a good number of relevant side quests that mostly didn't affect the larger story but added to the lore and atmosphere and let you define your character through your dialogue and actions. Less chances is less chances, regardless of you being satisfied with that amount or not.

 

Those "divergent paths" consist of mages or templars which give you one different quest for the side you choose (yay!) but nothing after that, and drinking from the well (again two different short quests but the story plays out the same).

 

I personally don't consider "fetch some items to gain a specialization" to equal "meaning and impact." Give me the way Origins did it through little story bits (ex: finding the ancient elven spirit in the ruins for arcane warrior, make a deal with the desire demon to learn blood magic, or even make friends with someone and have them teach you, etc...) any day. The little comments from one or two of the characters about your specialization in DA:I were nice, but not worth even more fetch questing imo.

 

I like the romances and companion quests but you can get every companion quest in a single playthrough and I don't like the game itself enough to play the entire thing again (as I said before) to see the romances I hadn't done yet (Josephine, Sera, Cullen) so I watched them online and saved myself 50 hours of finding lost socks and collecting herbs. I also don't see how any of the companion quests are so much more divergent than previous companion quests. You could sell Fenris back into slavery or help him be free of it, kill Merril's entire clan or not, etc...that seems pretty "divergent" to me.

 

I'll be honest, I never liked the combat in DA, it's just not the style I prefer. I have fun with ME2-3 combat, SR4, Skyrim's archery and magic, etc...however at least in DA:O you had a much larger pool of skills to choose from and could access ALL of them through the radial menu with no arbitrary 8 skill restriction. You could also set detailed companion tactics, switch weapon sets on the fly so you can hit an enemy with arrows if you can't get to them on foot, switch out a weapon because of the enemy being immune to that element, etc...not to mention the AI wasn't pants-on-head retarded most of the time, and even when it was you could assume direct control, move a party member, and they'd stay there. There have been several battles in DA:I where the ranged characters I manually moved to good vantage points at a safe distance immediately ran back into melee range when I switched to a different character (and no, those characters didn't have any short range abilities, I made sure of it). I don't like having to micromanage what my party is doing (especially when the ability pool is so limited and it becomes very rinse and repeat) and I REALLY don't like babysitting them to make sure they don't die of stupidity.

 

Your characters are not that different, none of ours are. The differing dialogue options just aren't there in most cases. Like I said you're neutral in tone and good in character the inquisitor seems mostly devoid of passion. No sleazeballs, no money grubbers, no racists, no cowards, no Lotharios, no ruthless "whatever it takes" types no evil characters because there are no evil choices. There are choices between workable scenario one and workable scenario 2 mages/templars, you drink/Morrigan drinks, Celine/Gaspard.

 

It's great that you've found a game you seem to really love in DA:I and more power to you, but I haven't. Your passion for the game and perception of it isn't going to make me suddenly ignore all the things I hated as I suspect my disappointment in it isn't going to impact your enjoyment.


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#53
_Aine_

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I always tend to play the game through once, then judge on my second playthrough if the first one felt good.   What I noticed?  The romances, or relationships in general are what carry this game.  If you take that away.... the rest of the quests don't actually amount to much.  They build power mostly only, which you can get doing ANY quests/discovery really, and no series of actions can make or break the game.  No sense of urgency, really, at all.  

 

So, once you know it, you know it.  And you slog through gaining power to do the big stuff.  

 

I have replayed several times to replay relationships differently, or to explore different relationships to see how they impact the story (or not).  

 

Its a good game, but its kind of like candy:  looks and tastes sweet, but ultimately is just empty calories in the end.  Still, if you like candy....

 

:D  

 

I'm playing three different playthroughs alternately atm, plus playing Kingdoms of Amalur and Divinity Original Sin sometimes too...etc.   :D  If I am not addicted to ONE character though, that says a lot about the replayability (but seriously, I have like 4-5 solid characters going, so it isn't all bad in the least.  It's just kind of...empty if you remove a few characters from the picture.)  


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#54
Ryzaki

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Well I got more than 10 characters played at this point (three of them are finished) so yeah it'd be weird if I wasn't bored at this point.

 

Playing Skyrim again for a refresher :P



#55
Nefla

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Well I got more than 10 characters played at this point (three of them are finished) so yeah it'd be weird if I wasn't bored at this point.

 

Playing Skyrim again for a refresher :P

I admit, being on these forums has really made me want to play Skyrim and FO:NV again. Seems sad to just pack up this brand new Xbone though. (even though right now it is a shiny, expensive paperweight :/)


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#56
pinkjellybeans

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Definitely bored. I managed to do everything on my first playthrough (except some of the annoying collectibles) and despite all the flaws, I had fun for the most part. I would love to finish a second playthrough but I'm finding it really hard. I lost count how many times I started a new game, played it for the first 5 - 10 hours and gave up. I just can't get into it. Sidequests feel like a chore and have zero replay value, they weren't much fun the first time and are definitely not fun the second time. Playing as a different race doesn't change anything besides a few different dialogue lines. The only thing that seems to be worth replaying is the templars vs mages mission and drink or not drink from the well. That and the possibility to romance another character are literally the only things that made me want to start a second playthrough, but all the bad in this game really outweighs the good which makes it impossible to keep me interested. *sigh* oh well... 


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#57
Ryzaki

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I admit, being on these forums has really made me want to play Skyrim and FO:NV again. Seems sad to just pack up this brand new Xbone though. (even though right now it is a shiny, expensive paperweight :/)

 

XD Skyrim with mods *drools*

 

Alas getting it to run properly with all those mods is a headache. I still have some mods being unstable (grumbles).



#58
Nefla

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XD Skyrim with mods *drools*

 

Alas getting it to run properly with all those mods is a headache. I still have some mods being unstable (grumbles).

I dunno if I'd be brave enough to delve into the world of Skyrim mods, there is a lot of shifty stuff out there :blink: . I think it would be awesome to play around with the toolkit and make maps and companions though omg <3 why are PCs so confusing? :crying:



#59
Ryzaki

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I dunno if I'd be brave enough to delve into the world of Skyrim mods, there is a lot of shifty stuff out there :blink: . I think it would be awesome to play around with the toolkit and make maps and companions though omg <3 why are PCs so confusing? :crying:

 

Oh there's plenty of safe places to get mods XD especially if you stick to nexus (I can't be assed with the workshop. It makes troubleshooting a damn pain).

 

XD someone made a romance mod too (and there was a horde of drama with it yikes).



#60
Nefla

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Oh there's plenty of safe places to get mods XD especially if you stick to nexus (I can't be assed with the workshop. It makes troubleshooting a damn pain).

 

XD someone made a romance mod too (and there was a horde of drama with it yikes).

Why drama? :o

 

(I wish I had a gaming PC so I could mod all the hairs and do all the things)



#61
Ryzaki

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Why drama? :o

 

(I wish I had a gaming PC so I could mod all the hairs and do all the things)

 

Kickstarter when Bethesda said that's a big no no. Also she pretty much copied Bishop's entire character -_-

 

Oh god the hairs. The hair mod. THE BEAUTIFUL HAIR MODS. (also I made a glamazon with no remorse. She was a beautiful Breton archer who summoned minions to fight for her while she stayed in the back with arrows. So much fun).


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#62
Kroepoek

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I admit, being on these forums has really made me want to play Skyrim and FO:NV again. Seems sad to just pack up this brand new Xbone though. (even though right now it is a shiny, expensive paperweight :/)

 

Let me help you out; 

 


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#63
Guest_Cyan Griffonclaw_*

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Same here

#64
learie

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Yes, so massively bored I jumped in to the crevasse after Calpurnia rather than endure 4 run-around-the-tiles to get into the Temple of Mythal.

I should have felt massively intrigued by the ritual. Instead, I just couldn't face it.

 

I killed Corypheus by holding down the mouse button continuously. I have never been so bored in a final battle. I compare what tactics I had to employ to kill Sarevok in BG 1 and this, and I can't believe it.  

 

I am massively disappointed in this game. They put so much work into the companions and the game play is dreck.


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#65
Guest_john_sheparrd_*

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I did one playthrough and moved on to other stuff

 

Waiting for DLC and then I will replay it

I'm surprised that so many are already on their second/third playthroughs



#66
shreddog

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I just quit, again, after a one month break. 

 

Started a new game, got to the hinterlands and was bombarded with mundane tasks, and since I'm playing on nightmare I need to do all side quests for xp.

So I get this quest to collect 10 ram meat :huh:  "I can do this I say to myself." So I run around and find a goat.., chase it down and kill it with fire and steel!, 1/10 meat collected,,  :sick: NOO, JUST NOOO, I can't do this! It's like leveling a toon in WoW vanilla again. Terrible!

 

I can understand such quests in a old mmo where you have to spread leveling over a **** ton of quests to prevent everyone running at maxlevel after a week. But in a singleplayer game?! Why take the worst part of an mmo and include it in a story driven rpg?


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#67
Nefla

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Let me help you out; 

 

Damn it...the xbone is definitely going into storage >.<



#68
Guest_John Wayne_*

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Due to being unable to progress through the game because if the directx crash. DA:I has pretty much been shelved. If that was not the case, this would be the kind of game I playthrough once and forget about. The terrible "open world"  design made it hard to stay invested in the game and the over abundance of MMO fetch quests in the beginning made me want to fall asleep at my desk. 

 

Despite it's flaws, I'm having way more fun playing through DA 2 for the first time and see myself starting a 2nd play though the moment I finish my first.     


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#69
Lowenklee

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I'm not sure bored is the right word, for me. Wearied maybe? 
 
I'm enjoying, or at least appreciating, the narrative and art-design aspects of the game thus far, greatly in fact. It's the play mechanics that are eating away at my enjoyment. 
 
They aren't entirely bad ...it's just that bad parts (dragon combat, group AI wonkiness, terrible UI, etc) are completing demotivating. 
The slipshod design aspects create tedium, which in turn creates boredom, and the causes and effects both compound into a headache. 

But I do want to play, and it won't stop me from finishing the game, possibly even replaying, but it does stop me from playing as long as I'd like in a sitting... e.g. the nearly insufferable dragon battles demand a break, even if I've only played for 15 minutes.


#70
Thatkat09

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Due to being unable to progress through the game because if the directx crash. DA:I has pretty much been shelved. If that was not the case, this would be the kind of game I playthrough once and forget about. The terrible "open world" design made it hard to stay invested in the game and the over abundance of MMO fetch quests in the beginning made me want to fall asleep at my desk.

Despite it's flaws, I'm having way more fun playing through DA 2 for the first time and see myself starting a 2nd play though the moment I finish my first.


"I have not played it but if I had this is how I'd feel"

Yep, totally...

#71
Thatkat09

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I just quit, again, after a one month break. 

 

Started a new game, got to the hinterlands and was bombarded with mundane tasks, and since I'm playing on nightmare I need to do all side quests for xp.

So I get this quest to collect 10 ram meat :huh:  "I can do this I say to myself." So I run around and find a goat.., chase it down and kill it with fire and steel!, 1/10 meat collected,,  :sick: NOO, JUST NOOO, I can't do this! It's like leveling a toon in WoW vanilla again. Terrible!

 

I can understand such quests in a old mmo where you have to spread leveling over a **** ton of quests to prevent everyone running at maxlevel after a week. But in a singleplayer game?! Why take the worst part of an mmo and include it in a story driven rpg?

 

And...Im done with this forum. The negativity circle jerk makes this place unbearable. I'll be on the Dragon Age reddit if you need me. It was a nice couple of hours atleast...



#72
Guest_John Wayne_*

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"I have not played it but if I had this is how I'd feel"

Yep, totally...

Oh i played it. Got all the way to Skyhold. But shortly after doing so, all my progress was halted, because I can't get through the next cut scene in order to open the next story mission. So your little comment holds no water. 


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#73
Eelectrica

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I'm hearing you OP.

The lack of RP choices is frustrating. This game has so much potential. I'm hoping future DLC brings at at least some of that potential to life.

 

Also now they've somewhat bent the engine to their will hopefully they'll be able to work on more interesting side content next time, less on notes on the ground.

Although that said the map notes were interesting as they actually required some thought and were more than just follow a compass point.


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#74
Guest_Donkson_*

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Um.

 

Some friendly advice for well-being and living a happy life...

 

Don't let people's personal opinions and preferences affect you or take it seriously.

 

There is not one place on the internet or the world for that matter, where everyone will hold hands and agree. (Well, unless you're one of those hermit Buddhist-type people who live in mountains and talk to spirits instead of flesh-and-blood people.) ;)



#75
MaxxSteele

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How did Dragon Age series go from no jumping at all to a jumping, fetching, collecting simulator? I still haven't finished the game due partly to restarting to do nightmare and then a corrupt save and another time a main quest line bug I couldn't advance the story. I actually had more fun leveling chars in Neverwinter Online then DAI so far.