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Anyone else gotten bored yet?


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#76
DanteYoda

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The open world nature of Inquisition, in my opinion, can be traced back to Skyrim's sales numbers. Ray Muzyka, who was one of the co-founders of Bioware, said this regarding Skyrim and it how it heavily influenced the next Dragon Age game.

 

 


Source

 

Read between the lines and I think it's fairly obvious it was about money, and more specifically, how well Skyrim, a nerdy RPG game, did in the marketplace. 20 million copies+ for a game like that is unheard of in this genre, and is enough to make anyone turn their heads and pay attention. I'd wager that if it didn't do so well, we would have a very different Dragon Age Inquisition today.

 

Here is a very telling set of quotes from Mark Darrah. He expands on what Muzyka had said and explains how RPG's have changed after Skyrim, and in the first quote, basically admits that it's all about units sold, which translates to money.

 


 

 

 


Source

 

So, basically, they aren't making the kinds of games they want to make anymore, and are instead, chasing Bethesda and following the money trail. Bioware isn't the only developer doing this either. Fan favorite developer CD PROJEKT RED is also hot on the trail, and their new game Witcher 3, has also adopted the open world concept. Of course, whenever people hear open world, they either rejoice or groan, and I've heard many people ask why seemingly all RPG's are suddenly going open world. Well, I think Mark Darrah hit the nail on the head when he said Skyrim changed everything, just like Call of Duty changed everything for FPS games.

 

But let me be clear. I don't dislike open world games so long as the concept benefits the rest of the game and isn't only inspired by numbers. What I don't like is developers who make something a certain way just because they think it will make them more money, and I think that's what we have here. Anyone can make large open areas for players to explore, that isn't why Bethesda games are unique or why Skyrim sold so well. Deciding what to do with all that space, I think, is what separates Bethesda from developers like Bioware, who's recent portfolio of games have no open world concept, and who look at all that beautiful space and have no idea what to do with it. So, they do what any other developer with little experience with this new concept would do: just fill it up with fetch quests other mind numbing menial tasks that make re-playability a nightmare.

 

It's a shame because, I think if Bioware stuck to what they do best and didn't worry so much about the bottom line, Inquisition would be a better game than it is right now and would certainly have more replay value. But I guess this is the future of RPG's until people grow tired of the open world concept and sales begin to wane.

 

The thing about Skyrim was they made the huge world and populated it well, then they added a very well thought out loot system and Armor were varied and complete for all races..

 

They patched all the Bugs and then let the modders go free

 

Added a few complete  DLCs etc.

 

 

This game needs a lot of open world parts populated, each map needs multiple large dungeons etc, while it looks great the world feels mostly empty, the loot needs a huge over haul with Armors and Weapons added for all races A LOT More variations 200-300 per race, Blueprints need to be overhauled as well, crafted items need to drop more.

 

Modding tools need to be given to the player base to keep this game alive.. then Drop some really meaty expansions or DLC..

 

If they wanted to follow Skyrim well then they needed to actually follow skyrim..


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#77
kingjezza

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Completely bored, the whole thing is just too much of a grind.

 

I've stuck like nearly 100 hours into this (for the record EA, the vast majority weren't enjoyed) and I've got half the emerald graves and the hissing wastes still to go but my play time has ground to a complete halt now, lost the will to even finish the game.

 

The main questline is about 20 hours and the rest is just utter, utter tedium


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#78
Ygolnac

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This



#79
Ygolnac

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The open world nature of Inquisition, in my opinion, can be traced back to Skyrim's sales numbers. Ray Muzyka, who was one of the co-founders of Bioware, said this regarding Skyrim and it how it heavily influenced the next Dragon Age game.
 
 

Source
 
Read between the lines and I think it's fairly obvious it was about money, and more specifically, how well Skyrim, a nerdy RPG game, did in the marketplace. 20 million copies+ for a game like that is unheard of in this genre, and is enough to make anyone turn their heads and pay attention. I'd wager that if it didn't do so well, we would have a very different Dragon Age Inquisition today.
 
Here is a very telling set of quotes from Mark Darrah. He expands on what Muzyka had said and explains how RPG's have changed after Skyrim, and in the first quote, basically admits that it's all about units sold, which translates to money.
 

 
 
 

Source
 
So, basically, they aren't making the kinds of games they want to make anymore, and are instead, chasing Bethesda and following the money trail. Bioware isn't the only developer doing this either. Fan favorite developer CD PROJEKT RED is also hot on the trail, and their new game Witcher 3, has also adopted the open world concept. Of course, whenever people hear open world, they either rejoice or groan, and I've heard many people ask why seemingly all RPG's are suddenly going open world. Well, I think Mark Darrah hit the nail on the head when he said Skyrim changed everything, just like Call of Duty changed everything for FPS games.
 
But let me be clear. I don't dislike open world games so long as the concept benefits the rest of the game and isn't only inspired by numbers. What I don't like is developers who make something a certain way just because they think it will make them more money, and I think that's what we have here. Anyone can make large open areas for players to explore, that isn't why Bethesda games are unique or why Skyrim sold so well. Deciding what to do with all that space, I think, is what separates Bethesda from developers like Bioware, who's recent portfolio of games have no open world concept, and who look at all that beautiful space and have no idea what to do with it. So, they do what any other developer with little experience with this new concept would do: just fill it up with fetch quests other mind numbing menial tasks that make re-playability a nightmare.
 
It's a shame because, I think if Bioware stuck to what they do best and didn't worry so much about the bottom line, Inquisition would be a better game than it is right now and would certainly have more replay value. But I guess this is the future of RPG's until people grow tired of the open world concept and sales begin to wane.



#80
Riven326

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The thing about Skyrim was they made the huge world and populated it well, then they added a very well thought out loot system and Armor were varied and complete for all races..

 

They patched all the Bugs and then let the modders go free

 

Added a few complete  DLCs etc.

 

 

This game needs a lot of open world parts populated, each map needs multiple large dungeons etc, while it looks great the world feels mostly empty, the loot needs a huge over haul with Armors and Weapons added for all races A LOT More variations 200-300 per race, Blueprints need to be overhauled as well, crafted items need to drop more.

 

Modding tools need to be given to the player base to keep this game alive.. then Drop some really meaty expansions or DLC..

 

If they wanted to follow Skyrim well then they needed to actually follow skyrim..

It's not all that different than the same developers who changed gears after Call of Duty took off. They all adopted a new model that worked well for this one particular franchise. What ended up happening was that 99% of those games that adopted the formula ended up sinking because they didn't do it as well as the original.

 

Those same games might have stood a better chance if the developers had instead chosen to stick with their own formula that was proven to work and was enough to keep the franchise going. This is what having a core fan base is all about; you stick with a formula that people really enjoy and continue to make it better. But now they want everyone to play the game, not just their fan base. They want to sell 20 million copies of a game, not just 6 million.

 

With the prices of game development going up, and as more and more competition enters the arena, the more people they have to hire and the more costs go up. It really is like trying to ice skate up hill.


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#81
Eelectrica

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One simple change they could make to improve the game would be to cut the gathering animation.
I went back and played Witcher 2 for a bit yesterday which also has resource gathering, but all I do is click it and go, all done in a second with no interruption. No need for an overly long animation sequence every time.
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#82
DanteYoda

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It's not all that different than the same developers who changed gears after Call of Duty took off. They all adopted a new model that worked well for this one particular franchise. What ended up happening was that 99% of those games that adopted the formula ended up sinking because they didn't do it as well as the original.

 

Those same games might have stood a better chance if the developers had instead chosen to stick with their own formula that was proven to work and was enough to keep the franchise going. This is what having a core fan base is all about; you stick with a formula that people really enjoy and continue to make it better. But now they want everyone to play the game, not just their fan base. They want to sell 20 million copies of a game, not just 6 million.

 

With the prices of game development going up, and as more and more competition enters the arena, the more people they have to hire and the more costs go up. It really is like trying to ice skate up hill.

I agree, but for now i'm going for damage control on the game experience we have now, they'd be unable to change the game that drastically. :D

That seems to be the main issue with a lot of games lately, they ignore their core fan base and try for all, which very much back fires a lot of the time..

 

Guildwars 2, Battlefield 3 Mass Effect 3 and many others suffered from these issues..



#83
Skeevley

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I've mentioned in several other threads that I've found the game completely boring. I almost didn't make it through the main storyline because I was to the point that I didn't care at all. And that was a playthrough where I tried to avoid anything except real quests.

 

Part of the problem is that the game is incredibly easy, requiring no skill and no intelligence to finish, even on nightmare. All you really have to do is hold down the mouse buttons for combat, and occasionally release the mouse button to click an on-screen icon. That's all it takes to master the combat. I had two fun combats the entire game; my first 2 dragons. After that they were so easy to kill I ended up crafting lame weapons with no runes, dressing my party in whatever armor looked best regardless of stats, and I still walked over absolutely every combat after level 10 or so (except the first two dragons). Without challenge a game can't be fun for me (and I would think most people want a challenge, don't they?). Compare the "skill" needed (none) to the skill required for another action RPG: FO3. Yes, F03 also got too easy eventually, but it's moddable, so that was fixed almost immediately (unleveled lists!). Additionally, FO3 required at least a minimum amount of actual skill even if you used VATS because VATS runs out (and then sniper rifle requires aiming, etc. etc.). DAI combat is really just "hold the mouse buttons down" and that's it. so boring! Plus, it doesn't require intelligence either, becasue there are no tactics, and your companions won't really follow commands if you try to micro-manage them, so all-in-all the DAI combat is the most boring I've ever seen. You don't get the awesome cinematics of a good RPG, and you don't get the action of an action game. It's just bland, blah, and bad.

 

The puzzles were also incredibly easy.

 

And the quests were, mostly, boring as hell. And the romances were boring because the characters were mostly boring (compare the romances in DAI to the Morrigan romance, or the Isabelle romance, or the Merril romance, or even the relatively easy Leliana romance).

 

If I ever play it again, I'm going to do the main plot, only the main plot, and absolutely nothing else, it's the only way to get through the game. And, really, even the main plot is really "flat and lifeless" compared to prior incarnations.

 

So, yeah, I got bored. Mindnumbingly bored...


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#84
Chardonney

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Bored? No. During my first playthrough I almost let the negative opinions affect the way I looked and felt about DAI but then I just pushed them aside and kept playing. Now, the more I play, the more and more I like it. Of course there are bugs and problems in DAI - I admit that - but nothing that would make the game unplayable, unenjoyable or stop me playing altogether.  


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#85
Lady Luminous

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My first playthrough was a completionist one, and never doing that again, lol.

 

I tailor which zones I'll do to which race I'm playing and who they're romancing. An elf will go to the exalted plains, but won't do the fallow mires. A dwarf will go to the Hissing Wastes, but not the Emerald Graves, etc. 

 

It's much too big to do a completionist playthrough everytime. I also refuse to pick up shards or go near the astrariums and I avoid the treasure maps like the plague. 


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#86
Hazegurl

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I'm bored. I was thankful the game was over on my 1st pt cause it felt like I paid $70 just to work. I've only had multiple pts because of CE so I don't have to farm and grind out materials et al which was a pain.  Then the mods helped me have another pt. I've added more mods since then but I have no real desire to finish this current pt. I tried playing an elf female, didn't finish.  Tried playing a Qunari. Didn't finish it. After playing for a while I've realized that the only thing I truly like about this game is the Dorian romance.  That's all. There really isn't much rp in this game. You're basically the same freaking character all the time with very slight differences. It doesn't even matter if you're a different race, you're still the same but with bits of different dialogue and nothing more.  I've since moved on to other games and things to do with my time. Perhaps in the future, if the banter bugs et al are fixed I might play again just to experience the game I actually paid for but I have a feeling that won't be anytime soon.


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#87
TurretSyndrome

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This game can be considered the most boring DA game ever without holding back. All you need to do is to think of all the fetch quests you attempted to fall asleep. Like the one where yo-... oh no... zzz zz...


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#88
Guest_Donkson_*

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^LOL!!

 

It actually is kinda like working... hands get sore (but fit, not a bad thing if you know what I mean... ;) ) and you get tired as... Never had any sleeping problems whatsoever when I played DA:I and now I'm borderline insomniac.



#89
Riven326

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^LOL!!

 

It actually is kinda like working... hands get sore (but fit, not a bad thing if you know what I mean... ;) ) and you get tired as... Never had any sleeping problems whatsoever when I played DA:I and now I'm borderline insomniac.

Spoiler

 

You may feel terrible about yourself afterwards, but the dopamine released in the brain by eating junk food can make a flawed game like Inquisition feel... not so flawed.

 

Science. :devil:



#90
Guest_Donkson_*

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Yuck those things look gross... no pleasure receptors going off for me if I eat them. :lol:

 

And I can't multi-task... but if I could, I'd just smoke a cig.



#91
N7 Spectre525

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Let me help you out; 

 

Damn that song brings back so many good memories of traveling through the mojave with my buds Boone and EDI. 

Back on topic,yes Im bored of inquisition as I cant even seem to push through my second playthrough which is messed up because I've played DAO and DA2 well over 10 x each over the years. 



#92
DreamSever

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lol herding that druffalo back was hilarious, I was like 'you know what ill quit this playthrough' my inquisitor can retire in peace as a farmer, don't mind me  while I ride horse races with Templars and mages fighting 30 yards from me, while its funny at times its immersion breaking and the quests eventually bored me too



#93
keesio74

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50+ hours into the game and I'm really into it now. Just reached Skyhold.



#94
Guest_Donkson_*

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Hilarious but annoying at the same time!

 

That druff is just way too slow when you're as impatient as I am. Plus all of those enemy spawns.. shoot me.



#95
Maiden Ty One

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There isn't a single thing any of you lot have listed in your complaints that couldn't be said about all RPG's.

 

Yes, you do spend hours on end point grinding, fighting countless waves of the same enemies in succession, exploring huge environments and wading through armour and weapon stats - that's what RPG's are.

 

If you find that stuff boring, then you don't like RPG's. Nothing wrong with that, but then why the hell you'd spend money on an RPG only to come on its website complaining that it's too RPG is beyond me....0o

 

 

I swear you people just like complaining (or should that be 'whining'?).


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#96
Guest_Donkson_*

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And yet you'll find that most of us enjoyed Origins, some of us DA:2 (though it's debatable whether that's an RPG or not, but anyway) and other titles/franchises...

 

The fetch questing itself isn't so much the issue, it's more to do with the level of "fun" and the reward and satisfaction gained from such quests, and also the balance between story and questing.

 

If you enjoyed them, so be it. I respect that.

 

However, we're allowed to have an opinion too even if it's negative and you don't agree. This thread states "Anybody else bored?" implying that the OP is clearly asking if people are bored with the game.. so naturally those of us who are bored, will flock to it and say yes we are and give our opinions on why...

 

In turn, people who aren't bored are welcome to say they're not but you'll see a lot of people don't jump down our throats if they don't agree...

 

As for complaining, you're actually complaining about us complaining... or wait, is that "whining"? :lol:


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#97
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I honestly enjoyed my first play through, though I admit I was bored maybe 30 of the 90 hours and ended up skipping 2 zones entirely to wrap it up. I have tried 3 additional pts. My female mage I envisioned for Cullen lived for about an hour. My rogue lived for anout 10 hours. I eventually loaded up my first save on my original PT to make new decisions since I couldn't figure out how to make his appearance again. Right now he is sitting in the Fade and I completely lost interest. In all I got 180 hours out of it. One day I will feel guilty and maybe get my group out of the fade but who knows.

I would have been stoked with a very compelling 50 hour game personally that made me want to replay over what we got.

#98
N7 Spectre525

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There isn't a single thing any of you lot have listed in your complaints that couldn't be said about all RPG's.

 

Yes, you do spend hours on end point grinding, fighting countless waves of the same enemies in succession, exploring huge environments and wading through armour and weapon stats - that's what RPG's are.

 

If you find that stuff boring, then you don't like RPG's. Nothing wrong with that, but then why the hell you'd spend money on an RPG only to come on its website complaining that it's too RPG is beyond me....0o

 

 

I swear you people just like complaining (or should that be 'whining'?).

I love rpgs....but this watered down mess of an rpg is ****** boring!!! I guess I better add IMHO


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#99
Elhanan

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The thing about Skyrim was they made the huge world and populated it well, then they added a very well thought out loot system and Armor were varied and complete for all races..
 
They patched all the Bugs and then let the modders go free
 
Added a few complete  DLCs etc. 
 
This game needs a lot of open world parts populated, each map needs multiple large dungeons etc, while it looks great the world feels mostly empty, the loot needs a huge over haul with Armors and Weapons added for all races A LOT More variations 200-300 per race, Blueprints need to be overhauled as well, crafted items need to drop more.
 
Modding tools need to be given to the player base to keep this game alive.. then Drop some really meaty expansions or DLC..
 
If they wanted to follow Skyrim well then they needed to actually follow skyrim..


Appears to be selective memories active here....

The modders of Skyrim patched many of the bugs, as I recall, though I encountered only a few myself. Loot is fine, and armor is acceptable, though it was modders that increased variety. And the DLC added areas sized about the same as some areas already in DAI.

DAI has plenty of ruins, dungeons, chalets, etc per area; no need to jam them all in closer to another. And it took a little while for the Skyrim DLC to come out, as well as many of the big mods and adds from the Toolkit (eg; MCM system). DAI has only been out for less than three months.

While I have some catching up to do, I have plenty of time invested in both games; simply prefer the story driven RPG's over Sandbox thus far.

#100
Chuvvy

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I think I've done one and a third playthroughs and have attempted to pick up that first bit of a playthrough multiple times since I dropped it and I have no interest in it. Held my interest longer than ME3 did, but less than DA2. If it was more streamlined and there was less fluff it would work much better. It was bioware's first shot at open world, and while it was a neat idea, I don't think they need to do it again. Though I'm positive they will