The open world nature of Inquisition, in my opinion, can be traced back to Skyrim's sales numbers. Ray Muzyka, who was one of the co-founders of Bioware, said this regarding Skyrim and it how it heavily influenced the next Dragon Age game.
Read between the lines and I think it's fairly obvious it was about money, and more specifically, how well Skyrim, a nerdy RPG game, did in the marketplace. 20 million copies+ for a game like that is unheard of in this genre, and is enough to make anyone turn their heads and pay attention. I'd wager that if it didn't do so well, we would have a very different Dragon Age Inquisition today.
Here is a very telling set of quotes from Mark Darrah. He expands on what Muzyka had said and explains how RPG's have changed after Skyrim, and in the first quote, basically admits that it's all about units sold, which translates to money.
So, basically, they aren't making the kinds of games they want to make anymore, and are instead, chasing Bethesda and following the money trail. Bioware isn't the only developer doing this either. Fan favorite developer CD PROJEKT RED is also hot on the trail, and their new game Witcher 3, has also adopted the open world concept. Of course, whenever people hear open world, they either rejoice or groan, and I've heard many people ask why seemingly all RPG's are suddenly going open world. Well, I think Mark Darrah hit the nail on the head when he said Skyrim changed everything, just like Call of Duty changed everything for FPS games.
But let me be clear. I don't dislike open world games so long as the concept benefits the rest of the game and isn't only inspired by numbers. What I don't like is developers who make something a certain way just because they think it will make them more money, and I think that's what we have here. Anyone can make large open areas for players to explore, that isn't why Bethesda games are unique or why Skyrim sold so well. Deciding what to do with all that space, I think, is what separates Bethesda from developers like Bioware, who's recent portfolio of games have no open world concept, and who look at all that beautiful space and have no idea what to do with it. So, they do what any other developer with little experience with this new concept would do: just fill it up with fetch quests other mind numbing menial tasks that make re-playability a nightmare.
It's a shame because, I think if Bioware stuck to what they do best and didn't worry so much about the bottom line, Inquisition would be a better game than it is right now and would certainly have more replay value. But I guess this is the future of RPG's until people grow tired of the open world concept and sales begin to wane.
The thing about Skyrim was they made the huge world and populated it well, then they added a very well thought out loot system and Armor were varied and complete for all races..
They patched all the Bugs and then let the modders go free
Added a few complete DLCs etc.
This game needs a lot of open world parts populated, each map needs multiple large dungeons etc, while it looks great the world feels mostly empty, the loot needs a huge over haul with Armors and Weapons added for all races A LOT More variations 200-300 per race, Blueprints need to be overhauled as well, crafted items need to drop more.
Modding tools need to be given to the player base to keep this game alive.. then Drop some really meaty expansions or DLC..
If they wanted to follow Skyrim well then they needed to actually follow skyrim..





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