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After beating the game, my review is 6/10.


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#76
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And farewell Niel. Good knowing you for that brief period of time. ;)


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#77
Raoni Luna

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Bingo!!

 

At least we're "grounded" or "reasonable"....

 

If we had pea-brains and tunnel vision the game would get a 0.5/10 at the most. ;)

 

I do separate Inquisition into pieces to give personal scores (not proper scores, personal ones):

 

Crafting                      infinite³/10 (best crafting ever without mods, not a The Winter Forge but still amazing for a vanilla)

 

Characters                        10/10 (7/10 if not for the amazing romances)

 

Story                                   9/10 (10/10 if not for the conclusion)

 

then...

 

Respawn-loot-MMO stuff 7/10

 

Side quests                        5/10

 

Classes                              3/10

 

Combat                              0/10



#78
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Okay, leaving the field of reason now...

 

LOL @ combat 0/10!!!

 

Priceless. But true, from my perspective.


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#79
Frenrihr

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Also lacks our tactics...

 

Like everyone is complaining about the meaningless side content and yet they are "fixing" bugs no one care about.



#80
SilverSoul255

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Now that's a good "micro-review" if ever I've seen one. Even if I don't agree to the weight of some of these issues on the experience (and would argue that some other issues not mentioned are actually more important), I can't argue that these points exist, are valid and very well expressed. These are the kind of reviews I like to read.

 

I'd say the overall tone I agree with completely even if some points from my experience may differ: the game has sacrificed a lot of the variety and depth in it's plot, locations and characters in favour of scale.

 

Wow, my topic exploded!

 

I wanted to jump back to this post on page 1 and reply to it.  I realize there are a number of other topics I could have touched on and didn't.  I'm sure they've been covered a great deal on this forum already, but let's see if we can come up with a few of them:

 

-Graphics issues on ports to older consoles

-Console style controls frustrated PC players

-Lack of ability to change controls, for both console and PC users (As a PS3 player, I know I hated having the Search button as L3)

-Lack of options for builds (I miss being able to have multiple specializations!)

-A fair amount of glitches in the first month or so

-Sidequests have little bearing on the main storyline

-Various opinions on how useful tactical mode is (I found it frustrating and useless)

-Inferior companion AI

-Lack of programmable tactics, as in earlier Dragon Age games

-Oh yeah, I forgot one!  They changed the money system from previous DA games!  That drove me crazy, because no INC explanation given.  I missed dealing with silvers and coppers!

 

I'm sure there are more, but I tried to focus on more story elements.  This is partially because I don't care as much about graphics, but I also think that with a good story and solid characters, we will adapt to any changes in gameplay much more easily.

 

This is why I said in my original post: Story should drive gameplay, not the other way around.

 

Let's not lie to ourselves; the first Dragon Age had fetch quests and sidequests that didn't matter.  I think that game did a better job with blending those tasks into the main storyline, so you weren't going out of your way to complete them, and they gave more relevant rewards.  Some of them even features amusing conversations with NPCs that added more depth to the world and the story (Ignacio of the Crows springs to mind).  This is another spot where better writing might have made the difference.

 

Now there have been a lot of replies trashing Bioware and/or EA, or accusing them of being sellouts.  That's not really why I put up this review.  My goal is to list the criticisms we have about this game, in the hopes that they will listen and do better next time.  I want Bioware to make GREAT games.  I want every game to make me feel as thrilled and captivated as Dragon Age Origins or Mass Effect or Neverwinter Nights did!  So my hope is that they are reading, listen to us, and do better next time.  If not, then we'll show our disapproval with our reviews and our wallets, yes?


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#81
Dominic_910

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Let's not lie to ourselves; the first Dragon Age had fetch quests and sidequests that didn't matter.  I think that game did a better job with blending those tasks into the main storyline, so you weren't going out of your way to complete them, and they gave more relevant rewards.  Some of them even features amusing conversations with NPCs that added more depth to the world and the story (Ignacio of the Crows springs to mind).  This is another spot where better writing might have made the difference.

 

 

All games have fetch quests, the difference here is the ratio, in Origins there were over 100 side quests, only around 30-40 of them were actually fetch quests (Chantry board, mage collective etc) and even then like you said they could be done while doing the main quest, you didn't have to go out of your way.
 

The side quests in Origins, besides most of the 30-40 fetch ones all had dialogue, interesting characters, interesting story and multiple ways to complete them, Inquisition side quests were mostly fetch quests like the chantry board type quests in Origins. I can only think of a couple of quests in Inquisition that had multiple ways to complete them, most didn't even have more than 1 or 2 line of dialogue. Some didn't have any dialogue and instead was started by finding a note (these ones i hated the most).

 

Also cutscenes can make a hell of a difference.


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#82
Dubya75

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Lacks the spirit of DAO

 

Could not have summarized it better myself!


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#83
Weskerr

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@Weskerr

 

So ... dear Weskerr ...

Have fun and enjoy this - for the time being - very silent and cozy refugium that this thread still is ;)

Because it won't be long before a flame war and a trench war will break out ... when enough people come in here :D

 

 

I apologize for using such harsh language to describe the thread. I got a little worked up because I love this game. Angry Joe's review is very similar to my own thoughts regarding the game - great game but plenty to criticize: http://angryjoeshow....n-angry-review/



#84
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I apologize for using such harsh language to describe the thread. I got a little worked up because I love this game. Angry Joe's review is very similar to my own thoughts regarding the game - great game but plenty to criticize: http://angryjoeshow....n-angry-review/

 

Null sweat!

 

 

Besides ... it is quite common on the BSN to argue. I just responded in this direct way to point out that in this thread and in this moment - we do not have to resort to such extreme or rather controversial talking-styles -_- Because at the moment it is really civil in here :wub:

 

So, if nobody wakes up my inner beast - I will feel no hunger for blood :blink: ... Ah whoooo ... :mellow: ...

Jokes aside. I guess we all can enjoy when we have the room to talk to one another about anything really rather than to argue about it :)

And sadly these opportunities can be rare at times - here on the BSN. Like I said: "Have fun and enjoy!"



#85
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Well naturally an RPG will have side-quests... there is nothing wrong with side-quests but my point is:

 

1. Far too many.

2. They're pointless save for xp/influence.. or you get a weapon, but I find by the time I aquire these weapons I've got better equipment anyway.

3. Not really fun.

 

The thing with the previous games, while both extremely different, the fetch questing was tied in with the main plot points and/or was story driven, rather than go here, talk to nameless person ask them what they want, agree to do bidding, go fetch, come back and get prize... I prefer DA:O's approach... DA:2 wasn't so bad, while some of the tasks seemed pointless at least there were cutscenes where Hawke speaks to these people and if you use sarcastic Hawke it's quite entertaining...

 

So BioWare needs to get rid of this idea because they got it right the first time.


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#86
Rizilliant

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I hate to break up your guys' circle-jerking and patting each other on the back for giving this game a 5 or 6 out of 10, but some people, like myself, loved this game and would give it at least a 9/10. I played the first two games as well so I'm not one of those people who has no experience to compare Inquisition to DA: O or even DA II. However, this doesn't mean I don't think there aren't some aspects of the game that could have been done better (2 examples are the lack of cinematic interactions with NPCs and dumbed-down tactics). Taken as a whole though, the game was outstanding.

so.. You still gave it 9/10, even though those "aspects" made up a whopping 15% of the game? Each companion had 1 or 2 quests.. The main story was like 7 or 8 quests long.. Now how many of them ftch, kill, or collect quests do you count for the other 100+hrs?  The plethora of bugs... The incomplete coding, and crashes... The wide open large world, with little but fetching, and running in them?  The dumbed down tactics.. The lies about pc creation... The complete change in identity from crpg to action hack n slash(and a bad one at that with sluggish controls, and terrain collision)... The obvious rushed release for holiday...There is no possibility to fail.. You are not given the opportunity to make a wrong decision.. Even death has a save for you, which doesnt even lose time.. I lost all my time, in DirectX crashes!

 

What does it take to get a bad score in your eyes, if i may ask? Because if THIS is near perfection, id hate to see what doesnt cut it in your book.. 

 

Edit: My 1st playthrough times out at 178hours, 45/50 achievments.. I100% all zones, excet Western Approach, and Hissing Wastes.. Both of which i did about half of..I consider myself to be pretty intuned with the game! Never in a Bioware game have i had to FORCE myself to continue, or even turn it on.. I was bored so often, that i just didnt want to play it.. i STILL play Origins, and have even decided to give DA2 a 2nd try.. But this.. Its bare bones for Bioware, and unfortunately, seems to be there new standard..


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#87
Linkenski

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I mostly agree I guess.

Instead of quantity>>>>quality it shouldve been 'reasonable amount of quantity and quality'

...and instead of gameplay drives story it shouldve been the other way around.

When consumers buy Bioware games they expect a completely story-driven experience but with RPG and action in gameplay. We don't wanna lose what makes Bioware so good.

I think it's a 7/10 though, simply because the story was decent and certain characters were really well written IMHO.
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#88
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I mostly agree I guess.

Instead of quantity>>>>quality it shouldve been 'reasonable amount of quantity and quality'

...and instead of gameplay drives story it shouldve been the other way around.

When consumers buy Bioware games they expect a completely story-driven experience but with RPG and action in gameplay. We don't wanna lose what makes Bioware so good.

I think it's a 7/10 though, simply because the story was decent and certain characters were really well written IMHO.

Bingo.

 

I think most BioWare fans enjoy these games because of the story-driven elements and the character interactions/romances.. I mean, we like the actual game-play itself but BW games give us something else that is pretty rare to find in a game.. if I just wanted straight out fighting with a linear story-line I'd just keep playing Diablo 3... because that's what I expect from that type of game.

 

While there still exists character/interaction and story... some of it I found was quite weak. Some of the characters, for instance, were almost tranquil (Varric, Hawke, Alistair, etc).

 

New characters were great... whether you like or hate them, you have to hand it to the people who came up with them. Characters like Vivienne and Sera cop so much hate it isn't funny and like it's been parroted around often enough on here, if you feel something then they're doing a good job.

 

The PC wasn't very good... had little or no personality. Whenever I tried to execute a funny line with her I wanted to die of embarrassment. :blink: Especially when you get used to Hawke... and those pickup lines.. minor and almost nit-picky, I know but I have to mention it... FFS that isn't how you do it... if you did that irl you'd get laughed at. :lol: Also some issues with the dialogue wheel, either comes out monotone or completely different to how you want it to.

 

A prime example, which I just had to laugh at cause I just couldn't believe my ears... in Haven when you confront Corypheus and he's talking about his evil plans and being a god blah blah blah, I picked "I will not yield!" Hoping to be the hero that fears nothing and will kill the sh*t out of him...

 

Instead, I got.. "I'm a stuttering 14 year old girl. *Cries*" :lol:

 

So for any future game, I'd suggest:

 

*Side quests: similar approach to DA:O (as previously stated)

*A little less open-world... while it's a good idea, they went a bit overboard. Have open-world but try to implement story plot points so we actually feel like we're doing something worthwhile.

*More effort into story

* Get rid of the war table

*Get rid of the requisitions

 

When it comes to combat I prefer DA:2's approach but a lot of people don't like it and would probably prefer DA:O... I could go either way as Origins is actually preferable to DA:I.. even on console. But get rid of the clunk damn it.


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#89
GhostXl

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The game was terribly on my xbox 360. I couldn't even complete it :D


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#90
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The game was terribly on my xbox 360. I couldn't even complete it :D


Yeah I really feel for you guys on last-gen... and PC gamers with their issues.

I'm on PS4 and even though it's buggy and can crash, sounds nowhere as bad as PC and last-gen.

#91
Rawgrim

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A quest is something you do because you really want to know what happens next. It has its own story, and some different outcomes.

 

The side-quests in DA:I aren't quests. Fetching a bucket and handing it to someone isn't a quest, it is a chore.

 

DA:I doesn't have side-quest, it has side-content. Whatever Dev it was that named this stuff "quests" has simply no idea what an rpg is.


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#92
Realmzmaster

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I like the side quests and fetch quests in DAI. I love exploration. So doing the side quests while I was exploring anyway was not a problem. Picking elfroot and what not was no different from when I did it with the warden in DAO, before finding all the places where the party could get an endless supply of an item by buying it. Did the same action in BG1, BG2, NWN and DA2. I explored everywhere.

 

Cutscenes do not do it for me. I rather have the NPC thank me in game with out the need for a cutscene. I can see them being used for important main story decisions and companion quests but fetch quests do not need a cutscene IMHO. Previous Bioware games (BG1, BG2 or NWN) did not have cutscenes. The actions were done in-game and you moved along.



#93
Biotic Flash Kick

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dilouge bug aside coz thats a bug but forced how? the varic card game was one of the most amazing moments of all companions together spending time with the main character.

the dialogue was choppy

and to progress i had to skip some dialogue 



#94
Rizilliant

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I like the side quests and fetch quests in DAI. I love exploration. So doing the side quests while I was exploring anyway was not a problem. Picking elfroot and what not was no different from when I did it with the warden in DAO, before finding all the places where the party could get an endless supply of an item by buying it. Did the same action in BG1, BG2, NWN and DA2. I explored everywhere.

 

Cutscenes do not do it for me. I rather have the NPC thank me in game with out the need for a cutscene. I can see them being used for important main story decisions and companion quests but fetch quests do not need a cutscene IMHO. Previous Bioware games (BG1, BG2 or NWN) did not have cutscenes. The actions were done in-game and you moved along.

Mundane, boring, lifeless, everything...  You can come "RP" at my house.. I have carpets that need cleaning, dishes, and laundry that needs to be done, grass to be mowed, oil change don my vehicle, etc.. No doubt youll claim to enjoy these errands as well...


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#95
Raoni Luna

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I like the side quests and fetch quests in DAI. I love exploration. So doing the side quests while I was exploring anyway was not a problem. Picking elfroot and what not was no different from when I did it with the warden in DAO, before finding all the places where the party could get an endless supply of an item by buying it. Did the same action in BG1, BG2, NWN and DA2. I explored everywhere.

 

Cutscenes do not do it for me. I rather have the NPC thank me in game with out the need for a cutscene. I can see them being used for important main story decisions and companion quests but fetch quests do not need a cutscene IMHO. Previous Bioware games (BG1, BG2 or NWN) did not have cutscenes. The actions were done in-game and you moved along.

1. The side quests do not work like that, I explore the whole map and yet I have to go back and forth to get/deliver items/notes/etc Sometimes things extend to other maps as well. So, no, exploration does not mean finished quests. Oh god I wish.

2. The Warden couldn't do like Inquisitor even if he wanted the resources were not respawning so he couldn't spent his time picking them. Also, why would I need resources if I didn't craft anything? I never even managed to spend the potions I got, in fact when I play Origins now I just sell all lyrium potions and half health potions, I only really keep injury kits (not that they are needed). [Edit: But I always pick all the resources in DAO, point is I do not have to actually do it, it is part of exploration, not some mindless grind to find fade-touched or get enough silverite to craft heavy armor for non warriors in DAI]

3. Good luck playing Mario Age: Inquisition on Frostbite 3. I've heard next game will feature Luigi too.


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#96
Realmzmaster

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Mundane, boring, lifeless, everything...  You can come "RP" at my house.. I have carpets that need cleaning, dishes, and laundry that needs to be done, grass to be mowed, oil change don my vehicle, etc.. No doubt youll claim to enjoy these errands as well...

 

Actually I do. I am also a mean cook. I do everything and anything to make life for my family and me better. I do not begrudge those tasks because to me I am glad to be alive and able to do them.

 

I enjoy the quests. I make no apology for that.  But as I always state YMMV.



#97
Realmzmaster

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1. The side quests do not work like that, I explore the whole map and yet I have to go back and forth to get/deliver items/notes/etc Sometimes things extend to other maps as well. So, no, exploration does not mean finished quests. Oh god I wish.

2. The Warden couldn't do like Inquisitor even if he wanted the resources were not respawning so he couldn't spent his time picking them. Also, why would I need resources if I didn't craft anything? I never even managed to spend the potions I got, in fact when I play Origins now I just sell all lyrium potions and half health potions, I only really keep injury kits (not that they are needed). [Edit: But I always pick all the resources in DAO, point is I do not have to actually do it, it is part of exploration, not some mindless grind to find fade-touched or get enough silverite to craft heavy armor for non warriors in DAI]

3. Good luck playing Mario Age: Inquisition on Frostbite 3. I've heard next game will feature Luigi too.

 

Yes some quests run multiple maps. That to me is the fun of it. I explore the entire world map. Every region. Every monument. Every cave. I love the puzzles. And yes I collected every shard. The reward for collecting the shards is very nice.

You did not craft anything ? I assume you did not craft the Dwarven Regicide Antidote? You did not craft any traps or poisons? The Inquisitor does not have to pick the resources either. I can tell you which merchants sell which materials and ingredients in unlimited quantities. Inquisitor does not have to craft healing potions those are provided by the organization.

Who grinds? I am out exploring. My party knows from exploration where to find the silverite and other  materials. That is the point of exploration.

 

I map all of my cRPGS. I can only assume you have never played a cRPG without a minimap where every inch of the game had to be mapped on graph paper. I have played many of them. In fact for the really "hardcore" ( I will throw that word in here since people seemed to like to use it) cRPG players that is what we did. That meant mapping every teleporter, pit etc in the dungeon.

 

I can assume that only some of the posters on this forum have played Wizardry, Might & Magic or the Bard's Tales. If people here think DAI is tedious many of you would not have survived some of the early cRPGs and I am not talking about BG1 or BG2. I mean before then.


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#98
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Yes some quests run multiple maps. That to me is the fun of it. I explore the entire world map. Every region. Every monument. Every cave. I love the puzzles. And yes I collected every shard. The reward for collecting the shards is very nice.
You did not craft anything ? I assume you did not craft the Dwarven Regicide Antidote? You did not craft any traps or poisons? The Inquisitor does not have to pick the resources either. I can tell you which merchants sell which materials and ingredients in unlimited quantities. Inquisitor does not have to craft healing potions those are provided by the organization.
Who grinds? I am out exploring. My party knows from exploration where to find the silverite and other  materials. That is the point of exploration.
 
I map all of my cRPGS. I can only assume you have never played a cRPG without a minimap where every inch of the game had to be mapped on graph paper. I have played many of them. In fact for the really "hardcore" ( I will throw that word in here since people seemed to like to use it) cRPG players that is what we did. That meant mapping every teleporter, pit etc in the dungeon.
 
I can assume that only some of the posters on this forum have played Wizardry, Might & Magic or the Bard's Tales. If people here think DAI is tedious many of you would not have survived some of the early cRPGs and I am not talking about BG1 or BG2. I mean before then.

So basically... you enjoyed the exploration/fetch-quests side of this game, and not so much the companion interactions/story side?

 

Well... good.

 

It's all about preferences and tastes after all... and personally, I don't mind the questing I just don't want my game to be 80 percent grinding/fetch-quests and 20 percent everything else...

 

And from the sounds of that I wouldn't go anywhere near the games you mentioned there. :lol:


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#99
Rawgrim

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It deserves a mention, though. The quests that do have a story to them are very very good. So lots of praise to Bioware for those.



#100
Rizilliant

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It deserves a mention, though. The quests that do have a story to them are very very good. So lots of praise to Bioware for those.

 

Absolutely.. Everything containing companions, and main story, i personally enjoyed... Thoroughly.. It was JUST ..SO..LITTLE.. OF IT!    Im a completionist.. So i would go through every nook and cranny, finish every secret, quest, fll in every blank spot on map[s.. I HAVE to pick anything/everything not nailed down.. I got 178hrs out of my 1st playthorugh, and had to MAKE myself finish.. I still Had half the Hissing Wastes, and Western Approach to complete.. And 4 more Dragons.. I only played it on Hard, as i expected a challenging game.. I didnt realize that only counted for the 1st area..

 

I also felt like i was fighting the camera, environment, AI, UI, Inventory, and Technical issues more than the enemies.. It was very difficult, and often impossibel to have any fun through all the mundane.. The problems... Everything not Companion/Main story.. Which is to say... ALOT!