Aller au contenu

Photo

Perilous Elementalist Build (Pyro)


  • Veuillez vous connecter pour répondre
48 réponses à ce sujet

#1
G3TS0M3

G3TS0M3
  • Members
  • 5 messages

G3TS0M3’s Pyro Build

 

There are several ways to build an elementalist, and I’ve experimented with builds my fair share.  While I can’t claim to be an expert, I do have 27 promotes, the elementalist banner, and roughly 200 wins on perilous alone with this class.  Many builds are viable for threatening when your gear is acceptable, but I believe this is the top perilous spec.

 

The Build

 

Barrier – Lvl 5

Gathering Storm – Lvl 6

Wall of Fire – Lvl 10

Death Siphon – Lvl 12

Firestorm – Lvl 13

Stonefist – Lvl 14/15

 

You can upgrade barrier before getting firestorm and stonefist depending on your group composition. Defiant, control of the elements, and upgraded wall of fire are best left for the last 3 levels.

 

My Gear

 

Staff – Pyre of the Forgotten with 4% HoK and willpower

I like the Pyre purely for its damage and the burning effect fire staves apply.  Obviously just use the best you have.

 

Armor/upgrades– I typically go for willpower and ranged defense as much as possible on mages.  Enemy archers hurt in perilous.

 

Amulet – Cunning (+10)

Willpower, cooldown reduction, or magic until you find the cunning amulet.

 

Ring 1 – Critical Chance (5%, wish I had a 10%)

Crit chance is important for flashpoint passive ability.

 

Ring 2 – Attack (10%)

An ability ring (firestorm or wall of fire) or HoK ring would be fine as well.

 

Belt – Health (+200)

This is great, but a ranged or melee resistance belt can be effective too.

 

Note: I currently have 28 cunning passively.  I think when I get around 40-45 cunning I’ll switch the crit ring for either an ability ring or another damage ring.

 

Combat Strategy (Perilous)

 

The elementalist adds a lot to a party with the combination of crowd control, sustained damage, and a barrier (also witty, positive banter). Increase your crit chance as much as possible with rings, amulets, and rogue promotions.  Flashpoint will give you a free cooldown every 10 seconds so long as you’re landing crits and, when used properly, is a huge damage boost.  Depending on the situation, you may need an extra barrier cast when overwhelmed, two quick stonefists to knock down sneaky assassins or pesky archers, or a quick wall of fire relocation to prevent adds from swarming your team.  Ideally you’ll want firestorm up 100% of the time, but that’s not always realistic until zone 5.

 

I typically start a pull with firestorm (flashpoint) and firewall in quick succession.  I often run out in front of the group to take the first couple hits.  After 3 auto attacks with the staff, you’ll have enough mana to barrier the team.  If you took a couple hits in the meantime, you’ll be back to full health after a few enemies die. Stonefist targets weak to spirit damage, disabled for a combo, or whatever’s closest.  I try to use the full staff rotation to apply the burning effect to a target unless barrier is needed again immediately.  With some finesse and practice, you can keep your flashpoint triggering near the end of a pull.  This way you can run to the next area to engage other enemies.

 

When you’re in zone 5 use firestorm with the flashpoint proc.  Keep wall of fire in the bottleneck, and continue to cast barrier on cooldown.  Remember that with conductive current the less mana you have when you cast a spell, the more damage you do. Cast everything on cooldown. With this setup I’m able to focus all the adds while the team takes down the boss.

 

 

I hope some of you will try this build. Feel free to post comments or questions. Good luck and happy hunting!


  • PMS KULiiA aime ceci

#2
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Huh.

 

Isn't Death Syphon a Necromancer ability?

Isn't Stone Fist a Rift Mage Ability?

 

Are you using more than one mage?

 

 

Epic derp right there.

This is the multiplayer forum.

Sorry.



#3
Drasca

Drasca
  • Members
  • 2 574 messages

SF is fun. More fun when you add static charge (passive) into the mix, for automatic detonations --> sleep fist as enemies attack from melee range.

 

I prefer Chaotic Fire Mines. The 5k non-crit on normal enemies 9k non-crit on fire vulnerable is too good to pass up. Also makes killing bosses and dagger rogues much easier, especially the Demon Commander.



#4
Kipp73

Kipp73
  • Members
  • 31 messages

for peril, if u dont bring barrier, even as a courtesy for your team, u compromise the run



#5
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

 Many builds are viable for threatening when your gear is acceptable, but I believe this is the top perilous spec.

 

This word... I do not think it means what you think it means.

 

I love when people say something is "viable" for a difficulty. Truth is that I can bring an Archer with only Caltrops, a Necromancer with only Spirit Mark, an Arcane Warrior with only Chain Lightning (without Fade Shield), and a Templar without Wrath of Heaven + Spell Purge into Perilous. Guess what? Still viable, just not optimal.

 

Aside, there is nothing wrong with your build. It's quite solid. Fire Wall is definitely a personal favourite of mine, and is definitely one of the best choke point crowd-control abilities in the game.

 

I will say, as an observation, that Firestorm has gone from being an awesome ability to largely being a crutch for the Elementalist. It would be nice to see a build that didn't use it... On which I think I will starting right after my Arcane Warrior build guide.


  • Samahl na Revas, apocalypse_owl, IanLai et 1 autre aiment ceci

#6
haxaw

haxaw
  • Members
  • 303 messages
I've taken to running my Ele without Firestorm.
 
Barrier
Ice Mine
Fire Wall
Stonefist
 
The 50% damage reduction from standing on/near Ice Mine is huge, and the amount of CC I have is ridiculous. If it's not panicked by the Fire Wall, Frozen by the Ice Mine, or knocked back by the Stonefist, it's probably near death by the time it reaches the back line. Admittedly, the damage is a little light, so this is much more of a defensive/support setup.

  • CelticRanger275 aime ceci

#7
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

 

I've taken to running my Ele without Firestorm.
 
Barrier
Ice Mine
Fire Wall
Stonefist
 
The 50% damage reduction from standing on/near Ice Mine is huge, and the amount of CC I have is ridiculous. If it's not panicked by the Fire Wall, Frozen by the Ice Mine, or knocked back by the Stonefist, it's probably near death by the time it reaches the back line. Admittedly, the damage is a little light, so this is much more of a defensive/support setup.

 

 

[insert argumentum ad hominem for not using crutch skill]

 

Seriously, though, that sounds like a fun build! Sadly, I tend to be a bit too twitchy to make use of a stationary build. It could still be usable even when mobile. I'll have to test it out and see.



#8
haxaw

haxaw
  • Members
  • 303 messages

[insert argumentum ad hominem for not using crutch skill]

 

Seriously, though, that sounds like a fun build! Sadly, I tend to be a bit too twitchy to make use of a stationary build. It could still be usable even when mobile. I'll have to test it out and see.

 

True, mobility is certainly a huge issue with that build. Though I find throwing a fist of rock at an incoming mob is enough to buy you some time for other shenanigans, like setting up another Ice Mine or just FireWalling it.



#9
coldflame

coldflame
  • Members
  • 2 195 messages

 

I've taken to running my Ele without Firestorm.
 
Barrier
Ice Mine
Fire Wall
Stonefist
 
The 50% damage reduction from standing on/near Ice Mine is huge, and the amount of CC I have is ridiculous. If it's not panicked by the Fire Wall, Frozen by the Ice Mine, or knocked back by the Stonefist, it's probably near death by the time it reaches the back line. Admittedly, the damage is a little light, so this is much more of a defensive/support setup.

 

 

Too bad the detonating effect of Stonefist is currently broken otherwise it'd be a very good combo with Ice Mine.



#10
haxaw

haxaw
  • Members
  • 303 messages

Too bad the detonating effect of Stonefist is currently broken otherwise it'd be a very good combo with Ice Mine.

 

True. We just have to imagine that there's a massive cold damage burst next to the actual "SHATTER" that pops up :X

 

Either way, the amount of CC is through the roof. Most of my top staves are also lightning, so my Stonefist will put to sleep things that weren't stopped by the other lines of defense.



#11
The Allslayer

The Allslayer
  • Members
  • 131 messages

I was doing Perilous the other day with just Barrier, Stonefist and Firewall (I had Firestorm but only used it in zone 5 for obvious reasons) honestly it's better to take something else but I like using FS its awesome.



#12
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages

I don't understand, you have two fire based abilities, why not spec into chaotic focus to amplify their damage?

 

I'm currently running:

 - Frost step

 - Barrier

 - Immolate

 - Fire-mine

 

I currently have 1 unique ring of life drain, combine that with death siphon, Guardian Spirit and Barrier and you have excellent survivability with very good DPS. The build i'm pretty much using is below. 

 

http://da-skills.net...10,00100,1D0,0 



#13
G3TS0M3

G3TS0M3
  • Members
  • 5 messages

I don't understand, you have two fire based abilities, why not spec into chaotic focus to amplify their damage?

 

I'm currently running:

 - Frost step

 - Barrier

 - Immolate

 - Fire-mine

 

I currently have 1 unique ring of life drain, combine that with death siphon, Guardian Spirit and Barrier and you have excellent survivability with very good DPS. The build i'm pretty much using is below. 

 

http://da-skills.net...10,00100,1D0,0 

Fire mine is very slow. You have barrier for survivability, so you don't need frost step. I like immolate with chaotic focus. If they fix the detonator ability it would be better, but I'd rather have stonefist. Wall of fire is a MUST for ele.  It's great CC and really every ele should use it. Chaotic focus doesn't apply to wall of fire. Try switching out your LoK ring for a crit ring or a damage ring once you get death siphon. 

 

A strength of my build is that once wall of fire and firestorm are cast, you're doing a lot of damage to enemies continuously (as in DoT). You just staff attack enemies that are running around on fire, and knock some strays with stonefist.



#14
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages

Fire mine is very slow. You have barrier for survivability, so you don't need frost step. I like immolate with chaotic focus. If they fix the detonator ability it would be better, but I'd rather have stonefist. Wall of fire is a MUST for ele.  It's great CC and really every ele should use it. Chaotic focus doesn't apply to wall of fire. Try switching out your LoK ring for a crit ring or a damage ring once you get death siphon. 

 

A strength of my build is that once wall of fire and firestorm are cast, you're doing a lot of damage to enemies continuously (as in DoT). You just staff attack enemies that are running around on fire, and knock some strays with stonefist.

Fire mine is a high risk, high reward power - getting the positioning and timing of the mine can take some getting used to, but the damage output is too good for me to pass up. If I was to change anything I would swap fire mine with Stone fist (what I originally had).

 

If i'm correct my understanding of immolate -  you get approximately 2300% weapon damage (that's not including the bonus you get from chaotic focus)  and immolate has a relatively short cool down (12 seconds with the second evolution). Firewall just doesnt do it for me, its a dot-damage power with a relatively long cooldown. Immolate and Fire minegive you excellent immediate damage followed by extra damage via burning dot. And I dont use Froststep simply for survivability, is great for getting in close or even offensively (double hitting an enemy or attacking multiple enemies and chilling them in the process)   



#15
haxaw

haxaw
  • Members
  • 303 messages

Firewall just doesnt do it for me, its a dot-damage power with a relatively long cooldown.   

 

The power of Fire Wall lies not in the damage (neither the initial nor DoT is appreciable) but in the stupid-good CC. With a single spell you can turn an incoming horde into random-walk hysteria. You can cast it on the enemy archers and their entire backline will do 0 damage for the short term. Bottlenecking doorways turns even shield-Venatori into easy targets. Not to mention it lights stabbers and dancers on fire, which can often mean the difference between an unsuspected wipe or a Stonefist to the stealther's face.

 

In my opinion, Fire Wall is indisputably the second most useful thing Ele has to offer (Barrier continues to hog the throne).



#16
Drasca

Drasca
  • Members
  • 2 574 messages
If i'm correct my understanding of immolate -  you get approximately 2300% weapon damage

 

You're incorrect. You have 500% upfront weapon damage, translating into about 500-800 damage, and you have a burning dot. that's 225% per tick. The dot is ONLY if the enemy is not fire resistent, then you don't have a dot at all. Fire resistent enemies only take the initial 250% weapon damage, translating to about 250-400 damage-- at which point staffing would do more damage for the time cost.

 

Perilous players and enemies will kill before the 8 seconds is up. You'll almsot never get the full dot damage.

 

Chaotic focus primarily adds to the initial burst, and not the burning dot. It adds to Fire Mine moreso than Immolate.

 

Let's see what's more damage... 1600x weapon damage with 200w x  8s dot, and +200% bonus with chaotic focus for 5k initial burst noncrit, or 500% with 225 dot. Gee I wonder which one will kill the enemy, and with less mana cost.

 

Let's examine Immo's 'low cooldown' vs FM's 24 second cooldown. Not accurate at all when flashpoint, gathering storm and winter's stillness are in play. Closer to 10 seconds, or none with FP. Given you're casting other spells in between FM's, you won't be having much FM downtime.

 

FM will also activate as the Ele is attacked at melee range, while an immolate user would let stalkers, terrors, and shadows kill the mage upon pop up instead of blowing them upward to a fiery cinder.

 

Enemies don't run around with FM. They die. No need to cast inferior spells multiple times when you kill them on the first try.



#17
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

Ice mine is impossible for me to trigger--it just sucks massively imo

 

My dedicated build is fire staff--cunning/critical chance accessories + ring of firestorm

 

Wall of Fire

 

Fire Mine

 

Firestorm

 

Barrier

 

 

I've heard some people say they don't like fire mine and wall of fire together, and prefer an ice ability like winter's grasp or something--but fire mine lands incredible damage to the big guys that will otherwise just blunder through your firewall. I place fire mine just behind the wall, throw down a barrier for my teammates, and then hammer away at the remaining with firestorm.

 

 

Epic choke point--I've fended off most baddies in Perilous with this build.


  • Drasca et CelticRanger275 aiment ceci

#18
haxaw

haxaw
  • Members
  • 303 messages

Ice mine is impossible for me to trigger--it just sucks massively imo

 

[...]

 

fire mine lands incredible damage to the big guys that will otherwise just blunder through your firewall. I place fire mine just behind the wall, throw down a barrier for my teammates, and then hammer away at the remaining with firestorm.

 

Merits of Ice vs Fire Mines aside, how can you say Ice Mine is "impossible to trigger" while professing your love of Fire Mine...?



#19
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

Merits of Ice vs Fire Mines aside, how can you say Ice Mine is "impossible to trigger" while professing your love of Fire Mine...?

 

cuz fire mine goes off like the 4th of july. Ice mine, they can be standing ON THE MINE and it never goes off for me. Or it'll freeze something small and stupid like a deepstalker instead of a tank. Ice mine just doesn't trigger the same as fire mine. When it does, it's fantastic. But fire mine is guaranteed.

 

Go on, test it out. ;)



#20
phoenix fang55

phoenix fang55
  • Members
  • 247 messages

I will say, as an observation, that Firestorm has gone from being an awesome ability to largely being a crutch for the Elementalist. It would be nice to see a build that didn't use it... 

Isn't Barrier an even bigger crutch, pretty much any build put up for an elementalist either has firestorm, barrier, or both. Now Firestorm and Barrier are great abilities, but here's a challenge.

 

Make a build that doesn't have Either, no barrier, and no firestorm. I will allow guardian spirit, just not the actual barrier spell.



#21
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages

You're incorrect. You have 500% upfront weapon damage, translating into about 500-800 damage, and you have a burning dot. that's 225% per tick. The dot is ONLY if the enemy is not fire resistent, then you don't have a dot at all. Fire resistent enemies only take the initial 250% weapon damage, translating to about 250-400 damage-- at which point staffing would do more damage for the time cost.
 
Perilous players and enemies will kill before the 8 seconds is up. You'll almsot never get the full dot damage.
 
Chaotic focus primarily adds to the initial burst, and not the burning dot. It adds to Fire Mine moreso than Immolate.
 
Let's see what's more damage... 1600x weapon damage with 200w x  8s dot, and +200% bonus with chaotic focus for 5k initial burst noncrit, or 500% with 225 dot. Gee I wonder which one will kill the enemy, and with less mana cost.
 
Let's examine Immo's 'low cooldown' vs FM's 24 second cooldown. Not accurate at all when flashpoint, gathering storm and winter's stillness are in play. Closer to 10 seconds, or none with FP. Given you're casting other spells in between FM's, you won't be having much FM downtime.
 
FM will also activate as the Ele is attacked at melee range, while an immolate user would let stalkers, terrors, and shadows kill the mage upon pop up instead of blowing them upward to a fiery cinder.
 
Enemies don't run around with FM. They die. No need to cast inferior spells multiple times when you kill them on the first try.

The approximate damage I mentioned previosuly was factoring both the immediate and dot damage which I believe comes to 2300% weapon damage. Granted most enemies will die before the dot runs out but not all of them. For enemies resistent to fire I tend to use Froststep. The double hits with Froststep to enemies weak against cold damage is still good on Perilous.

Not sure why your trying to compare immolate and Fire mine here, after all I use both in my build.

#22
Drasca

Drasca
  • Members
  • 2 574 messages

and dot damage which I believe comes to 2300% weapon damage. Granted most enemies will die before the dot runs out but not all of them.

 

You're still wrong about the damage. Your belief conflicts with your experience. Which will you rely on? If they aren't dead before the dot finishes, you're playing wrong. If they're fire resistent, they won't receive the dot at all.

 

 

Froststep to enemies weak against cold damage is still good on Perilous

 

FSp is OK, but pretty there's better skills for the Ele whose time is better spent spamming spells with winter's stillness up instead of resetting WS every time they FSp.



#23
Bhaal

Bhaal
  • Members
  • 415 messages

Immolate is an eldrict detonator (and eldrict detonators are better than impact detonators imho),  it gets boost from Chaotic Focus since barrier CC finishes much faster than fire mine. Having two abilities consume barrier is a double edged sword and i think using SF or WOF in solo runs would make more sense. Having both immolate and fire mine is a bit of "moar!" but well, why not? Having DOTs all over the area is a life saver(literaly with HoK).



#24
Drasca

Drasca
  • Members
  • 2 574 messages

Immolate is an eldrict detonator (and eldrict detonators are better than impact detonators imho), 

 

It is not. The description lies. Try it on any incapacitated enemy, and it will fail to detonate. Assuming we take Barrier, Fire Mine and Fire Wall, then of the remaining choices SF, WG, Fade Cloak, Firestorm, are all superior to Immolate.

 

Immolate is really really terrible. I kick people from my games that insist on using it over anything better. Can you imagine someone insisted using immolate in place of Firewall? That was an insta-kick.



#25
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages

You're still wrong about the damage. Your belief conflicts with your experience. Which will you rely on? If they aren't dead before the dot finishes, you're playing wrong. If they're fire resistent, they won't receive the dot at all.

What an elitist thing to say, so you mean to tell me you kill boss units, giants and various other large creatures before the dot runs out? I find that hard to believe. Once again I said I use frost step for enemies who are resistant to fire (not sure why you keep suggesting I use immolate on fire resistant enemies)

 

FSp is OK, but pretty there's better skills for the Ele whose time is better spent spamming spells with winter's stillness up instead of resetting WS every time they FSp.

 Yeah I prefer the mobility of Frostep and like playing my Elementalist on the move generally, the idea of being stationary a lot of the time does not appeal to me

 

It is not. The description lies. Try it on any incapacitated enemy, and it will fail to detonate. Assuming we take Barrier, Fire Mine and Fire Wall, then of the remaining choices SF, WG, Fade Cloak, Firestorm, are all superior to Immolate.

 

Immolate is really really terrible. I kick people from my games that insist on using it over anything better. Can you imagine someone insisted using immolate in place of Firewall? That was an insta-kick.

Yup cant take you seriously any-more, the sheer arrogance to try an dictate what powers a player uses beggars belief 


  • Segyl, SoulRebel_1979, HTTP 404 et 2 autres aiment ceci