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Perilous Elementalist Build (Pyro)


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48 réponses à ce sujet

#26
Kenny Bania

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Looooooooooooooooooooool



#27
Guest_Mortiel_*

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Immolate is really really terrible. I kick people from my games that insist on using it over anything better.


Here's a "teaser" video of people having this thing called "fun" playing with Caltrops:


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#28
Kenny Bania

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Here's a "teaser" video of people having this thing called "fun" playing with Caltrops:


Fun? What's that?

#29
Guest_Mortiel_*

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Fun? What's that?


I'm not sure... I just found that video in the interwebz and linked it here.

#30
holdenagincourt

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These Elementalist threads always blow up.


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#31
G3TS0M3

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I was trying to make a constructive thread here.  I see a lot of elementalists join perilous PuGs and don't hold their own to say the least.  That's sad considering an ele can carry a group with the right setup.

 

Immolate is broken as a detonator, so it's not nearly as good as it could be. To say it's not a good ability is ignorant.

 

No one has even commented on my crit setup.  Part of the problem with the DA community is everyone thinks they're right.


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#32
haxaw

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I was trying to make a constructive thread here.

 

You're right, and this thread has gotten off track. That said, your build isn't all that much news. As I indicated in my earlier response, I've been running something similar, and I explained my thoughts, as did several others.

 

 

Part of the problem with the DA community is everyone thinks they're right.

 

This statement is just unnecessary and comes off as very aggressive. Someone could say the exact same about you, because it's a pointless fact that can be used to describe all human beings. We all think we're right. That's what beliefs are. If someone doesn't think they're right, why would they continue to believe in it? Don't turn a tautology into an attack on the community.


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#33
hellbiter88

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These Elementalist threads always blow up.

 

blow up? ahhh hahah i see whatchya did thur


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#34
Drasca

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No one has even commented on my crit setup.  Part of the problem with the DA community is everyone thinks they're right.

 

The crit is irrelevant due to how flashpoint works. If you have any critical chance at all, and multiple dots, you're almost guaranteed a crit within the 10 second cooldown of flashpoint.

 

To your second statement, I am annoyed at the problem of the the community has vocal people spreading the same wrong information. Same problem humanity has a whole, never checking their facts, learning math or doing real investigation. Too much work after all.



#35
Drasca

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What an elitist thing to say, so you mean to tell me you kill boss units, giants and various other large creatures before the dot runs out? I find that hard to believe. Once again I said I use frost step for enemies who are resistant to fire (not sure why you keep suggesting I use immolate on fire resistant enemies)

 

If killing fast makes my teams Elite, so be it.

 

What's so hard to believe about having rogues (archers or assassins) setting records for boss kills, insta-gibbed large units (brutes, pride demons, fear demons), insta-gibbed dagger rogues (stalkers, terrors, shadows), FW panic to hold in place, FM to finish despair demons taking 9k damage due to fire vulnerability, and both FM and Immolate having close to the same dot 200% vs 225% respectively over 8s?

 

Mobs die fast. 8 seconds is about how long it takes to clear the majority of a mob pull in perilous. The venatori commander, the demon commander, etc can die in under 5 seconds against a Rogue popping MO potion and cooldowns. RTC takes longer due to mandatory transition stages, where dots will disappear regardless.

 

Lego/Katari with To the Death Trivializes how long any large mob takes to die. Reavers have insane burst as well. Templars more for clearing everything else than the boss / big units. AW for general clear / RTC sleeping.

 

Are the boss kills solo? No, that's what teams are for -- but doing seemingly insane amounts of damage is very possible. They only have something around 50-70k hp. Two fire mines alone is about 10k burst damage. Reavers hitting roughly 3.5k-4k x2 per dragon rage and swinging quite fast. Dagger Rogues.. oh gosh sometimes hitting 5k or more just on auto attack, let alone their cooldown attacks. Archer Leaping shot takes about 4-5 LS's in a row to finish off the DC.

 

If you're not clearing mobs fast, you're doing something wrong. Do perilous bosses always die in less than 10 seconds? No, but everything else does. Usually any particular mob unit has about a three second survival time. See mob, target mob, kill mob.

 

 

idea of being stationary

 

I am stationary when it is optimal to do so, and I am mobile when it is optimal to do so. Adaptation is key, including leading enemies to, or taking firing positions for killzones and aggro management. If you're unwilling to adapt to optimized benefits of other tactics, you're playing sub-optimally and just crippling yourself without good reason. "It's just my style" is a poor excuse for being poorly imaginative, and willfully ignorant, unwilling to take advantage of power that'd improve their play.

 

If someone's unwilling to learn to do better, they're not worth my time. You may choose to waste yours as you wish, but I don't like to spend my time with people that want to play terribly and never do better.



#36
Geth Supremacy

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if you don't get booted the second you enter the room as an ele the second you use firestorm they will kick you....if they don't the second you key glitch the room they will.

 

I have an ele and I didn't even get firestorm and its hard for me to even play in a room.



#37
ALTBOULI

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The crit is irrelevant due to how flashpoint works. If you have any critical chance at all, and multiple dots, you're almost guaranteed a crit within the 10 second cooldown of flashpoint.
 
To your second statement, I am annoyed at the problem of the the community has vocal people spreading the same wrong information. Same problem humanity has a whole, never checking their facts, learning math or doing real investigation. Too much work after all.

Lol get off your high horse, the only one spreading wrong information is you. I gave an aproximate damage that Immolate can achieve and you have claimed as some sort of fact that the aproximate damage will never be achieved. You also continued to claim immolate is trash because some enemies are resistent to fire and therefore wont receieve the dot damage. All this while claiming Fire Wall ( dot based ability) is a must. Your second argument being immolates inability to kill an assasin vehind you outright leaving you at his mercy!?! Lol wut - you do realise your character can move right? This scenario suggests a flaw in your build if your not even willing to move away from danger. Not everyone like to play a stationairy character like you btw

And your arrogance to suggest kicking people because you dont agree with their build is laughable at best
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#38
Kenny Bania

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Lol get off your high horse, the only one spreading wrong information is you. I gave an aproximate damage that Immolate can achieve and you have claimed as some sort of fact that the aproximate damage will never be achieved. You also continued to claim immolate is trash because some enemies are resistent to fire and therefore wont receieve the dot damage. All this while claiming Fire Wall ( dot based ability) is a must. Your second argument being immolates inability to kill an assasin vehind you outright leaving you at his mercy!?! Lol wut - you do realise your character can move right? This scenario suggests a flaw in your build if your not even willing to move away from danger. Not everyone like to play a stationairy character like you btw

And your arrogance to suggest kicking people because you dont agree with their build is laughable at best

 

You're just mad cos you can't utilise 3 fade cloaks effectively in 12 seconds.


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#39
Drasca

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 claiming Fire Wall ( dot based ability) is a must

 

Fire Wall's Primary effect is not the DoT, but the continously refreshing panic effect in CC'ing a room, and the controlling flow of battle.  The secondary effects are added bonus damage for team mates now freed from dedicating time to survival skills, to damage inducing ones, and synergy with the "panic" effect. Rogues with Mercy Killing and Reavers with Deathblow both gain automatic crits to panicked targets.

 

If you fail to understand this, you fail to appreciate how the fundamentals of aggro control, and will end up dying much more to players that do, and are quite simply better than you.

 

 

not even willing to move away from danger

Fixed. Dagger Rogues provide zero danger when standing upon a fire mine.

 

 

immolates inability to kill

 

That's the only important part. FM kills. Immo does not, and will get you killed, or at the very least slow down your party with decreased dps instead of FM (or almost any other Ele ability)

 

Immolate does not kill or incapacitate, and is thus useless. It provides too little utility when all other skills available are superior by providing additional dps and / or utility.

 

Go ahead, keep on worshipping Immolate and the terrible damage it does. Continue performing absolutely wrong math, and trash dps. Meanwhile people that've tried out Fire Mine and other skills will do much better. If you think immolate is good, it is because you have no clue how much better other skills can be. Enjoy being sub-par!


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#40
Kenny Bania

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Enjoy being sub-par!

 

We will. Someone has to be right?



#41
ALTBOULI

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Fire Wall's Primary effect is not the DoT, but the continously refreshing panic effect in CC'ing a room, and the controlling flow of battle.  The secondary effects are added bonus damage for team mates now freed from dedicating time to survival skills, to damage inducing ones, and synergy with the "panic" effect. Rogues with Mercy Killing and Reavers with Deathblow both gain automatic crits to panicked targets.
 
If you fail to understand this, you fail to appreciate how the fundamentals of aggro control, and will end up dying much more to players that do, and are quite simply better than you.
 

Fixed. Dagger Rogues provide zero danger when standing upon a fire mine.
 

 
That's the only important part. FM kills. Immo does not, and will get you killed, or at the very least slow down your party with decreased dps instead of FM (or almost any other Ele ability)
 
Immolate does not kill or incapacitate, and is thus useless. It provides too little utility when all other skills available are superior by providing additional dps and / or utility.
 
Go ahead, keep on worshipping Immolate and the terrible damage it does. Continue performing absolutely wrong math, and trash dps. Meanwhile people that've tried out Fire Mine and other skills will do much better. If you think immolate is good, it is because you have no clue how much better other skills can be. Enjoy being sub-par!

Looool I struck a nerve, please show me were my maths was wrong? I gave you an aproximate value, I never guarnteed that the damage would always be achieved. You seem to have problems reading, I already told you I use Firemine countless time yet you continue to suggest otherwise...

I never claimed Immolate was the ultimate ability and i'm willing to try out new abilities. Unlike you however I wont discount an ability as trash. I certainly wouldnt kick someone just because they have a power I dont use/like. You whole argument of immolate was based on DPS, now that you got called out on you have tried to switch the emphasis on crowd control etc. Your being incredibly hypocritical..But please go on and tell me how a stationairy Elemetalist is always fun and how I know nothing compared to such a great player like yourself (who spends all his time ptomoting then trys to claim he's amazing at the game). In short keep being buthurtt whenever you get called out :D
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#42
ALTBOULI

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We will. Someone has to be right?


Pft your not on his lvl and have no right to speak to him...Come back once you've promoted another 30 times with each character
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#43
Bhaal

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It is not. The description lies. Try it on any incapacitated enemy, and it will fail to detonate. Assuming we take Barrier, Fire Mine and Fire Wall, then of the remaining choices SF, WG, Fade Cloak, Firestorm, are all superior to Immolate.

 

Immolate is really really terrible. I kick people from my games that insist on using it over anything better. Can you imagine someone insisted using immolate in place of Firewall? That was an insta-kick.

Did you tried it post-patch? Because it works now. I just tried and triggered all my basic combos(which does %500 damage, i repeat another %500 damage.)

 

So you've been kicking all those people for no reason. 



#44
Drasca

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So you've been kicking all those people for no reason. 

 

Nah, the reasons are for them being uncommunicative, and uncooperative (i.e. not a teammate). Example, telling everyone we're doing a pull, and they're rushing in, not responding via microphone or using F4 as a means of communication signalling yes or no, and stubbornly refusing to move as a group. Using immolate in place of firewall is secondary.

 

I've consistently let people promote to level one and bring those level one's in subsequent perilous games if they're willing to coordinate. Better to develop the player for multiple games than worry about carrying a level one for all of 15 minutes.

 

What's that? Kicking pugs for being pugs instead of bringing together cooperative teammates for future private games? How dastardly! How dare I filter out bad pugs, and bring together players that talk and coordinate.

 

I'll test out Immo again. Though, basic combos would not do 500% damage exactly.



#45
Drasca

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Just tested immo detonate. Looks like it was fixed after all. Immo's rating improves now that detonate works. Since it was not mentioned in patch notes, and only brought to my attention here, there's no way I could've known before. I think the mana cost was lowered too from 50 too. It is currently 35.

 

Basic combo off was about 500-700 fire damage

Immo detonating WoH Stun was around 1.2k spirit damage.

Sleep Detonation Unknown.

 

Combo damage will vary as eles have the missing mana damage bonus buff.



#46
ALTBOULI

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Just tested immo detonate. Looks like it was fixed after all. Immo's rating improves now that detonate works. Since it was not mentioned in patch notes, and only brought to my attention here, there's no way I could've known before. I think the mana cost was lowered too from 50 too. It is currently 35.

 

Basic combo off was about 500-700 fire damage

Immo detonating WoH Stun was around 1.2k spirit damage.

Sleep Detonation Unknown.

 

Combo damage will vary as eles have the missing mana damage bonus buff.

Incorrect its been 35 for as long as I can remember please stop spreading the wrong information to the community. Also you fail to grasp just how effective Immolate is against pots, while treasure pots are completely resistant to fire wall - Just thought I should educate in the matter...

Borat-psd5081.png


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#47
haxaw

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[...] just how effective Immolate is against pots [...]

 

This has always been why Spirit Blade is str0nk. Cut the body of the pot to find the spirit of gold.



#48
Kenny Bania

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Also you fail to grasp just how effective Immolate is against pots, while treasure pots are completely resistant to fire wall

 

We have a clear winner people!!!! Immolate!!!!


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#49
poloboyz93

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Good build but wouldn't say it's top for perilous