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Myconids and Beholders


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17 réponses à ce sujet

#1
Yawgn0r

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I know that you can have both RWS's Myconid and Bouncy Rock's Beholders at the same time (they have them both on the PW I play on), but when I try to add them both to a module I'm working on, one cancels the other out... sorta.

I started with the RWS Creature Conversion Project, using the myconid, with no problem. Later, needing a beholder, I added Bounce - Beholder. When adding the beholder, it is ‘there’*, but it has no appearance model, unless I remove the RWS Creature hak. Is there anyone who has had these both working together? And if so, can you help me?

 

 

*When I load the module I’m working on, with both added, I see the myconids, but not the beholder. Both can attack me, but I can only target the visable myconids.

 

 

On a side note; where I found these was on the Neverwinter Vault, and I would have asked there for help except that even though I tried to join numerous times starting nearly a month ago, I still have yet to receive a confirmation email (and of course the only way to let them know of any problem, you need to have been confirmed... catch 22). Are they still active?



#2
rjshae

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The new Vault is still active; I'm surprised you haven't been activated yet--I thought that was supposed to be automated. Anyway, I sent a PM to one of the Admins. Hopefully he'll be able to contact you.



#3
Tchos

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The issue of one canceling out the other is due to the fact that you can only have one 2DA that controls which creatures are available.  (appearance.2da, I think it is)  If you have more than one (likely included in the haks), then one will override the other.  You need to use a 2DA that has both of those creatures in it, and either make sure that 2DA is the one that gets used, or remove the conflicting 2DAs.



#4
Yawgn0r

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So unless somebody knows where I can find an appearance.2da that has both the Bouncy beholder and RWS myconid, I'm outta luck. And the only place I've seen both used, BG:TSCC, they're too busy to help (no sarcasm at all in that comment; they really are dealing with something bigger than I right now).



#5
Mad.Hatter

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I will merge the content for you. Send me a PM.

#6
andysks

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Actually you can use Pain's pack. It includes many more... just in case you feel like using something more in the future.

 

http://neverwinterva...ns-monster-pack


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#7
Yawgn0r

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Actually you can use Pain's pack. It includes many more... just in case you feel like using something more in the future.

 

http://neverwinterva...ns-monster-pack

I actually tried this, after it being suggested from a friend. But the beholder in the combined pack sits like a stump, and the attacks show no rays, merely the sigh of magic being used, and a sparkle in its mouth. Won't even follow you if you run. A sad imitation of a bouncy beholder. The myconids are fine though.

 

Besides, if the place I'm making this for accepts it, I can't have haks the size of a mountain, when all I need is the one monster (or two, if both the beholder and myconid are present) out of the many.



#8
kamal_

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I'm not sure Pain's pack includes the scripts for the beholder. If you look at Pain's credits, the beholder in his pack is the Bouncy Rock beholder.



#9
andysks

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Yes that is true. The scripts need to be downloaded separately. However, the beholder has them placed in his events. So all one needs is the scripts themselves in the campaign folder.

 

But yes, if you only need 2 creatures and you are certain of it, then you won't need the big package.



#10
Yawgn0r

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Agreed. But that's not entirely my problem...

 

It's not the size (though adding ~30 haks to this when I need only the 2 will make a difference when I try to gift it), but what it is that I need is to have both Bouncy's beholder and RWS's myconid work at the same time in the same mod. What I'm understanding is that because the two separate critters have separate, but alike named "appearance.2da" files, they're conflicting. What I need, and I know it can be done (I've seen it), is for both monsters to be used in the same mod. Meaning separate creatures, but both are included in the 2da file... I think...

 

I'm not sure that makes sense considering I don't get it myself. I see it like this: NWN2 original has 2da files, and adding another 2da file doesn't conflict with them, as it was said they would in the responses my post generated, so why would adding two more separate 2da files cancel one or the other out?

 

I really don't know how to explain this coherently when I'm having a hard time saying it to myself...

 

The two creatures can both be used in the same module at the same time. BG:TSCC has them both. I've fought them both in game. I know this can be done. But it does not work for me. I need it to. Unfortunately, the folks at BG are dealing with a server problem at the moment, and I figure that is why nobody there will help me.

 

Either that, or it's being held close to the chest as some sort of secret. :/    (Sorry BG guys; I love ya, but I'm feelin more than a bit left in the cold here. For real, there's nothing I can build that could come close to what you folk have done)



#11
Mad.Hatter

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I replied to your PM but just in case you didn't see it:

 

I sent you a hak file that merged the beholder and the RWS conversion pack. I merged the two appearance.2da files into one and dumped all the other files into the hak as well. You can now use that new hak that I created to access any of the RWS or beholder appearances in game. You'll still need blueprints and scripts for them (which you can find by importing the .erf files from the Vault).

 

I also sent you a second merged hak that just contained the myconid and beholder files, should you want a minimalist hak.



#12
Yawgn0r

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I just had an idea.

 

Is someone willing to make a small area, add the bouncy beholder, and the myconid, and send it to me? Maybe I could take what is done and transfer it to my mod? Or at least I'd have something to dig around in to see how you got it to work, instead of crying here all night.

 

 

edit: Thank you, Mad.Hatter. I'll try again to use what you sent.

 

 

 

 

 

Okay, kids. I'm done. If I cannot get this to work by tomorrow, I'll jest give it a rest. Something as simple this has been described to be should not require a feller to have a degree in computer sciences to make work. This is starting to make my chest hurt.

 

Again, thank you everyone for your time, suggestions, and well meant help.

 

 

Party on.

~Yawgnor



#13
4760

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You can use several haks in your module, but only one appearance.2da file (for creatures; for placeables you will also have a conflict if there are two or more placeables.2da files in the haks).

So, in your case, you need to merge the apperances.2da from all the haks you use into one and one only.

1) extract appearance.2da from the myconids hak.
2) extract appearance. 2da from the beholder hak.
3) just to be sure, if there are other haks in your module, check that there isn't any other appearance.2da hidden somewhere.
4) copy the line dealing with the beholder into the appearance.2da from the myconid, at the exact same place.
5) re-include the modified appearances.2da file into the first hak.

That's what Mad.Hatter did. If it still doesn't work, make sure you add the hak he sent before the others in the list of haks used by your module (and remove the haks with the myconid and the beholder, you won't need them any more).

#14
Yawgn0r

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>:(GAAAHHHH!!!!

 

While I do, really really do, appreciate all the guidance given, I am not looking to learn this. I just want it done.

 

For all of you, who know the insides and out of doing this sort of thing, the instructions above make perfect sense. But for me, I am still as clueless today as the first day I asked for help. You have all been, from when the toolset first came out, working with the necessary tools to combine and manipulate all the files needed to do what I need. What for you would maybe take less then an hour to do, has had me for the past 3 days, easily all day long, getting more and more p!ssed off, to the point that I'm ready to just give up, and I have accomplished nothing!

 

I never intended to build more than this module. If I was to spend the next month learning how to do what needs to be done, it would be a waste of my time, because I will never need to do this again.

 

All I want is for the 2 monsters to be able to be used in the same mod at the same time. That's it. Just plug them in and be done with it. I am willing to pay someone, through PayPal, to do for me what I've been trying to do, and hand it over. I'll not take credit for your work. I just want it to work.

 

They need to be made from these 4 files. I need the RWS myconid and the Bouncy Rock beholder.

 

Anyone? PM me a price.



#15
Tchos

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You have all been, from when the toolset first came out, working with the necessary tools to combine and manipulate all the files needed to do what I need.
All I want is for the 2 monsters to be able to be used in the same mod at the same time. That's it. Just plug them in and be done with it.

 
I haven't seen what Mad.Hatter sent you, but from the description, it sounds like exactly what you're asking for.  Add his hak to your module, remove the old ones, and it should be done.  (Note that unless his files included new blueprints, you may have to manually select the monster's intended appearance from the properties appearance list.)

 

Also, just to say, I definitely haven't been working with these tools since the toolset came out.  I just showed up here in 2011.



#16
Dann-J

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...because I will never need to do this again.

 

 

That's what I say every time I finish a module. Then I end up starting another one. :P

 

This particular exercise involves copying a single line from one 2DA and pasting it into an unused line in another (about 30 seconds work), then updating one of the two blueprints with the new appearance type (about 10 seconds work).

 

There are several games that utilise 2DA (two-dimensional array) files, so learning how to edit or merge them would be knowledge you could apply to a host of other games.



#17
Mad.Hatter

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I sent everything he needed. I just associated my merged hak with a blank module and imported Pain's erf (deleting out the unneeded blueprints) so you overestimated the time it took Dann-J! :)



#18
Yawgn0r

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*contented sigh of relief* First night this week I can figure on gettin some sleep (yeah, it really was buggin me that bad). Thanks folks.

 

Thank you Mr. Hatter.