Aller au contenu

Photo

Hot Potato


25 réponses à ce sujet

#1
haxaw

haxaw
  • Members
  • 303 messages

Why does the last mob always hold the key? Are they passing the key to each other as they die? Why does this happen even when they're "opposing" factions like dogs vs Venatori? WHAT IS GOING ON

 

Sum1 plz halp.


  • Cette et Tragically Epic aiment ceci

#2
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 951 messages

It's a giant game of "Keepaway."



#3
Beerfish

Beerfish
  • Members
  • 23 870 messages

Hero_Dog_Maverick_Gets_The_Keys.jpg


  • Drasca, stysiaq, HTTP 404 et 3 autres aiment ceci

#4
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

But where do the animals store the key (cough...) ?


  • Typhrus et Deuces Apples aiment ceci

#5
OminousGiggle

OminousGiggle
  • Members
  • 176 messages

I think of it less as an elaborate game of keep away, and more of the aspect of I have really terrible key finding luck. :D

As for the dogs, they definitely snatched it from whatever faction I'm fighting. Key grubbing mutts. D:



#6
Fiddzz

Fiddzz
  • BioWare Employees
  • 471 messages

It's a giant game of "Keepaway."

Opportunity missed.

 

"Keypaway" heyooo


  • SofaJockey, Drasca, stysiaq et 9 autres aiment ceci

#7
haxaw

haxaw
  • Members
  • 303 messages

Opportunity missed.

 

"Keypaway" heyooo

 

I just read that as Key-Paw-Ay. Cuz dogs. It's all coming together now, guys...I feel we're getting closer to the bottom of it all.



#8
Suncowiam

Suncowiam
  • Members
  • 11 messages

I never see a key physically drop anyways.  



#9
haxaw

haxaw
  • Members
  • 303 messages

I never see a key physically drop anyways.  

 

Is this a graphics setting or platform issue? I have no problem seeing the giant key flip out of the dying enemy's corpse consistently.


  • Robbiesan aime ceci

#10
The Allslayer

The Allslayer
  • Members
  • 131 messages

I never see a key physically drop anyways.  

 

Really? If you kill the last enemy its easy to see as the key is rather large.



#11
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

Really? If you kill the last enemy its easy to see as the key is rather large.

 

On the Twitch this morning/evening the devs talked about the key having to be picked up and used at an earlier state of development...



#12
bronxchulo

bronxchulo
  • Members
  • 205 messages

i dont understand why there has to be a "key" to begin with.  its simple....  you kill all the mobs in the area/room, and the door magically opens.  Key issue solved.... cuz they isnt a need for one lol



#13
Shadowson

Shadowson
  • Members
  • 569 messages

i dont understand why there has to be a "key" to begin with.  its simple....  you kill all the mobs in the area/room, and the door magically opens.  Key issue solved.... cuz they isnt a need for one lol

 

except for the when the issue that causes the key issue happens.. like when an enemy spawns outside of the map. Then you are in exactly the same position as before.



#14
BioMasika

BioMasika
  • BioWare Employees
  • 170 messages

On the Twitch this morning/evening the devs talked about the key having to be picked up and used at an earlier state of development...


Correct. Originally when the key dropped it would remain on the ground and the radar would show the location. At that time someone would need to pick it up before you got the "Key Collected" message and allowed the door to open. But it really slowed down the experience so we switched it to auto collect.

On a related note, all players used to have to be next to the airlock door to open it... Much grief.
  • SofaJockey, nranola et KalGerion_Beast aiment ceci

#15
BioMasika

BioMasika
  • BioWare Employees
  • 170 messages

except for the when the issue that causes the key issue happens.. like when an enemy spawns outside of the map. Then you are in exactly the same position as before.


Exactly correct. At this point the "Key Dropping" merely provides a visual que to let you know when the current encounter has completed and you can advance to the next zone.

It also provides a more natural context for why you couldn't open the door beforehand. If I try to open the door and the game tells me I don't have the key I can assume that I need a key to advance. But if I click the door and nothing happens, then killing the last enemy doesn't necessarily indicate that this door is suddenly accessible.
  • Jeremiah12LGeek, Shadowson et haxaw aiment ceci

#16
ShiroDNX

ShiroDNX
  • Members
  • 127 messages

Correct. Originally when the key dropped it would remain on the ground and the radar would show the location. At that time someone would need to pick it up before you got the "Key Collected" message and allowed the door to open. But it really slowed down the experience so we switched it to auto collect.

On a related note, all players used to have to be next to the airlock door to open it... Much grief.

 

Semi-official: Feature to toss players out the airlock for griefing confirmed.



#17
russ4ua16

russ4ua16
  • Members
  • 379 messages
Thought this was gonna be about trying to avoid being host. "Not it!"

#18
Catastrophy

Catastrophy
  • Members
  • 8 511 messages

[...]

On a related note, all players used to have to be next to the airlock door to open it... Much grief.

The "AIRLOCK"??? You guys wanted to throw us out of it???



#19
kalenath

kalenath
  • Members
  • 199 messages

The "AIRLOCK"??? You guys wanted to throw us out of it???

 

Well... duh?

 

I mean, Javiik works there, doesn't he?



#20
hong

hong
  • Members
  • 2 012 messages

But where do the animals store the key (cough...) ?


gloves.jpg

#21
haxaw

haxaw
  • Members
  • 303 messages

Exactly correct. At this point the "Key Dropping" merely provides a visual que to let you know when the current encounter has completed and you can advance to the next zone.

It also provides a more natural context for why you couldn't open the door beforehand. If I try to open the door and the game tells me I don't have the key I can assume that I need a key to advance. But if I click the door and nothing happens, then killing the last enemy doesn't necessarily indicate that this door is suddenly accessible.

 

Can I just mention how much I appreciate responses like this?

 

Not only was the question being addressed, the intent and reasoning behind the design is explained, which give us a clearer picture of why certain things are implemented a certain way. It gives the chance for us players to consider perspectives we may not have thought about previously. And, if we have grievances, allows us to discuss things in a more precise way, rather than focusing only on potentially negative consequences.

 

In this case, the actual content was straightforward, but for topics that...touch nerves...I suspect the community would greatly value a similar approach.

 

Thanks!

 

But back to the very serious original topic: why doesn't the Commander not just collect all the Zone 1-4 keys? Seems like that would solve most of their problems.



#22
Typhrus

Typhrus
  • Members
  • 163 messages

(snip)

 

But back to the very serious original topic: why doesn't the Commander not just collect all the Zone 1-4 keys? Seems like that would solve most of their problems.

 

Nah can't have that, too much common sense for that approach to work. What next? Main villains stop monologuing their evil plans?!
 



#23
bronxchulo

bronxchulo
  • Members
  • 205 messages

Exactly correct. At this point the "Key Dropping" merely provides a visual que to let you know when the current encounter has completed and you can advance to the next zone.

It also provides a more natural context for why you couldn't open the door beforehand. If I try to open the door and the game tells me I don't have the key I can assume that I need a key to advance. But if I click the door and nothing happens, then killing the last enemy doesn't necessarily indicate that this door is suddenly accessible.

 

Just like if you click on the door it says "you do not have the key", it could easily say there is still a mob alive which prevents you from moving forward.

 

regardless if there's a key or not if a mob doesnt show on the screen you screwed either way.



#24
Quasinerdo

Quasinerdo
  • Members
  • 48 messages

I'd like to be able to equip the key as a weapon. Surely more useful than the RNG trash that drops for most of us.

 

Should the key be on a mini boss perhaps? That would make it a targetable option rather than a scorched earth approach.

I get the feeling that no actual strategic thought went into the MP game so any key or item is arbitrary and it's just coop - kill all!



#25
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 951 messages

Somewhere behind the wall is this guy...

 

images2.jpg


  • Beerfish et Ghost Of N7_SP3CTR3 aiment ceci