...really? You're really trying to cling to the danger argument? You end up going back to Redcliffe later anyway. So that's not even a decent excuse.
Meta, meta and meta again. I know that we get back to Redcliffe, I played this game a dozen times. My characters didn't. No need for the patronizing tone, it gains you nothing and is unpleasant to read. I do realize I'm on BSN but still.
In the broken circle quest they flat out say they can't help you til reinforcements arrive. You decide well screw it you'll do their job for them cause you need them now. You were kind of in a rush during the game you know?
The game's campaign spans about a whole year. Lake Calenhad isn't exactly the North Pole, those reinforcements should arrive in a week tops. If the team has the time to go be disaster tourists back at Ostagar, then they surely have time for this. I also said that the decision shouldn't be without its penalties. First Enchanter Irving dying is a given in this case, which means entering the Fade in Redcliffe has to come with a sacrifice. On top of that, the situation in the Brecilian Forest could escalate beyond the point that Zathrian could not be convinced to parley anymore because of the extra days that passed. Avoid a boss fight, get stuck with another. A lot of depth can be added by just tinkering a bit with the design, it isn't rocket science. The Right of Annulment could very well have been a valid alternative instead of a cackling evil afterthought.
And Teagan is one of those necessary allies. I'm not sure why you you're under the impression that the dwarven king sending you on fetch quests to do his dirty work (especially with those thugs in lowtown) are a more valuable risk of the warden's life than Redcliffe. (Heck the Orzammar king sends you on three different fetch quests to get him on the throne each on getting progressively more dangerous). If your PC was so risk adverse he/she would've went to Orlais and cut their losses. Seeing as that's not an option and each main quest has you risking your life...
Yes, he could have done that, but that wouldn make for an awfully exciting video game *shrugs*. As I said, I'm okay with compromises, which the game doesn't offer much of. The Orzammar fetch quest is again a compulsory XP gathering fest that cannot be avoided (which I didn't even bring up so far, not sure why you felt the need for making the assumption), there isn't any approach around it. I could spend all day rewriting the subplots but it's not my job, nor do I feel that it's all that big of an issue. But it doesn't stop being a problem that's there.
The desire demon is restricted to mages. (It's pretty meh that you'd go all that way and let her go tho. You've already done 99% of the work.
At least it's there, and it was a nice enough addition I appreciated but didn't get enough in other parts of the game. In DAI, the "picking your own battles" thing is what I feel they have done better, partly because of the different design of an open world but not only because of it. Plenty of opportunities for a low-risk Inquisitor to choose. The deal with Imshael in Emprise du Lion was my favorite Deal with a Demon so far in DA. Granted, a low-risk Inquisitor shouldn't even set foot into that fortress (and wouldn't really lose anything), but even a cocksure Inqy thinks twice about getting into a boss fight of unknown nature after they already battled themselves through Giants, horrors and whatnot.
He's a manipulative jerk because he won't let you get what you want and leave him and his men to die? How dare he! [/s] Seriously? Just seriously?
Yes, he's pretty stupid at that point for a person of his rank who supposedly knows a thing or two about risks and politics. Just because a Warden refuses to give into his blackmail and won't participate in a battle he has nothing to do with he shouldn't just give him the finger and not let him progress to end the freaking Blight. He knowingly endangers the lives of the only two people in Ferelden who could physically kill the Archdemon for the sake of his own village. The stakes don't measure, he as a politician should understand that and not act like a kindergartener with a grudge. The Warden could be the biggest a-hole in the world, but at the time of the Blight he is de facto more important than that entire village combined. Teagan has to be pretty damn shortsighted not to accept that and swallow the bitter pill.
Come on now. Admit it most people pick the good options. Unless you think for some baffling reason the stats would flip on their head for the people that opt out (remember you have to opt OUT something most people don't even do to start with). And as Iakus JUST said this isn't a Mass Effect thing. It goes through genres. Trying to cling to people mostly doing the dark options is just do you have any proof of that?
Why would I need to prove anything? I didn't present anything as "Ah, hate to break it to you" facts or distorted stats. I can only speak for myself and the players I know, not more, not less. I don't actually care for percentages, this is not a presidential election. It just saddens me that game companies are now more prone to turn into that populist direction. I'm one of those weirdos who would have been exalted at the chance to control the Inquisition as a brutal Andraste-wannabe and just bully everyone into submission. I don't see evil playthroughs slowly disappearing entirely as a good thing.
She is snarky for about 2 minutes. She could easily handwave that off as her having a bad day (but seeing as she knows what she needs Alistair (particularly if the warden is female) for from the beginning of the game yeah there's no little for her to that antagonist from the jump and to even worse increase it as time goes on).
I doubt she knew what she would jump into from that first time she's seen you even before Ostagar. The one who antagonizes her right off the bat is actually Alistair himself, while Morrigan focuses a lot more on the Warden from the beginning. To build on that later is I think an actually reasonable tactic. As I said before, the very reason some players kept her around more was their famous back-and-forth with Alistair. Whether the trade for better familiarity with those kind of Wardens is worth not bothering with Alistair altogether, I cannot say. But I wouldn't jump to conclusions about the opposite based only on speculation and assumed meta knowledge of the world's player base.
If all the negatives you're presenting would be as significant as you say, hardly any Alistair romancers/sympathizers would have gone through the DR. I doubt this would be the case.
Also HK-47 and Wrex are fan favorites because of their player interaction. If Morrigan treated the player the way she treated Alistair no she wouldn't be as popular. She is actually extremely flattering towards the player to begin with and only gets snippy when you're low in approval. (Also she's the EASIEST companion to bribe with gifts so even goody two shoes characters can have her maxed very early.)
So.... what's the problem with the attitude again?