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Sacrifice or Dark Ritual?


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#201
Aren

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Besides all that, I'm leery on allowing an Old God to survive. These things cause Blights, so I'm not clear as to what the value is in letting Urthemiel live.

Yep with Loghain i avoid the whole ritual affair which is unpleasant for me,and allow to both Flemeth and SOlas to become more powerful.

Spoiler


#202
diaspora2k5

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Yep with Loghain i avoid the whole ritual affair which is unpleasant for me,and all this to let Urthemiel live? Are we serious he need only to die.

With this

Spoiler
 
and yes i do believe that Morrigan has received her punishment in DAI,the soul is removed from her son,basically she has conceived him for selfish desire
(is even more of a punishment if she used Loghain or AListair cosmic justice) and now all her expectations are destroyed,she has only make her own son suffer ,a failure like the whole ritual affair,for what i have listed to me the only legit Kieran is the human one,because stupid old god deserve only to  die i see no value in that lizard.

 

Morrigan doesn't strike me as particularly selfish in her desire to keep Urthemiel alive, only a bit ignorant about the potential consequences of her... environmentalism? Like someone who wants to protect endangered tigers by trying to keep them in their house. Like sure, you could keep them alive that way but that's not very safe for anyone.

 

edit: I suppose she's selfish in that she throws a right fit if you don't help her.


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#203
ChoiceSpirit

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Before I played Origins (I started with Inquisition), I thought US would make a good and dramatic end to the story... But then I played Origins and boom, I changed my mind. I played a quite vengeful but somehow kind female Cousland who became friend with Morrigan and romanced Leliana. Morrigan was there at the beginning and my warden trusted and understood her, so she accepted the DR. Plus she didn't want to be like the other grey wardens and die that easily. She also didn't want to leave Leliana (poor girl, everyone dies around her) and she thought she would be more useful alive than dead and gone.

 

So yeah, pretty selfish, like Morrigan -but who isn't ?

 

I also liked playing awakening with my Cousland... the meeting with Howe was pretty cool.

 

This being said, I still hesitate between both. The US is so epic.



#204
Gaia300

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I don't care about fictional survival,so i was never tempted from the dark ritual because it allows the Warden to survive.
I do believe that the Ultimate sacrifice narratively speaking is a more powerful ending than the DR just like the redemption ending.

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#205
Aren

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Bioware games were never meant for choices with consequences this is why the DR do not backfire or give a payback
(you have an alternative content not more content) 
It was a get out of death card at the cost  of the moral compass of your hero(you refuse to take responsability as a general of the army),it has it's value but it doesn't appeal for the sort of hero that i prefer to roleplay. 
I saw the redemption and the Ultimate sacrifice to be a more honorable route and more fitting for my protagonist (Prince Human noble)


#206
Akiza

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So yeah, pretty selfish, like Morrigan -but who isn't ?

 

 

My Warden she is not selfish,well only time she was selfish was when she give the middle finger to Morrigan,it was not about the Old god i don't even care of that dragon,it was about Morrigan,you're being secretive with me all the time? Take that you lost 1 year without gain nothing and i survive as well,the satisfaction B) !



#207
German Soldier

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 To all the Ultimate sacrifice Wardens,well done German soldiers salute all of these brave heroes.


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#208
Gaia300

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No, it's a win win based completely meta game knowledge. There is literally no reason to not do it outside of rping which is what I said.

stop coming on the forums and trying to convince everyone that the way we played the game doesn't count as much as the way you
did it.
Amen
 


#209
Qun00

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I only do the DR because I believe in its potential storywise.

But it definitely isn't something a true Grey Warden would do. Accepting unknown consequences to save your own skin.

Bioware games were never meant for choices with consequences this is why the DR do not backfire or give a payback
(you have an alternative content not more content) 
It was a get out of death card at the cost  of the moral compass of your hero(you refuse to take responsability as a general of the army),it has it's value but it doesn't appeal for the sort of hero that i prefer to roleplay. 
I saw the redemption and the Ultimate sacrifice to be a more honorable route and more fitting for my protagonist (Prince Human noble)


The DR doesn't backfire because it was never meant to be a threat as some had feared.

There has been a clear follow up in the story, with Kieran making an appearance and Flemeth taking the Old God soul.

However, it seems to be all part of a greater plan and longer story, hence why we'll only find out what she will do with this power in the next games.

#210
Aren

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However, it seems to be all part of a greater plan and longer story, hence why we'll only find out what she will do with this power in the next games.

The choice was meant to define the Warden,no greater plan or longer story were involved,there is just a nullification in DAI.
As for my Warden the way in which i defined him.
 In our  culture we comfort ourselves with our high brow idea of "Grey" morality.
 Here's a reality check.. if you do not start out with Absolute Black and White.. you can never mix them to get grey. 
The two must exist for any variation of grey to be a possibility.  
So, those loving "Grey" can have their illusion of no morality. 
They can screw Morrigan.. have a child for profit.. and claim themselves "pragmatic" (which seems to be a replacement for "If you don't do it.. you must be stupid.").
 I'll take the road less traveled.
which is Redemption ending and Human Kieran,No profit is involved in my story.
 
 


#211
Dabrikishaw

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Wow, this thread became a cluster ****. Let's see if it's okay for me to still post this without someone biting my neck off.

 

Based on many playthroughs I've had and my own tastes, I favor the Dark Ritual. My favored ending state is a solo King Alistair, so Loghain isn't around to be Archdemon chow. I like Kieran, so I want to make sure he exists(which I'm aware he can do without the DR). I like the development of Flemeth and then Solas gaining Uthamel's soul. so the Dark Ritual is used to make this happen. 



#212
riverbanks

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However, it seems to be all part of a greater plan and longer story, hence why we'll only find out what she will do with this power in the next games.

 

She will do nothing. Solas will do nothing. It's over. As long as the Dark Ritual was only one of several ending choices, dividing the lore between world states where the Old God soul does and does not exist at the same time, this entire subplot will never amount to anything. Flemeth removing the soul from Kieran was the end of the road for this whole thing - now the soul doesn't exist in anyone's world states, and the writers can move on to the plots that affect every player. Ritual, Sacrifice, it doesn't really matter anymore at this point. We won't be seeing our Wardens again either way, even if yours is still alive, and the soul has fizzled out into nothing.

 

Notice how they learned their lesson from DAO - DA2 and DAI, for all the inner branching they do, eventually funnel back into a single ending (or with variations so vague and generic that they can be easily handwaved), and neither offer the promise of some major world-breaking change that can only be addressed again in the future by taking This Very Specific Optional Path. Major branching endings are interesting, but ultimately unsustainable for an ongoing series where events tie so closely together like this.


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#213
Qun00

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I don't see where people get that pessimism from. The truth is, if this were a franchise where "nothing leads to anything", we would never hear about Kieran again. Period.

And the dark ritual would never be addressed. It was.

But even when there is a follow up to our choices, fans try to invalidate that too. Go figure.

Yes, it's only natural that we won't see the Warden again. His role is finished. But this whole deal with Urthemiel's soul doesn't concern the character anymore, this is just about Flemeth now.

Regarding world states, there is no rule that says it can only influence the next game's story. DAI came two installments later but the main choices from Origins are present all over it.

#214
Nixou

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But it definitely isn't something a true Grey Warden would do.

 

 

Which is rather clever actually: Why did Flemeth choose to save two novice Wardens instead of Duncan? Because experimented Wardens would never have accepted the Dark Ritual, while newcomers had yet to be molded into well-disciplined Grey Wardens and were much more convinceable.

 

***

 

Major branching endings are interesting, but ultimately unsustainable for an ongoing series where events tie so closely together like this.

 

 

That's true, but there are workarounds, like introducing substitutes who take on the dead or never-born characters' role: take the Mass Effect Story for instance: Wrex can die on Virmire, in which case Wreav act as a substitute and allows the story to progress with an Urdnot leader for the Krogan; the Rachni Queen can be killed, in which case she's substituted by a Breeder; there's always a council, whether they are survivors of the Battle of the Citadel or new members elected after their predecessors' demise.

 

The Dragon Age series itself has used this trick: there's always a Warden-Commander in Ferelden, regardless of Origin's protagonist ultimate fate.

 

So bringing Kieran as a major character isn't that difficult: write a storyline involving, say, a young mage knowledgeable in ancient Lore, and use either Kieran or a substitute character who plays essentially the same role. In fact, I'm surprised that they didn't use that trick in Inquisition (in case of DR or romanced Morrigan, you get Kieran, otherwise, you get a slightly younger-than-Kieran girl conceived while Morrigan was on the run so everyone gets the "Motherhood mellowed Morrigan and made her less selfish" plot-line)



#215
German Soldier

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LOL everyone who chose sacrifice died for nothing. Choose DR. You get a way better scene with Flemeth and your Warden and Alistair or Loghain get to live with the choice not backfiring. 

The entire DAO experience was build more around the Ultimate Sacrifice and the sacrifice of the Wardens,there was no other ending i could have choose for that game,the DR was just kind of a fluffy cop out introduced for players concerned about fictional survival.
Also i didn't play the expansion the 2nd chapter or the new game DAI, because they are incapable to offer to me the same kind of experience.
I do not play game for survival(and i'm mainly a fan of shooter B) ) or for the Morrigan/Flemeth telenovelas
which is sadly what the DA franchise is all about
with Hawke being completely worthless in DAII,her only purpose was to revive FLemeth and release Corypheus,she was just another enabler to carry forward the story of the witches ,at least the Warden can say no at the cost of life thank you Bioware for the blackmail but i don't even care. 
sorry but i don't care about all of these ancients muffin , the horror,the horror.
 
Died for nothing? Of what you're talking about,my warden died to give to me as a player the ending that i wanted,the horror,the horror .

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#216
Qun00

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I thought Hawke's purpose was to play a major role in the mage rebellion, whether it was in favor or against it.

Which is rather clever actually: Why did Flemeth choose to save two novice Wardens instead of Duncan? Because experimented Wardens would never have accepted the Dark Ritual, while newcomers had yet to be molded into well-disciplined Grey Wardens and were much more convinceable.


I wouldn't start guessing Flemeth's whims but yes, that's pretty possible.

#217
German Soldier

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 Cure Calling. No drawbacks whatsoever apparent. Really no reason not  to. 

 

 

Cure Calling? This is the biggest joke of the century,from where?
From the postcards of a nameless land into the west?
The Protagonist of DAO doesn't exist anymore,it was just an excuse to kill the Warden off-screen,
Why players continue to fail to see this,how can  someone be so blind?
I'm sure that in DA4 there will   be no mention of the protagonist of DAO.
Did you see the Warden in DAI?
Aside from the mention from love interests on how handsome she/he was
(exactly like in DAII,i saw some video) just to pampering the player's ego,the Warden is completely irrelevant from 1978, you're behind,it is time to update.
 

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#218
Korva

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The entire DAO experience was build more around the Ultimate Sacrifice and the sacrifice of the Wardens,there was no other ending i could have choose for that game

 

Likewise. "In death, sacrifice" is what makes the Wardens stand out as a group. How rare is it in a computer game that there is actually a price to pay for the powers handed out like they're free candy on Halloween? As someone who always craves for a story to be something different from the usual powertrip without consequences or accountability, I'd loathe for the Calling to be cured because that would invalidate the whole premise of the Wardens, the one interesting thing about them. A good character death can be a very powerful storytelling experience, and that is what the sacrifice was for me. Emotional, but not tragic. Immensely satisfying.
 

I do not play game for survival(and i'm mainly a fan of shooter B) ) or for the Morrigan/Flemeth telenovelas

which is sadly what the DA franchise is all about
 
Heh, I'm glad I'm not the only one who by now has that impression that Bioware primarily cares about a small circle of NPC supermages. "This franchise is about Thedas, not the player character" is a convenient smokescreen for that. At least the Warden has the option of going out under the player's control instead being disappeared. On-screen, in a blaze of glory, saving the world, and in defiance of becoming Morrigan's obedient tool. So in retrospect, the sacrifice is even more appealing in my eye than it was back in the day, not less.
 
This strong impression that it's not really supposed to be my story is the prime reason that so totally tanked Inquisition's endgame for me. It's the polar opposite of the amazing In Your Heart Shall Burn, which got me so incredibly stoked for the rest of the story because if an early-game sequence is that good, how much more awesome will the endgame and finale be? The answer to that was a rude awakening. Inquisition has some good and some great moments and characters and a lot of potential, but its main story so badly needed more time, more depth, more coherence between the individual arcs, more tying up of loose ends, and more build-up for both the characters of the hero and the villain as well as their personal rivalry. To get an NPC sightseeing-and-admiration tour with deus-ex-machina nonsense thrown on top of it instead of any of that was supremely frustrating.
 
(I used to like Flemeth in Origins, before the MILF-makeover and the "I'm a good loving mommy after all" reveal. She was interesting in a kind of scary way without being in-your-face, and older female characters are too rare as it is. To be honest I was hoping Morrigan would get her comeuppance by becoming Flemeth-chow, but the story went in the completely opposite way.)

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#219
Aren

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Which is rather clever actually: Why did Flemeth choose to save two novice Wardens instead of Duncan? Because experimented Wardens would never have accepted the Dark Ritual, while newcomers had yet to be molded into well-disciplined Grey Wardens and were much more convinceable.

 

 

 she saved a young Warden because the senior aren't suitable.



#220
Secret Rare

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Heh, I'm glad I'm not the only one who by now has that impression that Bioware primarily cares about a small circle of NPC supermages. "This franchise is about Thedas, not the player character" is a convenient smokescreen for that. At least the Warden has the option of going out under the player's control instead being disappeared. On-screen, in a blaze of glory, saving the world, and in defiance of becoming Morrigan's obedient tool. So in retrospect, the sacrifice is even more appealing in my eye than it was back in the day, not less.
 
This strong impression that it's not really supposed to be my story is the prime reason that so totally tanked Inquisition's endgame for me. 
 
  • I have the same impression ,the writers focus too much their story on a restricted group of npc ,for the main story they focus their attention too much on supermages.
  • Not being Morrigan's obedient tool was enough of a reason to reject the DR.


#221
Qun00

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Likewise. "In death, sacrifice" is what makes the Wardens stand out as a group. How rare is it in a computer game that there is actually a price to pay for the powers handed out like they're free candy on Halloween? As someone who always craves for a story to be something different from the usual powertrip without consequences or accountability, I'd loathe for the Calling to be cured because that would invalidate the whole premise of the Wardens, the one interesting thing about them. A good character death can be a very powerful storytelling experience, and that is what the sacrifice was for me. Emotional, but not tragic. Immensely satisfying.


I do agree that this is the true Grey Warden's path. Choosing the DR means your character isn't willing to pay any price to end the Blight.

That said, I don't think it destroys the theme completely. In the next Blight, slaying the Archdemon still will require someone's death in exchange.

#222
Illegitimus

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Besides all that, I'm leery on allowing an Old God to survive. These things cause Blights, so I'm not clear as to what the value is in letting Urthemiel live.

 

Well based on what Morrigan says, I believe she harbors some hope that saving Urthemiel will present the opportunity to break the blight cycle, rather than continue to see one blight after another another render chunks of the continent uninhabitable.  Even after they run out of archdemons, we can expect incursions driven by self-willed darkspawn as time goes by.  



#223
Nixou

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I do agree that this is the true Grey Warden's path. Choosing the DR means your character isn't willing to pay any price to end the Blight.

 

 

It's true, and in a way, it's a good thing that the game gives you this option:

 

Dragon Age Origins has the same problem than earlier Bioware games: straight-up evil choices are often stupid choices:

 

It makes sense for a ruthless yet pragmatic and perspicacious Warden to demand explanations from Zathrian after learning about the Keeper's deception and vendetta; to save the Circle mages; to stay and defend Redclife then look for a way to save Connor without sacrificing anyone then look for a way to heal Eamon; to fix problems in Denerim in order to build up goodwill before the Landsmeet, to spend time getting to know his/her traveling companions...

The game's plot is structured in such a way that more often than not, the choices with the greatest payoff down the road happen to be the chivalrous one, meaning that a smart selfish Warden is pretty much going to take the same decisions as a goody-two-shoes Warden.

 

The Dark Ritual is the moment when you get to establish your Warden's temperament in no uncertain terms: chose the Ritual, and even if your Warden brokered peace between the Dalish and werewolves, saved Eamon, Connor and Redclife, saved the kidnaped elves and was adored by his/her companions as the epitome of stalwartness, s/he is established for good as a selfish person, willing to dabble in forces s/he barely understands in order to save his/her own skin in the short term. Duncan's final decision was a mistake: he chose to induct into the order someone who had the strength but lacked the virtues and in the end got to live and enjoy the ill-gained fruits of his/her selfishness


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#224
TheKomandorShepard

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The Dark Ritual is the moment when you get to establish your Warden's temperament in no uncertain terms: chose the Ritual, and even if your Warden brokered peace between the Dalish and werewolves, saved Eamon, Connor and Redclife, saved the kidnaped elves and was adored by his/her companions as the epitome of stalwartness, s/he is established for good as a selfish person, willing to dabble in forces s/he barely understands in order to save his/her own skin in the short term. Duncan's final decision was a mistake: he chose to induct into the order someone who had the strength but lacked the virtues and in the end got to live and enjoy the ill-gained fruits of his/her selfishness

 

I call it being smart rather than selfish after all why commit pointless suicide unless you want to die or don't trust morrigan. I compare it to killing your enemy instead jumping with him from the cliff.     



#225
Aren

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I do agree that this is the true Grey Warden's path. Choosing the DR means your character isn't willing to pay any price to end the Blight.

That said, I don't think it destroys the theme completely. In the next Blight, slaying the Archdemon still will require someone's death in exchange.

The next blight will happen when the franchise is over,dragon age will not endure for 400 years,yes i hope that the writers will not pop up another AD,leave them in peace to sleep.
I'm not some sort of Old god hater,in fact i do not like to kill them, i was sad for killing the old god,he was a victim as much as he was the monster but if the only way to avoid his death was to relay on Morrigan and her lackluster desire of power as well as using a child as a jar and risk to be responsible to whatever plan she was unwilling to reveal ,then no deal i had no alternative but to finish him,the writers have not offer any other way,like banish the soul into the fade or  something  of the like,the post coronation with Urthemiel dead is kind of sad,because i have destroyed one of the wonder of Thedas,but give it to Morrigan to pamper her stupid pride was worse.

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