The entire DAO experience was build more around the Ultimate Sacrifice and the sacrifice of the Wardens,there was no other ending i could have choose for that game
Likewise. "In death, sacrifice" is what makes the Wardens stand out as a group. How rare is it in a computer game that there is actually a price to pay for the powers handed out like they're free candy on Halloween? As someone who always craves for a story to be something different from the usual powertrip without consequences or accountability, I'd loathe for the Calling to be cured because that would invalidate the whole premise of the Wardens, the one interesting thing about them. A good character death can be a very powerful storytelling experience, and that is what the sacrifice was for me. Emotional, but not tragic. Immensely satisfying.
I do not play game for survival(and i'm mainly a fan of shooter
) or for the Morrigan/Flemeth telenovelas
which is sadly what the DA franchise is all about
Heh, I'm glad I'm not the only one who by now has that impression that Bioware primarily cares about a small circle of NPC supermages. "This franchise is about Thedas, not the player character" is a convenient smokescreen for that. At least the Warden has the option of going out under the player's control instead being disappeared. On-screen, in a blaze of glory, saving the world, and in defiance of becoming Morrigan's obedient tool. So in retrospect, the sacrifice is even more appealing in my eye than it was back in the day, not less.
This strong impression that it's not really supposed to be my story is the prime reason that so totally tanked Inquisition's endgame for me. It's the polar opposite of the amazing In Your Heart Shall Burn, which got me so incredibly stoked for the rest of the story because if an early-game sequence is that good, how much more awesome will the endgame and finale be? The answer to that was a rude awakening. Inquisition has some good and some great moments and characters and a lot of potential, but its main story so badly needed more time, more depth, more coherence between the individual arcs, more tying up of loose ends, and more build-up for both the characters of the hero and the villain as well as their personal rivalry. To get an NPC sightseeing-and-admiration tour with deus-ex-machina nonsense thrown on top of it instead of any of that was supremely frustrating.
(I used to like Flemeth in Origins, before the MILF-makeover and the "I'm a good loving mommy after all" reveal. She was interesting in a kind of scary way without being in-your-face, and older female characters are too rare as it is. To be honest I was hoping Morrigan would get her comeuppance by becoming Flemeth-chow, but the story went in the completely opposite way.)