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Trick to avoiding playing low level characters


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34 réponses à ce sujet

#1
Boatzu

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Hope its not a problem to post this video, I recorded it with penguin earlier today. I found this trick out a while ago but thought most people already knew about it. If you didn't already know, here is an explanation of how to use the games experience saving mechanic when you leave and rejoin to use on a different character or one you just promoted.
edit: took down the link until i get permission from an mod to post it.



#2
jackygates

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This is kinda kool I wonder if it works on PS4 lol now that its out there my guess is Bio will see it and add it to the bug fix section lol



#3
Johnsen1972

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This will probably get you banned. This is exploiting a bug.


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#4
Boatzu

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This will probably get you banned. This is exploiting a bug.

I would hope not, others have posted videos talking about this here before, just nobody showing it actually done.



#5
Guest_Mortiel_*

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Boatzu is a cheater and should have his rank 4 leaderboard spot wiped. I'll take his place and stats instead since I don't cheat like a scrub.


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#6
darreCZ

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Sry, but i have to agree with Johnsen1972, its exploiting a bug...it´s .... just not right, sry, its cheating



#7
Catastrophy

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This will probably get you banned. This is exploiting a bug.

This is reporting a bug.


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#8
The Allslayer

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Who cares if its "cheating" if it didn't exist the people that leave would just play their level 1 character the whole match and get carried anyway, or is that "cheating" too?



#9
Suncowiam

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exploit it until the devs react to it.

 

i come from a street fighter game mentality.  if its in the game, then its not cheating.  i will jab kick you all day if it means a win.  if it wasn't meant to be there, then it shouldn't have been there in the first place and the devs should fix it in subsequent updates.  if the mechanics are fixed then frankly there is no further debate as to what should or should not be done.

 

personally, if i join a threatening or higher game where the game has started, i just join with a level 1 character hoping they players don't notice it.  most of the time it really depends more on my items then the skills.



#10
ErtosiAngel

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bfnfz.jpg

 

3ten8r.jpg

 

 


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#11
Shadohz

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If you're talking about what I think you're talking about... then it's cheating. As I explained in the thread about Support kits getting more Scoreboard medals, equal-split/shared XP systems always brings out the worst in leechers and exploiters. Someone will find a way to abuse the system to get easy unearned experience. Hey what do I know. I've only been playing RPG's for 25 years.



#12
Boatzu

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If you're talking about what I think you're talking about... then it's cheating. As I explained in the thread about Support kits getting more Scoreboard medals, equal-split/shared XP systems always brings out the worst in leechers and exploiters. Someone will find a way to abuse the system to get easy unearned experience. Hey what do I know. I've only been playing RPG's for 25 years.

Fair enough, I was questioning whether it was actually cheating because the experience saving when you dc or leave a game and rejoin is somewhat intended(or atleast seems intended). Given how punishing the system would be if every time you dced or crashed from a game your experience wasn't saved, well there would be a lot more raging.  I took down the video to make sure I wasn't in some kind of violation from posting it, but from my perspective this is a case of "everyone already knows", except the few that are out of the loop, and its a mechanic that was specifically put in place but just for a different use.



#13
apocalypse_owl

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The title of this thread is actually midleading. It's not a trick, it's an exploit that the devs should be aware of. 

 

The whole purpose of this video is to bring light to an exploit with the intention of getting it fixed, not to encourage people to use exploits such as this one. Here is the video, because if nobody can see it, then nobody can fix it.

 


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#14
Guest_Mortiel_*

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Fair enough, I was questioning whether it was actually cheating because the experience saving when you dc or leave a game and rejoin is somewhat intended(or atleast seems intended). Given how punishing the system would be if every time you dced or crashed from a game your experience wasn't saved, well there would be a lot more raging.  I took down the video to make sure I wasn't in some kind of violation from posting it, but from my perspective this is a case of "everyone already knows", except the few that are out of the loop, and its a mechanic that was specifically put in place but just for a different use.

 

Trying to act like you didn't know it was cheating! Hah! We all know you only got to #4 by hax!



#15
Guest_Mortiel_*

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The title of this thread is actually midleading. It's not a trick, it's an exploit that the devs should be aware of. 

 

The whole purpose of this video is to bring light to an exploit with the intention of getting it fixed, not to encourage people to use exploits such as this one. Here is the video, because if nobody can see it, then nobody can fix it.

 

 

FIFY


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#16
Shadohz

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Fair enough, I was questioning whether it was actually cheating because the experience saving when you dc or leave a game and rejoin is somewhat intended(or atleast seems intended). Given how punishing the system would be if every time you dced or crashed from a game your experience wasn't saved, well there would be a lot more raging.  I took down the video to make sure I wasn't in some kind of violation from posting it, but from my perspective this is a case of "everyone already knows", except the few that are out of the loop, and its a mechanic that was specifically put in place but just for a different use.

Yes the mechanic is there to address DCs and lag-related issues as a "compromise". It's a flawed design and it's also bugged. You can also lose Challenge Points and XP due to crashes and your numbers become out of sync. As I reported in a separate thread, my Poison kill numbers were being doubled then 2 games later I'd lose more points than what I originally began 3 games prior. It was all due to the RTC glitch and this issue with the saving mechanic trying to "re-apply" my lost XP and challenge points. There's also a way to abuse the RTC glitch. It's pretty simple logic. If you have to sneak to do it or if feels dirty, then it's probably cheating.

 

This is what happens when intended designs backfire on you: http://forum.bioware...2-in-game-kick/


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#17
Shadohz

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The whole purpose of this video is to bring light to an exploit with the intention of getting it fixed, not to encourage people to use exploits such as this one. Here is the video, because if nobody can see it, then nobody can fix it.

I don't think it's something as simple as a "fix". People abusing it are taking advantage of two different game designs (game in session and shared XP). The problem was always there, will remain there and isn't hard to figure out. They can perhaps minimize the abuse by forcing a save at the end of each zone and awarding gold/xp at that point, then setting the team XP back to "0". This way team awards only apply on the last (failed or successful) zone for that game and individual bonuses only apply at the end of the game. 


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#18
Thalahassi

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As it is said, it's not exploiting a bug, but using a mechanic in a possibly unintened way (which you can also call an exploit for sure).
 
But what does it do? It's manipulating the risk/reward of running peril with lvl 1 for a bunge of xp by minimizing the risk due to getting lvl 10 and with it 2/3 of the build you're going to run. It doesn't let you promote "faster" but "safer". Without doing this you could just promote before the run starts and hope that your team is able to carry you the run. Both ways take the same amount of time to level a lvl 1 character with running peril.
 
What does it need? Coplayers that don't finish the last zone. So they have to be aware of your rejoin and to avoid killing the last few mobs. So it's nothing you're going to do in a public game. Without it, you would need a party to carry you. In both ways, teamplay is involved.
 
What could be a "solution"? Sharing and distributing  xp directly ingame after a kill. You can only set points after a run, so it doesn't matter if you get your xp directly or after a run and also it would be. Sharing xp directly would also make the save mechanic uneccessary because in case of disconnecting, you already got your xp you earned with your party untill your crash. It would also prevent stuff like this. To be honest, I really don't know why this save mechanic is in there...
 
imo: A time saving exploit is worse than a risk/reward manipulation like the way it is possible here, because the latter is a matter of laziness. With a good party (good in DAMP terms of well equipped/praised by rngjesus) there really is no need for this. In other words: play (or learn to play) excellent and you will be it.

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#19
AdrianC25

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I am ashamed to even know you!!!!!!!



#20
teltow

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Wow, clever use of game mechanics. Or bug mechanics in case of ctd or other disconnects. I hope they fix it.



#21
actionhero112

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You guys belong on the african safari cause you're a bunch of cheetahs. 

 

Served. 


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#22
Ale Camargo

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Yes the mechanic is there to address DCs and lag-related issues as a "compromise". It's a flawed design and it's also bugged. You can also lose Challenge Points and XP due to crashes and your numbers become out of sync. As I reported in a separate thread, my Poison kill numbers were being doubled then 2 games later I'd lose more points than what I originally began 3 games prior. It was all due to the RTC glitch and this issue with the saving mechanic trying to "re-apply" my lost XP and challenge points. There's also a way to abuse the RTC glitch. It's pretty simple logic. If you have to sneak to do it or if feels dirty, then it's probably cheating.

 

This is what happens when intended designs backfire on you: http://forum.bioware...2-in-game-kick/

It's flawed specially if we consider that most of the time, at least for me, when something happens to my game (key not dropping, giant dying and standing up again as an immortal statue, crash to desktop or even a disconnection from the session), it seems someone is placed in that spot immediately and I lose the XP anyway.

I would prefere the XP received while inside the dungeon were constantly saved to each character and the final result would only give you an extra bonus for finishing the stage! That would prevent exploits and also loss of Xp everytime something happens to your game (many times for me).


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#23
akots1

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As it is said, it's not exploiting a bug, but using a mechanic in a possibly unintened way (which you can also call an exploit for sure)..

 

Oh, sure, and missile glitching is a legit strategy requiring skills. Not everyone can do it after all. Oh, and you need to unlock destroyer and don't forget to equip the striker. it is complicated, sooo complicated.



#24
Thalahassi

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Oh, sure, and missile glitching is a legit strategy requiring skills. Not everyone can do it after all. Oh, and you need to unlock destroyer and don't forget to equip the striker. it is complicated, sooo complicated.

 

Excuse me, but I don't get your point.



#25
Infinity61

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Sounds more like a tutorial then a bug-report.

 

Didn't know reporting bugs required a step-by-step instructional video on how to do it.


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