Also, why can't I tell my ranged attackers to only attack at range unless being attacked by a melee character? In the previous games, I could easily do this by altering the behavior of the AI in the Tactics sub-menu. So, why can't I do it in this game, and why bother with a "tactical camera" at all if basic tactics are unavailable? I mean, the tactical camera doesn't really help much when my archers and spell casters decide to run directly at a melee character with a giant sword, only to then cast a ranged attacked or spell.
This means that I have to micromanage and babysit my party members and monitor they're every little move to a ridiculous degree. Even then, I have to fight with the AI to try to get it to do what I want it to do and to keep doing it. The thing is, melee characters respond a lot better because their AI, which appears to be universal, is programmed to run directly at a threat and bash it's skull in. It works for warriors. But how and why is that also applied to characters who are supposed to fight at range? More importantly, why wasn't this fixed before the game launched, or why was it broken in the first place when it wasn't in the previous two games?
I am at a loss.





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