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The Ask a Dev Thread


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#1
HowYouSoGudd

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I am be just speaking with for myself but I think the community has a whole has a bunch of questions to ask the Devs that they would like answered. So what I'm trying to do here is create a positive thread for players like myself to ask the Devs questions they'd like to see answered and hope that the Devs decide to join in. I think that one of the best ways to have a good community is to have clear communication between Devs and players and that more transparency in game mechanics and in general leads to more player satisfaction.

I'll try my best to keep all players questions compiled in OP and hopefully dev answers as well.

 

In light of VilniusNastavnik's efforts, lets keep this topic to MP questions and i'll redirected and SP questions to his post

http://forum.bioware...-single-player/

 

The Rules:

Be civil and no trolling. Try to keep to a Q and A format. There's already a discussion with the devs thread if you have a bone to pick.

Keep it related to the game. Dont go asking the Devs about their sex lives, I'm sure they get more then you.

 

@The Devs,

Please try and answer all questions, even a simple "no comment" just so we know the questions been acknowledged.

Try and be precise in your responses. We're trying to get questions answered, not create new ones.

Be accurate. Don't say something unless your 100% sure. I'll be quoting you and i think the last thing anyone wants is false promises. 

 

@The Players

This is just for questions, if you have any suggestions for the devs please take them elsewhere.

Please be nice to the devs and respectful of their answers. I think any answer we get at the moment is better then nothing.

 

 

Questions:

Q. Region locked Matchmaking: Is there any plans on changing this. This is a big issue for those of us who live outside of the USA. I love the idea of low ping online play but not at the expense of playing alone.

A. For quickmatch purposes, we try to get low-ping games because unstable pings and high-latency games can cause or aggravate a variety of issues ("Narnia" bug, for example) and lead to a very poor play experience.  I would say it's unlikely that we remove that prioritization.  I believe you can play together with friends world-wide via the invite system.  Is this not the case?

Q. I understand the Latency Issues, but outside of the USA matchmaking can be a big issue. Could you perhaps talk among yourselves to increase the maximum ping allowance in countries outside of the USA for a bigger pool of players?

A.

Q.I have one question: Being that much of the "region-locking" that is occurring in match making is largely due to the inherent limitations in P2P hosting, is it possible to tap into EA resources and get a few host servers in a few world regions?

A.

 

Q. Text Chat: Are you still planning on introducing text chat on PC? If so will it be introduced in the near future?

A.

 

Q. Stats: Are stats the same as they are in single player? I know people have tested this but would like confirmation.

A.

 

Q.Class Balancing: I know alot of players think Mage classes are stronger then the rest, especially due to Barrier. Is there any plans to make other classes more appealing?

A.

 

Q.The only thing I'd be interested in knowing is if any tweaks/adjustments are planned on the loot system?

Or even if new chests are going to be added like they eventually were in ME3.

A.

 

Q.Will the option to choose enemy factions be added sometime? It'd be nice to be able to guarantee no encounters with enemies that cause progression glitches. Especially nice incase more are added and any of them cause problems with systems. (Such as Collectors did for PS3s from time to time in ME3MP.)

A.

 

Q.When I Fade Cloak on my Elementalist or Keeper, if I try to cast Barrier on myself during the invulnerability period it doesn't work, is this intended?

A.

 

Questions with Answers

 

Q.Stats: Is there any plans to make our stats visible on MP?

A. This is something I would like to see happen but it remains to be seen whether we have time to get to it.  We have lots of big plans competing for our attention.

 

Q.Promotions: Is there a hard or soft cap on promotions?

A. I think this is soft-capped via diminishing returns to prevent truly ridiculous amounts of promotions from making the game systems break down.  Most players shouldn't be affected, but people who already have hundreds of hours invested might be at that point.

 

 

Q.Attack Canceling: Is attack cancelling via using the sprint button a bug or intended? If its a bug, is it frowned upon or are you guys ok with it as a way to enhance gameplay?

A. This isn't intended.  I'm not sure whether we will fix it--maybe if it proves to be a big balance problem.  Personally I think it's really cool to see how players are exhibiting mastery of the game this way.

 

Q. Schematics: When will we see them? And can you give any more information on them? Are they just going to be for weapon upgrades or will we be able to craft weapons in the near future?

Schematics were mentioned as something we'd like to give out for weekend challenges in the future. We've been actively working towards that goal, but unforeseen difficulties as well as higher priority issues have delayed this feature a bit. I can't say for certain that they will eventually come, it may turn out to be way more trouble than its worth and we'll seek another way to reward you guys in a cool way, but we are actively working on these.

 

 

 

Q.Future Updates: Any sneak peaks in whats to come?

I can't reveal any specifics, but our current plan is to provide sneak peaks of various events and upcoming content during our weekly MP streams.

Q. Can you confirm that there WILL be content based DLC for DA:I MP? are there plans for multiple DLC's in the fashion ME3MP came out in?

Yes, we announced at launch (possibly even before) that we would be supporting the multi player portion of the game with free DLC content.

I can't provide any specifics unfortunately.

 

 

 

Devs, I hope you guys respond and look forward to your responses.

And if anyone else has questions, post away I'll add them to the list. Hopefully we get some asnwers.


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#2
BioMasika

BioMasika
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Q.Future Updates: Any sneak peaks in whats to come?

 

 

I can't reveal any specifics, but our current plan is to provide sneak peaks of various events and upcoming content during our weekly MP streams.


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#3
Allan Schumacher

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I'll talk more about setting up more directed/organized places. There were some SP questions which isn't innately "bad" but they just probably won't get the visibility there. Maybe we need one for SP as well.

 

Unfortunately it's the weekend so it probably won't happen for a few days, but I'll make sure to bring it up next week.


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#4
BioMasika

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can you confirm that there WILL be content based DLC for DA:I MP? are there plans for multiple DLC's in the fashion ME3MP came out in?


Yes, we announced at launch (possibly even before) that we would be supporting the multi player portion of the game with free DLC content.

I can't provide any specifics unfortunately.
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#5
Andy Kempling

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100% certainty? No such thing, plans can always change.  No promises!  Also a caveat that my answers are all to the best of my knowledge.  The game is huge, and I certainly don't claim to know everything about it.  Super-invested people almost certainly know more than me about the specifics of how game mechanics work.

 

Q.Attack Canceling: Is attack cancelling via using the sprint button a bug or intended? If its a bug, is it frowned upon or are you guys ok with it as a way to enhance gameplay?

A. This isn't intended.  I'm not sure whether we will fix it--maybe if it proves to be a big balance problem.  Personally I think it's really cool to see how players are exhibiting mastery of the game this way.

 

Q.Stats: Is there any plans to make our stats visible on MP?

A. This is something I would like to see happen but it remains to be seen whether we have time to get to it.  We have lots of big plans competing for our attention.

 

Q.Promotions: Is there a hard or soft cap on promotions?

A. I think this is soft-capped via diminishing returns to prevent truly ridiculous amounts of promotions from making the game systems break down.  Most players shouldn't be affected, but people who already have hundreds of hours invested might be at that point.

 

Q. Region locked Matchmaking: Is there any plans on changing this. This is a big issue for those of us who live outside of the USA. I love the idea of low ping online play but not at the expense of playing alone.

A. For quickmatch purposes, we try to get low-ping games because unstable pings and high-latency games can cause or aggravate a variety of issues ("Narnia" bug, for example) and lead to a very poor play experience.  I would say it's unlikely that we remove that prioritization.  I believe you can play together with friends world-wide via the invite system.  Is this not the case?



#6
Andy Kempling

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There is nothing that prevents cross-region games, either through invites or through quickmatch.  But, since quickmatch prioritizes low-ping hosts, you will generally not see cross-region matches made through quickmatch for the most part.


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