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Patch 4 Discussion Thread


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#601
chrcoluk

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To those with bad patches they want to get rid of, please try System Restore on your PC. Tell us if that works.

 

I myself didn't download patches 3 and 4, and certainly won't now. :)

 

I think a found a way without doing full system restore.

 

1 - navigate to origiin games folder and find DA inquisitions

2 - right click and open properties

3 - click previous versions tab

4 - select a backup. mine was last week, and copy the files to somewhere (doing this now)

5 - this step should be to put the copied files over the updated files and hope it works, origins may freak out as it thinks the game has been patched, so I would make a backup of the current folder before doing step 5.

6 - this may be needed if you have overwritten saves since patching, resatore backups of saves pre patch.  I already have backups and only overwritten one save anyway.



#602
Jeffry

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No I dont agree.

 

( a ) you dont have use the ability

and ( b ) you have to go out and learn the ability, and know how to do such a move.

 

Also in a RPG I expect to get uber powerful, if I stay the same strength releative to the enemy I consider it broken.

 

Some players may actuall really struggle and rely on this to get through the game, this sort of thing you patch pre release or you dont patch at all.

 

One thing is getting super powerful and slaying enemies with ease, but another thing completely is to literally instagib the highest lvl and toughest enemy in the game - 310k HP gone by pressing one button (and some buffs before doing so) in 5 seconds, that doesn't feel right. These bosses are supposed to be a challenge, so your argument about players struggling is not valid here. The dragon I am talking about is also completely optional (as are the other 9). And for those people that might struggle there is always the casual difficulty, in which you can just watch and let your party kill all the things on their own.

 

By all means leave in the game an "I win" button as a cheat (like in DAO and DA2 by using the developer console), but not as an usable ability. Yeah, I don't have to use it or I don't have to even learn it, but that is just saying "don't use your specialization to its full potential, because it is broken". Also you can't respec out of your specialization, you're stuck with it for the rest of the game.

 

Games should be balanced post-release to some degree. You don't need a complete balance, this is not an MMORPG, but underdog classes should be brought on par with the better ones and the clearly broken or overpowered should be tweaked a little. The reaver nerf was a mistake though and totally uncalled for, his high dmg output was balanced by his fragility. There is no such trade-off with Tempest's Thousand Cuts.



#603
chrcoluk

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I think a found a way without doing full system restore.

 

1 - navigate to origiin games folder and find DA inquisitions

2 - right click and open properties

3 - click previous versions tab

4 - select a backup. mine was last week, and copy the files to somewhere (doing this now)

5 - this step should be to put the copied files over the updated files and hope it works, origins may freak out as it thinks the game has been patched, so I would make a backup of the current folder before doing step 5.

6 - this may be needed if you have overwritten saves since patching, resatore backups of saves pre patch.  I already have backups and only overwritten one save anyway.

 

confirmed works, just had to reactivate game.  phew

 

I think they need to start again on the patches.  Too many new issues with the game graphics, banter etc.

 

Also if they patch duping they need to fix the resource managament in the game as its plain broken, thankfully I unpatched it and have kept a copy now of the prepatched files.

 

I have noticed already a couple of things are worse pre patch such as a weird rendering issue on the ground (can see detail changes short distance from me) and dodgy audio when on map, but these are minor compared to what the patch made worse.

 

Further update, gpu runs way hotter after reverting to 1.0 of the game, so I acknowledge some things may have improved, but I find the regressions unacceptable.


Modifié par chrcoluk, 15 février 2015 - 06:54 .


#604
chrcoluk

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One thing is getting super powerful and slaying enemies with ease, but another thing completely is to literally instagib the highest lvl and toughest enemy in the game - 310k HP gone by pressing one button (and some buffs before doing so) in 5 seconds, that doesn't feel right. These bosses are supposed to be a challenge, so your argument about players struggling is not valid here. The dragon I am talking about is also completely optional (as are the other 9). And for those people that might struggle there is always the casual difficulty, in which you can just watch and let your party kill all the things on their own.

 

By all means leave in the game an "I win" button as a cheat (like in DAO and DA2 by using the developer console), but not as an usable ability. Yeah, I don't have to use it or I don't have to even learn it, but that is just saying "don't use your specialization to its full potential, because it is broken". Also you can't respec out of your specialization, you're stuck with it for the rest of the game.

 

Games should be balanced post-release to some degree. You don't need a complete balance, this is not an MMORPG, but underdog classes should be brought on par with the better ones and the clearly broken or overpowered should be tweaked a little. The reaver nerf was a mistake though and totally uncalled for, his high dmg output was balanced by his fragility. There is no such trade-off with Tempest's Thousand Cuts.

 

if balancing must be done it should be done by buffing not nerfing.

 

By nerfing you change the product the person brought in a negative way.

 

Also bug fixes should be higher priority than nay balance stuff, I would make any balance patches optional only, I also consider patching duping a balance change.

 

Eventually this will become a bigger issue for a couple of reasons.

 

I see now bioware are finally planning to add a storage chest, so it will be a choice of duping or storage chest.

 

I also expect any future DLC content will require a patched game. :(



#605
Jeffry

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if balancing must be done it should be done by buffing not nerfing.

 

By nerfing you change the product the person brought in a negative way.

 

Also bug fixes should be higher priority than nay balance stuff, I would make any balance patches optional only, I also consider patching duping a balance change.

 

Eventually this will become a bigger issue for a couple of reasons.

 

I see now bioware are finally planning to add a storage chest, so it will be a choice of duping or storage chest.

 

I also expect any future DLC content will require a patched game. :(

 

I agree that balancing should more often be done by boosting than nerfing. Nerfing is often the quick and easy way and that is why it is seen more. But in this case you can't boost everything according to Tempest, what would be the point of having a combat in the game at all then.

 

Well balancing is awfully easy compared to bug fixing. Bugs should take priority, but little balance tweaks certainly wouldn't push some potential bug fixes away.

 

While I hate the dupe glitch being done, that wasn't a balance change, unfortunatelly it was just a fixed exploit. I would very much like to hear their true reasons for fixing it (preparations for AC:U style microtransactions / setting up a DLC / fixing an exploit because those are very very bad / putting more fixes on the patch notes so it would look like a lot of things were addressed / because it was screwing something else, but I can't imagine what... and so on), but I guess we'll never know.

 

For many people this choice will suck, because the DLCs most likely will require the latest patch, the same went for DAO and DA2 DLCs. The devs either need to use some of those fixes or added assets or whatever or they simply don't have the time to test the DLC on every single patch released so far and we can't ask them to do that.



#606
chrcoluk

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anyone know how i can delete this patch on the xbox one? the game seems to have auto-patched itself and w/o the dupe glitch I have no desire or reason to play this game anymore.

 

I haven't loaded 2 out of 3 of my characters yet, so i'm hoping those saves are ok still.

 

 

Please Bioware, either add the dupe back or give us a merchant that can carry all the materials in game (i don't care how expensive dragon mats would be, just allow me to buy them and outfit my team)

 

I can confirm just loading a save doesnt make it need the patch, you have to save the game to make a locked save.



#607
chrcoluk

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I agree that balancing should more often be done by boosting than nerfing. Nerfing is often the quick and easy way and that is why it is seen more. But in this case you can't boost everything according to Tempest, what would be the point of having a combat in the game at all then.

 

Well balancing is awfully easy compared to bug fixing. Bugs should take priority, but little balance tweaks certainly wouldn't push some potential bug fixes away.

 

While I hate the dupe glitch being done, that wasn't a balance change, unfortunatelly it was just a fixed exploit. I would very much like to hear their true reasons for fixing it (preparations for AC:U style microtransactions / setting up a DLC / fixing an exploit because those are very very bad / putting more fixes on the patch notes so it would look like a lot of things were addressed / because it was screwing something else, but I can't imagine what... and so on), but I guess we'll never know.

 

For many people this choice will suck, because the DLCs most likely will require the latest patch, the same went for DAO and DA2 DLCs. The devs either need to use some of those fixes or added assets or whatever or they simply don't have the time to test the DLC on every single patch released so far and we can't ask them to do that.

 

it will hit their wallet, and only then maybe they will reconsider.

 

I rather go without DLC (and storage chest) than have no duping.

 

By the way which skill rings are broken? and have they been fixed.

 

That should be way more important than the dupe exploit.



#608
Jeffry

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By the way which skill rings are broken? and have they been fixed.

 

That should be way more important than the dupe exploit.

 

Oh yeah, skill rings :D like half of them. Or bleed on hit, bleed on being hit, focus gained stats which have been broken since release.



#609
chrcoluk

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Oh yeah, skill rings :D like half of them. Or bleed on hit, bleed on being hit, focus gained stats which have been broken since release.

is there an exact list anywhere?



#610
Jeffry

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is there an exact list anywhere?

 

Probably yes, there might be one on reddit or even somewhere here on BW forums. You can check if they are working ingame. If the tooltip for the ability they should affect changes (longer duration, more dmg), then they seem to work. If the tooltip doesn't change, the ring is worthless right now. Also they don't stack. And the one for longer barrier duration does not work, which is a bummer.



#611
Juice Tin

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Wow... so now I'm not only experiencing the issues on Xbox One that I've already posted about, but now I'm getting slowdown in some areas and the body of my Dwarven inquisitor now disappears in random cutscenes. Sure, her armor is there, but her body is gone and her torso is now up where her head would be. At first I had to chuckle, and the second time I rolled my eyes... but after the third, fourth and fifth time, I'm getting really ticked off.

#612
retic

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what i gathered so far...is that if you start a new game, you will have the "fixed" banters?

Anyone on ps3 here can confirm if performance/loading times/crash frequency has worsened?

I'm on patch 2 and I'm still afraid of patching my game :(

Ps: whats this i hear about sp reavers being heavily nerfed?? :(

#613
retic

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Oooips...double post

#614
TMJfin

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So PS4 here and I can finally confirm that this patch broke the party banter for me. It wasn't perfect before, but more frequent than now. I was on my 6th playtrough when patch hit and my party went silent. Then I read that it works with new characters. I started new game and now I'm about 25 hours in and had 5 banters :( I was loving this game before this patch, but now I'm starting to feel that I don't wanna play any more.



#615
Grieving Natashina

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Well, I can also report a serious decrease in banter.  However, I did notice during the last time I played the game, I had very little banter until after Skhyold.  A few other bugs I've noticed as well.  This is on a brand new character, rolled up right after the latest patch:

 

--I've been getting conversation choices among companions way too early.  An example of this was my first conversation with Varric.  The option to talk about my Quizzy's luck ("Do you really think I'm chosen?") came up during the first conversation with him at Haven.  That's not supposed to happen until after you get to Skyhold, since... 

 

Spoiler

 

--The same happened after I got to Skyhold with Iron Bull.  I had the option to talk to the Chargers before pretending to be Grim.  For the record, the game let me pick the option but nothing happened.  After the conversation while pretending to be Grim happens, I was able to grab the quest to talk to the Chargers as normal.

 

--Requisitions were broken in this patch.  I've gone through the game a couple of times now, and I had noticed something.  If I have the mats for a requisition and drop it off, after I turn in the quest I can usually run back to the requisition table and get something else.  I was able to do this about 5xs per zone, as I felt like it.  I would also automatically get the quest from the officer after talking to her.  Now, it'll show as complete and cannot be repeated even with the mats.  I know that there is folks that don't care about doing requisitions, but I've always enjoyed it for the most part.    

 

If you're reading this Allan, please pass that along. 



#616
chrcoluk

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Probably yes, there might be one on reddit or even somewhere here on BW forums. You can check if they are working ingame. If the tooltip for the ability they should affect changes (longer duration, more dmg), then they seem to work. If the tooltip doesn't change, the ring is worthless right now. Also they don't stack. And the one for longer barrier duration does not work, which is a bummer.

 

how can they make such a big mistake, this should be picked up in playtesting, what did they do add these rings late development, run out of time and just left them in as cosmetics?

 

By the tooltips do you mean on the skill tree?

 

Ideally i want to see a list, I dont think I have time to manually check every ring.

 

But since I am carrying 20+ rings and have massive capacity issues I guess its not a too bad thing to assume they all broken and just destroy them all?

 

It is a shame as in my opinion a 30% buff is decent.

 

This is probably the biggest thing broken in the game, an entire set of accessories that do nothing and still not fixed.  I also remember in origins certian passive skills didnt work either, same mistake repeated twice but seems on a larger scale this time round.



#617
chrcoluk

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ok I found this.

 

http://www.reddit.co...uldnt_use_them/

 

Because the listed abilities in skill tree and stats page doesnt change is that for sure proof its not working? its possile it works but doesnt show the info on those screens.

 

e.g. on barrier ring did someone actually count how long barrier lasts with and without the ring? thats how to test, not looking at tooltips.

 

So what I am saying the bug just might be limited to the tooltips only.

 

I will test on barrier ring as that one easy to test.



#618
chrcoluk

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UPDATED

 

ok did some testing and wow what a mess.

 

I tested following abilities with results, result either be full test failure, tooltip test failure, or pass full test. or pass toolltips

 

Barrage pass tooltips

 

Barrier fail full test (17 secs with and without ring)

 

War cry,  - failed tooltip test

payback, - failed tooltip test

rally,  - failed tooltip test

shield bash,  - failed tooltip test

immolate,  - failed tooltip test

leaping shot. - failed tooltip test

chain lightning - failed tooltip test

lightning bolt - failed tooltip test

lunge and slash - failed tooltip test

war cry - failed tooltip test

block and slash - failed tooltip test

horn of valor - failed tooltip test

mighty blow - failed tooltip test

war horn - failed tooltip test

grappling chain - failed tooltip test

long shot - failed tooltip test

explosive shot - failed tooltip test

caltrops - failed tooltip test

toxic cloud - failed tooltip test

blizzard - failed tooltip test

flashfire - failed tooltip test

ice mine - failed tooltip test

wall of ice - failed tooltip test

winters grasp - failed tooltip test

thousand cuts - failed tooltip test

twin fangs - failed tooltip test

 

thousand cuts Is interesting as on reddit someone said it works, their tooltip got boosted to 400% damage, but mine stays at 300%.

 

This is hideous, its as if they added the rings right at end to make game feel fuller but only as cosmetic, I bet they not coded in to even change anything, because if they were it be easy to fix.

 

I tested stat rings like bonus flank, critical hit damage, and all the ones I tested worked. (on tooltips).  But these are weak vs the abilitiy rings.

 

I have the counterstrike and throwing blade rings but noone knows the skills.

 

I would say is it a tooltip only bug as before, but one single skill the tooltip changed which is barrage, this adds inconsistency plus on reddit someone said the tooltip changed for their working thousand cuts.


Modifié par chrcoluk, 16 février 2015 - 07:30 .


#619
Xerxes52

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So, Ability Rings are currently useless at the moment?

 

That's a bummer. That needs to be fixed in Patch 5 definitely.



#620
Jeffry

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I should have pointed out you can't do it in Skyhold, you have to do the tooltip test elsewhere (not Val Royeaux). Thousand Cuts wordked for me, it was noticeable both in tooltip and the resulting dmg (it was a difference between instakilling a dragon or not).

 

I think Q&A picked it up, they are usually good at spotting bugs, but they don't decide what is fixed. There probably wasn't time to fix it, because the game was rushed so it could make the juicy november sales. Btw the whole Q&A usually gets sacked when the game is released.

 

Normal rings work. Except the bleed on hit ones, since that stat is bugged. Together with bleed on being hit and focus gained.

 

But it is really baffling why this wasn't fixed later, like anytime in the last 4 months the game has been out.



#621
chrcoluk

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I should have pointed out you can't do it in Skyhold, you have to do the tooltip test elsewhere (not Val Royeaux). Thousand Cuts wordked for me, it was noticeable both in tooltip and the resulting dmg (it was a difference between instakilling a dragon or not).

 

I think Q&A picked it up, they are usually good at spotting bugs, but they don't decide what is fixed. There probably wasn't time to fix it, because the game was rushed so it could make the juicy november sales. Btw the whole Q&A usually gets sacked when the game is released.

 

Normal rings work. Except the bleed on hit ones, since that stat is bugged. Together with bleed on being hit and focus gained.

 

But it is really baffling why this wasn't fixed later, like anytime in the last 4 months the game has been out.

 

If they were obsessed with novemeber then they should have released in november 2015.

 

Blizzard has it right, they dont have deadline's games get released when "they ready". even if it takes 10 years.



#622
Jeffry

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If they were obsessed with novemeber then they should have released in november 2015.

 

Blizzard has it right, they dont have deadline's games get released when "they ready". even if it takes 10 years.

 

And then they release WotLK, Cataclysm, Mists of Pandaria and that mess that was Diablo III after launch. Blizzard is also no longer the company it once used to be.

 

Yes, DAI was clearly rushed and needed more time, one extra year could make the game really great. In fact every major EA game released in the past few years needed more time.


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#623
Grieving Natashina

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And then they release WotLK, Cataclysm, Mists of Pandaria and that mess that was Diablo III after launch. Blizzard is also no longer the company it once used to be.

 

Yes, DAI was clearly rushed and needed more time, one extra year could make the game really great. In fact every major EA game released in the past few years needed more time.

Don't forget about the latest expansion, Warlords of Draenor.  That was so screwed up that they gave folks the 5 days free.  That was how long it took for the servers to come back up.  I still have some friends that play and apparently the game was very broken.


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#624
Big Magnet

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If they were obsessed with novemeber then they should have released in november 2015.

 

Blizzard has it right, they dont have deadline's games get released when "they ready". even if it takes 10 years.

This made me think: It's not Blizzard of course, but...wonder if Half life 3 will ever be released thinking.gif



#625
Tfb5swim

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First off I want to say I spent hours and hours playing inquisition but stopped all together after patch 3. I used the infinite money and material exploit and I just can't play the game anymore. I can't stand the idea of spending all my time mining resources and I just can't play it anymore. I strongly beg the people at Bioware to bring the exploit back into the game. I just can't keep playing DAI without it.


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