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Patch 4 Discussion Thread


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#726
Keitaro57

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New bug. Don't know if you ever heard about it : During crafting, if you want to rename your stuff, don't get the space bar working.



#727
didjamom

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give back item duplication the majority want it back. personally I am one of those people.the ability to salvage our weapons and armor would be nice to.Please think about making this in an option in patch 6 or 7


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#728
Sylvius the Mad

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give back item duplication the majority want it back. personally I am one of those people.the ability to salvage our weapons and armor would be nice to.Please think about making this in an option in patch 6 or 7

If they'd just give us access to the dev console, we wouldn't need the dupe bug.

I use the console in Skyrim a lot.
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#729
didjamom

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If they'd just give us access to the dev console, we wouldn't need the dupe bug.

I use the console in Skyrim a lot.

they does not help console players only pc players so your point is mute



#730
Sylvius the Mad

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they does not help console players only pc players so your point is mute

There's no technical reason not to enable the console on consoles. All you'd need is some means to type.

And the word you wanted was moot.
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#731
Machinencio

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I make thread but here is more possible this is readed.

In Multiplayer dialogue subtitules disspear, is just me or is globally? yesterday i was able to play fine. Im playing on PS3.

Bioware Fix problems in Past Gen consoles, is an incredible game but gltiches and bugs are screwing the experience.



#732
Denver23879

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Is any one else having problems with the reaver skill rampage since the last patch?

 

Ever since the patch when ever i use the skill, all my def stats drop to -90 so when the skill ends after the alotted time if an arrow hits me im dead, if i get hit with a sword im dead if i get hit with any magic spell im dead, and so far i havent come across anyway to get round it.

 

so im wondering if its a bug/problem that has come up with the new patch



#733
Jeffry

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Is any one else having problems with the reaver skill rampage since the last patch?

 

Ever since the patch when ever i use the skill, all my def stats drop to -90 so when the skill ends after the alotted time if an arrow hits me im dead, if i get hit with a sword im dead if i get hit with any magic spell im dead, and so far i havent come across anyway to get round it.

 

so im wondering if its a bug/problem that has come up with the new patch

 

For real? :D Like screwing the Reaver once with a "fix" in patch 3 wasn't enough :D


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#734
Denver23879

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For real? :D Like screwing the Reaver once with a "fix" in patch 3 wasn't enough :D

tell me about it,

 

wouldnt mind but i found out while kill the first dragon witch went rather badly after i found out 



#735
Magdalena11

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Does anyone know what just changed with the FPS and Hi-Def?  I've been getting a frame rate around 50, with decent graphics, and all of a sudden, it's lightning fast and really HD.  I'm delighted, other than having a slight sense of discombobulation because with the video being so much faster, but I'm a bit confused what they did.  My benchmark is now averaging 57 FPS with a minimum of 50, but the cutscene was choppier than the last time I looked and I did notice some variability in animation speed.  I play on PC and Windows did update yesterday too, if that makes any difference.

 

Did changing the description from "bleed" to "sunder" fix that bug?



#736
Peregrinus

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Does anyone know what just changed with the FPS and Hi-Def?  I've been getting a frame rate around 50, with decent graphics, and all of a sudden, it's lightning fast and really HD.  I'm delighted, other than having a slight sense of discombobulation because with the video being so much faster, but I'm a bit confused what they did.  My benchmark is now averaging 57 FPS with a minimum of 50, but the cutscene was choppier than the last time I looked and I did notice some variability in animation speed.  I play on PC and Windows did update yesterday too, if that makes any difference.

 

Did changing the description from "bleed" to "sunder" fix that bug?

It's probably related to patch 5 moving certain assets off the mesh settings to the new shader settings in the graphics menu.  All scars/freckles/hair reflection is under the shader setting now.  I think some of the graphical load has been shifted over to the GPUs capabilities to free up CPU.  Obviously in doing this, it will have varying effect on performance dependent on one's hardware.  I think most are experiencing a positive effect due to the change.


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#737
devSin

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The default for the shader quality setting is probably lower than ultra (mine was high when I first updated). That will give you a performance increase, at the cost of visual quality.

You need to go in and make sure it's the same as your mesh quality to match the game settings from Patch 4.
 

It's probably related to patch 5 moving certain assets off the mesh settings to the new shader settings in the graphics menu.  All scars/freckles/hair reflection is under the shader setting now.  I think some of the graphical load has been shifted over to the GPUs capabilities to free up CPU.  Obviously in doing this, it will have varying effect on performance dependent on one's hardware.  I think most are experiencing a positive effect due to the change.

This change doesn't affect anything other than the setting used for shaders. Previously, it was tied to mesh quality (before that, it was locked to ultra). Shader quality has always determined which character creation options you'd have access to (since some features require higher quality shaders).

All they've done is separate out the setting so it can be controlled individually.

#738
Peregrinus

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The default for the shader quality setting is probably lower than ultra (mine was high when I first updated). That will give you a performance increase, at the cost of visual quality.

You need to go in and make sure it's the same as your mesh quality to match the game settings from Patch 4.
 
This change doesn't affect anything other than the setting used for shaders. Previously, it was tied to mesh quality (before that, it was locked to ultra). Shader quality has always determined which character creation options you'd have access to (since some features require higher quality shaders).

All they've done is separate out the setting so it can be controlled individually.

Well, it had a very positive effect for me so it did something. 



#739
Tousen Uchiha

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Who keeps valuables your supposed to sell them

#740
Tfb5swim

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for some reason the revenant helm research item is not filling up the research thing on the tarot card. I got 5 research items for a revenant and when i put it at the reach table it ignores it.



#741
flaming

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This is (mostly) for MP, I love the new mouse look option, but would it be possible to add an auto toggle off when placing aoe spells, than back on after placing? As it is right now, moving the spell makes it very hard to target enemies that are further than point blank range, as the camera will drop to ground level. This makes it unusable on chars like elementalist, keeper or necromancer.

#742
Monster20862

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I don't care about anything but amulets of power

#743
luna1124

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I don't care about anything but amulets of power

For now, there is a mod for that until BW fixes it


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#744
MadCat221

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There's two visual bugs I hope to see fixed: Disappearing Spirit Blade when you load a save (it comes back if you travel to a sub-area or a completely new zone), and... this.

 

BattleMAGEArmorArms.jpg

 

The Battlemage armor arms pauldron (the schematic you get from the Hissing Wastes merchant) has a rigging bug at Ultra-level detail.  The Battlemaster armor arms pauldron does not, despite being an identical mesh.  It seems that the errant pauldron is rigged to the opposite arm's bone.  I could just downgrade it to High level detail... except that cutscenes default to Ultra mesh detail level, so I have that flapping about in cutscenes regardless of mesh detail setting.

 

The properly behaving Battlemaster armor arms looks like this:

 

BattleMASTERArmorArms.jpg



#745
DarkAmaranth1966

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There's two visual bugs I hope to see fixed: Disappearing Spirit Blade when you load a save (it comes back if you travel to a sub-area or a completely new zone), and... this.

 

BattleMAGEArmorArms.jpg

 

The Battlemage armor arms pauldron (the schematic you get from the Hissing Wastes merchant) has a rigging bug at Ultra-level detail.  The Battlemaster armor arms pauldron does not, despite being an identical mesh.  It seems that the errant pauldron is rigged to the opposite arm's bone.  I could just downgrade it to High level detail... except that cutscenes default to Ultra mesh detail level, so I have that flapping about in cutscenes regardless of mesh detail setting.

 

The properly behaving Battlemaster armor arms looks like this:

 

BattleMASTERArmorArms.jpg

Is this only happening on Humans or, only females? I have everything on Ultra except Post Processing Quality and, I'm not getting that glitch. Yes my game is fully patched.

 

vH4P4Sul.jpg



#746
kayshep

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I really appreciate the work bioware has done with regards to their latest series of patches.  The stability fixes alone are a major help--not to mention, my eyes also hurt a little bit less than before :P  Unfortunately, I've noticed a few hiccups here and there that still need sorting out:

  • Sound fx take three-to-five seconds to catch up to the corresponding animations (spells, abilities, jumping/landing, critter death knell)
  • Audio in Herald's Rest (and occasionally Val Royeax) is, for lack of better words, totally jacked
  • Party banter happens at an even lesser rate
  • Player character's facial textures disappear after using a regen potion
  • Player character's facial texture overall looks somewhat diminished (as opposed to how they looked prior to patching)
  • Player character/companions heads (helmets-on) look nightmarishly mangled when viewing their stat/equipment windows
  • Certain equipment add-ons are textureless and semi-translucent (eg: battlemage mail arms were visible on all companions, not visible on player character)
  • Terrain not loading in properly, resulting in the player character falling through the floor
  • Minor (but slightly annoying) hit detection issues when switching back and forth between abilities/spells and basic attacks

I AM using a last-gen console, and I don't expect the game to look/sound as pretty as it does on the higher platforms.  Rather, I would've expected a game as widely anticipated as this one to, at the very least, be playable.  It has been roughly five months since its release, I wonder if my copy of DA:I is posessed..!  Has anyone else noticed the same problems I've experienced?



#747
Monster20862

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For now, there is a mod for that until BW fixes it


I'm just hoping if I say it enough someone might listen. Also not on PC.

#748
Keitaro57

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I really appreciate the work bioware has done with regards to their latest series of patches.  The stability fixes alone are a major help--not to mention, my eyes also hurt a little bit less than before :P  Unfortunately, I've noticed a few hiccups here and there that still need sorting out:

  • Sound fx take three-to-five seconds to catch up to the corresponding animations (spells, abilities, jumping/landing, critter death knell)
  • Audio in Herald's Rest (and occasionally Val Royeax) is, for lack of better words, totally jacked
  • Party banter happens at an even lesser rate
  • Player character's facial textures disappear after using a regen potion
  • Player character's facial texture overall looks somewhat diminished (as opposed to how they looked prior to patching)
  • Player character/companions heads (helmets-on) look nightmarishly mangled when viewing their stat/equipment windows
  • Certain equipment add-ons are textureless and semi-translucent (eg: battlemage mail arms were visible on all companions, not visible on player character)
  • Terrain not loading in properly, resulting in the player character falling through the floor
  • Minor (but slightly annoying) hit detection issues when switching back and forth between abilities/spells and basic attacks

I AM using a last-gen console, and I don't expect the game to look/sound as pretty as it does on the higher platforms.  Rather, I would've expected a game as widely anticipated as this one to, at the very least, be playable.  It has been roughly five months since its release, I wonder if my copy of DA:I is posessed..!  Has anyone else noticed the same problems I've experienced?

Look in my sign, you will found your responses...



#749
MadCat221

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Is this only happening on Humans or, only females? I have everything on Ultra except Post Processing Quality and, I'm not getting that glitch. Yes my game is fully patched.

 

(PicSnip)

Yep, just human females it seems.  And not an identical-looking mesh for the heavy armor set you get from the hissing wastes merchant.



#750
MadCat221

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There's no technical reason not to enable the console on consoles. All you'd need is some means to type.

And the word you wanted was moot.

Yes there is a technical reason: you can break the game and possibly more.

 

The Command Line Console is not some cheater's novelty, it is a debugging tool.  If experience from other CLC-enabled games is any indication, some commands that can be entered could potentially break things if misused.  That is a liability the devs do not want to handle for gaming consoles, with their big monolithic manufacturer companies like Sony and Microsoft metaphorically staring at them inquisitorailly.

 

Thankfully, that's not a problem on PC games, since it's much more of a free-for-all in that regard... which is why we're irked that it isn't enabled to its full potential on the PC version.