New bug. Don't know if you ever heard about it : During crafting, if you want to rename your stuff, don't get the space bar working.
Patch 4 Discussion Thread
#726
Posté 09 mars 2015 - 08:29
#727
Posté 09 mars 2015 - 11:46
give back item duplication the majority want it back. personally I am one of those people.the ability to salvage our weapons and armor would be nice to.Please think about making this in an option in patch 6 or 7
- Elyunha aime ceci
#728
Posté 10 mars 2015 - 06:43
If they'd just give us access to the dev console, we wouldn't need the dupe bug.give back item duplication the majority want it back. personally I am one of those people.the ability to salvage our weapons and armor would be nice to.Please think about making this in an option in patch 6 or 7
I use the console in Skyrim a lot.
- Namea, luna1124, didjamom et 2 autres aiment ceci
#729
Posté 11 mars 2015 - 03:40
If they'd just give us access to the dev console, we wouldn't need the dupe bug.
I use the console in Skyrim a lot.
they does not help console players only pc players so your point is mute
#730
Posté 11 mars 2015 - 01:16
There's no technical reason not to enable the console on consoles. All you'd need is some means to type.they does not help console players only pc players so your point is mute
And the word you wanted was moot.
- Zveroferma, DragonKingReborn, luna1124 et 2 autres aiment ceci
#731
Posté 11 mars 2015 - 10:33
I make thread but here is more possible this is readed.
In Multiplayer dialogue subtitules disspear, is just me or is globally? yesterday i was able to play fine. Im playing on PS3.
Bioware Fix problems in Past Gen consoles, is an incredible game but gltiches and bugs are screwing the experience.
#732
Posté 12 mars 2015 - 11:25
Is any one else having problems with the reaver skill rampage since the last patch?
Ever since the patch when ever i use the skill, all my def stats drop to -90 so when the skill ends after the alotted time if an arrow hits me im dead, if i get hit with a sword im dead if i get hit with any magic spell im dead, and so far i havent come across anyway to get round it.
so im wondering if its a bug/problem that has come up with the new patch
#733
Posté 12 mars 2015 - 11:29
Is any one else having problems with the reaver skill rampage since the last patch?
Ever since the patch when ever i use the skill, all my def stats drop to -90 so when the skill ends after the alotted time if an arrow hits me im dead, if i get hit with a sword im dead if i get hit with any magic spell im dead, and so far i havent come across anyway to get round it.
so im wondering if its a bug/problem that has come up with the new patch
For real?
Like screwing the Reaver once with a "fix" in patch 3 wasn't enough ![]()
- Denver23879 aime ceci
#734
Posté 13 mars 2015 - 11:07
For real?
Like screwing the Reaver once with a "fix" in patch 3 wasn't enough
tell me about it,
wouldnt mind but i found out while kill the first dragon witch went rather badly after i found out
#735
Posté 13 mars 2015 - 01:35
Does anyone know what just changed with the FPS and Hi-Def? I've been getting a frame rate around 50, with decent graphics, and all of a sudden, it's lightning fast and really HD. I'm delighted, other than having a slight sense of discombobulation because with the video being so much faster, but I'm a bit confused what they did. My benchmark is now averaging 57 FPS with a minimum of 50, but the cutscene was choppier than the last time I looked and I did notice some variability in animation speed. I play on PC and Windows did update yesterday too, if that makes any difference.
Did changing the description from "bleed" to "sunder" fix that bug?
#736
Posté 13 mars 2015 - 04:23
Does anyone know what just changed with the FPS and Hi-Def? I've been getting a frame rate around 50, with decent graphics, and all of a sudden, it's lightning fast and really HD. I'm delighted, other than having a slight sense of discombobulation because with the video being so much faster, but I'm a bit confused what they did. My benchmark is now averaging 57 FPS with a minimum of 50, but the cutscene was choppier than the last time I looked and I did notice some variability in animation speed. I play on PC and Windows did update yesterday too, if that makes any difference.
Did changing the description from "bleed" to "sunder" fix that bug?
It's probably related to patch 5 moving certain assets off the mesh settings to the new shader settings in the graphics menu. All scars/freckles/hair reflection is under the shader setting now. I think some of the graphical load has been shifted over to the GPUs capabilities to free up CPU. Obviously in doing this, it will have varying effect on performance dependent on one's hardware. I think most are experiencing a positive effect due to the change.
- DarkAmaranth1966 aime ceci
#737
Posté 13 mars 2015 - 07:29
You need to go in and make sure it's the same as your mesh quality to match the game settings from Patch 4.
This change doesn't affect anything other than the setting used for shaders. Previously, it was tied to mesh quality (before that, it was locked to ultra). Shader quality has always determined which character creation options you'd have access to (since some features require higher quality shaders).It's probably related to patch 5 moving certain assets off the mesh settings to the new shader settings in the graphics menu. All scars/freckles/hair reflection is under the shader setting now. I think some of the graphical load has been shifted over to the GPUs capabilities to free up CPU. Obviously in doing this, it will have varying effect on performance dependent on one's hardware. I think most are experiencing a positive effect due to the change.
All they've done is separate out the setting so it can be controlled individually.
#738
Posté 13 mars 2015 - 07:44
The default for the shader quality setting is probably lower than ultra (mine was high when I first updated). That will give you a performance increase, at the cost of visual quality.
You need to go in and make sure it's the same as your mesh quality to match the game settings from Patch 4.
This change doesn't affect anything other than the setting used for shaders. Previously, it was tied to mesh quality (before that, it was locked to ultra). Shader quality has always determined which character creation options you'd have access to (since some features require higher quality shaders).
All they've done is separate out the setting so it can be controlled individually.
Well, it had a very positive effect for me so it did something.
#739
Posté 14 mars 2015 - 09:43
#740
Posté 14 mars 2015 - 04:28
for some reason the revenant helm research item is not filling up the research thing on the tarot card. I got 5 research items for a revenant and when i put it at the reach table it ignores it.
#741
Posté 15 mars 2015 - 09:32
#742
Posté 15 mars 2015 - 01:47
#744
Posté 15 mars 2015 - 03:30
There's two visual bugs I hope to see fixed: Disappearing Spirit Blade when you load a save (it comes back if you travel to a sub-area or a completely new zone), and... this.

The Battlemage armor arms pauldron (the schematic you get from the Hissing Wastes merchant) has a rigging bug at Ultra-level detail. The Battlemaster armor arms pauldron does not, despite being an identical mesh. It seems that the errant pauldron is rigged to the opposite arm's bone. I could just downgrade it to High level detail... except that cutscenes default to Ultra mesh detail level, so I have that flapping about in cutscenes regardless of mesh detail setting.
The properly behaving Battlemaster armor arms looks like this:

#745
Posté 15 mars 2015 - 03:51
There's two visual bugs I hope to see fixed: Disappearing Spirit Blade when you load a save (it comes back if you travel to a sub-area or a completely new zone), and... this.
The Battlemage armor arms pauldron (the schematic you get from the Hissing Wastes merchant) has a rigging bug at Ultra-level detail. The Battlemaster armor arms pauldron does not, despite being an identical mesh. It seems that the errant pauldron is rigged to the opposite arm's bone. I could just downgrade it to High level detail... except that cutscenes default to Ultra mesh detail level, so I have that flapping about in cutscenes regardless of mesh detail setting.
The properly behaving Battlemaster armor arms looks like this:
Is this only happening on Humans or, only females? I have everything on Ultra except Post Processing Quality and, I'm not getting that glitch. Yes my game is fully patched.

#746
Posté 15 mars 2015 - 04:06
I really appreciate the work bioware has done with regards to their latest series of patches. The stability fixes alone are a major help--not to mention, my eyes also hurt a little bit less than before
Unfortunately, I've noticed a few hiccups here and there that still need sorting out:
- Sound fx take three-to-five seconds to catch up to the corresponding animations (spells, abilities, jumping/landing, critter death knell)
- Audio in Herald's Rest (and occasionally Val Royeax) is, for lack of better words, totally jacked
- Party banter happens at an even lesser rate
- Player character's facial textures disappear after using a regen potion
- Player character's facial texture overall looks somewhat diminished (as opposed to how they looked prior to patching)
- Player character/companions heads (helmets-on) look nightmarishly mangled when viewing their stat/equipment windows
- Certain equipment add-ons are textureless and semi-translucent (eg: battlemage mail arms were visible on all companions, not visible on player character)
- Terrain not loading in properly, resulting in the player character falling through the floor
- Minor (but slightly annoying) hit detection issues when switching back and forth between abilities/spells and basic attacks
I AM using a last-gen console, and I don't expect the game to look/sound as pretty as it does on the higher platforms. Rather, I would've expected a game as widely anticipated as this one to, at the very least, be playable. It has been roughly five months since its release, I wonder if my copy of DA:I is posessed..! Has anyone else noticed the same problems I've experienced?
#748
Posté 15 mars 2015 - 07:09
I really appreciate the work bioware has done with regards to their latest series of patches. The stability fixes alone are a major help--not to mention, my eyes also hurt a little bit less than before
Unfortunately, I've noticed a few hiccups here and there that still need sorting out:
- Sound fx take three-to-five seconds to catch up to the corresponding animations (spells, abilities, jumping/landing, critter death knell)
- Audio in Herald's Rest (and occasionally Val Royeax) is, for lack of better words, totally jacked
- Party banter happens at an even lesser rate
- Player character's facial textures disappear after using a regen potion
- Player character's facial texture overall looks somewhat diminished (as opposed to how they looked prior to patching)
- Player character/companions heads (helmets-on) look nightmarishly mangled when viewing their stat/equipment windows
- Certain equipment add-ons are textureless and semi-translucent (eg: battlemage mail arms were visible on all companions, not visible on player character)
- Terrain not loading in properly, resulting in the player character falling through the floor
- Minor (but slightly annoying) hit detection issues when switching back and forth between abilities/spells and basic attacks
I AM using a last-gen console, and I don't expect the game to look/sound as pretty as it does on the higher platforms. Rather, I would've expected a game as widely anticipated as this one to, at the very least, be playable. It has been roughly five months since its release, I wonder if my copy of DA:I is posessed..! Has anyone else noticed the same problems I've experienced?
Look in my sign, you will found your responses...
#749
Posté 17 mars 2015 - 12:07
Is this only happening on Humans or, only females? I have everything on Ultra except Post Processing Quality and, I'm not getting that glitch. Yes my game is fully patched.
(PicSnip)
Yep, just human females it seems. And not an identical-looking mesh for the heavy armor set you get from the hissing wastes merchant.
#750
Posté 17 mars 2015 - 04:55
There's no technical reason not to enable the console on consoles. All you'd need is some means to type.
And the word you wanted was moot.
Yes there is a technical reason: you can break the game and possibly more.
The Command Line Console is not some cheater's novelty, it is a debugging tool. If experience from other CLC-enabled games is any indication, some commands that can be entered could potentially break things if misused. That is a liability the devs do not want to handle for gaming consoles, with their big monolithic manufacturer companies like Sony and Microsoft metaphorically staring at them inquisitorailly.
Thankfully, that's not a problem on PC games, since it's much more of a free-for-all in that regard... which is why we're irked that it isn't enabled to its full potential on the PC version.





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