Well, I did finish the game. But I will most likely not buy another Bioware/EA offering either.
And it has nothing to do with Morrigan's breast size either. In fact, if Bioware had been as consistent with the rest of the story as they were with reproducing Morrigan, this would have been a good game. She was one of the few highlights in a very mediocre story. Still as self-centred, narcissistic, strong willed, self serving as in DA:O, but somewhate tempered by her obvious love for her child. And I liked the curve ball Bioware threw her way. Served her right. But everything about her was authentic, and I loved that.
Leliana was maybe the second best done, and her character development is also consistent. I liked that Bioware stole one of the better modded visions of what she should look like, but was saddened that they felt she should walk like she spent too much time in the saddle, and has some lower back pain issues. I would have liked to see her wearing that Sacred Ashes trailer armour (if Bioware want to be nostalgic, why not be consistent?), or even the one she wore in DA2. Weird looking chainmail thing she was wearing.
But I digress. This story fails, in the first instance, because, as mentioned several times earlier in the thread, there is no real choice, and decisions don't matter. Being able to say 'I agree', 'I strongly agree', and 'Well I don't like it, but let's' do it anyway' may seem like choice to some, but it isn't. Too many of those types of dialogue options (I re-loaded and choose different options to test this, so I can attest that it's pretty much like my examples). As inquisitor, you can only ever follow the one path, and we are not given any reason in the prologue, through dialogue, or even codex, as to why you would follow this path. Why not try and escape your fate? Or have a deep hate for the Chantry, and oppose them at every opportunity? Why no option to kick out the on hanger that came only to ride up on your shirt tails, but who you might despise for wanting to reinstate the circles (Vivienne)? Contrast this to DA:O where we got to experience the origin that led to the character being recruited by Duncan, or Hawke's frantic escape with no possessions from Lothering to Kirkwall. Both made for compelling reasons to connect with the character. The inquisitor offers no such
And the story fails because the main threat, is really no threat. The last encounter with Corypheus, ranks in my gaming experience, as the most forgettable and most dissapointing end battle out of all the games (Bioware and others) that I have ever played. And the inquisitor's poignant words after the battle ("Let's go back back to Skyhold"), wow, touching. I feel inspired. Not.
And the story fails (for me) because the romances are handled as an add-on. No depth, just a few conversation choices with the happy heart to tell you what this will do for you. But no follow up after either. My LI made no changes to her behaviour post romance, so again, it made no impact to the story. In contrast DA:O made me work to get to know my companions, and even have options to (almost) end it, or not. But again I digress. Romance should be a add-on, and not why you actually play a game. At least I hope not....
And now, my main reason for moving on: this story did not move me. And it gave me no reasons for most things I did in game, no motivation to herd a druffalo, or put flowers on a grave, or strew ashes on the water, or try and win the Dalish favour. It was all so shallowly handled, while assuming I like running around with a silent team of auto pilot bots with no AI to speak of, picking up meaningless stuff like shards (man, what a pain, and then the ultimate reward is some useless trinkett, duh).
Obviously, I didn't enjoy the game. And yes, you can counter this with your reasons for loving the game. But, each to their own.
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Suhiira, ColGali, Kulyok et 6 autres aiment ceci