I can safely have that convo with you.
The thing is, I think BioWare intrepreted themselves into a corner. When they started having those massive cutscenes, it actually supported the character interaction and made them deeper (focus, honey). Until at a certain point the medicine became the patient, and they confused people wanting those flashy explosions with them appreciating a means of highlighting certain aspects of character interaction.
All in all I see so much money wasted, especially in DAI. I don't want to know what all those Keep customization sets must have cost - the most giant open interior environment with its most diverse detail redone at least 15 times. And while some may very well appreciate them, and I assure had they never been in the game, even the darndest The Sims-veterans would not miss a thing.
I think CDPR had the benefit of lurking a little, and simply being wiser at picking up what people truly love in RPGs in general -including BW titles-, since they are forced to emphasize in a way; more so than EA - despite not much anymore. Also the simpler continuity and non-existent main character fluctuation was also a big benefit for the one, where it stopped dead the other at times.
The thing I've noticed about Witcher games is that they have always taken inspiration from BW. I noticed that the moment I cranked up the first Witcher game a few years back. I loved it.. Sadly never got around to finishing it.
The one thing BW has got over CDPR is "character customization" people are self entitled shits (myself included) who like to have as much choice as possible. We make our protagonists and many of us like to self insert as much as possible. To play who we WISH we could be. So after playing a BW game it is difficult to play games that restrict you so.
Hell I know people who refuse to play the Witcher cause you can't play as a female. I don't mind playing as a man and it's well worth it for TW3.





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