Good morning wonderful dwellers of the DQ!

Thank you, serial-killer-Tom-Hardy, tea would be lovely.
I trust all his well? Lyn still abhoring the dull routine of existence, mind's rebellion at stagnation serving as the motor to keep breathing and sanity delicately even; respectively?
Last evening, I finished Hushed Whispers with my Chantry-hooh-hah'ing imbicile for Griffon Plate schematic -playthrough; and I must say it still saddens me, that skipping it is the only way to get Calpernia's Venatori as the primary adversary. Champions of the Just is comparatively rather dull. Especially the level design of the Templar Keep is so bland and pragmatic, it seems like they struggled to come up with a reasonable yet unique vibe; so they just left it at "generic medieval castle".
In comparison, I caught myself spending unreasonable amounts of time looking at all the little details and traces of horrors suggested by deliberate placing of objects etc...
It still puzzles me, the mission itself was clearly designed to be the "canon" one, while Calpernia strikes me as the "canon" antagonist. Why can't I have all the nice things?
I.... must've missed something here... What did he do? And to who?
I was referring to the Deep Roads aftermath in DA2, when Bethany is taken to the Circle.
The interpretation is intentionally exaggerated of course, and also my canon Beth became a Warden anyways. Still, silly Cullen, triggering my inconsolable older-brother-compulsions and earning unreasonable loathing for all eternity.