I am that point where I need to choose between Reaver, Templar, and Champion. Is any of these OP compared to the rest? If not, what are the pros and cons?
Best spec for two-handed warrior?
#1
Posté 31 janvier 2015 - 07:52
#2
Posté 31 janvier 2015 - 08:04
They're all ok.
Templar has Wrath Purge, which combines it's AoE stun with it's eldrich detonator for massive instant aoe damage.This takes all your stamina though and only works on mooks that can be stunned, so it's not a boss killer. It has some party buffs as well, but the big seller here is the Wrath Purge.
Reaver has the most consistent damage through dragon rage, but the skill takes health to use. It's offers the least in terms of defense of the specializations and actively drains your health but is capable of incredible damage second to only rogues.
Champion is the tank spec, and has a skill that makes you immune to take damage or cc effects. It focuses around generating guard through various skills and an extremely good boss killing technique called to the death. A properly built champion is near impervious to damage.
#3
Posté 31 janvier 2015 - 08:30
They're all ok.
Templar has Wrath Purge, which combines it's AoE stun with it's eldrich detonator for massive instant aoe damage.This takes all your stamina though and only works on mooks that can be stunned, so it's not a boss killer. It has some party buffs as well, but the big seller here is the Wrath Purge.
Reaver has the most consistent damage through dragon rage, but the skill takes health to use. It's offers the least in terms of defense of the specializations and actively drains your health but is capable of incredible damage second to only rogues.
Champion is the tank spec, and has a skill that makes you immune to take damage or cc effects. It focuses around generating guard through various skills and an extremely good boss killing technique called to the death. A properly built champion is near impervious to damage.
Thanks! Looks like these are better balanced that the mage specs at least. I may try the Champion spec though. You don't happen to have a good build for it, do you?
#4
Posté 31 janvier 2015 - 10:53
Thanks! Looks like these are better balanced that the mage specs at least. I may try the Champion spec though. You don't happen to have a good build for it, do you?
I do, but it's gear dependent. Basically I increase my crit chance as much as possible and focus on utilizing the passive "flow of battle" to decrease the cooldown of walking fortress, which is your invulnerability skill. Because every crit decreases your cooldowns by 1, and this can activate multiple times per hit because of your aoe, you can chain together walking fortresses to become a invincible goddess on the field.
Basically craft crit chance through leather offense. For armor I enjoy stagger on being hit from metal defense for champions.
This is the build I am using right now. I'm also using my goyl qunari so I don't get the extra point at level 2.
1. Mighty Blow - War Cry
2. Charging Bull
3. Easy Target
4. Shield Breaker
5. Gore and Trample
6. Block and Slash
7. Flow of Battle
8. Whirlwind
9. Rising Winds
10. Line in the Sand - Resilience
11. Unyielding
12. Walking Fortress
13. Seige Breaker
14. Bulwark
15. Adamant
16. To the Death
17. En Guarde
18. Pommel Strike - Lightning Jab
19. Clear a Path
20. Grappling Chain
21. Crippling Blows
22. Shield Wall
23. Bear Mauls the Wolves
Charging Bull - Mighty Blow - Whirlwind - Walking Fortress - To the Death - War Cry - Pommel Strike - Mark of the Rift
the extra points at 10 and 18 are assuming you get the extra points at Crestwood and extra ability point from the war table perks.
You can take Grappling Chain instead of Pommel Strike if you want.
I like Mark of the Rift more than Counterstrike.
#5
Posté 01 février 2015 - 03:29
Champion is the only 1 where I've seen people make videos of them soloing dragons. That should be a clue lol.
That said I think I would pick Templar though because I think the abilities are more fun.
Reaver is just a mess. The abilities are so weak that I'd rather just use other trees.
#6
Posté 01 février 2015 - 04:11
Champion is the only 1 where I've seen people make videos of them soloing dragons. That should be a clue lol.
That said I think I would pick Templar though because I think the abilities are more fun.
Reaver is just a mess. The abilities are so weak that I'd rather just use other trees.
LoL, reaver isn't weak, and champions just have high survivability due to walking fortress spam. They can only out damage reavers on single target enemies with to the death. Templars dps is too inconsistent to say that it is better than a reavers (although still fun)
#7
Posté 01 février 2015 - 04:31
reaver is bugged to hell
rampage no longer gives life steal
and dragon's rage take more health that it supposed to plus you get stupid looking red arms fighting instead of using your weapons
#8
Posté 01 février 2015 - 04:37
LoL, reaver isn't weak, and champions just have high survivability due to walking fortress spam. They can only out damage reavers on single target enemies with to the death. Templars dps is too inconsistent to say that it is better than a reavers (although still fun)
I've actually defeated the Highland Ravager in around a minute with an endgame reaver. It's the most risky of the specializations, due to the fact that the highland ravager on nightmare one shots you and you have to fight her for a minute, but with a crit build and the mighty offense tonic, you can solo her faster than a champion.
For what it counts. I'm actually using suboptimal gear on that reaver too, so a faster time is theoretically possible.
#9
Posté 01 février 2015 - 04:37
reaver is bugged to hell
rampage no longer gives life steal
and dragon's rage take more health that it supposed to plus you get stupid looking red arms fighting instead of using your weapons
Rampage works on my xbone, although I haven't used it much because I don't need it.
I don't know about the dragon-rage issue, but it's still very effective and good.
And it's claws, dragon claws
#10
Posté 01 février 2015 - 04:39
I've actually defeated the Highland Ravager in around a minute with an endgame reaver. It's the most risky of the specializations, due to the fact that the highland ravager on nightmare one shots you and you have to fight him for a minute, but with a crit build and the mighty offense tonic, you can solo her faster than a champion.
For what it counts. I'm actually using suboptimal gear on that reaver too, so a faster time is theoretically possible.
Solo NM reaver was by FAR the most satisfying of my solo NM runs. You can mess up at practically every turn. Although I never used the potions except for healing.
Where is the mighty offense schem?
I'd like to see how high I can go.
#11
Posté 01 février 2015 - 04:49
Solo NM reaver was by FAR the most satisfying of my solo NM runs. You can mess up at practically every turn. Although I never used the potions except for healing.
Where is the mighty offense schem?
I'd like to see how high I can go.
There is a house in the Storm Coast, Apostate Landing area in which there is a locked door. Click on the locked door. Then travel to the camp to right next to the Red Templar Hideout. There will be a mage around that area that you can kill. He drops the key to the locked door which you can open. In the room and down some stairs there is a chest with the mighty offense tonic. Upgrade it all the way.
I commonly screw up that fight with my reaver, it has such a low margin of error. If you don't take care of the dragonlings you're done. (basically I was at the point where even if I saw her roar for her dragonlings, I'd restart) If you get hit by anything at all, you're done. I really want to record a video for it, but I'm on PC, so I pause quite frequently too, plus I don't even know how to start recording videos. I thought about it though.
It's exhilarating, but also frustrating. Once you get her on the ground though it's so satisfying to hit around 10k per dragon rage. Now with the rampage change you'll stay at that low health for the entire duration, which gives you crazy dps.
#12
Posté 01 février 2015 - 04:59
There is a house in the Storm Coast, Apostate Landing area in which there is a locked door. Click on the locked door. Then travel to the camp to right next to the Red Templar Hideout. There will be a mage around that area that you can kill. He drops the key to the locked door which you can open. In the room and down some stairs there is a chest with the mighty offense tonic. Upgrade it all the way.
I commonly screw up that fight with my reaver, it has such a low margin of error. If you don't take care of the dragonlings you're done. (basically I was at the point where even if I saw her roar for her dragonlings, I'd restart) If you get hit by anything at all, you're done. I really want to record a video for it, but I'm on PC, so I pause quite frequently too, plus I don't even know how to start recording videos. I thought about it though.
It's exhilarating, but also frustrating. Once you get her on the ground though it's so satisfying to hit around 10k per dragon rage. Now with the rampage change you'll stay at that low health for the entire duration, which gives you crazy dps.
Huh, I guess rampage doesn't have life-steal anymore. All the better. Faster attack speed + damage bonus = profit
I'm at the point in my reaver PT that there aren't anymore dragons ;(, so I really don't have any clips of me against the Highland Ravager solo NM.
They were all dead before I decided that I would make a reaver guide that doesn't use charging bull ( I like it much better than builds with it.) I guess I'll settle for killing mobs on solo NM and then recording it on the xbone.
#13
Posté 01 février 2015 - 05:58
I've been of the opinion that the templar was easily the best of the bunch primarily because you fight a hell of a whole lot more trash than big bads throughout a playthrough and templar has the quickest trash mob destroying combo in the game.
That may change now that detonators are working properly though.
I may go ahead and try what I was originally going to build, which was a no spec whirl wind battlemaster focused warrior and just build out the entire rest of my party for the soul purpose of freezing/shocking everything in site while I whirl wind away destroying lives.
#14
Posté 01 février 2015 - 06:50
I suggest Champion with Combat Roll. From my experience with it on Nightmare, you don't need to bother with guard any more than a Knight-Enchanter does - as long as you're willing to micromanage your PC, which almost everyone does regardless of class and specialisation.
#15
Posté 01 février 2015 - 07:17
LoL, reaver isn't weak, and champions just have high survivability due to walking fortress spam. They can only out damage reavers on single target enemies with to the death. Templars dps is too inconsistent to say that it is better than a reavers (although still fun)
No.
#16
Posté 01 février 2015 - 07:18
No.
Care to explain? Or should I just say yes?
#17
Posté 01 février 2015 - 07:28
Care to explain? Or should I just say yes?
Lol fine. Reaver is weak because there is no survivability on the build. The damage isn't so high that you can just drop several enemies to stop you from taking damage. Then abilities like Ring of Pain rip your stamina so that you can't use any disablers to mitigate how much damage you're actually taking. If you're facing multiple enemies you're not going to live. That's really it.
#18
Posté 01 février 2015 - 07:38
Lol fine. Reaver is weak because there is no survivability on the build. The damage isn't so high that you can just drop several enemies to stop you from taking damage. Then abilities like Ring of Pain rip your stamina so that you can't use any disablers to mitigate how much damage you're actually taking. If you're facing multiple enemies you're not going to live. That's really it.
lmao, it does have survivability, and RoP contributes to it. They have very good sustained dps and survivability with the right passives and rotation.
RoP actually boosts survivability since it increases damage of dragon-rage and increases devour's damage and health regen.
The only stamina consuming ability you will be activating while in RoP is either block and slash or devour.
Facing multiple enemies = not going to live for reaver is simply not true. You pick out the most troublesome enemy with grappling hook, finish them off. Once the melee mooks come in, block and slash for knockdown, RoP, dragon-rage, devour --> dead.
2H reaver has just as much damage mitigation as a 2H templar, and it's good if used properly with the right timing on abilities like mighty blow, block and slash, and pommel strike.
#19
Posté 01 février 2015 - 07:40
lmao, it does have survivability, and RoP contributes to it. They have very good sustained dps and survivability with the right passives and rotation.
RoP actually boosts survivability since it increases damage of dragon-rage and increases devour's damage and health regen.
The only stamina consuming ability you will be activating while in RoP is either block and slash or devour.
Facing multiple enemies = not going to live for reaver is simply not true. You pick out the most troublesome enemy with grappling hook, finish them off. Once the melee mooks come in, block and slash for knockdown, RoP, dragon-rage, devour --> dead.
2H reaver has just as much damage mitigation as a 2H templar, and it's good if used properly with the right timing on abilities like mighty blow, block and slash, and pommel strike.
Not even close to my experience.
#20
Posté 01 février 2015 - 07:45
Not even close to my experience.
Well what did you try to do for rotation as a reaver?
#21
Posté 01 février 2015 - 08:06
Well what did you try to do for rotation as a reaver?
I tried making it as offensive as possible with every damage bonus I could find. I'd really prefer to not list every single ability because that's a lot of work.
But the problem is the same every time. I'm taking way too much damage, everything has 853976834763487 hit points to kill it, and I'm on the floor before I know it.
Devour isn't nearly as strong as DA2. Last game you could actually make it a full Heal. Then Ring of Pain takes all of my stamina so I can't stop enemies from dealing damage to me.
Instead this is what I do: I stack up on abilities that disable enemies and prevent me from taking hits. Things like Grappling Chain and Pommel Strike I love because I'm taking something out of the fight, letting my money abilities recharge, all while 4 party members are beating on one target.
I've also found that Earthshaking Strike does insane damage while avoiding friendly fire (because I have that on), so I use that as my primary "let's do some damage" ability (the burning actually does 200% of weapon damage, not 20% like the description says). But I only do that ability when I it's convenient, my primary method is to disable multiple enemies then just pick them off 1 enemy at a time with all 4 party members attacking the same target.
Often times in fights I end up never taking any damage at all, and if anything, all I did was increase my guard lol.
#22
Posté 02 février 2015 - 05:42
I tried making it as offensive as possible with every damage bonus I could find. I'd really prefer to not list every single ability because that's a lot of work.
But the problem is the same every time. I'm taking way too much damage, everything has 853976834763487 hit points to kill it, and I'm on the floor before I know it.
Devour isn't nearly as strong as DA2. Last game you could actually make it a full Heal. Then Ring of Pain takes all of my stamina so I can't stop enemies from dealing damage to me.
Instead this is what I do: I stack up on abilities that disable enemies and prevent me from taking hits. Things like Grappling Chain and Pommel Strike I love because I'm taking something out of the fight, letting my money abilities recharge, all while 4 party members are beating on one target.
I've also found that Earthshaking Strike does insane damage while avoiding friendly fire (because I have that on), so I use that as my primary "let's do some damage" ability (the burning actually does 200% of weapon damage, not 20% like the description says). But I only do that ability when I it's convenient, my primary method is to disable multiple enemies then just pick them off 1 enemy at a time with all 4 party members attacking the same target.
Often times in fights I end up never taking any damage at all, and if anything, all I did was increase my guard lol.
Ever thought that maybe trying to go full offensive wasn't a good idea? You're playing with a specialization setup that is already offensive as hell. Over saturation a specialization in almost any game tends to cause the opposite desired effect, in this case, ending with you face down a** up getting f***ed.
My Reaver on NM is a primary tank. She survives just fine with the only enemy types that give me trouble (and not always at that) are Despair Demons, Wraiths, and when i do not notice a Red Templar Stalker skulking about. Everything else is torn apart with ease and if I manage the battle properly, even the above fall in short order.
As for Devour. You could always spec Heal Bonus on your gear if you really need more healing from Devour, but I personally never bothered. With Dragon Rage reducing Devours CD by 2sec per hit, I have it ready at a moments notice.
For a build I use (and there is different ways to build a Reaver to survive) I focus on the Vanguard Tree, Reaver, and some 2H (mostly passives ending with Pommel Strike and that bonus against guard passive). War Cry: Call to Arms, Charging Bull: Gore and Trample, It'll Cost You, Umbowed: Still Standing (haha, Scarface reference ftw), Block and Slash (only took it for the rest of the skills I grab after, rarely use this skill on my bar. Not a bad skill by any means, I am just horrible with its timing), Mighty Blow (do not use this), Shield Breaker, Flow of Battle, Pommel Strike (I do not bother with its upgrade), Guard Smasher, Ring of Pain: Torrent of Pain, Blood Frenzy, Fervor, Scenting Blood, Devour, Dragon Rage: Ravage. I use a 2H axe that has double offensive leather and forgot what its third slot gives, but the weapon itself has Hidden Blades 5x hit, and my armor is setup for high ranged defense with Guard on Hit (attacking builds guard even with the material on armor). The team I usually bring is Solas, Dorian, and Cole. Solas weakens and drags everyone to a single spot, Dorian drops Walking Bomb + Spirit Mark, Cole and I setup combos and detonate, after which we just lay into them and turn everyone into my mount Drasalisk dinner for the morning.
As for rebuilding stamina. I never saw that as an issue. Just auto attack for a few hits. You regain roughly 25% of your stamina per hit. Three attacks is more than enough to allow you to trigger a skill, or to use Charging Bull into a free cost of a skill. Stamina management has never been a problem for me with Ring of Pain and i have yet to skill any passive to deal with such into my build.
Hell, if you really need some defense, you could sacrifice a few skills and grab a couple of passives out of Sword and Shield. Even though you're using a 2H, a couple of them still work. The one against arrows to the face and I believe flanking still work with 2H. Those are the primary ways I ever die.
As for being surrounded equaling death. In my experience, it is usually the enemy dying when I am surrounded. Unbowed has an interesting hidden effect were it staggers enemies in melee range and that stagger is long enough to get a hit or two off of them. With War Cry + Unbowed, many times I have stacked so much guard that sitting below 10% HP isn't a threat and I only use Devour because I can not cast Dragon Rage anymore. Between my Reaver and Dorian (necro and reaver has such great synergy) not much is left standing. Panic everywhere, most enemies are usually low on HP triggering my Scenting Blood which means someone is going to die making me that much more stronger from Fervor. That dead sack of meat dies blowing up others and the chain reaction of chunks flying across the screen begins. Party of death worshippers is what I run with.
#23
Posté 02 février 2015 - 06:24
Here is a link to my build guide, complete with videos of fast dragon kills!
http://forum.bioware...pion-dps-build/
#24
Posté 02 février 2015 - 09:30
Templar to Combo fools.
Reaver to never use your weapon and instead go Wolverine on fools.
Champion to be nigh invulnerable and laugh at fools.
#25
Posté 02 février 2015 - 09:35
Ever thought that maybe trying to go full offensive wasn't a good idea? You're playing with a specialization setup that is already offensive as hell. Over saturation a specialization in almost any game tends to cause the opposite desired effect, in this case, ending with you face down a** up getting f***ed.
My Reaver on NM is a primary tank. She survives just fine with the only enemy types that give me trouble (and not always at that) are Despair Demons, Wraiths, and when i do not notice a Red Templar Stalker skulking about. Everything else is torn apart with ease and if I manage the battle properly, even the above fall in short order.
As for Devour. You could always spec Heal Bonus on your gear if you really need more healing from Devour, but I personally never bothered. With Dragon Rage reducing Devours CD by 2sec per hit, I have it ready at a moments notice.
For a build I use (and there is different ways to build a Reaver to survive) I focus on the Vanguard Tree, Reaver, and some 2H (mostly passives ending with Pommel Strike and that bonus against guard passive). War Cry: Call to Arms, Charging Bull: Gore and Trample, It'll Cost You, Umbowed: Still Standing (haha, Scarface reference ftw), Block and Slash (only took it for the rest of the skills I grab after, rarely use this skill on my bar. Not a bad skill by any means, I am just horrible with its timing), Mighty Blow (do not use this), Shield Breaker, Flow of Battle, Pommel Strike (I do not bother with its upgrade), Guard Smasher, Ring of Pain: Torrent of Pain, Blood Frenzy, Fervor, Scenting Blood, Devour, Dragon Rage: Ravage. I use a 2H axe that has double offensive leather and forgot what its third slot gives, but the weapon itself has Hidden Blades 5x hit, and my armor is setup for high ranged defense with Guard on Hit (attacking builds guard even with the material on armor). The team I usually bring is Solas, Dorian, and Cole. Solas weakens and drags everyone to a single spot, Dorian drops Walking Bomb + Spirit Mark, Cole and I setup combos and detonate, after which we just lay into them and turn everyone into my mount Drasalisk dinner for the morning.
As for rebuilding stamina. I never saw that as an issue. Just auto attack for a few hits. You regain roughly 25% of your stamina per hit. Three attacks is more than enough to allow you to trigger a skill, or to use Charging Bull into a free cost of a skill. Stamina management has never been a problem for me with Ring of Pain and i have yet to skill any passive to deal with such into my build.
Hell, if you really need some defense, you could sacrifice a few skills and grab a couple of passives out of Sword and Shield. Even though you're using a 2H, a couple of them still work. The one against arrows to the face and I believe flanking still work with 2H. Those are the primary ways I ever die.
As for being surrounded equaling death. In my experience, it is usually the enemy dying when I am surrounded. Unbowed has an interesting hidden effect were it staggers enemies in melee range and that stagger is long enough to get a hit or two off of them. With War Cry + Unbowed, many times I have stacked so much guard that sitting below 10% HP isn't a threat and I only use Devour because I can not cast Dragon Rage anymore. Between my Reaver and Dorian (necro and reaver has such great synergy) not much is left standing. Panic everywhere, most enemies are usually low on HP triggering my Scenting Blood which means someone is going to die making me that much more stronger from Fervor. That dead sack of meat dies blowing up others and the chain reaction of chunks flying across the screen begins. Party of death worshippers is what I run with.
I've tried a lot different things. The few times I've tried, I wasn't able to keep Iron Bull alive very easily until it was really later in the game unless it was with the more tricky version. Also, I'm looking at it from the perspective of Iron Bull, not the Inquisitor. Maybe that matters as I don't know. Usually my party has two mages, one warrior, and one rogue if that matters too.
I'm only just now in my play-through exclusively with Iron Bull and he's doing really well. I've read several posts complaining about how Iron Bull can't stay on his feet (including one called "Iron Bull is a fatty" because he eats all your health potions lolll) so I wasn't really optimistic with the heavy spec thing to begin with. Every time I've focused on the actual specialization I've been underwhelmed. Maybe I'll figure something better out by the end of this play-through, I'm barely just past Haven.
I've noticed that extra ability with Unbowed and I do like it a lot, but it's hard because there are so many abilities that I want to take.





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