Aller au contenu

Photo

Dragon Age without inventory.


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
Keitaro57

Keitaro57
  • Members
  • 585 messages

Okay, so it is only a suggestion, okay? Don't scream, yell, start an Inquisition fire or open the door of the torture chamber...

 

What do you think about a Dragon Age game without inventory. But with items, loots, crafts and other gimmicks. Let me explain.

 

I'm talking about an hardcore realistic game. Nobody can run with 40+ armors and weapons on the back! And you don't found always an armor exactly at your measurements on the fields. And walking around with more than 200 elfroot in your pockets makes your really smelly! Your guys will only have two sets of weapons (really love the idea of swapping weapons), one set of armor and a bunch of usable potions.

 

What about if you are like in the Mass Effect series, a team well equipped in your HQ, you run on the field, fight but don't collect anything at all. In fact, you claim the chests, the ressources and the loots of the dying enemies. When you come back to your HQ, you will have a review of what you found, gain several ore and herbs each hours depending of the quantity of loot places found etc...

 

So, in your HQ, you have access to your crafting materials, to your stocks of weapons and armors and you can fully equip your team before the next excursion.

 

What? Sounding like space marines? Well, if somebody can take an armor of a male Qunari killed in action and place it on a female dwarf in your team in a matter of second, it is a hell of a craftsman! In fact, with this you REALLY sound like as a head of an army. In the middle of a battle, you don't have the time to strip the enemies of their belongings unless you'r a shady character, so your main job is to clean the path, talk to the important person, claim the ressources and decide what to do with.

 

Any other ideas?



#2
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

This might work in normal dragon age games, but with inquisition covering massive maps filled with fetch quests and constant carbon copied enemies, new gear is sort of essential. I'm a little tired of the giant empty landmasses, but it'd also be a huge mistake for dragon age to go to sort of a "mission" style game.

And more to the point, the best dragon age game was origins, and a big party of that was origins was a "journey", you never had a homebase so to speak (unless you count camping in the wilderness) and truthfully, having a freaking castle with an army and warm bed 10 minutes in sort of took away from the adventuring... I might feel differently if we ever saw our army, but we rarely ever did, and then not much of it.

I get what you're saying, but it'd be pretty tedious in practice having to go back that often. I kind of hope the next PC, even if it's the Hero of Ferelden, is going to be on the move to some extent.



#3
Keitaro57

Keitaro57
  • Members
  • 585 messages

Well, my main issue about the game design of DAI is that I don't feel as "The Inquisitor". More like the boss of a small gang of adventurers wandering around Thedas.

But yeah, you'r right. With the big maps, you gain several levels, you can take a lot of time out of your HQ and be quickly OP if your stuff don't follow your capacities.

 

Still, I'm more feeling like an army chief in a Dynasty Warriors than in DAI!



#4
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

Why does Mass Effect 2 giggle that loud now? :D



#5
Keitaro57

Keitaro57
  • Members
  • 585 messages

Why does Mass Effect 2 giggle that loud now? :D

Well, even in ME2 you are only a little team. You have help (the network of your lovely Illusive man) but you are alone.

In DAI, I'm feeling like in ME1 with the limited cap of items but the very existence of the Inquisition and the SkyHold makes it seriously stupid.

 

You are the Inquisitor. You have an army. You go out on the field to shine, solve issues, making some diplomacy (with the edge of the 2hand axe if needed) and take all the ressources to upgrade your freaking, big, multicultural army. Not hunting deers to have enough leather to make the laces of your boots.

 

I'm talking about immersion, realism, using the advance camp for something other than fetch quests (too bad you don't have the murder knife anymore...). I want to feel being the tip of the spear of a big, growling, organized army. Sometimes, I wonder if all my soldiers are on a bench, out of the screen, and make gamble if I survive or not...



#6
Zatche

Zatche
  • Members
  • 1 222 messages

I think this would have made sense for Inquisition. The idea that the Inquisitor is going out hunting, gathering herbs, and collecting ore is a bit silly.

 

Though, instead of looting material during missions, I think it would have been nice to be able to establish mines and/or trade agreements via the War Table to get access to materials, the same way we fixed the bridge in Emprise Du Lion. We would still have the incentive to explore, but the incentive would no longer be to repetitively walk around and click on ores and plants and kill animals for leather. Once we establish, say, the Silverite Mine or a trade agreement with a maker of a certain cloth, we could then craft armors and weapons using as much of that material as we want, but it would cost Gold.


  • Poison_Berrie et Winged Silver aiment ceci

#7
DragonAddict

DragonAddict
  • Members
  • 441 messages

Why not have a storage chest in your personal quarters when you take Skyhold Keep?

 

 

 

Why not have a campsite you can travel to whenever you wish also with a storage chest?

 

 

 

Why not have a proper inventory system, for yourself and all party characters, so you can interchange all weapons, armors, craftable materials, runes, everything amongst each other whenver you want and on the fly?

 

 

 

Other older games have done this with no issues and even DAO.

 

 

 

Why can't DAI have done this?

 

 

 

This is one of many features Bioware removed from DAI thinking it was a great idea?!

 

Enough of the simpliying and streamlining already.

 

 

If Bioware needs better programmers, then hire some.


  • AmberDragon aime ceci

#8
AlanC9

AlanC9
  • Members
  • 35 825 messages
What does any of that have to do with the OP's suggestion?

I like the idea just fine. CRPGs have always been way too much about the loot.

#9
Average Designer

Average Designer
  • Members
  • 146 messages

It's called a bag of holding. The bag of holding can only hold so much but that is what it is there for. Yes the idea of having the inquisition people grab stuff and bring it back to camp/strong hold is good but in most rpg's even the old pen and paper they had bags of holding and then the party would go back to town and sell the junk to get better gear.

 

Not a fan of the "No being able to carry or find loot" thing.


  • AmberDragon aime ceci

#10
Winged Silver

Winged Silver
  • Members
  • 703 messages

I'd be cool with this...particularly with armors. I loved how armors were done in Mass Effect 2/3 where you had a 'base' appearance with 'base' stats, but could customize them by swapping in various pieces for specific builds or looks. It also made it very easy to keep track of everything you had (I always feel like I'm juggling a little with various pieces for armor/weapons when I have to unequip from one character, then go find the character I'm trying to equip a piece to. It's not that bad, but it feels like it could be smoother). The ability to change the color at will too....I'm all over that  :wub:

 

Only caveat: I really did like being able to adjust my companions armor again in Inquisition, so I'd still want that to be an option. I didn't despise how DA2 didn't let you do that, but it felt lacking, and I approve of the devs bringing that aspect back into the playing field.

 

And it seems like it would make sense that your PC would let the lackeys and scout camps do the herb/ore gathering. What else are they there for? Certainly not protecting you from the bandits 10 feet away :P

 

A good topic for discussion OP.



#11
Frond

Frond
  • Members
  • 68 messages
I really like this idea. Alot.

I've actually been playing many RPGs like that anyway, for many years.

Totally agree that carrying 3 longsword, 2 greatswords, vanguard armor, 4 helms, hunter armor, 2 shields and a staff in your pockets kills immersion.

I really liked @Zatche idea about using the War Table for trade agreements and mines. A stroke of brilliance.

Or they could just rename the Inventory to Bag of Holding.

#12
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

Not a fan of the "No being able to carry or find loot" thing.


Probably a different discussion but I feel constantly switching weapons and gear takes a bit away from fantasy games. In fantasy stories heroes have signature weapons, things that become part of their legend. RPGs would have Arthur tossing Excalibur away after 2 days because he found something better. This is probably a flaw in the basic design of RPGs.
  • BSpud et Winged Silver aiment ceci

#13
learie

learie
  • Members
  • 90 messages

I hate not being able to access my inventory in game. Schlepping back to the ship/Skyhold in order to look at my armour/weapons/crafting gear annoys the hell out of me. It takes away my choice.

 

Some people hate inventories and were happy with the ME2 and 3 system.

Me, I miss the inventory from DA:O and ME1. I like being able to compare stuff and decide if I want it for one of my people. I like having choices and freedom. I really miss being able to switch from ranged to melee weapons. I keep using my bow instead of whipping out my daggers? That's immersion breaking.

 

Another point, if you are going to make inventory restricted, you'd better make the system easy to use. The DA:I system where you can't easily switch from armour to weapons, and have to scroll all the way down to see what's there and equipped items are not  grouped together - well, I found crafting and equipping a terrible chore in this game.

 

Average Designer, Arthur wouldn't toss Excalibur away because there wouldn't be anything better. The game would be designed that Excalibur was a rare and powerful weapon. The problem with your point is - someone else decides how you are going to play the game. In an RPG, you should be making those choices. You want to be Arthur the Archer? Knock yourself out. You miss out on all the benefits you started with from Two-Handed weapons expertise, but you choose.  

Why stop people having fun in the game they purchased?



#14
Big Magnet

Big Magnet
  • Members
  • 594 messages

How's this for an inventory: Bring back weight limit. My Qunari warrior CAN carry 3 greatswords and 5 heavy armors because he's a walking fortress, unlike my elf Mage who can barely carry her own robe. I miss the "more strength = more carry capacity" times :3 

 

We could also get an inventory like Resident Evil 4, where you could actually organize your items and maximize storage space. 

 

At the same time, I love the idea of a small group of your soldiers going out in the field, hunting for leather, gathering herbs and minerals and delivering all in a storage area in your keep. They could be weak at first and you would even have to defend them sometimes, but if you outfitted them better, they could go to dangerous areas, or even hunt powerful beasts for items. 


  • DameGrace et C0uncil0rTev0s aiment ceci

#15
Average Designer

Average Designer
  • Members
  • 146 messages
-snip-

 

Average Designer, Arthur wouldn't toss Excalibur away because there wouldn't be anything better. The game would be designed that Excalibur was a rare and powerful weapon. The problem with your point is - someone else decides how you are going to play the game. In an RPG, you should be making those choices. You want to be Arthur the Archer? Knock yourself out. You miss out on all the benefits you started with from Two-Handed weapons expertise, but you choose.  

Why stop people having fun in the game they purchased?

 

I think this was supposed to be directed at Metatheurgist. I never spoke about excalibur. I spoke of the bag of holding.



#16
DragonAddict

DragonAddict
  • Members
  • 441 messages

We need a storage chest and the ability to change armor, weapons and all items between party characters on the fly like many rpg's all do. Taking that option away was stupid and the easy way out.

 

 

Too much simplifing again and taking away what rpg's have to offer.

 

 

Bioware's way of dumbing it down once again and users still saying, its great.......really?!

 

 

What's next?

 

 

I know.....you can't pick up items - armor, weapons, craftable materials you find anymore. You only auto upgrade what you already have on you after battles......even more simplified......yah. Great game users will say.

 

Or how about this one? No more gold. You only find enough items and that automatically gets you upgraded without you doing anything. No more merchants becasue going to see all the different shops in various towns wastes time, lets simplify it even more. Yah great game users will still say.

 

Here's another one. The characters in your party are automatically selected and you have no choice anymore. Makes it more simple that way. Yah, great game.



#17
learie

learie
  • Members
  • 90 messages

Sorry, Average Designer.



#18
hong

hong
  • Members
  • 2 012 messages
No inventory? How are we supposed to loot crates without an inventory? This is the signature activity of any REAL roleplaying game, after all.

#19
learie

learie
  • Members
  • 90 messages

Barrels, hong. Barrels.



#20
Sidney

Sidney
  • Members
  • 5 032 messages
id really prefer to pick a weapon, a set of armor, helmet and so forth get the look and feel I want for my character and then be able to enchant, enhance or whatever the heck you need to do to improve those elements. I'd like my sword and shield warrior to be able to, you know, use a sword instead of using whatever happens to be the best weapon at the time.

#21
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

How's this for an inventory: Bring back weight limit. My Qunari warrior CAN carry 3 greatswords and 5 heavy armors because he's a walking fortress, unlike my elf Mage who can barely carry her own robe. I miss the "more strength = more carry capacity" times :3 

 

We could also get an inventory like Resident Evil 4, where you could actually organize your items and maximize storage space. 

 

At the same time, I love the idea of a small group of your soldiers going out in the field, hunting for leather, gathering herbs and minerals and delivering all in a storage area in your keep. They could be weak at first and you would even have to defend them sometimes, but if you outfitted them better, they could go to dangerous areas, or even hunt powerful beasts for items. 

How 'bout this folks? Let crafting be divided for more immersion:
http://forum.bioware...ting-instances/



#22
Keitaro57

Keitaro57
  • Members
  • 585 messages

I'm not for a more casual game. I'm talking about a game design centered on the fact you are the head of an army, not the boss of a little band of adventurers. For exemple, if you found poor grey weapon you can give them to your soldiers, giving you a bit of power and Influence. See? Not more simple, more immersive!

About the inventory, the actual one is not smooth. If you open it, you must at least have the current equipement at the top of the list. The fact that the forge and the shop are very distant is not very useful too.

All of DAI is centered on micromanagement of your team, not macromanagement of your army. What about using the two : the money of the Inquisition and the money of the Inquisitor. Giving your own money give you Influence but taking money for you cost you Influence.

 

Oh, and about Excalibur, ever heard about Suikoden? Guys in this game keep the same weapon during the whole adventure but they keep improving them. Too bad we can't improve one of the rare good-looking armor the same way in DAI...



#23
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

I'm not for a more casual game. I'm talking about a game design centered on the fact you are the head of an army, not the boss of a little band of adventurers. For exemple, if you found poor grey weapon you can give them to your soldiers, giving you a bit of power and Influence. See? Not more simple, more immersive!

About the inventory, the actual one is not smooth. If you open it, you must at least have the current equipement at the top of the list. The fact that the forge and the shop are very distant is not very useful too.

All of DAI is centered on micromanagement of your team, not macromanagement of your army. What about using the two : the money of the Inquisition and the money of the Inquisitor. Giving your own money give you Influence but taking money for you cost you Influence.

 

Oh, and about Excalibur, ever heard about Suikoden? Guys in this game keep the same weapon during the whole adventure but they keep improving them. Too bad we can't improve one of the rare good-looking armor the same way in DAI...

 

No it is not, cause it's a pain in the arse..