I really want to like warrior, I really do. I've always been more of a melee guy than ranged but warrior is just bad in this game. It's playable but thats about it. Part of it is the specializations.
Champion is great for what it is, a tank spec and it works good for 2 handed on higher difficulty but it's probably more defensive than what it needs. Line in the Sand is too situational and worthless in most cases. Reaver does great damage but the "less health, more damage" schtick is a turn off to a lot and so is the whole magic dragon claw attack. Templar...what is the point of this spec? It does great on stunable mobs with the WoH/Spellpurge combo but is that it? Most of the rest of the kit they have is restricted to just demons. And the Templar and Reaver both have problems that afflict melee in games today in that their attacks are too magical. DA:I isn't the only game that does this, Diablo 3 is worse, but when I play melee especially a warrior I want the damage to come from swinging my weapons, I want them to be visceral and have a physical oomph. I don't want magic dragon claws or use spells.
Yes, also that Visceral oomf from DA2 is gone. I think because mighty blow animation is weak as hell (Not to mention abilities could of had two or even three smilar animations per. A mighty blow can jumping and slashing at an acute angle while momentum going towards enemy. Love the way you can parry though besides the fac that you could just hold it down, I think it it should have a 2 or 3 second duration then a 1 second cooldown and then .5 second cooldown reduction on upgrade.
They also took out my favorite two handed move... Scythe. Its now charging bull and instead of charging thru, blood drenched in gore as you rush and slash forward with momentum to take out and weaen an enemy line or group, Migty blow was jump and then downward sash (Cloud: Braver limit break) I hated Twisty moves lke tornado just cuz I like sword combat and while realistic combat is more like fencing which is boring, spinning mor than 180 degrees is just not gonna happen as it eaves you open for anyone that wants to duck. Id of rather liked a Move called ....id.. Rampage were you slice and dice all around you in 36o degres while pivoting and facing each direction, ait could of replaced tornado or been a reaver move or something,
And the chain is cool but...seriously... why? Its just a way to bring you or rate te enemy close to you, they couldn't of einventd a bête why (IDK Battle Dash or Gap closer or whatever )
MY CONTROL SCHEME: (Rough draft lol)
I mean deathblow, combat dodge, parry (realistic kind not auto parry)) and or block with shield if you'r using shield should of been moves yu could do without assigning them to a key. O ddge, Hold X to dash and press attack just before letting go to do a dash attack (without the spin detonator that's reserved for the ability only.) L1 is parry/block (while the wheel menu could just appear and become transparent in the tac menu its not like I used the wheel save for poitons while there wasa lot of space for AI commands. They could of made al comapanions brainded and gaeve you commands enough to where Nightmare would be the only exceptable way to pla although id prefer that enenemies just got smarter, more numerous and hit harder while still having similar health just being more overwhelming and their attacks hitting harder so Battles owouldnt be holding down attack and doing whatever it it you do when the final enemy is a Pride Demon. I sleep and only switch characters in tac came to dodge and block) while blocking would als have separate passiv that allows you to move quiker while olding up shield or adding gaud for each block or parry., X then click Attack Button on way down for mighty blow (mabe it could of been a passive tht unlocks that ability) (Would of Preffered it to be R1 while R2 being an abilities slot as I like my abilities to go in slot that mae sense like R1 is block/Chevaliers step, o is dodge, etc.)