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Specialization Abilities for the Warrior are dull, so far. Ive seen Templar and Champion....


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#1
ThirteenthJester13

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The abilitiy trees in DA2 where so much better plus all the companions had their unique specializations when you became a friend or rivale. The warrior animations where more visceral when I have to click to attack instead of the lame hold to attack and the lame Greatsword animations plus the LAME inability to use a longsword two handed grip, or equip daggers and bow so I can switch between them...anyway ive complained enough on those subjects but ive been taking my time with this game and have 5 unopened ones next to my PS4......

....

 

Anyways, some of the speciality moves look lke they should of been tactical options in the tac camera. Does anyones else agree?

 

Such as the Assassin focus based ability, the Champions, "Line in the Sand Ability". One or two stand out as usefull moves but overall they seem underwhelming.

 

When thinking about DLC, I don't think this game really needs anything unless they can launch a true NEXT GEN upgrade with all the fixens. But dream in one hand, **** in the other and see which one fill sup first.



#2
Phoe77

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I've only played the Templar specialization, but I actually really liked it.  Warriors overall have been made much more fun for me to play since Origins. 


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#3
MikeJW

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I really want to like warrior, I really do. I've always been more of a melee guy than ranged but warrior is just bad in this game. It's playable but thats about it. Part of it is the specializations.

 

Champion is great for what it is, a tank spec and it works good for 2 handed on higher difficulty but it's probably more defensive than what it needs. Line in the Sand is too situational and worthless in most cases. Reaver does great damage but the "less health, more damage" schtick is a turn off to a lot and so is the whole magic dragon claw attack. Templar...what is the point of this spec? It does great on stunable mobs with the WoH/Spellpurge combo but is that it? Most of the rest of the kit they have is restricted to just demons. And the Templar and Reaver both have problems that afflict melee in games today in that their attacks are too magical. DA:I isn't the only game that does this, Diablo 3 is worse, but when I play melee especially a warrior I want the damage to come from swinging my weapons, I want them to be visceral and have a physical oomph. I don't want magic dragon claws or use spells.


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#4
In Exile

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The "magical warrior" problem is that in a world with magic mooks with pointy metal sticks are worthless. You either make them superhuman in speed, power or endurance or you have a useless easy to kill mook.
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#5
Phoe77

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Considering the number of demons and mages you fight in the game, having an extra character that can dispel is very useful to me, especially since you have to invest a bit into the spirit tree to get the only other option.  There's also the utility of preemptively getting rid of demons coming through a rift, and it's upgraded form does nice damage.  The focus ability is helpful for keeping everyone alive when potions aren't an option, and Blessed Blades, if I remember correctly, gives a damage bonus against anything.

 

As for warrior itself, my sword and shield warrior was definitely not bad.  I don't know how she stacks up to the most optimal builds in the game, but that doesn't change the fact that she had both great survivability and decent damage output.  More important to me, though, is that it was fun to play.  The biggest improvement for me was probably the inclusion of Shield Wall.  I like having an active form of defense much better than passive defense rolls.  The magic warrior thing doesn't really bother me, especially since most of those are from specializations which have a supernatural component according to the lore, but that's a preferential thing so I get not liking it.  


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#6
MikeJW

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I'm gonna add that I find shield and sword warriors to fit what I want more than 2 handed. A lot of their basic attacks feel right, especially shield bash. I just wish they had either had a different dps focused spec than Reaver or another pure dps spec.

 

The "magical warrior" problem is that in a world with magic mooks with pointy metal sticks are worthless. You either make them superhuman in speed, power or endurance or you have a useless easy to kill mook.

 Please, this is game play. You can make a non-magic warrior work just fine in the world. Otherwise they should just make mage the only class.



#7
In Exile

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I'm gonna add that I find shield and sword warriors to fit what I want more than 2 handed. A lot of their basic attacks feel right, especially shield bash. I just wish they had either had a different dps focused spec than Reaver or another pure dps spec.

Please, this is game play. You can make a non-magic warrior work just fine in the world. Otherwise they should just make mage the only class.


They can't make a non magic warrior work fine. It's the same pretend "Batman isn't superhuman" nonsense we see in comics when the feats he does would require at minimum Captain America level of superhuman feats.

You're immune to fatigue. You can't be burned alive. You can fight multiple enemies in melee. Your bones are unbreakable. RPG protagonists are many levels beyond human.

#8
MikeJW

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They can't make a non magic warrior work fine. It's the same pretend "Batman isn't superhuman" nonsense we see in comics when the feats he does would require at minimum Captain America level of superhuman feats.

You're immune to fatigue. You can't be burned alive. You can fight multiple enemies in melee. Your bones are unbreakable. RPG protagonists are many levels beyond human.

 

 

Ummmm what? I'm saying for game play we can and you respond with other game play things that arent realistic...your making my point. We're not playing a realistic game. Non-magic warriors can work fine because you know, its a game. If we're going for the "we need magic warriors for realism" then how do we survive until we get our specialization? Why arent the only classes that stand a chance other mages or archer rogues?



#9
In Exile

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Ummmm what? I'm saying for game play we can and you respond with other game play things that arent realistic...your making my point. We're not playing a realistic game. Non-magic warriors can work fine because you know, its a game. If we're going for the "we need magic warriors for realism" then how do we survive until we get our specialization? Why arent the only classes that stand a chance other mages or archer rogues?


What I'm saying - and I apologise if this isn't clear - is that the distinction you're drawing between magic and non-magic doesn't make sense. You're superhuman regardless. Whether you say the ability is magical to explain your superhuman nature or you say it's gameplay and story segregation (that's how the Champion spec works - remember you're just a chevalier) it's the same thing.

#10
Orian Tabris

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Champion is great for what it is, a tank spec and it works good for 2 handed on higher difficulty but it's probably more defensive than what it needs. Line in the Sand is too situational and worthless in every case.

 

Fixed it for you.



#11
ThirteenthJester13

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I really want to like warrior, I really do. I've always been more of a melee guy than ranged but warrior is just bad in this game. It's playable but thats about it. Part of it is the specializations.

 

Champion is great for what it is, a tank spec and it works good for 2 handed on higher difficulty but it's probably more defensive than what it needs. Line in the Sand is too situational and worthless in most cases. Reaver does great damage but the "less health, more damage" schtick is a turn off to a lot and so is the whole magic dragon claw attack. Templar...what is the point of this spec? It does great on stunable mobs with the WoH/Spellpurge combo but is that it? Most of the rest of the kit they have is restricted to just demons. And the Templar and Reaver both have problems that afflict melee in games today in that their attacks are too magical. DA:I isn't the only game that does this, Diablo 3 is worse, but when I play melee especially a warrior I want the damage to come from swinging my weapons, I want them to be visceral and have a physical oomph. I don't want magic dragon claws or use spells.

Yes the Line in the sand should of been something without the ghosts and used in the TACTICS, same with Coles Stealth follow thhe leader move.



#12
ThirteenthJester13

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I really want to like warrior, I really do. I've always been more of a melee guy than ranged but warrior is just bad in this game. It's playable but thats about it. Part of it is the specializations.

 

Champion is great for what it is, a tank spec and it works good for 2 handed on higher difficulty but it's probably more defensive than what it needs. Line in the Sand is too situational and worthless in most cases. Reaver does great damage but the "less health, more damage" schtick is a turn off to a lot and so is the whole magic dragon claw attack. Templar...what is the point of this spec? It does great on stunable mobs with the WoH/Spellpurge combo but is that it? Most of the rest of the kit they have is restricted to just demons. And the Templar and Reaver both have problems that afflict melee in games today in that their attacks are too magical. DA:I isn't the only game that does this, Diablo 3 is worse, but when I play melee especially a warrior I want the damage to come from swinging my weapons, I want them to be visceral and have a physical oomph. I don't want magic dragon claws or use spells.

Yes, also that Visceral oomf from DA2 is gone. I think because mighty blow animation is weak as hell (Not to mention abilities could of had two or even three smilar animations per. A mighty blow can jumping and slashing at an acute angle while momentum going towards enemy.  Love the way you can parry though besides the fac that you could just hold it down, I think it it should have a 2 or 3 second duration then a 1 second cooldown and then .5 second cooldown reduction on upgrade.

 

They also took out my favorite two handed move... Scythe. Its now charging bull and instead of charging thru, blood drenched in gore as you rush and slash forward with momentum to take out and weaen an enemy line or group, Migty blow was jump and then downward sash (Cloud: Braver limit break) I hated Twisty moves lke tornado just cuz I like sword combat and while realistic combat is more like fencing which is boring, spinning mor than 180 degrees is just not gonna happen as it eaves you open for anyone that wants to duck. Id of rather liked a Move called ....id.. Rampage were you slice and dice all around you in 36o degres while pivoting and facing each direction, ait could of replaced tornado or been a reaver move or something,

 

And the chain is cool but...seriously... why? Its just a way to bring you or rate te enemy close to you, they couldn't of einventd a bête why (IDK Battle Dash or Gap closer or whatever )

 

MY CONTROL SCHEME: (Rough draft lol)

I mean deathblow, combat dodge, parry (realistic kind not auto parry)) and or block with shield if you'r using shield should of been moves yu could do without assigning them to a key. O ddge, Hold X to dash and press attack just before letting go to do a dash attack (without the spin detonator that's reserved for the ability only.) L1 is parry/block (while the wheel menu could just appear and become transparent in the tac menu its not like I used the wheel save for poitons while there wasa lot of space for AI commands. They could of made al  comapanions brainded and gaeve you commands enough to where Nightmare would be the only exceptable way to pla although id prefer that enenemies just got smarter, more numerous and hit harder while still having similar health just being more overwhelming and their attacks hitting harder so Battles owouldnt be holding down attack and doing whatever it it you do when the final enemy is a Pride Demon. I sleep and only switch characters in tac came to dodge and block) while blocking would als have separate passiv that allows you to move quiker while olding up shield or adding gaud for each block or parry., X then click Attack Button on way down for mighty blow (mabe it could of been a passive tht unlocks that ability)  (Would of Preffered it to be R1 while R2 being an abilities slot as I like my abilities to go in slot that mae sense like R1 is block/Chevaliers step,  o is dodge, etc.)



#13
ThirteenthJester13

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Considering the number of demons and mages you fight in the game, having an extra character that can dispel is very useful to me, especially since you have to invest a bit into the spirit tree to get the only other option.  There's also the utility of preemptively getting rid of demons coming through a rift, and it's upgraded form does nice damage.  The focus ability is helpful for keeping everyone alive when potions aren't an option, and Blessed Blades, if I remember correctly, gives a damage bonus against anything.

 

As for warrior itself, my sword and shield warrior was definitely not bad.  I don't know how she stacks up to the most optimal builds in the game, but that doesn't change the fact that she had both great survivability and decent damage output.  More important to me, though, is that it was fun to play.  The biggest improvement for me was probably the inclusion of Shield Wall.  I like having an active form of defense much better than passive defense rolls.  The magic warrior thing doesn't really bother me, especially since most of those are from specializations which have a supernatural component according to the lore, but that's a preferential thing so I get not liking it.  

Hell yeah Spirit tree like a Maw"******. Also Lightning cage. Solas ive grown to look past his weird intrusive social nature and the suspection of being a very perverted fade wanderer. Its no spoiler,he does mention sex in the fade. Anyway, Vivienne annoys me, this is why I wih their was a way to kill companions that had meaning even if it was for hate like "im sorry you must leave Vivienne but you wont be taking your head with you.. HAHAHAA...bring me my xecutioner mask and great bearded axe palease!" or "Sorry viv vn I speak withyou on the battle meants?" Moments later "You must leave and heres the exit have a nice trip see yea next fall!"

 

Dorian is Tolerable but hes like a cliché that's made a cliché on purpose because somehow it does work although I can tthink of many other types of uppity teinter A holes without the Spanish mustash but Hes my Pure Fire and Ice while Solas is Spirit and Lighting with fade=step (a better dodge move like BLINK would be appreciated for Mages and also LET ME STRAFE FIRE SPELLS even with damage penalties and let me carry a damn dagger or sword or give me some moves to fend off those that get to close to me. I thought the STAFF BLADE had meaning othe then cosmetic.



#14
TheJediSaint

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Remember, it is good to be Champion!