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Aaryn Flynn: DAI will not be a "template" for new Mass Effect


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#1
shinobi602

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Hi all. I lurk these boards every so often and I've read a lot of sentiment concerning whether the next Mass Effect will be a continuation of Dragon Age Inquisition's core design ("ME4 to be Dragon Age Inquisition in space?" for example), etc. Similar thoughts also go around Neogaf often as well. Just wanted to share a little bit on what Aaryn Flynn commented on regarding that on the board for those who don't frequent GAF.

 

 

http://www.neogaf.co...&postcount=4698

 

 

I've seen a few thoughts like this recently, and thought I'd weigh in as much as I can right now. I have a good idea where it's coming from. All of our games are using Frostbite now. We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.

But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do. Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI. In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.

We're very proud of what DAI has achieved, but that does not set a "template" for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because "well that was successful".

Hope that helps!


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#2
Daemul

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"DAI will not be a "template" for Mass Effect"
 
old-man-dancing-throws-crutches--gif.gif

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#3
KotorEffect3

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I play both franchises but I never considered them to be copies of each other.  So I don't expect Mass Effect to be Dragon Age in space.


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#4
CaIIisto

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I'm surprised that anyone seriously thought that it would be....


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#5
shinobi602

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I'm surprised that anyone seriously thought that it would be....

There are quite a number of folks who think the success of Dragon Age Inquisition and the critical reception it's gotten means it's likely Bioware will continue the "single-player MMO" type design that many feel DAI implemented. You and I may not agree but many felt there were an incessant number of "fetch quests" in Inquisition and the open world factor had an effect on the depth of the quests. Look through here on the forums, Neogaf and elsewhere and that sentiment isn't that uncommon unfortunately.


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#6
CaIIisto

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There are quite a number of folks who think the success of Dragon Age Inquisition and the critical reception it's gotten means it's likely Bioware will continue the "single-player MMO" type design that many feel DAI implemented. You and I may not agree but many felt there were an incessant number of "fetch quests" in Inquisition and the open world factor had an effect on the depth of the quests. Look through here on the forums, Neogaf and elsewhere and that sentiment isn't that uncommon unfortunately.

 

I'd imagine that the game is far enough along now that basic design like that is already embedded, and was done so long before DAI was released. Just seems late in the day to me that they'd be looking at DAI now and thinking "Yeah, we should do that".

 

Well hopefully this will allay such fears either way.


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#7
SNascimento

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Of course it won't. That was always clear. 


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#8
laudable11

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We will see..

#9
caradoc2000

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There are quite a number of folks who think the success of Dragon Age Inquisition and the critical reception it's gotten means it's likely Bioware will continue the "single-player MMO" type design that many feel DAI implemented.

ME has been a successful franchise in its own right. I see no reason why they would feel the need to carbon copy DAI.


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#10
goishen

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GOTY comes to mind.   Just sayin'.



#11
HydroFlame20

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"DAI will not be a "template" for Mass Effect"
 
old-man-dancing-throws-crutches--gif.gif




Lmao this is just too funny lol But dropping old gen consoles sounds like the right idea to me.
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#12
Calders

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My concern is not really about "fetch quest" its about quests that have no connection to the story (or have much of an internal story).  In many ways open exploration is the enemy of good story telling as it enables you to do things in any sequences which makes it very hard to build a coherent plot.  In my opinion the best bits of DAI were the bits where you were forced onto a linear plot (the main plot quests, and Crestwood).  I still fear that ME Next is going to fall into this trap... but at least after DAI I know to check it out before buying.


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#13
Nitrocuban

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Oh cmon, course ME4 will use lots of assets from DAI including the big open areas. It be stupid not to do it.

And the BW's official "ME4 like totally ain't gonna be like DAI" statement tells us they are very aware of the negative fedback DAI got.


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#14
KaiserShep

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My concern is not really about "fetch quest" its about quests that have no connection to the story (or have much of an internal story).  In many ways open exploration is the enemy of good story telling as it enables you to do things in any sequences which makes it very hard to build a coherent plot.  In my opinion the best bits of DAI were the bits where you were forced onto a linear plot (the main plot quests, and Crestwood).  I still fear that ME Next is going to fall into this trap... but at least after DAI I know to check it out before buying.

 

This was a bit of a problem in ME1 as well. I thought that ME3 did a pretty good job of making the side missions, the N7 stuff not the eavesdrop stuff, actually feel like you weren't dillydallying with irrelevant nonsense, since they pretty much all dealt with the enemy factions. That being said, ME4 could benefit from some pretty big environments. I just hope that there's a fair balance between expansive backdrops and main and optional missions.


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#15
Linkenski

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Oh yes! Aaron Flynn is just awesome :D

Always good at communicating with the fans.

Honestly though, I hope NME had a plot that allowsus to have more diverse side quests. Personally speaking, I hate the non-eavesdrop side quests of ME3... ALL of them, not because they directly tie in to the main plot - that is one reason too - but because they are not diverse enough, and from a gameplay standpoint they are poorly executed. No combat on the citadel, no longer branching dialogues and multiple ways to complete certain objectives.

The best example from ME1 I have off the top of my head is the Bring Back Jenna side quest, where you can be persuasive and bring back Jenna to Flux if your paragade is high enough when talking to Chellick or you can choose to accept his offer and do more errand stuff. During that errand you can chose to arrest the krogan dealer and defy Chellick's order for the sake of being idealistic or you can be neutral and perform the task as promised.

Either way you free Jenna, but the ways to get there is interesting and bathes in replayability.

Also love how many side quests could be started from 2 or 3 sides, like Jahleed and Chorban. Depending on how you stumble upon the quest you'll have a different perception on who is suspicious.

Flash-forward to ME3 and practically all side quests on the Citadel are the same crap. Get a quest from someone who says "hey, Commander Shepard!", you speak with them, auto dialogue *yes or no choice*, run around using terminals between the different floors on the Citadel, objective completed, NPC appears and talks to you. You get a persuade choice and a regular choice, finish quest and *dadam da-da-da-dadam* "WAR ASSET!".

Didn't feel satisfying. At worst I thought it felt detrimental to the overall experience A opposed to ME1 and even ME2 that both had some diversity, and It pisses me off you never get to pull up your gun at the citadel anymore. Only in cut scenes where Shepard automatically shoots someone.

And really, ME1's side quests did so much for world building that it's a shame to see ME3 and then DAI to be so rigid and "stick up the back"about side quests having to make completely perfect sense for what your protagonist is for a kind of character. To me, ME1's side quests still makes sense because a lot of them are just Shepard stumbling in on things on his way to important stuff and the game often addresses that Saren is still top priorityqwhen you get assignments from Hackett.

Endrant, but I feel this is super important so we can hopefully get some creative, interesting and memorable side-content in NME.

PS. I don't count the "ME2 squadmate cameo" missions in ME3 as side quests. Neither Loyalty missions from ME2. They are essential to things later in the game (or the former was clearly designed to be but... The ending)
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#16
Jaron Oberyn

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At the very least one thing they need to take from DAI is how to give a story some proper closure. Because as of now the only ending of mass effect that does that is the one in which everyone dies.

#17
Linkenski

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At the very least one thing they need to take from DAI is how to give a story some proper closure. Because as of now the only ending of mass effect that does that is the one in which everyone dies.

DA:I's ending was bad. Not terrible but bad, but like you say, it showed that Bioware has learned not to discard the importance of character relationships at the endgame. Personally it wasn't enough because the ending was too calm and there wasn't a proper sense of victory IMO, but it made sense and made me feel happier than ME3 (extremely easy job to perform though)


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#18
Orikon

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"Good." - Javik


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#19
Malanek

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That's good to hear :) I hope there is a significant difference but I do suspect there might be more similarities though. Even though the Mako was in ME1, driving around, killing the odd enemy, harvesting minerals, picking up collectible items etc is very, very similar conceptually to the DAI filler.



#20
Jaron Oberyn

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DA:I's ending was bad. Not terrible but bad, but like you say, it showed that Bioware has learned not to discard the importance of character relationships at the endgame. Personally it wasn't enough because the ending was too calm and there wasn't a proper sense of victory IMO, but it made sense and made me feel happier than ME3 (extremely easy job to perform though)

I'll have to disagree on it being bad, I thought it was fantastic. Unfortunately though it didn't really show that they learned anything as a whole. The DA team has always handled things differently from the ME team, especially character relationships and interactions which I feel they do a superior job making it feel integral to the story throughout the game whereas in ME it often times feels disconnected. Both good franchises, but both have many things they can learn from each other.


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#21
Mcfly616

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I'd rather have a cohesive and fulfilling ending. I couldn't care less if every squadmate ends up dying, just as long as the narrative pays off. My opinion of the ending is never tied to the fate of individual characters.



#22
Jaron Oberyn

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I'd rather have a cohesive and fulfilling ending. I couldn't care less if every squadmate ends up dying, just as long as the narrative pays off. My opinion of the ending is never tied to the fate of individual characters.

 

Agreed. Unfortunately in it's current state  everyone dying in a low ems destroy is the only ending that feels complete. (And sort of makes sense given the threat of the reapers). The "happy" ending in which you survive just leaves too much to the imagination, there isn't any closure at all. You don't even know if you really do survive, all you see is a breath which is a tease and IMO a horrible way to end a franchise or protagonist arc that you do not intend to pick up again. I guess we'll know for sure in the next game if they decide to reference whether shepard actually survived or not, but we shouldn't have to wait for a sequel to find out.


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#23
Linkenski

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I'd rather have a cohesive and fulfilling ending. I couldn't care less if every squadmate ends up dying, just as long as the narrative pays off. My opinion of the ending is never tied to the fate of individual characters.


Characters is a big part of the narrative. If they're suddenly dropped at the end there's already a lack of payoff.
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#24
Maniccc

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This is my reaction to this statement:  Mmhmm, we'll see.  After the joke that was DAI (offline themepark MMO anyone?) I just have less than zero trust in Bioware (yes, I know, different teams, but ME's sloppy storytelling hurt them, too).  I have faith that anything Bioware touches is going to be mediocre bland garbage.



#25
Guest_john_sheparrd_*

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well thats good news
if they ruined NME with their shitty generic side quests I would be pissed
like they did with DA I

20% story and freaking 80% of wasting time doing those fetch quests
hated that those big areas were lifeless and had no connection to the story or any interesting Npc's
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