Some people do not act rationally.
Aaryn Flynn: DAI will not be a "template" for new Mass Effect
#26
Posté 02 février 2015 - 03:36
- pdusen aime ceci
#27
Posté 02 février 2015 - 07:24
Characters is a big part of the narrative. If they're suddenly dropped at the end there's already a lack of payoff.
nobody said anything about dropping them. I said I'd prefer the ending of the game to focus on and conclude the main plot/story, instead of spending too much time giving closure to individual characters. If they die for a reason and it makes sense, that's enough of a payoff for me.
#28
Posté 02 février 2015 - 07:29
Agreed. Unfortunately in it's current state everyone dying in a low ems destroy is the only ending that feels complete. (And sort of makes sense given the threat of the reapers). The "happy" ending in which you survive just leaves too much to the imagination, there isn't any closure at all. You don't even know if you really do survive, all you see is a breath which is a tease and IMO a horrible way to end a franchise or protagonist arc that you do not intend to pick up again. I guess we'll know for sure in the next game if they decide to reference whether shepard actually survived or not, but we shouldn't have to wait for a sequel to find out.
I also feel that low ems destroy was the most fitting ending to the trilogy.
However, I'm fine with the other endings. They provided me enough closure pertaining to the other characters as well as my Shepard. Whether you hate the breathe scene or not, it signifies his survival. But that discussions been done to death, so I'd rather not get into it for the billionth time.
- Jaron Oberyn aime ceci
#29
Posté 02 février 2015 - 07:34
I think they're playing the game at their base, it's not about the template, as that is just cross talk on the internet, a bit of misdirection. I've heard that the game won't be for PC but console only. I'm worried as the video card makers are getting their API act together, no real need for PC's as we know and love them. I've been toying around with windows 10, that being an updated windows 8.1 sans the windows 9. The thing is across all windows related devices... AMD has their mantle, NVidia everything else..lol
#30
Posté 02 février 2015 - 08:02
Currently replaying ME1. The Mako quest are filler quests and the buildings/dungeons during those quest are all the same.
Different folks, different strokes. Personally I liked ME3 story line the best outside of the ten last minutes. Allways wondered if the changes to the ending stem due to wanting to promote transhumanism. If so, it was bad implemented and a tad late too.
Have to wait and see, but bringing back the Mako sounds a lot like......
The downside is DAI played the second time around is better due of metagaming. That kills the first never to be repeated "game fun" only experienced the first time around.
I would like to see the implementation of story telling and big areas to explore more balanced implemented then DAI's. Rather undergo the constrictions due to story telling then the free roaming about actually. Its the story telling that constitutes Bioware and they should keep that strengh intact.
I survive either way.
#31
Posté 02 février 2015 - 08:06
well thats good news
if they ruined NME with their shitty generic side quests I would be pissed
like they did with DA I
20% story and freaking 80% of wasting time doing those fetch quests
hated that those big areas were lifeless and had no connection to the story or any interesting Npc's
Maybe you need to adjust your perspective. There wasn't a single "fetch quest" (and I use that term in the loosest possible sense, as you did) that I did that I didn't feel had a connection to what was going on, even if that connection was as simple as "Damn, Templars are making life in the Hinterlands miserable. Let's try to alleviate some suffering here."
- Tex aime ceci
#32
Posté 02 février 2015 - 08:22
I'm one to openly complain about the "fetch quests" of DA:I as well, but I have to admit I'm afraid that as usual Bioware takes it as if "no one likes it" and then completely scrap it in future games. That's not really what I want. Essentially I'd be fine with DA:I's design if there had simply been 2 or 3 more main missions or some actual cinedesigned side-quests out in the 7-8 different areas of the game instead of really plain and basic "I need you help, find/kill this for me!". Mass Effect 1 did it right for a game that had cinematic dialogue and PC voice. That should be what they strive to build upon and improve IMO.
- JeffZero aime ceci
#33
Posté 02 février 2015 - 08:55
GOTY comes to mind. Just sayin'.
Please.... ME trilogy produced a game to go to the Smithsonian....DAI, anyone can buy a game of the year award in a weak field. Just sayin.
#34
Posté 02 février 2015 - 10:12
In fairness to DA3, ME1 had a lot of the same rotten design with the exploration in that game.
#35
Posté 02 février 2015 - 10:15
I think they're playing the game at their base, it's not about the template, as that is just cross talk on the internet, a bit of misdirection. I've heard that the game won't be for PC but console only. I'm worried as the video card makers are getting their API act together, no real need for PC's as we know and love them. I've been toying around with windows 10, that being an updated windows 8.1 sans the windows 9. The thing is across all windows related devices... AMD has their mantle, NVidia everything else..lol
This sounds like baseless fearmongering. When was the last big EA game that was console exclusive? It's not like EA has spent millions on their own PC ecosystem or anything.
- pdusen aime ceci
#36
Posté 03 février 2015 - 12:55
In fairness to DA3, ME1 had a lot of the same rotten design with the exploration in that game.
In fairness to ME1, DA3 didn't have all conversations 100% cinematic like in Mass Effect or even DA2 for that matter. I would say ~70% of the conversations were done using that 3rd person "adjustable" camera view which detaches you from the experience.
#37
Posté 03 février 2015 - 12:59
In fairness to ME1, DA3 didn't have all conversations 100% cinematic like in Mass Effect or even DA2 for that matter. I would say ~70% of the conversations were done using that 3rd person "adjustable" camera view which detaches you from the experience.
And it is really important to emphasise that it is not more immersive like you say, which I think is completely counter to what Bioware believed with their non-cinematic dialogue.
Sadly it is all but confirmed this will still be big in ME4. Mac Walters said something about having systems to "keep you immersed into the world as much as possible" on N7 day and in the context it sounded very much like something similar to the noncinematic dialogue from DA: I
- JeffZero aime ceci
#38
Posté 03 février 2015 - 01:10
And it is really important to emphasise that it is not more immersive like you say, which I think is completely counter to what Bioware believed with their non-cinematic dialogue.
Sadly it is all but confirmed this will still be big in ME4. Mac Walters said something about having systems to "keep you immersed into the world as much as possible" on N7 day and in the context it sounded very much like something similar to the noncinematic dialogue from DA: I
This is trouble.
What made Mass Effect Mass Effect WAS the interactive cinematics. To take that away is to take the very essence away from Mass Effect.
- Dr. rotinaj et JeffZero aiment ceci
#39
Posté 03 février 2015 - 01:15
In fairness to ME1, DA3 didn't have all conversations 100% cinematic like in Mass Effect or even DA2 for that matter. I would say ~70% of the conversations were done using that 3rd person "adjustable" camera view which detaches you from the experience.
BioWare should have stuck to their guns with Inquisition and had only a human protagonist like DA2 and ME. Would have been easier for them to create cinematic cutscenses.
Also I was referring to the filler trash like collect Matriarch writings and prospect for metals that both ME1 and DA3 are rife with. The cutscene camera doesn't really come into play when you're just picking crap up off the ground.
- pdusen aime ceci
#40
Posté 03 février 2015 - 05:17
At the very least one thing they need to take from DAI is how to give a story some proper closure. Because as of now the only ending of mass effect that does that is the one in which everyone dies.
Ok... I'm sure I got closure out of the endings where they lived, since I know they have a future either way besides Refused, but whatever.
Anyways, I'm glad they're ditching 360 and PS3 completely. It's better that way, since they don't have to design around decade old hardware.
- Tex aime ceci
#41
Posté 03 février 2015 - 05:30
Double post, sorry.
#42
Posté 03 février 2015 - 05:31
And it is really important to emphasise that it is not more immersive like you say, which I think is completely counter to what Bioware believed with their non-cinematic dialogue.
Sadly it is all but confirmed this will still be big in ME4. Mac Walters said something about having systems to "keep you immersed into the world as much as possible" on N7 day and in the context it sounded very much like something similar to the noncinematic dialogue from DA: I
Ugh, noooo. ._.
#43
Posté 03 février 2015 - 06:25
Ugh, noooo. ._.
Well, that's not actually what he said. What he said was something along the lines of there being nothing to take you out of your immersion, be it cut scenes, etc. I believe I added the next part to that, and simply jumped the shark when I stated that he meant no dialogue cut scenes.
- JeffZero aime ceci
#44
Posté 03 février 2015 - 06:29
BioWare should have stuck to their guns with Inquisition and had only a human protagonist like DA2 and ME. Would have been easier for them to create cinematic cutscenses.
Also I was referring to the filler trash like collect Matriarch writings and prospect for metals that both ME1 and DA3 are rife with. The cutscene camera doesn't really come into play when you're just picking crap up off the ground.
This in my opinion is a terrible idea and I would have no part in purchasing such a game also if in the next mass effect it's human only I won't be purchasing that either. Lastly it really confuses me why the people that don't like optional content thats in a game want it removed completely such as the people that didn't like ME1's exploration just because you don't enjoy somthing doesn't mean other people including myself don't that's why it's optional "sigh" but that's just my two cents worth do with it what you wil.
#45
Posté 03 février 2015 - 09:55
I just sincerely hope we won't get some "no key shuttle" bug in ME4MP.
#46
Posté 03 février 2015 - 10:42
Just my two cents, filler content isn't necessarily a bad thing, but I prefer tons of combat over collection quests.
To use DA:I as an example, more Fade Rifts and Dragons, fewer bottles and mosaics.
#47
Posté 03 février 2015 - 04:51
The other thing is, I can imagine a scenario where Team "Mass Effect" thinks about how to give the player "enough" to do and, even though they don't (want to) adopt the DA:I way of doing that, come up with similar solutions.
Mainly because there is a reason why there is always something on the minimap that is just in reach to be done and accomplished. And there is a reason why not everything can be choreographed and voice-over'ed cinematic content. And there is a reason why levels are large but also filled with little tasks.
There are a couple of game play features that just make too much sense to be completely ignored. And getting the mixture, or scale, or whatever just "right" might not be possible, at least not for everyone, because a lot comes down to taste.
So, no disrespect to Mr. Flynn, on the contrary, but I wouldn't get my hopes up that ME will be VERY different from DA:I after all concerning what the player actually does, most of the time.
#48
Posté 03 février 2015 - 04:56
This in my opinion is a terrible idea and I would have no part in purchasing such a game also if in the next mass effect it's human only I won't be purchasing that either. Lastly it really confuses me why the people that don't like optional content thats in a game want it removed completely such as the people that didn't like ME1's exploration just because you don't enjoy somthing doesn't mean other people including myself don't that's why it's optional "sigh" but that's just my two cents worth do with it what you wil.
Ah, but you see, all games have budgets. Budget allocation is a matter for serious consideration. If more time (and therefore money) is spent creating side quests and pointless exploration (pointless meaning, fetching, collecting, unrelated side quests, etc.) then less time is dedicated to the story line, gameplay mechanics, QA, and so on.
- Liveshiptrader aime ceci
#49
Posté 03 février 2015 - 10:53
Ah, but you see, all games have budgets. Budget allocation is a matter for serious consideration. If more time (and therefore money) is spent creating side quests and pointless exploration (pointless meaning, fetching, collecting, unrelated side quests, etc.) then less time is dedicated to the story line, gameplay mechanics, QA, and so on.
DA2 is not a great template as it was rushed in general but having multiple races will cost more and only weaken the overall storyline, they would go out of there way to make all the decisions race neutral.
I wouldn't mind playing more races but I prefer the stronger narrative that comes from having one.
#50
Posté 04 février 2015 - 06:14
"DAI will not be a template of Mass Effect"
This is great news since DAI was not a good game.





Retour en haut







