Just my two cents, filler content isn't necessarily a bad thing, but I prefer tons of combat over collection quests.
To use DA:I as an example, more Fade Rifts and Dragons, fewer bottles and mosaics.
I don't think more Fade rifts and dragons would really solve any problems. What could have served DA:I better would be more fleshed out side quests that felt like they had more of a substantial resolution. A good example is the Lost Temple of Dirthamen. It's not hard to see why this quest would bum some people out. You went crawling through this place collecting runes and such, and in the end it was just a despair demon with a health boost. Now, if we had gotten a bit more insight as to the story of how that priest became the despair demon, it would've felt like something more. But you get some brief commentary from the companion (in my case Solas) and it's over, and you find your way back out.
Regarding filler, I think ME1 had a fairly good template for filler that could be fun. Granted, the more wooden combat and mass produced prefab colony structures knocked them down a peg, but there was often something to do, and amusing or entertaining dialogue to follow, like Nassana Dantius' sister, Haliat's trap with the nuclear bomb, or if you're Renegade enough, my personal favorite dealing with that lousy Warlord, who is so much fun to kill.





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