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Aaryn Flynn: DAI will not be a "template" for new Mass Effect


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#51
KaiserShep

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Just my two cents, filler content isn't necessarily a bad thing, but I prefer tons of combat over collection quests.

 

To use DA:I as an example, more Fade Rifts and Dragons, fewer bottles and mosaics.

I don't think more Fade rifts and dragons would really solve any problems. What could have served DA:I better would be more fleshed out side quests that felt like they had more of a substantial resolution. A good example is the Lost Temple of Dirthamen. It's not hard to see why this quest would bum some people out. You went crawling through this place collecting runes and such, and in the end it was just a despair demon with a health boost. Now, if we had gotten a bit more insight as to the story of how that priest became the despair demon, it would've felt like something more. But you get some brief commentary from the companion (in my case Solas) and it's over, and you find your way back out.

 

Regarding filler, I think ME1 had a fairly good template for filler that could be fun. Granted, the more wooden combat and mass produced prefab colony structures knocked them down a peg, but there was often something to do, and amusing or entertaining dialogue to follow, like Nassana Dantius' sister, Haliat's trap with the nuclear bomb, or if you're Renegade enough, my personal favorite dealing with that lousy Warlord, who is so much fun to kill.


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#52
Sion1138

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Oh, good.

 

Don't believe it.



#53
Lars Honeytoast

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I honestly think people underestimate how much not having a 'dialogue camera,' for lack of a better term, hurt this game. Conversations would seem much more dynamic with a basic shot-reverse shot set up, but the current way of maintaining the normal camera makes each conversation seem unsubstantial. By this point, our brains understand basic media structure, so having conversations not follow that structure makes us interpret them as less important than if they had used more traditional framing for conversations. (And also contributes to the feeling of disconnect between story missions and exploring the regions.)

 

 

That's all just an opinion of mine, but I think it was a huge oversight to use that camera set up.


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#54
Linkenski

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I know Mike Laidlaw wanted the non-cinedesign dialogues in Inquisition and his justification was that being able to leave at any point in a conversation was great. I agree, I liked that aspect of it a lot but if Bioware had some real talent they'd make a cinematic version of dialogue where you could also leave at any point by pressing Circle or B or "leave" making you character interrupt and say "Uh, I need to go" or something -- it would also be hilarious.

 

...or well, I have a sneaking suspicion that it has more to do wih budget than talent, but then how hard would it be to make the basic static front and reverse shot from Origins? Not hard I don't think and not super resourceful. People wouldn't mind it... in fact they'd think it was superior to this very rough free-camera thing.

 

Also, is it just me or is the camera position a little off in non-cine dialogues? Like the axis it moves around is not perfectly aligned? Same goes for closing fade rifts, except that's even worse.


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#55
wolfhowwl

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Of course it's a budget decision.



#56
Ianamus

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There are some things from Inquisition that I really hope the next Mass Effect game does pick up- like how to make the protagonist have a voice and be their own character while still feeling like they are the players character and not the studios.

 

This is something I felt Inquisition did well and Mass Effect never got right. Mass Effect 3 in particular completely failed here.

 

As for the more open world stuff, I don't really mind. I like going to exotic, beautiful and completely alien planets, but more to look around a bit and 'ooh' and 'aah' at how pretty it is than to actually explore in-depth. I always spent more time looking at the beautiful alien skies in the Mako and reading about the different planets than actually collecting stuff.



#57
Guest_john_sheparrd_*

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There are some things from Inquisition that I really hope the next Mass Effect game does pick up- like how to make the protagonist have a voice and be their own character while still feeling like they are the players character and not the studios.

This is something I felt Inquisition did well and Mass Effect never got right. Mass Effect 3 in particular completely failed here.

As for the more open world stuff, I don't really mind. I like going to exotic, beautiful and completely alien planets, but more to look around a bit and 'ooh' and 'aah' at how pretty it is than to actually explore in-depth. I always spent more time looking at the beautiful alien skies in the Mako and reading about the different planets than actually collecting stuff.

lol what ? the Inquisitor was bland as hell sure there were a lot of options but they really didn't matter

and we couldn't be evil

I hope ME4 stays far away from Inquisition with all those shitty fetch quests
useless big areas weak story etc.

#58
Ianamus

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lol what ? the Inquisitor was bland as hell sure there were a lot of options but they really didn't matter

and we couldn't be evil

I hope ME4 stays far away from Inquisition with all those shitty fetch quests
useless big areas weak story etc.

 

Having the leader of an organization trying to save the world and with strong ties to religion be outright evil would have made absolutely no sense. I'm glad that it wasn't an option.

 

Inquisition made a protagonist with a specific role who played that role well yet gave you enough choice to make the character feel like your own. I'm not talking about whether choices "matter" or not- I'm talking about choices that shape your character. Even if letting Celene be assasinated and drinking from the well don't change things much story-wise those choices really shape the Inquisitor as a character. As does your stance on religion and how you react to events, things that the game lets you explore.

 

Those things are what make characters shine, not spouting generic one liners and punching reporters. I'd much rather have "dull" Inquisitor who can talk about their varying opinions on religion and leadership than badass antihero dudebro#793

 

As for "shitty fetch quests", "weak story", so what? I never said the next Mass Effect should take pointers from Inquisitions side quest layout or plot. And Mass Effect 3 had the worst fetch missions I've ever seen, what with all that stalking and eavesdropping. Even Inquisitions were better.



#59
KotorEffect3

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Sigh being evil for the sake of being evil is stupid and defeats the purpose of constructing a tight narrative in the first place.  I would rather we have what we generally get in bioware games which is no matter what the protagonist ultimately has the same overall goal they just have a different way of achieving that goal.  And in ME especially Shepard was always determined to bring Saren to justice, stop the collectors, and end the reaper cycles.  The only difference is the methods that our invidual Shepards used to achieve those goals.  Some used diplomacy and teamwork while others used a shoot now ask questions later approach.

 

If you want to just "be evil" because you can go play a Bethesda game.  If you want a game that actually gives a damn about constructing a decent and compelling narrative play a bioware game.



#60
wolfhowwl

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lol what ? the Inquisitor was bland as hell sure there were a lot of options but they really didn't matter

and we couldn't be evil

I hope ME4 stays far away from Inquisition with all those shitty fetch quests
useless big areas weak story etc.

 

Them not including buffoonery that makes no sense in the context of the game isn't a bad thing.

 

You could still be an ******* in DA:I.



#61
JeffZero

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What grates on my nerves regarding the budgetary camerawork decision with so many secondary conversations is that I play these games for the full cinematic experience, not gamier aspects like grinding out in vast landscapes and whatnot, so I was basically faced with the partial removal of something at the top of my interests list in favor of a far greater helping of something near the bottom.

I'm at peace with the knowledge that I'm not the target audience though -- I mean, I'm not saying the devs don't care about me, in fact I'm pretty sure they do, but they need to appeal to a large demo, and the larger demos like big open maps with plenty of things to bash, probably even at the expense of consistently cinematic conversations, yeah.

So that's one element I still foresee sneaking its way into NME. Would love to be wrong.

#62
KotorEffect3

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To be honest I am not a big fan of the skyrim style dialog sequences either and thought DAI had too many of those.  I mean I don't mind a few of those sequences if we are turning in a really minor fetch quest or something but I would prefer that most dialog sequences be in the traditional bioware style of cinematic style conversations.  Just way more immersive.



#63
daselk

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For me, the further ME:N is from DA:I the better.

 

Hated the open-world annoying map designs and especially the addition of jumping. Mario platforming BS.

 

It's my own fault but I got lost/fixated on clearing map quests and the main story became a mere distraction. 

 

Also hated the inventory and upgrading weapons/armour menus.

 

And as others mentioned, the lame pseudo-cinematics just got tiresome.



#64
Jimbo_Gee79

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The following is based on my personal preferences and opinons. Nothing else.

 

While I'm not saying that the next Mass Effect has to be an exact copy and paste of Inquisition, Bioware should be mindful that there is a lot that Inquistion got right. Weapon crafting, resource gathering, having a home base and such. DO NOT make the same mistake as Bethesda and make a game drastically different just because you dont want it to be "Skyrim with guns" so to speak.

 

If a game does something well then there is no shame in copying that because the fans liked it. Remember, imitation is the sincerest form of flattery. Lots of games imitate Diablo such as Titan Quest, Grim Dawn Torchlight. Did that do there reputation any harm? No because people who like hack and slash will play those sort of games. Trying to make everyting an orignal idea will drive you down a cul-de-sac.

 

Secondly, I would advise you not to remove things without thinking of the overall balance of THE ENTIRE GAME. In Inquisition I almost threw my controller across the room when I got to Skyhold and found out I could just buy influence even though I had spent hours grinding for it. If you are going to give players the easy option then do it from the get go or dont do it at all. But dont slap me in the face for taking the long road and doing all the heavy lifting. Although I still stand by armour adding stats  do not remove the level up process of adding points to skills.

 

Thirdly, 16+ hours to complete a side quest for a shitty weapon or a flower that only grows on a hill blessed by 7 naked virgins prasing the god of red sand is NOT ACCEPTABLE. Balance risk with reward. I got sick of opening chests with nothing but rubbish sword in them.or that shield I had encountered 500 times before. If I defeat a boss I want a shiny new weapon!

 

 

Oh and lastly ....STORAGE STORAGE STORAGE! I want a god damn locker to put my god damn weapons in the god damn game!


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#65
SlottsMachine

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 my personal favorite dealing with that lousy Warlord, who is so much fun to kill.

 

Are you talking about Darius or whatever his name was? I love the option to cut a deal with him, Hackett is not amused. 



#66
goishen

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Oh and lastly ....STORAGE STORAGE STORAGE! I want a god damn locker to put my god damn weapons in the god damn game!

 

 

This would be my only sticking point with this post.   It's just meh.   Everybody wants personalization.  I can't understand it.  But I guess that's me. 



#67
Lee T

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This would be my only sticking point with this post.   It's just meh.   Everybody wants personalization.  I can't understand it.  But I guess that's me.


A weapon locker isn't about personalization. It's about options and choices, things that (as far as I'm concerned) are core to the RPG concept. Having the possibility to tailor (for efficiency, not good looks) your equipment before a mission is one of the many areas where a RPG using guns outweigh a regular Shooter. To put insult to injury many shooters keep adding RPG mechanics to their mix putting ME2 and ME3 inventory to shame.

#68
SolNebula

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Interesting I wonder how dropping the older consoles affected the goals of the next ME game.

#69
Liveshiptrader

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Sigh being evil for the sake of being evil is stupid and defeats the purpose of constructing a tight narrative in the first place.  I would rather we have what we generally get in bioware games which is no matter what the protagonist ultimately has the same overall goal they just have a different way of achieving that goal.  And in ME especially Shepard was always determined to bring Saren to justice, stop the collectors, and end the reaper cycles.  The only difference is the methods that our invidual Shepards used to achieve those goals.  Some used diplomacy and teamwork while others used a shoot now ask questions later approach.

 

If you want to just "be evil" because you can go play a Bethesda game.  If you want a game that actually gives a damn about constructing a decent and compelling narrative play a bioware game.

 

Evil, selfish, not nice, maverick, whatever you want to call it I think people like having an extreme variation in the second playthrough, instead of helping the baker find his daughter you threatened him because you had more important matters. Yes the goals can be the same but that doesn't mean the character cannot be different, there even seemed to be a few of them in Inquisition where you made comments on what good specifics actions would do for you personally in terms of power and fortune, they just didn't go anywhere.

 

This is one of Biowares weakest stories so I find it would make more sense to compare it to older Bioware games that have these options on top of having a decent and compelling narrative.