I honestly think DA:I was meant to be perfect, but things just made it worse than it should have. regardless, it was a step in the right direction from da2.
I think my gripes stem from presentation. The few "big moments" were spaced out way too much. I'd play for 100 hours before i ran into an emotional moment. As much as i disliked da:2s companion quests in comparison to dao, at least they were spaced out between act sand the plot was orchestrated in a way that grew my emotional connection.
1) if you want ada/skyrim hybrid, you need to separate the 2. I don't want to have to gather 100 hours of berries to continue the main quest, nor do Open World fans want to have to do too much main story to explore. You need to space plot out and ramp it up in away that makes me care emotionally.
as it stands, I can't give a crap about anything in da:i because it has terrible build up.
epic quest -> 20 hours of random crap -> epic quest -> 20 hours -> bonding moment -> 100 hours -> another bonding moment
find a way to orchestrate the plot to have a nice emotional build up
2) please redesign cutscenes and conversations.. the 3rd person camera is TERRIBLE.. I can't see emotion, it just sucks.. movies, the witcher, and mass effect handle this well. take it from those.
3) have more "moments" and more banter
4) have companions get involved in the story like in dao and da2.Have them comment in cutscenes, and actually do something other than stand there in silence
Basically, I'd just like presentation to be better because while the writing, acting, and characters were all loveable, I just couldn't care.. timing and presentation werent good.
Also fix tac cam and make quests less mmo-ey and fix up the storytelling a bit so its "DRAGON AGE RATED M FOR MATURE" and not "rag tag band of teenyboppers go chase big bad guy and cannot be anything but morally exceptional." The plot was fine, but it'd be nice to have a few evil options, more decisions, and maybe some other things.
Any other suggestions?





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