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Your biggest recommendations for DA:4


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#1
bluebullets

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I honestly think DA:I was meant to be perfect, but things just made it worse than it should have. regardless, it was a step in the right direction from  da2.

 

I think my gripes stem from presentation. The few "big moments" were spaced out way too much. I'd play for 100 hours before i ran into an emotional moment. As much as i disliked da:2s companion quests in comparison to dao, at least they were spaced out between act sand the plot was orchestrated in a way that grew my emotional connection.

 

1) if you want ada/skyrim hybrid, you need to separate the 2. I don't want to have to gather 100 hours of berries to continue the main quest, nor do Open World fans want to have to do too much main story to explore. You need to space plot out and ramp it up in away that makes me care emotionally.

as it stands, I can't give a crap about anything in da:i because it has terrible build up.
epic quest -> 20 hours of random crap -> epic quest -> 20 hours -> bonding moment -> 100 hours -> another bonding moment

find a way to orchestrate the plot to have a nice emotional build up

 

2) please redesign cutscenes and conversations.. the 3rd person camera is TERRIBLE.. I can't see emotion, it just sucks.. movies, the witcher, and mass effect handle this well. take it from those.

 

3) have more "moments" and more banter

 

4) have companions get involved in the story like in dao and da2.Have them comment in cutscenes, and actually do something other than stand there in silence

 

Basically, I'd just like presentation to be better because while the writing, acting, and characters were all loveable, I just couldn't care.. timing and presentation werent good.

 

Also fix tac cam and make quests less mmo-ey and fix up the storytelling a bit so its "DRAGON AGE RATED M FOR MATURE" and not "rag tag band of teenyboppers go chase big bad guy and cannot be anything but morally exceptional." The plot was fine, but it'd be nice to have a few evil options, more decisions, and maybe some other things.

 

Any other suggestions?


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#2
bluebullets

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can a mod move this to feedback? wrong forum...



#3
Apollexander

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Spend at least 3-4 years on development.


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#4
LostInReverie19

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No. More. Open. World. 


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#5
Biotic Flash Kick

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Spend at least 3-4 years on development.

 

No. More. Open. World. 

These

 

And no multiplayer. Please devote the entire team to making and finely tuning a single player experience with QA.

Lots of bioware games always have bugs but this has been the worst i've ever seen! one of files is in an unplayable state due to corrupted autosaves and loads that freeze .

 

seriously the game started out as a multiplayer game 

stop that


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#6
xJLxKing

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Stop making me collect so much ****
Seriously 50 Elfroot for one quest that grants nothing? I think there are more of these quests where you collect X ingredient or mineral than any other quest in the game. It's like they spent so much money and time on making this beautiful open world and then struggled to fill it with meaningful side quest and content,
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#7
Orian Tabris

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Spend at least 3-4 years on development.

 

Um, it did take at least 3 or 4 years. 2012-2014.


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#8
akabane_k

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the main antagonist not being all "I'm evil and going to destroy the city/country/world", but instead someone whose methods/goals are at odds with the hero, but not insane.

 

Basically no "you are good, other guy is bad, end of story"


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#9
luism

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Don't make it
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#10
bluebullets

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the main antagonist not being all "I'm evil and going to destroy the city/country/world", but instead someone whose methods/goals are at odds with the hero, but not insane.

 

Basically no "you are good, other guy is bad, end of story"

yes, I don't understand why they didn't just focus on the mage/templay war. that wouldve been a GREAT video game plot

 

I'd kinda like to see a  qunari vs thedas (or tevinter) plot with sten.


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#11
javeart

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I think 1, 2 and 4 would be my main complaints, though more banter never hurts :)  I'd also like "bigger" loyalty missions and the come-back (with some changes) of the friendship-rivalry system



#12
Hsien

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The hero would be a certain space hero who after supposedly dying on the citadel after destroying the reapers finds himself in a strange fantasy world with dragons and demons etc etc :P 


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#13
NamelessDude

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Have a story.


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#14
Cavemandiary

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If there was one recommendation I would give, it would be to dig deeper into the lore and story, and make us more emotionally attached to the characters. They managed to make an incredible, deep and coherent storyline with the ME series, but unfortunately fantasy>>>sci-fi for me.

 

I understand that they wanted us to "build our own story", but that doesn´t work if the game doesn´t give you any significant feedback from the sidequests that you do. Choices rarely matter. You generally have no idea what you are doing in places like the forbidden oasis or the emerald graves. The fact that the main storyline can be completed faster than DA2´s is a grevious mistake IMO, and not the standard that I have come to expect from Bioware/EA.

 

50 hour main storyline should be a bare minimum these days. 10-15 is just too little, for someone who cares little for sidequests and just wants a great mainstory.

 

Oh, and I would revert to DA2´s gapclosing/targeting system.


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#15
GreyWarden_Smith

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Multi-arced companions and side quest content akin to Dragon Age 2. Keep open-world-esque set up setting but more side-content with choices (input from companions) & dialogue and less fetch & collect only quests. even if that means it in areas are needs for a hubs for quest givers. bounties to kill over-levelled enemies that are difficult to be successful without preparations (optional content).

 

Also agree hugely with 3 & 4


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#16
Heimdall

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Only two recommendations off the top of my head:

A more personal antagonist with more presence in the plot and well maintained sense of threat. Look to the success of Sun Li, an antagonist with both a personal relationship with the PC, competent, and threatening from the moment of his villainous reveal.

Fewer, but more meaningful sidequests. I don't think more needs to be said, I just want less clutter and more quests that actually feel meaningful.
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#17
New Kid

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Flesh the companions out more and give them more quests.


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#18
Guest_john_sheparrd_*

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Um, it did take at least 3 or 4 years. 2012-2014.

not sure what they wasted their time with

the story is good but too short and the companion quests (the real one's) are pretty good but apart from

them all "side quests" (if you can call them that) suck

 

the whole MMO-style power collecting is lame and should be removed

Corypheus is the lamest villian in Bioware history

 

most big areas have to story revelance etc.

so please Bioware go back what you can do best: Story and characters instead of a lame open world



#19
Heimdall

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not sure what they wasted their time with
the story is good but too short and the companion quests (the real one's) are pretty good but apart from
them all "side quests" (if you can call them that) suck

the whole MMO-style power collecting is lame and should be removed
Corypheus is the lamest villian in Bioware history

most big areas have to story revelance etc.
so please Bioware go back what you can do best: Story and characters instead of a lame open world

I can't think of any MMO that has "power collecting" as a feature.

As to the development time, I assume a great deal of time was spent working on the engine. Frostbite wasn't built for RPGs so they had to build the tools themselves.

#20
Ashagar

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not sure what they wasted their time with

the story is good but too short and the companion quests (the real one's) are pretty good but apart from

them all "side quests" (if you can call them that) suck

 

the whole MMO-style power collecting is lame and should be removed

Corypheus is the lamest villian in Bioware history

 

most big areas have to story revelance etc.

so please Bioware go back what you can do best: Story and characters instead of a lame open world

 

Corypheus isn't a lame villain, he's the best villain the series has had so far, he was just wasn't used as well as he could and should have been. As for side quests that is very much your mileage may vary given

 

I rather liked the event chains in the western approach, emerald groves, crestwood and the one were you have to liberate that one region from the red Templars ending in a fight with one of the Forbidden ones. I also liked the hissing wastes with its tomb raiding quest and fallow mire where you can both discover what likely killed everyone there and rescue your solders. 

 

I will freely admit though I am not sure what the point of the blasted plans was other than demons and undead everywhere, the same with Orlais's capital not much happens there and you don't get to see any of the things that are supposed to be great wonders.



#21
Guest_john_sheparrd_*

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Corypheus isn't a lame villain, he's the best villain the series has had so far, he was just wasn't used as well as he could and should have been. As for side quests that is very much your mileage may vary given

 

I rather liked the event chains in the western approach, emerald groves, crestwood and the one were you have to liberate that one region from the red Templars ending in a fight with one of the Forbidden ones. I also liked the hissing wastes with its tomb raiding quest and fallow mire where you can both discover what likely killed everyone there and rescue your solders. 

 

I will freely admit though I am not sure what the point of the blasted plans was other than demons and undead everywhere, the same with Orlais's capital not much happens there and you don't get to see any of the things that are supposed to be great wonders.

lol what Corypheus is the villian? He has to be the most cliche guy out there and since I played the Legacy DLC it was just so lame that they turned him into the Big Bad in DA:I

 

And of course you can like the side quests but that doesn't mean that 90% of them are lame generic fetch quests with no interesting storylines or characters


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#22
DarkAmaranth1966

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1. More crafting (craft foods from meat, fish and, plants that heal or give temporary buffs.) Yes that means adding fishing to the game (See Rift game for an idea of how that can work.)

 

2. NO JUMPING for collectable. Fine if it's just there as an OPTIONAL element of the game but, don't make it mandatory for us to play mountain goat.

 

3. Free the NPC companions in the base to move about the whole base, come initiate conversations with you and, each other. (Take a lesson on that from The Sims.)

 

4. (and could do in DAI too.) Don't make us dismount to talk to NPCS/Companions or to pick up loot, havestables, collectables. If you are a good rider, you can reach down and pic things up w/o dismounting and, anyone can sit on a horse that's standing still and talk to someone on the ground.



#23
Ashagar

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The trouble with Corypheus is unless you side with the Templars and go to the shrine of Dumant you never get much of a idea of what motivates and drives him and that he was in legacy shouldn't mean much given they practically beat you over the head that hawk didn't really win because Corypheus got what he wanted...



#24
Ieldra

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The first suggestion that came to mind when I read the topic title is this:

 

Don't make plans so much bigger than what you can deliver that the eventual cuts hurt the world and the storyline. Ambition is good, and not being able to realize everything you want is normal, but if the end result feels so incomplete it's not worth it. I like what there is of DAI's story, and I guess they've salvaged as much as they could from something bigger, but it's all too obvious that DAI's story is incomplete, and that some locations and missions were cut down to a small part of their intended size.

 

Also

 

(1) A better balance of story missions and open world maps, should the next DA game be designed in a similar way

(2) Make companions be involved more in plot events, so that their personal stories feel bigger, rather than making dedicated but small stories for companions.

(3) If you're making an open world location designed to be revisited, it really needs to be populated by non-static AIs.

 

All in all, I get the impression that much of what could be better in DAI has to do with isolation. Missions and maps often feel designed like isolated, self-contained stories and places with some hooks into the other parts of the world and the story added as an afterthought. That may be a result of the development process. I have little knowledge of game development, but someone should look into "How can we make the different parts of the story and the world feel less disparate".


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#25
Aaleel

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1) Make it a complete open world with a day night cycle as opposed to the separate zones with a fixed time of day.

2) Add more depth to caves, they were pretty much throwaways for the most part, you could see the back when you walked in for most of them.  Make them more like little dungeons.

3) Add some multi stage quests like the guild quests in Skyrim for example.

4) Expand the crafting system to include rings and necklaces, a lot of them hardly did anything.

5) High level areas and/or a new game plus.  

6) Anti-hero like Saren, who isn't just "I'm evil I'm going to rule/destroy the world", but more of a villain has a different viewpoint of reaching what they think is the same goal.  Another example would be like a Magneto vs Xavier, could you imagine these type of leaders leading the mages and chantry/templars. 


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