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Your biggest recommendations for DA:4


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#76
LaughingWolf

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1) No more open world, or a least make the open world hubs of DA:I linear in the story sense. Each region should be heavily related to story.

 

2) More of a personal story like DA2, or at least put more of an emphasis on the personal relation between PC and NPC

 

3) Meaningful side quests with either impact on the story, characters, or just highly interesting adventures

 

4) Build on the customization set in DA:I

 

5) Better antagonist; no cliche one dimensional 'force of pure evil' like the archdemon or Corypheus

-> To quote Varric: "I like the story where the villain was the man beside you the whole time. The best villains don't see themselves as evil. They're fighting for a good cause and willing to get their hands dirty"

 

6) More organic relationships with companions

 

7) New way to play the classes

-> Spear/staff wielding rogue 

-> Rogue that uses a single longsword

​-> Mages should have more alternative magic (less elemental stuff, more spirit and force mage stuff)


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#77
BubbleDncr

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1) Put story quests back in the world, rather than operations you just click to begin. 

2) Make every zone relevant to the story quests. Here Lies the Abyss was the only one that came anywhere near this, by making you go to both Crestwood and the Western Approach. But imagine in order to find the Temple of Mythal, you had to actually look for clues in the Exalted Plains and the Emerald Graves - two zones you currently can skip entirely. 

3) More choices in side quests - in DA:O and DA2, you usually had a choice in how to resolve a side quest (just look at the Keep for examples). In DA:I, your choice was just whether or not to do the quest. 

4) Either put less character development in banter and more in situations under player control or crit path, or else figure out a reliable way for banter to trigger. 

5) Bring back coercion! 

6) More flexible personalities for the protagonist. Warden, Hawke, and Shepherd could all be Nice, Sarcastic, or Jerkface. Inquisitor was pretty much stuck in "nice person who may or may not occasionally make jokes." 



#78
halfdecent

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Give the character a first name. Prefereably we'd get our choice of two or three set names to use

 

Generally I like to customise my characters as much as possible but if choosing my own name for my character means I have to spend the full game being called the herald, the Inquisitor or the Warden then no thank you I relenquish my choice.

 

The idea is the characters are supposed to feel like real people. In real life we use first names, it's just a really easy thing to get right.



#79
TheLoreSeeker

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1. Allow party banter to still happen while on mount.  I never rode because I was terrified of missing banter.

2. Skyhold was a great idea.... but the lack of upgrade features felt so odd.

3. Personal Storage.

4. Having the different regions main quests be part of the overarching story rather than side missions. I felt some of them would've been much more interesting with fleshed out unique antagonists and cutscenes.

5. More Judgements.

6. Less 24 hour War Table missions. I mean.... marathoning this game is nearly impossible because of the REALLY long mission wait times. Especially when a 5 or 6 hour mission comes back witha reward of 145 gold....or a staff that is worse then the ones I already have.



#80
jsachun

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Don't buy it till you get a free trial and you are happy with it.



#81
pinkjellybeans

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I think people pretty much already said it all, but I'll leave my recommendations anyway (in no particular order). It's a big list and I'm sure I forgot some things but cookies to those who manage to read it all.  :P

 

 

1. Give the PC a personality and backstory: I want to get to know my PC's story before crap hits the fan. It doesn't have to be like Origins, but at least show us where we come from and let us meet some characters from our past at some point in the game. Also, give us opportunities to shape our PC's personality while doing quests and interacting with the world.

 

 

2. More story, less exploration: 10 worlds is too much. We don't need 3 empty deserts. The main story should be the main reason that bring us to these worlds and makes us explore them. Add a meaningful side story to each of the worlds along with some in depth sidequests that actually have dialogue and choices. 

 

 

3. More focus on companions: More personal sidequests (and not just one quest that lasts 10 minutes plus some kill/fetch quest), more involvement in the main story and a proper introduction (like Dorian if you side with the mages and Cole if you side with the templars) instead of a 3 minute encounter where they go "hey, I wanna be a part of your thing because reasons", more reactions when doing quests and while exploring the worlds, more interactive banter (we should be able to develop relationships while exploring too and not just at the base camp), make them wander around the base instead of being static in one place, I want them to initiate conversations with me (like sometimes with Hawke where you had characters visiting you). I want that sense of a real close group back. Also, more female companions (a female qunari? Yes, please.) as well as animal companions. A dog or a wolf you can save on some sidequest and/or a ranger ability where you can summon animals. And please, no more than 9 companions (even though I feel like 9 is already a bit too much).

 

 

4. NPCs that aren't cardboard cutouts and worlds with more life: I couldn't care less about Inquisition's NPCs because they just don't seem like people to me. They just stand there like cold statues. If you try to go past them, you can't, it's like trying to go through a wall. Make them react to what happens around them. If you start a fight, I want them to run or actually join in to either fight with you or against you, depending on the scenario. Also, more children playing and running around as well as animals like chickens, cats and dogs. If you can't give us a big village or a busy city, make them small but at least give them some life!

 

 

5. More showing, less telling: I don't want to be told that I have an impact on the world, I want to see it. I don't want to hear something big happened on the sidelines, I want to witness it. I don't want to read a bunch of codex to get to know the place I'm in, I want to experience it.

 

 

6. A more personal story. No more gathering armies. Origins was great. Inquisition not so great because we never really see that big army and allies at the end, but I think it's time for something new, yes? I think we really need a more low-key story after DAI. I don't mind being part of a group as long as it's a small group. Also, don't make the PC a hero from the very start. If they need to be labelled as a hero, let it be gradually like Hawke, or at the end, like the warden.

 

 

7. A villain that feels like a threat.  I want the villain to actually scare the crap out of me. I want them to react when I mess up their plans. I want them to go personal and go after my PC's friends/family. If everything is all sunshine and rainbows it's just boring.

 

 

8. Better combat: Give us the ability to run with our weapons drawn and to change weapons during combat. Auto-attack. Freaking tactics! More abilities slots. Less flashy and shiny effects that can blind a person. "hold position" that actually works! A tactical camera that allows us to see past ceilings, has edge scrolling, that doesn't bump into every single object and doesn't get stuck in walls, cliffs, etc. Class diversity, like a dual wielding warrior that can also pick up a bow if they want, or a mage that can use a sword.

 

 

9. Better spells for mages. I was never a fan of the elemental spells, but they are so damn boring in DAI. And the worst part is that we ONLY have elemental spells, along with one specialization. It took all the fun of playing as a mage for me. There are a few elemental spells that I liked in past games, like firestorm or fireball, but alas, none of those were in DAI. We should be able to have a healing mage in the party if we want. It's always been there, it doesn't make any sense to remove them just because you want to force ~challenge~ on us. Also, mages really need the ability to walk while auto-attacking, like archers.

 

 

10. Better sidequests with proper NPC interaction, choices and cutscenes: For the love of God, drop the 3rd person view type of conversation. I don't mind it for simple fetch quests like Chanter's board, but keep those at a minimum and give us sidequests and encounters with cutscenes that allows us to actually see the NPC's faces and their reactions. I want to actually give a crap about them but I can't if they just stand there with the same expression on their faces while doing some weird gestures that don't match to what they are saying. And like I said, sidequests that have an actual story and choices with different outcomes. Which brings the next point:

 

 

11. Choices with actual consequences: If I don't gather supplies for the refugees, I want their opinion of me to change, I want some refugees to actually die of cold and maybe encounter a sad/angry family member later. I want to be able to screw up. Give us quests that have choices that affect something along the road. Maybe open different opportunities and/or close others. Which leads me to my next and final point:

 

 

12. Replay value! Not only for sidequests and main quests but also races. If you're going to include 4 races, I expect the game to be different in some ways, and not just a few different lines of dialogue. Give us some quests and choices that are exclusive to each race.


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#82
New Kid

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1) No more open world, or a least make the open world hubs of DA:I linear in the story sense. Each region should be heavily related to story.

 

2) More of a personal story like DA2, or at least put more of an emphasis on the personal relation between PC and NPC

 

3) Meaningful side quests with either impact on the story, characters, or just highly interesting adventures

 

4) Build on the customization set in DA:I

 

5) Better antagonist; no cliche one dimensional 'force of pure evil' like the archdemon or Corypheus

-> To quote Varric: "I like the story where the villain was the man beside you the whole time. The best villains don't see themselves as evil. They're fighting for a good cause and willing to get their hands dirty"

 

6) More organic relationships with companions

 

7) New way to play the classes

-> Spear/staff wielding rogue 

-> Rogue that uses a single longsword

​-> Mages should have more alternative magic (less elemental stuff, more spirit and force mage stuff)

 

I totally agree with everything here. (except rogues using staffs :P )



#83
TheLoreSeeker

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Give the character a first name. Prefereably we'd get our choice of two or three set names to use

 

Generally I like to customise my characters as much as possible but if choosing my own name for my character means I have to spend the full game being called the herald, the Inquisitor or the Warden then no thank you I relenquish my choice.

 

The idea is the characters are supposed to feel like real people. In real life we use first names, it's just a really easy thing to get right.

A pre-selected name would only make people argue more.



#84
Mihura

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You didnt watch the video did you? i posted it because of the message he was giving, the philosphy about how they make the games. its got nothign to do with whether witcher 2 is good or not. TW2 could be a pile of **** for all i care, its just the way game devs should think.

 

hes basically saying dont follow the trends because you see other people doing it, dont slap on extra things to try and add value, focus on what you are good at etc. don't cheat the customers, make the game for the gamers not for the $$$$ etc etc.

 

I did saw, along side with all the other videos and news. I am big fan of the books, world and game but that talk about their true vision behind the game world and preserving what is import aka no MP and gender choice(which is kind false since you can play with Ciri now to some extent) is all fine and dandy, till you suck at adapting the original idea when it suits your company.

There is literally no justification to put fanservice in all the female characters, the books do not do that at all. CDPR does it because they want to sell their product to a straigh male consumer over 17 years old (there is actually a video with this), in the process they butcher the lore for money.

So no, both companies excel at something but are far from perfect or more true to their original idea(the only company that I think is more truer to their original vision is Obsidion).


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#85
Andraste_Reborn

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I love Inquisition, but there's always room for improvement. If I could pick three things ...

 

1. I want the if>then Tactics system back. It was almost perfect in DA2 and they gutted it :( . (Or, more probably, didn't have time to rebuild it for Frostbite, which is why I'm hopeful that it might return in the future.) The lack of fully customisable AI is the game's only really serious flaw from my point of view.

 

2. Better side quests. If they could somehow combine the excellent exploration of DAI with the side quests of DA2, that would be perfect. (Yes, I think the side quests in DA2 were, on average, superior to the side quests in DAO.)

 

3. MOAR DWARVES. New dwarf companions, dwarf areas full of dwarf NPCs, dwarf romance ...



#86
Ser Kilroy

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Give the character a first name. Prefereably we'd get our choice of two or three set names to use

 

Generally I like to customise my characters as much as possible but if choosing my own name for my character means I have to spend the full game being called the herald, the Inquisitor or the Warden then no thank you I relenquish my choice.

 

The idea is the characters are supposed to feel like real people. In real life we use first names, it's just a really easy thing to get right.

Now thats a good idea. that has always bother me a little



#87
Sidney

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1. I could do with less of the world. There are a couple of areas that are purely extraneous, hello Oasis, and you can skip a lot of content in each one and still finish the game. I understand it gives flexibility but that breadth has to come with a trade off for depth of each area. I would trade EP and Oasis for one good story-ish quest in each remaining region. Again, not sure those resources trade 1:1 but in a perfect world they would.

2. Remove jumping. Seriously, it actually made the game worse IMHO. I wound up jumping trying talk, jumping trying to loot, jumping trying to mine and the upside of jumping was...nothing. I never had a moment in the game where I thought jumping made it better and in some cases - halla in the rafters, that &$^% hinterlands shard- actively felt it made the game painful.

3. Add a curse/bless mage tree back in. A more pure support tree.

#88
pinkjellybeans

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Give the character a first name. Prefereably we'd get our choice of two or three set names to use

 

Generally I like to customise my characters as much as possible but if choosing my own name for my character means I have to spend the full game being called the herald, the Inquisitor or the Warden then no thank you I relenquish my choice.

 

The idea is the characters are supposed to feel like real people. In real life we use first names, it's just a really easy thing to get right.

 

 

I also didn't enjoy being called the herald and inquisitor all the time, specially by the companions who are supposed to be your friends. It just emphasized the fact that you're the boss and they're your employees. (even though I quite liked how Iron Bull calls the Inquisitor "boss". It felt less formal.) But I don't think a first name would work, people wouldn't be happy about that. But probably a last name. It worked with Hawke.  



#89
fhs33721

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I also didn't enjoy being called the herald and inquisitor all the time, specially by the companions who are supposed to be your friends. It just emphasized the fact that you're the boss and they're your employees. (even though I quite liked how Iron Bull calls the Inquisitor "boss". It felt less formal.) But I don't think a first name would work, people wouldn't be happy about that. But probably a last name. It worked with Hawke.  

People do sometimes use the last name of the Inquisitor. Only rarely though which sucks :(



#90
Skeevley

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Finally give DAO the sequel it deserves...

 

So basically: Make Dragon Age Origins 2...



#91
pinkjellybeans

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People do sometimes use the last name of the Inquisitor. Only rarely though which sucks :(

 

Yeah, but I think it always has the Inquisitor in front of it. Inquisitor Trevelyan, Inquisitor Lavellan.



#92
Poledo

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My want list is very short.

 

More character voice options - 3 each instead of two

More customization to your keep or whatever may be in 4. Lots more. Like I want to be able to spend 20 hours decorating and designing my keep!

Hairstyles have been a failing in all three games - must have more hairstyles!

Longer story. I love the story in Inquisition, I love all the side adventures and I love exploring. Leave all that. Just give me 10 more hours story.

 

Easy B)



#93
Exalus

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Combat is the most important part for me after several playthroughs:

 

-More than 8 skill slots

-Much much more active skills

-Advanced AI tactics on the level origins had



#94
Rogert88

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Give us a city the size of the environments in DA:I. Val Royeaux was kinda wasted



#95
Seneva

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Hire a competent team for combat situations.



#96
BackdoorPaco

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Make Romney a dlc companion.


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#97
fhs33721

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Make Romney a dlc companion.

Just companion or companion and LI?



#98
mindw0rk

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My best recommendation - let DAI be the last game of franchise. DAO was a good RPG, but since then it went downhill and after what DAI turned out to be, many players consider Dragon Age dead. Accept it and move on with new franchise that is more interesting that typical high fantasy, and better quality then bland MMO clone. 

 

I also want Bioware to refresh its ranks and hire new talents. DAI isnt mediocre because company lacked budged or time. Its mediocre because some people who worked on it lack talent and dedication. Particularly story, filler content, character progression, combat and multiplayer departments. I would fire everyone in there. And testers. I dont know how the hell your testers didnt point out so many game breaking issues in PC version, like notorious camera and broken companions AI. And if they were repoted, why they werent fixed before release?


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#99
luism

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Yep stick a fork in it

#100
Uhh.. Jonah

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Flesh the companions out more and give them more quests.

*looks at Vivienne*

1) a more fleshed out protagonist- not a blank hero that we are forced into *after* probably the most important moment in their lives? The character needs more connections to the world and what is going on. Make us care about more than just stopping the big bad. What about personal life? Family, friends, status?
2) more meaningful content. No more doing boring power/influence (I don't mind that system, just what consisted of it) to get to the content that I actually enjoy. Crestwood and Emprise quests are good examples.
3)third person camera needs to be reformed. It works when I'm talking to a farmer, but NOT when Cullen is telling me about his life as a Templar.
4) I'm gonna go out on a limb and say less companions, only because some seemed to be neglected. As mentioned above, my few conversations with Viv were just arguing about mages/templars and that was that. She seemed to have the least amount on conversations compared to other companions. I think 6 or 8 is a safe number of companions.