RPG's need to be a blanc canvas - PERIOD!
That's it. That is my recommendation, dear BioWare
Nothing more - just that.
In Dragon Age Origins and especially in Awakening (
) ... we had so much choice! (Compared to Inquisition) We were simply more free to create the style and to choose the paths more precisely we wanted to take to achieve our goals in these titles. The removal of the attribute points is something I cannot see to be an achievement or anything that is not 100% a step in the wrong direction. It is a clear case of "dumbing-down" a RPG element that has been around for forever - and for goosd reason! Also, we had so many spell schools to choose from in Origins and so many specializations ...
They were not as big, but we had a greater vairety of spells-schools. (I love to play mages ... and in Inquisition I get "Fire, Ice, Lightning" ... feels to me like the most boring mage gameplay in RPG history - SERIOUSLY!) We had the really awesome tactics department which gave us real control over our party and thereby more freedom to create. Because the tactics department gave us the oportunity to create a party we could effectively puppeteer !!! I liked that a lot - in fact I loved that! This control over my party during combat - which is a considerable part of the gameplay or play-time of any game - made it ... "my party" ... which "I" ... steered through these adventures.
- If someone takes away my freedom to create - I do not feel like I am playing a RPG!
- If someone takes away the control I have over my party - I do not feel like I am playing a RPG!
- If someone takes away my ability to access my skills via the radial-menu on my console game - I do not ...
- If someone limits me to eight "bloody" skills at a time - I do not ...
- And so on and so on ...
RPG's need to give me a considerable amount of freedom to create ...
As a RPG fan I would of course very much like as much freedom as I can get away with. So for example the possibility to completely "turn the systems on their head" and have the freedom to create different kind of approaches to using the implemented complex systems - by using and manipulating the systems in more creative ways and so on ...
In classical RPG's, and for example Pen&Paper games, you have so many different options to approach the various levels of gameplay - combat or other areas as well
That is fun to me. To feel a sense of freedom when playing a RPG. I love that! And Origins had this ... to a certain ammount - DA2 limited it somewhat by "reforming" the skill system in a more narrow way and limiting the customization of my party members, etc. And Dragon Age Inquisition simply drives me NUTS! Makes me really drepressive to even think about the evolution this series has undergone for the third installment ...

(Oh and by the way ... this extended freedom ... Origins had it ... BG I+II had it ... D:OS had it ... PoE will have it. Even Skyrim delivered there! So you might want to consider the complex systems for an "upgrade" next time - if you want to try to appeal to the Skyrim crowd! Just sayin' ...)





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