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inquisition combat is easy and boring


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#26
fairywitch

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Yes there is more flash than gore in DA:I but it is better than bodies exploding and pools of blood from opponents with each hit like in DA 2 that just seemed silly IMO. I loved the kill animation in origins where you would stab the opponent than hit them with sword or decapitate them was weirdly satisfying or to jump at the ogre and stab them in the face.

Or, when fighting a dragon in DA:O, The animation when Alistair jumps on it and strikes the final blow. Breathtaking. None o' that in DA:I. Killed 3 dragons so far. None of that good stuff in this game! 


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#27
Elhanan

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Or, when fighting a dragon in DA:O, The animation when Alistair jumps on it and strikes the final blow. Breathtaking. None o' that in DA:I. Killed 3 dragons so far. None of that good stuff in this game!


In DAI, we get multiple encounters with varied combat routines, and are able to attack separate target locations. And as for post-combat cinematics, we get a lone Dragonling crying for it's Mother. At the least, I vote we are even....

#28
Rawgrim

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You're wrong about BG. It's just as easy once you understand the system. Don't confuse the fact that D&D is counter-intuitive, nonsensical and confusing in terms of the rules that it operates by with the actual difficulty once you understand the system. 

 

Once you understood the system, yes. But understanding it required quite a bit of effort of the player. DA:I has no system. Cast barrier, and then button mash the enemy. That's it. Nothing to understand at all. ZERO effort. You can't go wrong in DA:I. In BG you can go wrong in so many ways during the combat (before you understand the system)



#29
Elhanan

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Once you understood the system, yes. But understanding it required quite a bit of effort of the player. DA:I has no system. Cast barrier, and then button mash the enemy. That's it. Nothing to understand at all. ZERO effort. You can't go wrong in DA:I. In BG you can go wrong in so many ways during the combat (before you understand the system)


You obviously have not used the Berserker effect.... :D

My Rogue had some problems, as he was away from the party quite often as an Archer, so utilizing Evade, Stealth, and other escape options were a bit more complex than spamming a Barrier.

#30
Jeffry

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You obviously have not used the Berserker effect.... :D

My Rogue had some problems, as he was away from the party quite often as an Archer, so utilizing Evade, Stealth, and other escape options were a bit more complex than spamming a Barrier.

 

You didn't need those, unless you were playing with a yolo party consisting of Iron Bull and 3 rogues or something like that. But maybe my point of view is a bit warped, since I picked Tempest as my spec (it seemed like the one that would fit archer quite nicely, only later I realized how OP it actually is and I am not even talking about Thousand Cuts).

 

Also I don't really recall BG having a class, that could solo the game just by punching the keyboard with your face.



#31
philippe willaume

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Well i found DA:I combat infinity better than DA:2 

 

but nbo Jefrry you point of view is not that warped/ The structure of the game is such that  it is easy to end up seriously OP without any kind of optimization or tactics.  For me it turned out that the end fight was a walk in the park. 

For me it was the same feeling as having two mages in the group in DA:0

 

phil



#32
Realmzmaster

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Well i found DA:I combat infinity better than DA:2 

 

but nbo Jefrry you point of view is not that warped/ The structure of the game is such that  it is easy to end up seriously OP without any kind of optimization or tactics.  For me it turned out that the end fight was a walk in the park. 

For me it was the same feeling as having two mages in the group in DA:0

 

phil

 

I see nothing wrong with a game that gives me the option to have an overpowered party especially if I want to actively work at building one.  It is much like in DAO my almost all ranger party (had Shale in the party) walk through the  ending act effortlessly.



#33
hellbiter88

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More rpg genres are becoming hardcore.  The witcher, dark souls, the evil within, shadows of mordar are all challenging, combat focused rpgs.  dragon age is heading in the other direction and is becoming easier and more of a soft social game with romance and a lot of talking with very little action.  It seems as if the developers are aiming to appeal to more female gamers for dragon age series.  The pace of inquisition is the slowest that I've ever seen in an rpg.  You spend more time wondering around picking herbs and mining.  All while enjoying the scenery.  Eventually you run into a mob of enemies that you easily dispatch then your back to wondering around again.  Then its a lot of talking with npcs, politics, reading lore and other junk.  If dragon age is basically the modern baldurs gate i'd have to say i'm extremely disappointed.  Baldurs gate had so much more action in it than dragon age does.  The battles were so much more challenging and thrilling.  Your party members could die so easily in a fight and sometimes they could die permanently where you could never even resurrect them.  Look, the combat is so easy in inquisition they had to remove the priest class altogether just to make it challenging.  I mean if the game is this easy without dedicated healers just imagine how boring and easy it would be with priests in it.  Frankly, i'm not convinced that the next dragon age is worth buying if its going to be like this.

 

I share this view somewhat, but I gotta say: Ur a sucker if you bought Dragon Age for the combat.

 

Edit: Strength of this genre has never been battles, it's been storytelling. Although certain people will claim DAI failed in this too. I take a neutral stance, I approve, but see room for improvement.



#34
Jeffry

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I see nothing wrong with a game that gives me the option to have an overpowered party especially if I want to actively work at building one.  It is much like in DAO my almost all ranger party (had Shale in the party) walk through the  ending act effortlessly.

 

You are right that there is nothing wrong with the possibility to assemble an OP party through clever usage of game mechanics, Shale + 3 archers was great, Shale + 3 mages as well, etc. My personal favourite was healer / support mage with haste + mix of dual wield warriors and archers.

 

But I personally don't really like, when there are certain characters that don't even need a party to destroy anything in sight by mashing 1 button (like Knight Enchanter). I know this is a SP game and balance doesn't matter to many people that much, but I personaly hate when the choice for me is either leave Vivienne at Skyhold so there is still some challenge left (despite the fact that I like her dialogues and banter) or bring her along and accept the fact that all future fights will be pointless... Or when you have to restrict yourself from completely breaking the combat by not using certain abilities your class has at its disposal. Yes, I am talking about Tempest's Thousand Cuts (with or without the Flask of Fire combo), no ability in the game should have the power to literally instagib a high dragon on nightmare difficulty.



#35
Realmzmaster

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You are right that there is nothing wrong with the possibility to assemble an OP party through clever usage of game mechanics, Shale + 3 archers was great, Shale + 3 mages as well, etc. My personal favourite was healer / support mage with haste + mix of dual wield warriors and archers.

 

But I personally don't really like, when there are certain characters that don't even need a party to destroy anything in sight by mashing 1 button (like Knight Enchanter). I know this is a SP game and balance doesn't matter to many people that much, but I personaly hate when the choice for me is either leave Vivienne at Skyhold so there is still some challenge left (despite the fact that I like her dialogues and banter) or bring her along and accept the fact that all future fights will be pointless... Or when you have to restrict yourself from completely breaking the combat by not using certain abilities your class has at its disposal. Yes, I am talking about Tempest's Thousand Cuts (with or without the Flask of Fire combo), no ability in the game should have the power to literally instagib a high dragon on nightmare difficulty.

 

That would require the designers to take away choices. You as the gamer have a choice to make. You do not have to make Vivienne a KE. You can ignore the specialization and still bring Viv along. Make her a dual elemental mage.  If the designers take away that choice no one can make her a KE. Tempest is only one of the rogue specialization. No one has to make the rogue a tempest. It is a choice. Choice is good.


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#36
line_genrou

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You just spew a bunch of crap to be honest

I'm a female and my favorite game is DAO

I agree it is becoming easier and more "casuals" friendly, it has nothing to do with females being into easier games wtf

 


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#37
C0uncil0rTev0s

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You just spew a bunch of crap to be honest

I'm a female and my favorite game is DAO

I agree it is becoming easier and more "casuals" friendly, it has nothing to do with females being into easier games wtf

He's being sexist. Don't you want to call up some feminist moral police?
I believe they're lurking around this thread from the very start.

 

Problem with people being more and more mentally lazy is there ofc. It's just not gender-related. It's common.



#38
line_genrou

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He's being sexist. Don't you want to call up some feminist moral police?
I believe they're lurking around this thread from the very start.

 

Problem with people being more and more mentally lazy is there ofc. It's just not gender-related. It's common.

 

No I don't want to call feminist moral police, I just want to say he's an idiot saying crap. Thank you


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#39
Jeffry

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That would require the designers to take away choices. You as the gamer have a choice to make. You do not have to make Vivienne a KE. You can ignore the specialization and still bring Viv along. Make her a dual elemental mage.  If the designers take away that choice no one can make her a KE. Tempest is only one of the rogue specialization. No one has to make the rogue a tempest. It is a choice. Choice is good.

 

I am not saying take the KE away from her or nerf it to the ground so it is not a viable choice for anyone anymore, both would be terribly wrong. Just tweak it a bit. While I am in general for boosting the weaker classes rather than taking the easy way by nerfing the OP ones, a small nerf here would be completely justifiable. The original Arcane Warrior was fine, you were pretty much unkillable and could solo the game on nightmare as well, but you had to do at least a little bit for it - occasionally heal yourself in the middle of the combat, switch blood magic sustainable, watch your mana, etc.

 

And yes, Tempest is one of 3 specs available, but how could I know how broken it will be? I chose it pretty early in my playthrough without any thorough reseach outside of the game and the spec only started to shine once I gained a few more levels and perks. Should I now reload a save many hours ago I made just before taking said specialization? Again, I completely agree that choice is always good, it truly is, but some choices - like a button that says "press to kill all the things lolz" - should me modified.



#40
doomspear

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I know my delivery may be a little hamfisted yet my argument is science based.  Men and women are very different in their interests. In respect to video games it has a lot to do with hormones and psychology.  Studies have shown that men are attracted to more violent, challenging action based games.  While women tend to enjoy more social, friendly games that are less challenging.  The reasons for this are the differences in physiology of the endocrine systems of male and female bodies.  Men have more testosterone and are more aggressive while women have less and are less aggressive.  Bottom line all this plays a part in how the brains of men and women differ.  Also in why women and men enjoy very different things.  I'm not being sexist i'm just being scientific.  Video game developers understand this and market their games accordingly.  If the developers of dragon age wanted they could make a dark, gritty, violent challenging rpg.  They don't want that because they know that female gamers would be less likely to buy it.  Basically they are more concerned with making money and appealing to all demographics than they are in actually making an excellent rpg.  I mean look at inquisition the graphics are beautiful the scenery is happy and lovely.  There is varied social system built into the character interaction where you have numerous dialogue options.   Yet the combat system is unbalanced, easy and filled with bugs and glitches.  Some items don't even work and are bugged.  This shows that the combat was a very low priority in inquisitions development. 

 

Imagine if it was reversed.  If inquisition had challenging battles like whats in dark souls with gruesome mortal kombat like fatalities, a dark horror based atmosphere like the evil within do you honestly think it would attract any female gamers at all?  Man honestly I think it would make a kick ass rpg though now i'm fantasizing :)



#41
papercut_ninja

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now i'm fantasizing :)

 

...that´s about the only part of your post that was correct...



#42
smooth_operator

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DA never had a priest :P anyhow the spirit healers removal aint the reason to blame for how easy combat is, tbh DA combat has never been about difficulty it always been easy

I disagree with this.  DA2 nightmare mode was extremely challenging. Multiple waves of enemies appearing out of nowhere after you're already beat up from the first challenging wave. There were OHK assassins, that go stealth and were very hard to stop. Then if you didnt equip yourself well leading up to the deep roads boss (electric resistance) you were screwed.  My main character was a mage.


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#43
Andraste_Reborn

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He's being sexist. Don't you want to call up some feminist moral police?
I believe they're lurking around this thread from the very start.

 

But I can't join the Feminist Moral Police, what if the uniform clashes with my BioWare Defence Force beret!?

 

I'm not being sexist i'm just being scientific.

 

Uh ... you keep telling yourself that, buddy.

 

Alternately, you could check Cordelia Fine's Delusions Of Gender out of the library some time. (Or any number of other relevant books, but that one is a fun and accessible read about the differences - or lack thereof - between the brains of men and women.)

 

Meanwhile, I think I'm gonna go back to playing Baldur's Gate 2.



#44
doomspear

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http://usabilitynews...-prefer-social/
 

In the last issue of Usability News, we reported on the general gaming preferences and behaviors of current video game players. In this study we broke down the gaming patterns by gender and report video game usage, preferences, behaviors, and spending habits for males and females. Results reveal that males overwhelmingly played more violent video games than females. However, females reported playing both violent and non-violent almost equally. Males were more likely than females to be drawn to games from the Strategy, Role Playing, Action, and Fighting genres whereas females were more likely than males to play games from the Social, Puzzle/Card, Music/Dance, Educational/Edutainment, and Simulation genres. Overall, more males than females treated video game playing as their primary hobby, while females viewed playing video games as less important than other hobbies such as watching television.


I could easily find a hundred studies that will all say the same thing. The gaming preferences for women and men are completely different and game developers know this. Men prefer action and combat while women prefer socialization and romance in games.

#45
papercut_ninja

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I could easily find a hundred studies that will all say the same thing. The gaming preferences for women and men are completely different and game developers know this. Men prefer action and combat while women prefer socialization and romance in games.

 

...yes, I am sure the next dragon age will feature a dance simulator...



#46
Jeffry

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It sounds a bit stereotypical, but stereotypes are after all based on something :) And I have no problem believing your quote, just compare the player bases of games like GTA and Sims or in this case Diablo (which is all action) and Dragon Age.

 

But saying that DAI is "less hardcore" is because of female players? Bullshit. It never has been hardcore in the first place and the shift towards action game was simply because Skyrim sold like a gazillion of copies (at least 3 times more than both previous DA games combined) and because these games sell more copies on consoles than on PC.



#47
SpiritMuse

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http://usabilitynews...-prefer-social/ I could easily find a hundred studies that will all say the same thing. The gaming preferences for women and men are completely different and game developers know this. Men prefer action and combat while women prefer socialization and romance in games.


But is this really because of the gaming preferences, or is it because of how the games are marketed? Because I love Mass Effect, but for the longest time I discounted it as just another unimaginative generic space marine shooter game, because that was what I got from the ads. It wasn't until I, quite by accident, discovered that it was actually a RPG with shooter-based combat that I became interested. And I can't imagine I was alone in that, or that this is the only game that this happened with.

Point is, if you market exclusively towards males, then the fact that most of these games are played by males isn't really indicative of much, other than that the first impression that marketing gives for these games appeals mostly to men.
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#48
Frond

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You're wrong about BG. It's just as easy once you understand the system. Don't confuse the fact that D&D is counter-intuitive, nonsensical and confusing in terms of the rules that it operates by with the actual difficulty once you understand the system.


Agreed. Even though BG 1 & 2 are my favourite games of all time, without SCS or BP tactics mod both are super easy.
But the OP is right about Permadeath. Good times watching Korgan or Edwin getting chunked 30 minutes in to the Firkraag fight due to an unlucky crit.
I wush I could see Blackwall or Cassandra get chunked by a dragon.

#49
Jeffry

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Agreed. Even though BG 1 & 2 are my favourite games of all time, without SCS or BP tactics mod both are super easy.
But the OP is right about Permadeath. Good times watching Korgan or Edwin getting chunked 30 minutes in to the Firkraag fight due to an unlucky crit.
I wush I could see Blackwall or Cassandra get chunked by a dragon.

 

The game really became easy once you acquired OP items like Kangaxx's ring, but defeating Kangaxx? No fight in any BW game ever since culdn't even compare to that. Also BG2 on hardest difficulty was way more brutal (and actually unforgiving) than any DA game on nightmare (DAO was easy, DAO:A was faceroll, DA2 was sometimes challenging since bosses had gazillion of HPs, healing was nerfed and enemies came into waves, and DAI is well... DAI).



#50
Frond

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The game really became easy once you acquired OP items like Kangaxx's ring, but defeating Kangaxx? No fight in any BW game ever since culdn't even compare to that. Also BG2 on hardest difficulty was way more brutal (and actually unforgiving) than any DA game on nightmare (DAO was easy, DAO:A was faceroll, DA2 was sometimes challenging since bosses had gazillion of HPs, healing was nerfed and enemies came into waves, and DAI is well... DAI).


Hate to derail the thread even more but I donno about Kangaxx. Pop one or two Protection from Undead Scrolls and a +4 weapon and he's toast.

But like you said, I can't think of any fight off the top of my head where careful planning was required in any Dragon Age game.