Aller au contenu

Photo

inquisition combat is easy and boring


  • Veuillez vous connecter pour répondre
52 réponses à ce sujet

#51
Jeffry

Jeffry
  • Members
  • 1 073 messages

Hate to derail the thread even more but I donno about Kangaxx. Pop one or two Protection from Undead Scrolls and a +4 weapon and he's toast.
But like you said, I can't think of any fight off the top of my head where careful planning was required in any Dragon Age game.


You have no idea how stupid I feel right now :D that protection from undead scroll didn't occur to me back then as a viable option, it sounds super cheesy but funny at the same time. Nevertheless hiding clever loopholes like this is, well, clever design :D

#52
philippe willaume

philippe willaume
  • Members
  • 1 465 messages

I see nothing wrong with a game that gives me the option to have an overpowered party especially if I want to actively work at building one.  It is much like in DAO my almost all ranger party (had Shale in the party) walk through the  ending act effortlessly.

 

Nope nothing is wrong, in fact it is almost inevitable with a level based game with that scope and content. TBH, you did not need to actively build one you just need to do the side quests. i though that Jeffry was talking about the almost inevitability of OP.

 

In DA:I, I liked the way you could play "à la DOA", the random camera change was a bit annoying and  switching off the AI to make it behave ware a price i am will ling to pay  to be able to build and control the fight and build the character/companion  as i wanted to play them. However random crash to desktop (until i found a config that works ie no AA, no shader cache, removed OSD and not connecting online) really prevented me play the game like that. it just propagated every fight and i was not sure that i would get at the end or at the end of teh cut scene before returning to my desktop.

By the time i fixed it,The OP theorugh level difference made it that  It was more like a DA:2 type of play. IE full AI and tactic at the beginning and with dragons or bosses a pause here and there to manage healing and regeneration. 

 

@ frond well if you build the character as you wanted to play them (ie build for role play rather than build for game efficiency), you needed to be careful planing and  that was possible in DA :0 and in DA:I by using it you can compensate for level difference

 

phil



#53
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Easy and boring is preferable to hard and boring...then the boring is just more frustrating and takes longer...

That's how I would describe DA2's combat. DAI's combat isn't super exciting (I think DAO's combat was quite a bit more fun), but it's so easy it doesn't really matter.

For combat, I'd rather play something like ToEE or BG or even NWN.
  • Innsmouth Dweller et papercut_ninja aiment ceci