I see nothing wrong with a game that gives me the option to have an overpowered party especially if I want to actively work at building one. It is much like in DAO my almost all ranger party (had Shale in the party) walk through the ending act effortlessly.
Nope nothing is wrong, in fact it is almost inevitable with a level based game with that scope and content. TBH, you did not need to actively build one you just need to do the side quests. i though that Jeffry was talking about the almost inevitability of OP.
In DA:I, I liked the way you could play "à la DOA", the random camera change was a bit annoying and switching off the AI to make it behave ware a price i am will ling to pay to be able to build and control the fight and build the character/companion as i wanted to play them. However random crash to desktop (until i found a config that works ie no AA, no shader cache, removed OSD and not connecting online) really prevented me play the game like that. it just propagated every fight and i was not sure that i would get at the end or at the end of teh cut scene before returning to my desktop.
By the time i fixed it,The OP theorugh level difference made it that It was more like a DA:2 type of play. IE full AI and tactic at the beginning and with dragons or bosses a pause here and there to manage healing and regeneration.
@ frond well if you build the character as you wanted to play them (ie build for role play rather than build for game efficiency), you needed to be careful planing and that was possible in DA :0 and in DA:I by using it you can compensate for level difference
phil