750000 gold medals is too many. Bioware overshot the number
#1
Posté 01 février 2015 - 05:02
You shouldve put it at 150000 or 200000 gold medals not 750000.
Please make future challenges reasonably obtainable.
- Shelled, SpaceV3gan et flexiblebadger aiment ceci
#2
Posté 01 février 2015 - 05:20
I think it is kind of funny. Also I got 2 gold medals without finishing stage 5 when I solo'd (and close to getting others). Kill type and killstreaks
#3
Posté 01 février 2015 - 05:33
Huh. But can't an entire party get more gold medals than chests if they work together? (I'm actually not sure...)
Oh they never work together, because the nature of the challenge encourages people to strive for the most kills, not share them.
Yeah it was a bad challenge. You won't hear them admit that, but it doesn't appear to be thought through. If their goal was to have no platform achieve it, then they succeeded. I guess.
#4
Posté 01 février 2015 - 05:40
Seems like we're set to fail for some reason.
Maybe the reason will come clear later, but to be honest I feel it's a little early to be playing the set to fail card.
I just tried to join public routine game and got into a lobby with myself. They need to come up with events that get people to play, not quit because the goals are just too far away. On a weekend, in a popular game, I wouldn't have expected a routine game should be hard to find?
#5
Posté 01 février 2015 - 06:03
yeah it seems they made it an near impossible task.
just going to through out some numbers here.
Assuming group of 4 runs through perilous.
4 medals for completion
4 medals for not dying
4 medals for killstreaks
1 medal for number of kills(assuming there's only 100-130 monsters per a game, only 1 person can get this if everyone gets 20 kill streaks. 130-60(20x3)=70
1 medal for ability kills(same as above, there's only enough mobs for 2ppl to get this, but you can theoretically get more medals allowing other players to get killstreaks+x class combos)
0-4 medal for cross class combos(not sure if it just needs to be enemy hit or killed)
Thats 15-19 gold medals per a "perfectly" played perilous match
At 18 gold medals per a match it would take over 40,000 round 5 completes of perilous to accomplish this.
This ofc is assuming that no one dies, everyone gets a 20 kill streak and some how gets cross class combos.
Realistically you'll be looking at about 1/2 if even that per a completion so you can only take a guess of how many games they wanted us to complete.
#6
Posté 01 février 2015 - 06:03
Let's presume most people play 12 hours for the entire event which is a lot.
4x6=24 medals an hour x 12 hours= 288 medals per person.
In order to reach 750000 gold medal you would require around 2600 players soloing routine for 12 hours.
Let's say each player only played 6 hours. You would require 5200 players soloing routine.
So it is doable but only if everyone agreed on soloing routine none stopm
#8
Posté 01 février 2015 - 06:20
Please make future challenges reasonably obtainable.
Well, next challenge can be revenge: Kill one enemy with your bare hands. Even less obtainable.
#9
Posté 01 février 2015 - 06:27
In order to reach 750000 gold medal you would require around 2600 players
soloingdying of boredom on routine for 12 hours.
Fixed.
It's quite clear that some mistake was made in setting the goal. I'm hoping they make an announcement before/once it is over to address the issue. If they just say "aw too bad you guys couldn't make it" that would be insulting.
- Drasca et Genocalypse aiment ceci
#10
Posté 01 février 2015 - 06:39
Fixed.
It's quite clear that some mistake was made in setting the goal. I'm hoping they make an announcement before/once it is over to address the issue. If they just say "aw too bad you guys couldn't make it" that would be insulting.
On the bright side, maybe a few of those players would have gotten a good unique. Someone has to be sacrificed to RNGesus for the greater good.
#11
Posté 01 février 2015 - 07:45
What worse is that the chest of "Victory" you were trying to get for offers you some crappy items. The time of grieve sadness.
- Black Mambo et Genocalypse aiment ceci
#12
Posté 01 février 2015 - 07:45
Im MEMP a failing event was usually the sign for some follow up - either it would be deemed the N7 (the players) needed reinforcements or some kind of "punishment" (Banshees across all factions for the next weeks). It'd be nice if they kept this.
- Ravenmyste, Genocalypse et russ4ua16 aiment ceci
#13
Posté 01 février 2015 - 07:58
Im MEMP a failing event was usually the sign for some follow up - either it would be deemed the N7 (the players) needed reinforcements or some kind of "punishment" (Banshees across all factions for the next weeks). It'd be nice if they kept this.
Every archer unit replaced by Druffalo/Gurn/Bogfisher/Bear/Ogre. You want to keep it interesting, though, so randomize among those.
#14
Posté 01 février 2015 - 08:01
Every archer unit replaced by Druffalo/Gurn/Bogfisher/Bear/Ogre. You want to keep it interesting, though, so randomize among those.
Nice, some change to the Nug diet.
#15
Posté 01 février 2015 - 08:03
I remember the punishment, but they only did that once they had things down, I remember early on they had a goal sorta like this and they admitted they overreacted to the last week. lol, lesson's not learned from MEMP
#16
Posté 01 février 2015 - 08:34
There's another problem to it, it's the medal count.
During the "solo" event requiring 20 gold medals to complete, it took me 20 runs to get it, even if I had many runs with more than one gold medal.
So it seems only ONE gold medal per player is awarded each run.
Last week 250.000 gold chests, while you can find 5-8 chests per run.
Now 750.000 gold medals when you can have AT BEST 4 gold medals awarded. Well, do the maths.
#17
Posté 01 février 2015 - 08:40
Seems like we're set to fail for some reason.
Maybe the reason will come clear later, but to be honest I feel it's a little early to be playing the set to fail card.
I just tried to join public routine game and got into a lobby with myself. They need to come up with events that get people to play, not quit because the goals are just too far away. On a weekend, in a popular game, I wouldn't have expected a routine game should be hard to find?
Wasn't one of the ME3MPs also a born to lose thing? The banshee killer was really high and then they started dropping up everywhere so the story was because you guys failed at mission X you now suffer this consequence.
#18
Posté 01 février 2015 - 08:45
Wasn't one of the ME3MPs also a born to lose thing? The banshee killer was really high and then they started dropping up everywhere so the story was because you guys failed at mission X you now suffer this consequence.
Having "Doomed to Fail" as a weekend event theme would seem to bode ill for the game.
#19
Posté 01 février 2015 - 08:46
There's another problem to it, it's the medal count.
During the "solo" event requiring 20 gold medals to complete, it took me 20 runs to get it, even if I had many runs with more than one gold medal.
So it seems only ONE gold medal per player is awarded each run.
That is most definitely incorrect. If that's the case then there is some kind of error or you are doing something wrong.
It took me 5 runs to complete the challenge with AW(gold medals for Killstreak, kills, ability kills and not dying)
#20
Posté 01 février 2015 - 12:44
I can offer a few theories:
1. The Community events are being designed by the team managing/designing the loot system.
2. BW grossly over-estimate how many players are still finding this frustration ridden buggy manure worth investing long hours into - probably based on it having so much unrealised potential.
3. It is designed to fail - not because of a surprise change to mob composition (that would require investing in changes and ignoring the reams of bug/systemic design complaints), but because BW might be examining how committed the community is and considering a draw down on MP support.
EDIT: there is a bug with gold medal allocation. I started a thread on it: "Medal Awards are Broken" in the combat strat forum.
- wertysy aime ceci
#21
Posté 01 février 2015 - 03:27
Fixed.
It's quite clear that some mistake was made in setting the goal. I'm hoping they make an announcement before/once it is over to address the issue. If they just say "aw too bad you guys couldn't make it" that would be insulting.
Don't let a certain fanboy hear you make such an 'emotionally overreactive' statement.
- Shinnyshin, coldflame et Kenny Bania aiment ceci
#22
Posté 01 février 2015 - 04:08
Last week was 250000 chests and we get way more chests than gold medals per game. Plus if you dont do a full extract usually you get 0 gold medals. Its saturday night and we're at 114000 that's not even 1/4 of what we need. The 250000 chests last week was obtained on friday.
You shouldve put it at 150000 or 200000 gold medals not 750000.
Please make future challenges reasonably obtainable.
someone hacked that on pc (the chest one, it was done on friday). I doubt it will even reach 250,000 gold metals. 750,000 is just absurd. Bioware should know exactly how many people are playing their game, I don't know why its such an absurd number but it makes no sense on PC. Not that many people play on the multiplayer on pc. Too many crashes/bugs made too many people stop playing but bioware should be aware of how many people play their game on each platform so.... it doesn't make any sense.
If this is just some random number someone picked then they should be fired for not researching what a realistic goal might be. 750,000 is impossible on pc unless somebody somehow hacks/cheats it like they did the last one.
#23
Posté 01 février 2015 - 04:19
Definitely an unrealistic number.
And if you are PuGing then just forget about whatever Gold medal other than Immortal. Everyone is just running around Long-shotting stuff or AW'ing it up for those medals. If you want so many medals, just do a few rounds on routine-solo and finish off your part of the event instead of speed-running games where people are actually trying to have some fun instead of just mindless killing things.
/rant.
#24
Posté 01 février 2015 - 04:21
#25
Posté 01 février 2015 - 07:35
Good to know I'm not alone. I had a feeling the numbers were a bit ambitious when Golden first appeared. Didn't expect it to be this bad, though. I played regular games until I had eight medals, then just opted to play three more games by myself. Sad thing is that even with the addition of Immortal medals, it's incredibly bleak.
I hated the way people were playing to the point that I'd do my looting, play casually then go ham at the end to deny them their gold. It worked a few times (one guy got 49 kills one game, 48 the next and was quite vocal about it), but by then I felt childish and just decided to solo it. I don't even want to play until this greed-inspiring event goes away.
What a load of BS. Nobody had to hack anything to achieve the last community goal.
Let's talk numbers...
4 areas with 2 doors each = 8 chests per game * 4 people = 32 chests per game. 250 000 / 32 = 7812.5 games required to achieve the goal. This means it only requires 31250 players to play 1 game over the whole weekend to achieve the goal. You really think PC, or anyone, needed a hack for that? Considering the late ME3MP PC community was about 100k players after they stopped supporting it, I'd be worried if they don't have at least 30k players on DAMP not even 3 months after release.
What most likely happened is the guy or gal in charge at Bioware didn't thought about the chest being counted 4 times because of each member of the team. The employee screwed up, but that's not that bad and it happens. We didn't lose anything with that mistake.
So now comes this week's challenge: 750 000 gold medals. My guess is we get 5 per runs on average. Routine are most likely going to be 1x Kill, 1x Ability and 3x Immortal. Perilous are most likely going to be the same but replace Immortal medals with Completed Operation. We can't multiply that number by the number of players because it's already accounted for. To keep it short, 750 000 / 5 = 150 000 games. This means it would requires 600 000 players to play 1 game over the whole weekend. I seriously doubt we even got close to that number on ME3MP and it was a "shooter". No amount of work is gonna make this goal achievable even if it weren't the Superbowl's weekend.
What most likely happened is the same guy or gal in charge at Bioware repeated the very same mistake a second week in a row. He/she likely said: "Well, the community challenge last week was done in 1 day, so let's multiply the goal by 3 so it can be achieved in 3 days instead". He/She forgot the goal last week should have been multiplied by 4 and didn't account for the Superbowl which is a pretty big weekend even if you're not following American's football. The screw up isn't that bad anyway, it's not like we'd get anything useful from a random chest with a 10% chance to drop a purple item and a 5% chance that purple would actually be useful.
TLDR: Someone at Bioware doesn't know how to do math and repeated the very same mistake twice in a row. In any case, that's my theory.
- Shinnyshin aime ceci





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