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There should be benefits to being in the Fade


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#51
Shadohz

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My dream version of In The Fade:
1. They can ghost until the zone is completed or failed then they are kicked out of the game.

2. They amass "bad player" points every time they bleed out. After X amount of points they get thrown into a L2P pool with other players.

3. The only way out of the L2P pool or reducing BP points is by completing games.

4. Players ITF are auto-muted. Hush I'm trying to concentrate now that you're dead.  :P

5. BP can only host lobbies with other BPs.

6. BPs suffer a 5% RNG penalty when buying items.

7. BPs are forced to read BSN guides on their loading screen.

8. BPs take a 5% penalty to XP and Gold.

9. BPs have a 100% chance of enemy boss chests.

10. Upon returning to the general pool, former BPs will don a "I learned my lesson and will play with the team now." t-shirt for a week.


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#52
hellbiter88

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Well I went down in perilous the other night and one hell of an archer managed to finish off DC and some other mobs by himself. While I was floating around I tried the signaling thing and realized you can right click on areas of the floor and it shows up. Don't know if F4 did anything but at least thats something. Although my constant flashing messed with him pretty bad, I think (sorry <_< )....



#53
hellbiter88

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Sorry if I am late to the party... At one point in development when you went to the fade it was in fact possible to interact in a way. By pressing an ability button/key you could "pull" enemies towards your ghost.This was later disabled due to the obvious case of dead players making it easier for living players. In the end the con census was that the team should in no way be rewarded for players dying.

 

What if we just have a hotkey button that shouts "DANGER! DANGER WILL ROBINSON!"? ^_^



#54
hitman1798

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I wish we had the ability to pan in/out with the camera to view the battlefield.  The camera is too close to the ground that it's near impossible to view multiple enemies and their stats. 

 

Maybe you can do that, but I missing it?



#55
Sinistrality

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Fade already has a benefit. FINALLY SEEING NUMBERS FOR HP CHRIST.



#56
Torkelight

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In the end the con census was that the team should in no way be rewarded for players dying.

Good choice.


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#57
haxaw

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I wish we had the ability to pan in/out with the camera to view the battlefield.  The camera is too close to the ground that it's near impossible to view multiple enemies and their stats. 

 

Maybe you can do that, but I missing it?

 

The only time camera pans is when you have a Giant nearby. I think I've just found another use for Spirit Mark. brb gonna go patent this.

 

 

Good choice.

 

Once again, I'd argue to incentivize continued participation, not rewarding failure. Something useful, but not too good, and certainly nowhere near as helpful as had you stayed alive.



#58
Torkelight

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Once again, I'd argue to incentivize continued participation, not rewarding failure. Something useful, but not too good, and certainly nowhere near as helpful as had you stayed alive.

I just think that it should be the way it is. Entering the fade should be a punishment, not a different state of interaction. People underestimate the value of being properly punished for their mistakes. Being in the fade makes you feel totally useless and wanting to help - but not able to do so. Thats just the way it should be.


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#59
haxaw

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I just think that it should be the way it is. Entering the fade should be a punishment, not a different state of interaction. People underestimate the value of being properly punished for their mistakes. Being in the fade makes you feel totally useless and wanting to help - but not able to do so. Thats just the way it should be.

 

I can understand that. But in reality, if/when I fully go down, I'm more inclined to just alt-tab out or go afk for a while. I wouldn't think I'm unique in getting that feeling, but if I am, then I'll drop the idea.



#60
Torkelight

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I can understand that. But in reality, if/when I fully go down, I'm more inclined to just alt-tab out or go afk for a while. I wouldn't think I'm unique in getting that feeling, but if I am, then I'll drop the idea.

Maybe dropping in to the fade should open an in-game window with minesweeper or sudoku, in case they are not interested in what is actually happening with their team...


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#61
hellbiter88

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Maybe dropping in to the fade should open an in-game window with minesweeper or sudoku, in case they are not interested in what is actually happening with their team...

 

hahaha. this ^^



#62
Shadohz

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Good choice.

I still say penalize the player for hitting ITF. For instance, give them a permanent debuff for the remainder of the game.

 

Every other thread seems to be about character/boss balancing (i.e. nerf the AW and buff everything else) and getting rewards for just sticking around. I'd like to see more game penalties that adds a degree a challenge without requiring specific buffs/debuffs to kits or factions.



#63
Torkelight

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I still say penalize the player for hitting ITF. For instance, give them a permanent debuff for the remainder of the game.

Maybe so. I believe I remember that in games like Dark Souls (SP w/ MP intergrated) and Guild Wars (PvP guild battles etc.), you recieved penalties for dying that you had to negate consuming souls, by earning XP, or doing damage. I like the system, and I think punishment is a good way of making a game more exiting. Without it you dont really care either way. I do think that BioWare is happy by giving enemies a boost when teammates die, and making you useless once in the fade. I cant really see that it needs more penalties or features added to it allthough if well thought out why not. But only more penalties though. I'm a sadist after all.



#64
Shadohz

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Maybe so. I believe I remember that in games like Dark Souls (SP w/ MP intergrated) and Guild Wars (PvP guild battles etc.), you recieved penalties for dying that you had to negate consuming souls, by earning XP, or doing damage. I like the system, and I think punishment is a good way of making a game more exiting. Without it you dont really care either way. I do think that BioWare is happy by giving enemies a boost when teammates die, and making you useless once in the fade. I cant really see that it needs more penalties or features added to it allthough if well thought out why not. But only more penalties though. I'm a sadist after all.

I'm not so much as sadist as I am a traditionalist (gamer). When you remove risk or penalty then you lessen the appreciation of the prize. The RTC and key glitch themselves could be considered penalties if they were an intended part of the game. For example:
1. adding a time-requirement to all Perilous (and higher) difficultes where looting chests gives time bonuses. Failure to complete in time results in game failure.

2. healing fountains giving half-health.

3. Threaten reduction penalty for the lowest performing player at the end of each zone.

4. A threat increase on any player that strays too far away from their party.

.. 

 

I can think of more but those are just off the top of my dome. Perilous doesn't just have to be about double-down on harder mooks and buffing all their strengths. That's what was wrong with Platinum in ME3MP. It wasn't really more challenging as it was just a harder version of Gold.



#65
Torkelight

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I'm not so much as sadist as I am a traditionalist (gamer). 

 

Being a traditional gamer requires that you are a sadist :P.

 

One of my top 5 SP game experiences is still Gradius III and IV.

Although, good proposals. I wouldnt mind adding more difficulty, but I would rather prefer longer dungeons and harder, bigger bosses. This has nothing to do with being in the fade though.



#66
akots1

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1. adding a time-requirement to all Perilous (and higher) difficultes where looting chests gives time bonuses. Failure to complete in time results in game failure.

.

Terrible idea. I want to be able to solo sometimes.



#67
akots1

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4. A threat increase on any player that strays too far away from their party.

They are suicidal and are going to die and I would have to solo, so I just stay away until it happens in relative safety.



#68
VilniusNastavnik

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When you are in the fade you can float around and tell your team mates what is still around the area. 

One map I died, floated around.. Templar Knight had converted 12 Templar soldiers into Horrors.. they were all hiding behind a wall. 



#69
Shadohz

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One of my top 5 SP game experiences is still Gradius III and IV.

Although, good proposals. I wouldnt mind adding more difficulty, but I would rather prefer longer dungeons and harder, bigger bosses. This has nothing to do with being in the fade though.

You must be in your late 20s. I was raised on ol skool arcade and 8-bit. You know... back during the time when players were rewarded with bonus/hidden content after completing an almost impossible task and it wasn't sold separately as DLC. I digress. My suggestions deal indirectly with ITF. Noone wants to be the guy blamed for wrecking the game because they bled out. :P

 

I gave a few recommendations for ITF already (dream version). You thought I was kidding? lol I could come up with a few more such as allowing Trace (which would allow ITF players to follow behind teammates or fast-click between each player). Necros can summon ITF players. Peek-let's you look to see if a chest is booby trapped. 

Terrible idea. I want to be able to solo sometimes.

Bah soloing is good for testing kits and getting your epeen stroked. All of my suggestions were about penalizing individualism not encouraging it. Two things you didn't consider:

1. The time-penalty can be viewed as a challenge for soloing (i.e. get your skills up yo).

2. TTC isn't the only time-penalty option possible. It could be penalized by allowing the players to finish the game, but not rewarding an Ops Comp, penalizing XP/Gold bonuses, individual bonuses, etc.  



#70
hellbiter88

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