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Can we please stop being Jesus 2.0 in the next game?


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#51
Lanavis

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I think the premise for this game was interesting. I like how it was proved inky EDIT the herald of Andraste. But I agree with your post. This game felt too big to me. More story and less open world. I hope they get the balance of the next game right,

Just a head's up you may want to edit your comment. 

Whether or not Andraste sent the Inquisitor is a spoiler.

Bolded for my edit.



#52
In Exile

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I agree and would also like to see opportunities to win or progress through non combat means, trickery, laying plans/setting a trap ahead of time, etc...even things like having people I saved or befriended earlier coming to my aid in a battle, or battles like with Ser Cauthrien where it was a difficult fight and you could lose and still progress through the game.

IMO, it's not even the fact that it's combat that's the problem. It's that the combat only ends in one way: overwhelming victory for your group in a slugging match. I'm all for non-combat solutions, of course, but I think we're at the point where we don't even have effective combat solutions. 



#53
Lewie

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I disagree.  In RPGs we are demi-gods who succeed.  Period. 

Otherwise, we wouldn't play.

 

The writers work very hard so that the story makes (some kind of) sense regardless of what attitude/style the player adopts.

Some players don't take much time thinking about the alternatives. 

 

Been there done that? 



#54
Lanavis

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You have to wonder, though, who would enforce the obligation if they turned the Warden down?

The other nations indirectly. After all, if a nation cannot be trusted to keep to their treaties, any agreement or promises they make is worth less than pig vomit, which can be a politically death and even a literal one if no one comes to their aid b/c of it.



#55
Orian Tabris

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Just a head's up you may want to edit your comment. 

Whether or not Andraste sent the Inquisitor is a spoiler.

Bolded for my edit.

 

Double post that appears once on two different pages: that is awesome! =D



#56
Aimi

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The other nations indirectly. After all, if a nation cannot be trusted to keep to their treaties, any agreement or promises they make is worth less than pig vomit, which can be a politically death and even a literal one if no one comes to their aid b/c of it.


You say that like betraying other countries wasn't standard operating procedure in European politics. Admittedly, it was less of an issue in medieval Europe than it was in, say, the late eighteenth century, but it was absolutely a feature of medieval history. Bohemond and Tancred made careers out of it.
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#57
Guest_john_sheparrd_*

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All I want is balance BioWare :( I don't want to be failing at every turn and completely ineffectual (Hawke, Shepard in ME3) but I also don't want to be an invincible Mary-Sue who encounters no setbacks and wins at everything (Inquisitor). I just want to start small and have to earn a measure of strength but I don't want to be this super elite, strongest in the world, chosen one. I want to succeed mainly through cleverness, circumstance, teamwork, and occasionally sacrifice and NOT because I'm some kind of untouchable demi-god. I want there to be ups and downs, wins and losses, tragedy and triumph.

seems like Bioware doesn't know the meaning of the word BALANCE

its always one way or the other for them always two extremes


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#58
Al Foley

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Well to be fair how many video games have struck a perfect balance between story, setting, and character.  Let alone games have to then balance out game play.  I cannot think of a single game that has done it right, let alone a single BioWare game.  


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#59
hellbiter88

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seems like Bioware doesn't know the meaning of the word BALANCE

its always one way or the other for them always two extremes

 

I don't think this statement is true. What do you mean, exactly? If you're referring to the DA series by itself then yes. But other game titles have been pretty solid, I think.



#60
hellbiter88

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Well to be fair how many video games have struck a perfect balance between story, setting, and character.  Let alone games have to then balance out game play.  I cannot think of a single game that has done it right, let alone a single BioWare game.  

 

I agree with this. And it reminds me of the Final Fantasy series. That whole thing went to crap after 7. My opinion. At least Bioware is trying to keep some things alive.

 

Edit: FF X was the only other one I liked. + Vivi from 9.

 

That said, I have noticed a drastic shift that dragon age is beginning to take. Environments are a big issue, but the other thing that strikes me is the simplified combat (tactics) as well as the PG-style narriative. Not that there's anything wrong with that in it's own right, but it's a stark contrast to DA origins and even DA 2.


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#61
DragonAgeLegend

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I loved Dragon Age 2, it was story driven and thats what drew me to it. DAI is focussed more on the environment.
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#62
Al Foley

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I agree with this. And it reminds me of the Final Fantasy series. That whole thing went to crap after 7. My opinion. At least Bioware is trying to keep some things alive.

 

Edit: FF X was the only other one I liked. + Vivi from 9.

 

That said, I have noticed a drastic shift that dragon age is beginning to take. Environments are a big issue, but the other thing that strikes me is the simplified combat (tactics) as well as the PG-style narriative. Not that there's anything wrong with that in it's own right, but it's a stark contrast to DA origins and even DA 2.

I can agree with that.  I mean I really loved Inquisition, and to me Inquisition is like some kind of demented Phoenix because its a very flawed game and I recognize its flaws and some of those flaws are quite...large.  With most games though those flaws create a bi polar experience for me, I love this and that aspect of the game but then hate this and that aspect of the game so it cancels each other out and creates a medicre experience, or just average, with Inquisition though it seems like, for me, the game transcends its flaws and becomes something very enjoyable.  I do agree with the tactics though but then I am not a big tactics guy so it did not bother me too much.  I just think that they coud have easily and drastically imrpoved the tactics with one or two simple fixes.  

 

My big complaints boil down to the number of side quests, not the side quests themselves, the actual lack of impact of the Inquisition itself (I suppose that is the bes way to put my thoughts) and the lack of really well developed antagonists. 



#63
Qoojo

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I feel more like 2.11. I've been patched. Maybe I don't support FAT16 yet, but I do have a tree structure.


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#64
Nefla

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IMO, it's not even the fact that it's combat that's the problem. It's that the combat only ends in one way: overwhelming victory for your group in a slugging match. I'm all for non-combat solutions, of course, but I think we're at the point where we don't even have effective combat solutions. 

I guess I don't understand what you're asking for. Harder battles? Permadeath? JRPG style battles where the boss instantly smacks you down to 1 hp and then your defeat is part of the story? I guess I don't understand how combat can end without victory (unless it's a scripted event) or game over.



#65
Helmetto

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I wish my character was more Jesus. So jesus that, in fact, my character throws that one Haven merchant out of Haven for being a moneygrubbing jerk. So Jesus that I could've just parted the lake of Crestwood instead of bothering to clear out the bandits manning the fort. So Jesus that my character gets their own goddamn book in the chant of light where every line is basically "DON'T" written thousands of times over. So Jesus that my character gets betrayed by whoever sat in Judas' seat in the end and-

 

Wait.


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#66
mickey111

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DAI is nothing but an exaggertion of the DA2 criticisms.

People hated thd closed in urban DA2 world.....so they make many large unique worlds full of mmo style quest.

People hated the smaller more personable story of Hawke and said it wasnt epic enough....so they make you a borderline religious prophet in DAI who saves the world from doom!!!

People hated how everyone was bi sexual in DAI......so they now make romances sex gated and race gated.

Be careful what you wish for, you might just get it.

 

 

Nobody asked for an MMO. all we wanted was something with the illusion of open world, like dark souls, or dishonored or baldurs gate 2 or DA ****** O. Instead we got something more like BG1, or skyrim. vast expanses of filler land with a poor ratio of hand crafted stuff/generic fetch quest filler.

 

Even still, if that is what we'd got we'd be swapping one variety of complaints for something else probably. And we're fools if we believe Bioware use the forum opinions for such an important fundamental game design decision. They probably just estimate what the line graphs of other popular games look like and use it as a basis, games like GTA, skyrim and WoW. 


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#67
Alan Drifter13

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DAI is nothing but an exaggertion of the DA2 criticisms.

People hated thd closed in urban DA2 world.....so they make many large unique worlds full of mmo style quest.

People hated the smaller more personable story of Hawke and said it wasnt epic enough....so they make you a borderline religious prophet in DAI who saves the world from doom!!!

People hated how everyone was bi sexual in DAI......so they now make romances sex gated and race gated.

Be careful what you wish for, you might just get it.

 

It looks like they just assumed that EVERY change in DA2 was responsible for its failure. But I think there were only 2 issues that EVERYONE agreed were wrong about DA2:

 

- Always playing in the same city, with recycled dungeons in the areas around it. Yes, repeating the same map over and over again could get boring in the end.

- Enemies randomly spawning behind your team during fights. It didn't make any sense and so no one liked it.

 

Other innovations of DA2, like the non-world saving hero or the rivalry bonus (with the rival-romances), or the narrative style (game story being told by a companion) were appreciated by a lot of players, but since the game in general was so unsuccessful, they decided to remove them too, just in case. It's a real shame.


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#68
Quaddis

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DAI is nothing but an exaggertion of the DA2 criticisms.

People hated thd closed in urban DA2 world.....so they make many large unique worlds full of mmo style quest.

People hated the smaller more personable story of Hawke and said it wasnt epic enough....so they make you a borderline religious prophet in DAI who saves the world from doom!!!

People hated how everyone was bi sexual in DAI......so they now make romances sex gated and race gated.

Be careful what you wish for, you might just get it.

 

No, no...people didn't hate smaller and personable story of Hawk. It was that story was not good that was the problem. It could have been a good story, but f*** it, why would Bioware design something that some players couldn't play based on their choices, they are already reusing textures left and right why they would change outcome of some quest if you walked for hour searching for your mother or instant teleported to her location, that would be just silly.

 

People didn't hate closed urban DA2 world. They hated crappy, everywhere you go everything it is same and reused, even after years pass by. (How annoying is that Emo-elfs house was the same years after i left it). If any effort went in Kirkwall, people would have liked it more. All houses are the same, in and out, all warehouses are the same, inside and out, all caves were the same, even pots were the same and on the same place. That was the problem.

And how are sex, and race romances gated a bad thing? It actually made some really good stories with Solas, Sera and Dorian. 


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#69
InfinitePaths

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No, we were practically the same thing as Andraste/Elven Gods.

 

The game asks us the question what is a god/prophet?

 

Someone who has a special power and unites the people and/or saves them?The Inquisitor might see themselves as a normal person but people are already mindlessly following them as if they were a holy figure sent by Andraste, even if they say they are not.The Inquisitor was exactly what people needed in the right time and in the right place.A person to look up to and admire, almost to the point of worship, a person who saved the world and secured peace for all people of Thedas.What is a religion figure if not exactly that?People see a person who defeated evil, united the people and has a special power they do not understand.Almost all gods in all religions are portrayed in the same way.

 

1000 years from now, historical documents might say that Inquisitor was the next Andraste.A holy person sent by the maker to wiggle their fingers and save the world from the green evil thinge.Even if Inky was just fortunate enough to get the mark and wants nothing to do with the maker.

 

It is a very interesting idea and examination of religion.I have NOTHING against it.


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#70
Uccio

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I hate that spare jebus crap. It feels like some nightmare, you shout out your decline and people still keep worshipping you like a rat. 



#71
Drasanil

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I hate that spare jebus crap. It feels like some nightmare, you shout out your decline and people still keep worshipping you like a rat. 

 

I+find+the+lack+of+comments+disturbing+_

 

I find your lack of egotistical god-complex disturbing.


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#72
Shelled

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the whole plot itself is uninteresting to me compared to origins, whole religion thing rubs me the wrong way. I was insanely disappointed to see that we weren't playing as the warden from origins as well.



#73
Ieldra

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I like DAI's scope and being able to wield power on a large scale, but yes, I wish, Bioware would do less of the religious stuff in future games. DAI worked reasonably well, but I resent that my Inquisitor will be regarded as a religous figure by history regardless of what she really wanted or believed.


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#74
ManleySteele

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I must be the only person in the world who expects a game to stand on it's own merits. I don't care what came before DAI. Don't get me wrong. I played and played DAO. If I was needing a DAO fix, I'd play it again. I don't need or want DAO 2. I played DAII several times.  I don't need or want DAII 2.  When I buy a new game, I want a fresh experience that either advances the state of the art or breaks new ground in the story. I prefer to get both in the same game.  As for gameplay, I can game any system if that's what I want to do.  Eventually there will be a playthrough where I do exactly that.  I had to restart DAI because I found myself making poor roleplaying decisions, chasing approval. It didn't take me long to figure out that was a dead end that would suck the enjoyment out of the game.

 

I play a game, even a sequel, with a fresh idea of my goals. I don't care a fig about lore. I don't care a fig about realism. In a single-player game, I want to be the biggest dog on the porch by the end of the game. If I can't play the way I want, I won't play.

 

After a rough start, DAI delivered on my expectations from Bioware, which is to be entertained and only to be entertained. IMNVHO DAI is an excellent game. Disagree if you want to. I don't care. There is no reason you should care what I think, either. I'm just sayin'.



#75
Hazegurl

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I didn't mind the religion and I do agree that the IQ is pretty much Jesus 2.0. Just read InfinitePath's post above. That is the text book description of a holy figure and I've basically accepted that centuries from now the story of the IQ is going to be so warped and twisted to the point where he would have parted the actual sea with magical God/Maker powerz.  I pretty much just had my IQ tell the ignorant masses that he was sent by Andraste, told key folks in private that he didn't believe it, and basically laughed during Into The Abyss.  My biggest problem with this game is that you can't be anything other than golden boy with your actions. Sure you can headcanon other motivations but it is just that. Headcanon. It's like the devs were afraid of showing a religious figure as being anything other than a good person.  If that's true, then I hope they skip the religion or at least don't make our PCs religious figures in the future.


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