The biggest reason for me not being engaged in the multiplayer anymore is the shear fact that they haven't fixed these old bugs that are still in-game.
1) Rampage still bugged
Quoted from patch 3:
"Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances."
Sadly it is only half fixed. Yes, you don't lose health from using Dragon's rage while Rampage is active but there is still a bug with it where the healing doesn't work at all "in certain circumstances".
2) Pull of the Abyss bug
The bug where AW's Pull of the Abyss pulls everything in and after it ends everything teleports back to place. During that time they are being pulled to the center they are untargetable. When you pull a bunch of archers together and you go in to attack them realizing you do no damage, when Pull of the Abyss ends they all teleport back to place and surrounds you with arrows. That bug can single-handedly fail the whole mission for the entire party.
3) Pots still bugged
Quoted from patch 3:
"Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode."
Yes, it does happen less often for sure, but the bug still exists.
Second reason for me not being engaged in the multiplayer anymore is that the developers don't seem to want to put the effort in to make it that much better.
1) Class balancing
Everyone knows there are some classes that are top tier (AW) and some that are much weaker in comparison (Katari).
However, nerfing the strong classes to weaker classes' level doesn't do anything positive to its balance, as all classes should be balanced so that they are strong enough to do perilous like the top tier classes.
Playing a strong class is "fun", if you nerf them, that might make people play more of the other classes but you lose the "fun" from being able to play a strong class. Why don't you just make all the other classes "fun".
2) Rewards
The lack of rewards for your time and effort spent playing the game is a big issue. I understand making purples extremely rare can draw out the longevity of the multiplayer experience, but the fact that item levels range from 1-23 really spoils it. When you reach the end game, what is the point of getting level 8 purples? You feel like you wasted all that time to finally get a purple and realize that its worst than a level 16 white item. When you reach a certain point in the multiplayer you expect your loot to be at that same point. Why can't you make it so everytime you promote you get a higher chance to find higher level items? Or better yet make the low level purples scale up to those end game level items.
The effort it takes to clear perilous is not worth the rewards either. Why would I spend hours trying to get the right players on my team then hours to synergize with them so we can clear one perilous when I can just clear 10 threatening during that time with random pubs?
3) Content
So far all the patches for multiplayer has just been straight up bug fixes. There hasn't been a content patch yet. Playing 3 different maps with 3 different types of enemies is only 9 different experiences. There is so much that 9 different ways of playing the same game can go.
Content most of us would love to see:
-More playable classes
-More Craftable Armors
-Craftable Weapons
-Character Customization
-More Maps
-More enemy variety
-Some different mission types
-Different modes
Looking as how the past bunch of patches have been, I don't think even half the stuff I listed will ever come to be. The fact that bugs announced fixed has only been 50% fixed shows how much effort they are really putting in the multiplayer.





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