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99 Problems and DAI: MP is still one!


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#1
Techonic

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The biggest reason for me not being engaged in the multiplayer anymore is the shear fact that they haven't fixed these old bugs that are still in-game.

 

1) Rampage still bugged

 

Quoted from patch 3:

 

"Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances."

 

Sadly it is only half fixed. Yes, you don't lose health from using Dragon's rage while Rampage is active but there is still a bug with it where the healing doesn't work at all "in certain circumstances". 

 

2) Pull of the Abyss bug

 

    The bug where AW's Pull of the Abyss pulls everything in and after it ends everything teleports back to place. During that time they are being pulled to the center they are untargetable. When you pull a bunch of archers together and you go in to attack them realizing you do no damage, when Pull of the Abyss ends they all teleport back to place and surrounds you with arrows. That bug can single-handedly fail the whole mission for the entire party.

 

3) Pots still bugged

 

Quoted from patch 3:

 

"Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode."

Yes, it does happen less often for sure, but the bug still exists. 

 

Second reason for me not being engaged in the multiplayer anymore is that the developers don't seem to want to put the effort in to make it that much better.

 

1) Class balancing

 

    Everyone knows there are some classes that are top tier (AW) and some that are much weaker in comparison (Katari).

However, nerfing the strong classes to weaker classes' level doesn't do anything positive to its balance, as all classes should be balanced so that they are strong enough to do perilous like the top tier classes.

 

    Playing a strong class is "fun", if you nerf them, that might make people play more of the other classes but you lose the "fun" from being able to play a strong class. Why don't you just make all the other classes "fun".

 

2) Rewards

 

    The lack of rewards for your time and effort spent playing the game is a big issue. I understand making purples extremely rare can draw out the longevity of the multiplayer experience, but the fact that item levels range from 1-23 really spoils it. When you reach the end game, what is the point of getting level 8 purples? You feel like you wasted all that time to finally get a purple and realize that its worst than a level 16 white item. When you reach a certain point in the multiplayer you expect your loot to be at that same point. Why can't you make it so everytime you promote you get a higher chance to find higher level items? Or better yet make the low level purples scale up to those end game level items.

 

    The effort it takes to clear perilous is not worth the rewards either. Why would I spend hours trying to get the right players on my team then hours to synergize with them so we can clear one perilous when I can just clear 10 threatening during that time with random pubs? 

 

3) Content

 

    So far all the patches for multiplayer has just been straight up bug fixes. There hasn't been a content patch yet. Playing 3 different maps with 3 different types of enemies is only 9 different experiences. There is so much that 9 different ways of playing the same game can go.

 

Content most of us would love to see:

-More playable classes

-More Craftable Armors

-Craftable Weapons

-Character Customization

-More Maps

-More enemy variety

-Some different mission types

-Different modes

 

Looking as how the past bunch of patches have been, I don't think even half the stuff I listed will ever come to be. The fact that bugs announced fixed has only been 50% fixed shows how much effort they are really putting in the multiplayer.

 

 


  • Genocalypse et flexiblebadger aiment ceci

#2
Techonic

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Feel free to add on to my list.



#3
Ghost Of N7_SP3CTR3

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Cool,another complaint thread.


  • Jane_Shepard, Kinom001 et Kenny Bania aiment ceci

#4
Techonic

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Cool,another complaint thread.

If they fixed their game, I wouldn't be complaining. I want this game to success and I can see that its not going to be if it continues what its doing.


  • eVilate et Denante1 aiment ceci

#5
Kinom001

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What? Pull of the Abyss targets are untargetable? My Trepanner's Requital bow disagrees. Strongly.

 

And I haven't had an issue with pots, keys or animals since the hotfix last week.


  • 21T09 aime ceci

#6
Miracle_Machine

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Anyone else get that thing where you spawn into a match and just can't move half the time? That's pretty annoying.


  • Black Mambo, CelticRanger275 et Denante1 aiment ceci

#7
Techonic

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Anyone else get that thing where you spawn into a match and just can't move half the time? That's pretty annoying.

Oh yes that another bug that still hasn't been fixed since launch.



#8
Techonic

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What? Pull of the Abyss targets are untargetable? My Trepanner's Requital bow disagrees. Strongly.

 

And I haven't had an issue with pots, keys or animals since the hotfix last week.

I might have to rephrase that, they are targetable but you do no damage to them. It only happens in "certain circumstances" when an AW casts Pull of the Abyss on some mobs. Interms of all the AW abilities not doing damage to them, I am not exactly sure about other classes. 


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#9
Kinom001

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I might have to rephrase that, they are targetable but you do no damage to them. It only happens in "certain circumstances" when an AW casts Pull of the Abyss on some mobs. Interms of all the AW abilities not doing damage to them, I am not exactly sure about other classes. 

Ah. I see damage with Chain Lightning while using PotA, but I couldn't say otherwise in regards to the AW's other attacks. However, I get kills with a bow while PotA is in use. It's an obvious kill if it's a weapon that causes targets to explode...well, that and the lack of enemies when PotA finishes.



#10
haxaw

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1) Rampage still bugged

 

Quoted from patch 3:

 

"Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances."

 

Sadly it is only half fixed. Yes, you don't lose health from using Dragon's rage while Rampage is active but there is still a bug with it where the healing doesn't work at all "in certain circumstances".

 

Are you talking about healing using Rampaged Dragon Rage? They intentionally removed that, so that Dragon Rage by itself causes no health gain or loss during Rampage. The most important bug (Rampage breaking, i.e. losing intended functionality) appears to have been fixed.

 

 

2) Pull of the Abyss bug

 

I have never experienced this, so I can't say. PotA does sometimes cause fringe mobs to rubberband back and forth, which is a mite confusing to target.

 

 

3) Pots still bugged

 

Quoted from patch 3:

 

"Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode."

Yes, it does happen less often for sure, but the bug still exists. 

 

A dev specified in a thread somewhere that they fixed the necro-pots for ranged attackers. They are purportedly working on fixing the issue for melee attacks. I have personally not had the bug ever since the patch as long as I'm using ranged attackers. I occasionally get melee bugs, but they have acknowledged this.

 

 

1) Class balancing

 

2) Rewards

 

3) Content

 

Agreed on the need for balancing (though "fun" is too nebulous a term as the basis for changing class performance).

 

Agreed on the reward/loot system being tweaked or overhauled.

 

Agreed on wanting to see more content. However, they have been prioritizing bug fixes, as you mention, and I think that is much much much higher priority, especially since many of those bugs were (and still are) game breaking/stopping.


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#11
Johnsen1972

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The main problem with fixing the game is; Most people have stopped playing DAI already and they DONT CARE.

 

I mean I made a post when DAI came out that PC users need a new UI. 4 months: later nothing has happend.

They promised us a patch with a PC friendly UI. But when its released nobody cares anymore. I mean who is playing stilll playing SP? But everyone will remember to NOT preorder any game from Bioware.

 

Many people already moved to other games. Will they return when Bioware fixes all the major bugs 4 months later? I doubt many will come back. DAI has been released too early. Probably 6 months too early.


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#12
russ4ua16

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I'm giving them a couple of weeks before I allow any negative thoughts to creep back in. Whatever mistakes they might have made can't be wiped out over night. Why should I hinder the process by regurgitating lists?

#13
Thalahassi

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1) Rampage still bugged

 

Quoted from patch 3:

 

"Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances."

 

Sadly it is only half fixed. Yes, you don't lose health from using Dragon's rage while Rampage is active but there is still a bug with it where the healing doesn't work at all "in certain circumstances". 

 

 

Are you talking about healing using Rampaged Dragon Rage? They intentionally removed that, so that Dragon Rage by itself causes no health gain or loss during Rampage. The most important bug (Rampage breaking, i.e. losing intended functionality) appears to have been fixed.

 

You still can heal with rampage using normal auto attacks.



#14
haxaw

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You still can heal with rampage using normal auto attacks.

 

Correct. My statement was only pertaining to Dragon Rage. In fact, Rampage heal doesn't just apply to auto-attacks, but skills as well. Using the lightning-jab Pommel Strike is excellent, and has been many a lifesaver.



#15
Jpudify

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RNG loot is awful. Promoted a keeper, elementalist, and archer and have gotten most the characters level 10+ for a handful of promotions one after the other later on. I STILL don't have a sword better than the default sword for one handed melee and shield characters.

 

That being said, I've played the game less than a month at this point and I'm bored. If I wanted to grind I'd go chop trees in Runescape or something...



#16
Setz

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The main problem with fixing the game is; Most people have stopped playing DAI already and they DONT CARE.
 
I mean I made a post when DAI came out that PC users need a new UI. 4 months: later nothing has happend.
They promised us a patch with a PC friendly UI. But when its released nobody cares anymore. I mean who is playing stilll playing SP? But everyone will remember to NOT preorder any game from Bioware.

I'm still playing SP. Still loving it too. And I will be pre-ordering the next dragon age game as well.

As for MP problems. Yeah I've got a few of them.

The pots thing is still happening for sure.

Whole zones are also being pulled in some areas. You start clearing one room, and suddenly the whole zone starts running for you. I've noticed this in a lot of the smaller zones.

I've noticed challenge doesn't work sometimes when an enemy is heading for an archer. They still run right by me.

I've also noticed the treasure chests are lying to us. I recently picked up 3 rares, and when I flipped cards at the end, it was a rare, common, rare.

Clearly shows the next card should be a rare.

Spoiler


And it isn't.
Spoiler


Another big problem I find is archers.Yes they're rogues and meant to do massive damage. But if that's the case don't put 8 of them in one god damn group. Especially when there's a good chance that group also consists of a hard to kill animal that will charge/smash you. Just aggravating.
 
Animals. Please make it so animals and groups of assailants don't just immediately turn away from each other and group up on the pc's. What's the point in adding a 3rd party if it's always pc vs other 2. Animals for some reason will immediately leave the enemy mobs to chase the pc's. Which doesn't make a lot of sense to me. You'd think they'd continue duking it out with each other.

The disparity between classes is also a very noticeable issue. 

It may just be me, but I'm seeing a huge problem with guard. I can have full guard on a level 20 warrior, and a single arrow from an archer takes it all down. Or on my katari, it seems 2 hits from a regular swordsman will drop my guard all the way down. It makes it so playing a warrior is far inferior to playing a barrier mage (keeper, ele, and AW). I'm not sure if it's just the Katari's t2 armor not working (Because the visuals still aren't) or if guard just sucks that much.

Other than those, the only other ones I have are personal opinion complaints.

Don't allow people to teleport you to the door unless 1/2 of the party is in that room. One zerger skipping all the loot rooms can ruin it for the rest of us. And usually that zerger just get's in over his head anyways, pulls 2 rooms of mobs and gets everyone killed.

Give us an option to party up. So we can leave as party/join as a party. It sucks when me and the person I play with want to level or shop etc, and we either A)Leave the other 2 people waiting impatiently. (Douche move) or we need to back out, reform match, and go back in again.



#17
haxaw

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I've also noticed the treasure chests are lying to us. I recently picked up 3 rares, and when I flipped cards at the end, it was a rare, common, rare.

Clearly shows the next card should be a rare.

 

While there are certainly card display issues, the example you cite is not a good one. Non-Superb Runes are all considered "Rare", regardless of what the color of the text is.

 

 

It may just be me, but I'm seeing a huge problem with guard. I can have full guard on a level 20 warrior, and a single arrow from an archer takes it all down. Or on my katari, it seems 2 hits from a regular swordsman will drop my guard all the way down. It makes it so playing a warrior is far inferior to playing a barrier mage (keeper, ele, and AW). I'm not sure if it's just the Katari's t2 armor not working (Because the visuals still aren't) or if guard just sucks that much.

 

It's not just you. Losing full Guard and a third of your health to 1 arrow on Perilous is commonplace and more or less expected.

 

Sift through the multiplayer forums a little bit and you'll see plenty of mention of Guard vs Barrier. Short answer is, yes, as things stand, Barrier is far superior to Guard.

 

The more detailed answer is Guard damage absorption factors in armor rating, which is thus far severely limited in the multiplayer.

 

As for armor in general, I believe one of the devs has mentioned the ratings honestly don't affect much (which makes sense when you realize the damage reduced is essentially a straight subtraction of 2*armor from the enemy's base damage). The dev even made the comment that armor is currently really only for aesthetics.



#18
SofaJockey

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Feel free to add on to my list.

 

Add to the list?
I was nodding off reading down it  -_-

 

Much of the list is design choices you've decided you don't like,

and a list of extra things you are demanding from the people you then insult.

 

If you're going to make snide comments about the devs' effort levels, based on, well, no informed basis at all,

then I'm sorry, your thread lacks any credibility and just looks like just another troll thread waiting for other trolls to turn up and feast on...



#19
Guest_Stormheart83_*

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The main problem with fixing the game is; Most people have stopped playing DAI already and they DONT CARE.

I mean I made a post when DAI came out that PC users need a new UI. 4 months: later nothing has happend.
They promised us a patch with a PC friendly UI. But when its released nobody cares anymore. I mean who is playing stilll playing SP? But everyone will remember to NOT preorder any game from Bioware.

Many people already moved to other games. Will they return when Bioware fixes all the major bugs 4 months later? I doubt many will come back. DAI has been released too early. Probably 6 months too early.

I still play and still have fun. I will probably buy Mass Effect: Next, do some of the bugs choices ****** me off? Of course but, there are no other real RPGs on console. I now someone will point out some FF game or some other JRPG but, they don't interest me.

#20
Jeffry

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"Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode."

Yes, it does happen less often for sure, but the bug still exists.

 

Inb4 doge meme... Nah, just kidding :D

 

2) Rewards

 

    The lack of rewards for your time and effort spent playing the game is a big issue. I understand making purples extremely rare can draw out the longevity of the multiplayer experience, but the fact that item levels range from 1-23 really spoils it. When you reach the end game, what is the point of getting level 8 purples? You feel like you wasted all that time to finally get a purple and realize that its worst than a level 16 white item. When you reach a certain point in the multiplayer you expect your loot to be at that same point. Why can't you make it so everytime you promote you get a higher chance to find higher level items? Or better yet make the low level purples scale up to those end game level items.

 

I really like how that worked in ME3MP. Guaranteed rare drops from the most expensive packs, even higher chance for an ultra rare from premium spectre pack (though that one was added later). Also guaranteed N7 weapons you couldn't get anywere else (for a year) for completing challenges. It really made them worthwhile (also they weren't built around kill-stealing). I mean, I wouldn't like to be showered in purple items all the time, but getting absolutely nothing useful from challenges is kind of off-puting (and it isn't much better with standard chests).

 

 

Btw I bet this one has been mentioned many times already, but what I liked about ME3MP (among other things) were those weekly posts about balance changes by Erik Fagnan. 49 posts over one year, the first of them right on the release day. Here? I saw something only in patch notes. Does that mean there are some sneaky balance changes or that there have been so far almost none? I don't want to blame anyone, it just seems the ME3 MP came out in more polished state and the ME3 MP team operated with way higher budget and with more people (by this time already 2 DLC with new classes, maps and weapons were out and 3rd one with platinum difficulty was just a month away).

 

That said, I mean no ill will towards the DAMP team, I don't envy them their job right now. I am looking forward to what they will bring us in the future and I will definitely try the new things out, but I'll probably won't play till then except of occasional challenges (if they won't be similar to this one, soloing for gold medals was kinda boring). I wish success to DAMP, but I am kinda skeptical.



#21
Jeffry

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I still play and still have fun. I will probably buy Mass Effect: Next, do some of the bugs choices ****** me off? Of course but, there are no other real RPGs on console. I now someone will point out some FF game or some other JRPG but, they don't interest me.

 

Diablo 3? I heard after the expansion it got pretty solid.



#22
Guest_Stormheart83_*

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Diablo 3? I heard after the expansion it got pretty solid.

Yeah, I bought it and the expansion and I totally regret it.

#23
Altruismo

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You still can heal with rampage using normal auto attacks.

 

And Devour is epic healing, you get the rampage heal, the devour heal, and when applicable, the HoK heal.



#24
haxaw

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And Devour is epic healing, you get the rampage heal, the devour heal, and when applicable, the HoK heal.

 

While true, the stamina cost is significant. I've taken to dropping Devour from my build altogether because of it.



#25
Jeffry

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Yeah, I bought it and the expansion and I totally regret it.

 

Oh, my bad then. I haven't tried it myself, so I can't judge the game. And yeah, now that I think of it, I don't know about that many really good western rpgs for consoles that came out in the past few years and I would guess you have already tried them (like obvious Skyrim, Dark Souls, Witcher 2, etc).