So we are calling ourselves The Inquisition, and we take prisoners, but we never interrogate them?
Throughout the game you bring people in alive, several of which are ranking members of the enemy who would have had very pertinent information, such as Alexius, Servis and Florianne. While the judgements are fun, being able to interrogate certain people first seems like it would be the most obvious thing to do. We spend a lot of time in this game trying to guess at our foe's machinations and it never occurs to us to get information from our prisoners?
This could have provided us with a very engaging minigame style of thing. You could promise your captives a more merciful judgement in return for cooperation, then it would be up to the player as whether or not they keep their own word, resulting in influence gain/loss. Alternatively you could attempt to get information from them by force (Leliana would be the most obvious assistant here) again yielding various results but effecting your influence in various ways. Cole would disapprove, being a spirit of compassion. Likewise Varric would disapprove due to being interrogated himself.
This could have lead to additional quests and exposition. For example we could learn how the enemy agents were recruited by Corypheus and if there are others we don't yet know of. Servis could have told us more about what the Venatori were looking for in their excavations and why.
Unfortunately I think this kind of feature would have been needed from the ground up to tie in with the main plot rather than something that can be added after the fact.
I'd also like to point out that even in it's most simple form, we have holding cells but never see our prisoners inside them. In fact we even ask Dorian if he's been to see Alexius yet because he's in the cells. However, if you go down there he's nowhere to be found. At the very least it would have been good to talk to them while they're locked up before judgement.





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