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Why doesn't the Inquisition question it's prisoners?


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#1
Vallasch

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So we are calling ourselves The Inquisition, and we take prisoners, but we never interrogate them?

 

Throughout the game you bring people in alive, several of which are ranking members of the enemy who would have had very pertinent information, such as Alexius, Servis and Florianne. While the judgements are fun, being able to interrogate certain people first seems like it would be the most obvious thing to do. We spend a lot of time in this game trying to guess at our foe's machinations and it never occurs to us to get information from our prisoners?

 

This could have provided us with a very engaging minigame style of thing. You could promise your captives a more merciful judgement in return for cooperation, then it would be up to the player as whether or not they keep their own word, resulting in influence gain/loss. Alternatively you could attempt to get information from them by force (Leliana would be the most obvious assistant here) again yielding various results but effecting your influence in various ways. Cole would disapprove, being a spirit of compassion. Likewise Varric would disapprove due to being interrogated himself.

 

This could have lead to additional quests and exposition. For example we could learn how the enemy agents were recruited by Corypheus and if there are others we don't yet know of. Servis could have told us more about what the Venatori were looking for in their excavations and why.

 

Unfortunately I think this kind of feature would have been needed from the ground up to tie in with the main plot rather than something that can be added after the fact.

 

I'd also like to point out that even in it's most simple form, we have holding cells but never see our prisoners inside them. In fact we even ask Dorian if he's been to see Alexius yet because he's in the cells. However, if you go down there he's nowhere to be found. At the very least it would have been good to talk to them while they're locked up before judgement.


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#2
Guest_Donkson_*

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Good point.

 

Not necessary for me, though.

 

Off with their heads. ;)


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#3
C0uncil0rTev0s

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Because we're not CIA, it's up to them to question prisoners.



#4
fchopin

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Yes but I think the point is that we would question them to find out who the enemy is so we would not be surprised when we were attacked the first time.

#5
Elhanan

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Perhaps the jailer simply keeps utilizing the cells with out floors or walls; first step is a doozy....

:D
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#6
Average Designer

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Agreed. My girlfriend and I noticed this and was doing a wtf moment several times. We wondered why we couldn't talk to the prisoners before they got brought in for judgement. Heck in the real world back when the Spanish Inquisition was going on they brought in prisoners, questioned them, interrogated them and even tortured them.

 

This game doesn't even feel like an Inquisition. It seems more like they called it the Inquisition but it's more of a group who decided to break from the Chantry to gain it's own power and set things right. The Spanish Inquisition was not as light as that and in the game it even states the original Inquisition from DA history was pretty dark too.

 

This game isn't much on actually being gritty or dark like the setting is supposed to be.


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#7
Guest_Donkson_*

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Funny you should mention that, AD....

 

I was pondering... why is it that dark and gritty has been taken out (assuming it's because of the religious undertones, as some people have argued).. when if you look back on the real Inquisition, they were pretty brutal in their methods?

 

It's almost as if the modern day Inquisition in DA has become a hybrid of the real world inquisition of history and the "politically correct master race".



#8
Big Magnet

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That's it! Inquisition needs a "Jack Bauer's interrogation fun room" DLC  :wizard:


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#9
caradoc2000

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It is just not a very inquisitive Inquisition.


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#10
C0uncil0rTev0s

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It is just not a very inquisitive Inquisition.

You can't be politically correct torturing prisoners, right? :D


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#11
turuzzusapatuttu

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Because the only one who is allowed to ask questions is the Quizquisition guy.


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#12
Average Designer

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Yeah and they don't even allow that to happen Turu



#13
Insaner Robot

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In the real world the word 'inquisition' comes from the latin inquisitio, which reffered to a court process in Roman law.



#14
Vallasch

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It just seemed to me that given how Bioware's reputation is meant to be all about grave decisions and moral consequences, this would have been an obvious step to look at for a game called Dragon Age: Inquisition. It would also have coincided nicely with what some have expressed is missing from DA:I, the opportunity to decide what sort of power the Inquisition is going to be based on one's own choices. Will we be a pillar of ethics that leads the new world order by example, or one that deems that the end justifies the means.


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#15
Kantr

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You can't question them because you don't have any. Take a visit to the cells and they are empty despite the number you imprison


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#16
C0uncil0rTev0s

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You can't question them because you don't have any. Take a visit to the cells and they are empty despite the number you imprison

*spilled my coffee*

*logged in to check*

*giggles*

 

Quite a fair point you have there... :D


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#17
Big Magnet

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You can't question them because you don't have any. Take a visit to the cells and they are empty despite the number you imprison

So that's where all the meat in the tavern is coming from :o


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#18
AlexMBrennan

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What questions? "Do you recant your heresy?" No - burn them; yes - burn them anyway.

This game doesn't even feel like an Inquisition. It seems more like they called it the Inquisition but it's more of a group who decided to break from the Chantry to gain it's own power and set things right

As you might have noticed playing the prologue this is exactly what happens - annoying chantry bureaucrat wants to look up the only person able to close the rifts (to be executed once they get around to electing a new divine) whilst hordes of demon overrun Thedas, so Cassandra uses ancient treaties to conscript the player into the Wardens reform the Inquisition.

#19
b10d1v

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I hear ya, kept going to the prisons to look and maybe speak to the prisoners as various dialog would indicate that possibility.  Initially I though some glitch with the Ferelden keys quest caused the prisoners to get free - part of the plot maybe? :D   Turns out even when I had the Ferelden keys quest -it's just another plot hole!

 

Funny, Mass Effect 3 was made to have a dark mood, and Inquisition was evidently made for the dismal hunt for glitches and bugs in a world of instabilities.  I paid to be a beta tester- depressing also! :(


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#20
greywolfe359

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I agree you should be able to question them at their trials at least. Interrogate for information. Could be just a regular conversation. Or what if they used something like the LA Noire game did with interrogations? That would be pretty awesome.

 

The one thing I'm glad they did NOT do was make it so torturing people just gets information. It's a horrible misconception that torture produces valid information and it's perpetuated by too many entertainment shows like 24. What WOULD be interesting is if you tortured someone and they made something up just to get you to stop and you acted on it and had to face the consequences of it being wrong.


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#21
Vallasch

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I agree that if interrogation were present doing your worst shouldn't always net the best result. Garrus and Zaeed actually both say similar thing if you take them to purgatory and see the prisoner being beaten in his cell. That they will just say anything to make it stop.

 

It would depend on the individual I think. Alexius for example is already a broken man once he resigns himself to the fact that felix is going to die. With Erimond on the other hand it's clear that threats wouldn't work and even if you tried to get information by force you probably couldn't trust what he tells you.

 

This actually lends itself well to certain judgements you can make. If you made Erimond tranquil for example he might willingly give up everything he knows. Likewise you can already blackmail Servis into becoming an informant but you're never privy to what secrets they share.

 

Something similar to Thane's loyalty mission in ME2 was what I originally had in mind, just a little more fleshed out.



#22
TheOgre

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Because we're not CIA, it's up to them to question prisoners.


I would claim they are similar!

#23
Mahumia

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It would have really been nice to have the option to interrogate the prisoners. Especially if you could be an 'evil' inquisitor who could try to get their information through torture/blackmail/etc, 'neutral' via some 'good cop/bad cop' and 'good' via, for example, regular conversation. I mean, it's not like I see any of the 'and how will you lead' PR stuff back in the game, as there are not really options. 



#24
animedreamer

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I dont think the inquisitor herself is needed in questioning, i mean your are the most important person there, you have spies who specialize in torture who can do that, hell your spy master is suppose to do that.



#25
Dreamer

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I dont think the inquisitor herself is needed in questioning, i mean your are the most important person there, you have spies who specialize in torture who can do that, hell your spy master is suppose to do that.

 

And yet the Inquisitor isn't important enough to have to go around picking flowers and slaughtering fennecs. Cognitive and ludonarrative dissonance among the writers and game designers, methinks.


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