You make me laugh, seriously you do, why? because you have no clue, it is ppl like you that make gaming forums what they are and that is legit places legit fans do not want to ever visit, so 10 minutes of your "game" never turned out the way you wanted it, big deal, you do realize that without them 3 you just touted there would nigh never have been a ME in a form that you "love" you do understand this yes?
FALLACY ALERT!
The fact that without Hudson there would be no Mass Effect is indisputable. The fact that without Hudson, Mass Effect 3 would have turned out differently is also indisputable.
Compare and contrast.
The fact that without George Lucas there would be no Star Wars is indisputable. The fact that without George Lucas, Jar Jar Binks would not have existed is also indisputable.
It's a matter of major precedent (Godfather 3, Police Academy-with-any-number, Quake 3, Spider-Man 3, Mortal Kombat 4-7, etc, it's actually a common occurrence with sequels past the number 2) that even if the same creative team is working on a sequel, it might suck major butt even if the original was a brilliant objet d'art.
I don't think a couple of those criticisms really hold up too well. While this isn't the right board for fighting these battles again, I'll go ahead anyway just for examples of how this stuff is never really settled.
Without going into spoileroilers:
Mass Effect 1 worked because of the Minovsky Particle principle. Every bit of not-real-science has had an appropriate lengthy scientific or pseudoscientific explanation, from how the Keepers worked to how dropping out of a mass effect jump improperly would blow you to subatomic particles with major Cherenkov radiation output. Oh boy, that would have made the ending of Mass Effect 3 very different, wouldn't it?
Mass Effect 3 works entirely on the momentum from Mass Effect 2's positive reception and uncritical interpretation (as most of ME3's plot problems began when ME2's writers started cutting corners on logic) -> up to and including flip-flopping back and forth between how inconsequential the Collectors are to the Reaper Grand Plan and therefore would have been at best a sidequest (a-la the Cerberus plotline) for Shepard in ME1; or how wiping them out would surely collapse the plans of the Reapers for forever and a day.
You're right, Mass Effect 3 does qualify as fantasy, but the problem is, when I signed up to be a fan, I signed up for a hard-ish sci-fi, not fantasy with spaceships, diabolus ex machina (that's what ghost boy best qualifies as) and badly sung karaoke.
But you're right, we've shed enough blood on this issue when it WAS relevant and BioWare ignored us all back then.
Why would Mass Effect 4 be any different?