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WHAT DRAGON AGE'S SUCCESS MEANS FOR MASS EFFECT 4


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#126
LinksOcarina

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What is wrong with Frostbite 3?

 

ME1 used Unreal and had the same problems with filler and empty areas. It's a design decision of how large to create these maps and what kind of content to fill them with.

 

Nothing inherently, the worry I have is the animation package they keep recycling is starting to wear thin since the first Mass Effect. The need an upgrade and need to mocap some new animations to go with it, give the cut-scenes a bit more spice.

 

They have mastered framing the scenes, now it's time to make them dynamic through movements over camera angles.


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#127
mopotter

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Honestly I listened to about half of the vid the OP posted and as Dorian said in DA:I "i felt dumber for having tried."

 

As for ordering it (pre-order or not) if it's on a console that I have either a PS4 or Xbox One (I will really be surprised if BW does another game on 5 platforms I just don't see that happening after this year) then I'll buy the next ME game because I have yet to play a BioWare that I didn't like. Unless it's an MMO I won't play an MMO. 

No, I won't play an MMO either, so if that is the direction they decide to go I'll pass.  I do play The old republic sometimes, as a solo game, and it's fun, but I doubt if they would do ME that way.

 

Agree, I'm guessing the next game will be on the usual pc, xbox one and ps4.  Someday I may pick up a PS4 but not till there are more games I'm interested in and that will be a few years.  :)



#128
mopotter

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Sadly they sounded even before DAk like they wanted that stupid MAKO back. All the suck of a subpar driving game coupled with the Combat capability of a drunken water buffalo plus collecting writings, medals and rocks!!!! ...and people wanted this thing back.

  LOVE the MAKO.  Anyone I took with me screamed at my driving over a cliff and bounced down a hill.  I never died in the Mako.  Not even a Thresher Maw could out spit my jumping ability.

 

Hammerhead, however, caused me to kill Shepard and team by just hitting a rock over and over until I exploded. Like hitting ones head against the wall in frustration.   Loved the idea, hated the way it worked.


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#129
AlanC9

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Well, properly played both vehicles are invincible -- barring something like a thresher maw coming up right under you, of course. I suppose the Mako is a little more fault-tolerant, though.

#130
dsl08002

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Dragon age is a success for Bioware but not for mass effect itself. The franchise itself is branded as a failed product after the latest game, for one major reason. People dont FORGET how they were treated by bioware ALONG with that bioware sended out a product that was far from finished.

#131
Han Shot First

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Perhaps in the long run DA:I may end up being good for Mass Effect. I'm sure by now Bioware has heard the negative feedback about the side quests in DA:I. Maybe that means mistakes that were made with DA:I won't be repeated in ME: Next.



#132
Farangbaa

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It wasn't nearly as bad as Inquisition, though. Somehow.


You can not be serious.

I'm sure veryone has already replied to this, but what the hell man.

#133
Guest_Roly Voly_*

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The franchise itself is branded as a failed product after the latest game, for one major reason. People dont FORGET how they were treated by bioware

You mean being  given a great game that others were incapable of appreciating because they lacked  the imagination to enjoy an ending without everything being spelled out for them like a child needing their hand held while walking across a street?


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#134
Sidney

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Well, properly played both vehicles are invincible -- barring something like a thresher maw coming up right under you, of course. I suppose the Mako is a little more fault-tolerant, though.


Well and it isn't either or. Both are terrible, the advantage of the hammerhead in 2 is that you can 100% ignore it. The MAKO OTOH is crammed in your face with "you can't not realistically do this". Sorta like how horses in DAI are not good but also don't bother me because, really, I've never used them other than to jump off cliffs. It is about how core to the game they make the thing and as long it is feels as optional as horses I'll be ok.
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#135
Sidney

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Perhaps in the long run DA:I may end up being good for Mass Effect. I'm sure by now Bioware has heard the negative feedback about the side quests in DA:I. Maybe that means mistakes that were made with DA:I won't be repeated in ME: Next.


I don't know. The exploration quests in ME1 were find the medallions, find the writings, find 12 heavy metals, find 8 other types of rocks. So basically the requisition quests in space plus a couple of generic, literally the exact same building, space pirates to shoot up on most worlds. There were some developed quests but a lot of the ME1 exploration was exactly what DAI did but oddly people pine for that.

#136
Han Shot First

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You mean being  given a great game that others were incapable of appreciating because they lacked  the imagination to enjoy an ending without everything being spelled out for them like a child needing their hand held while walking across a street?

 

I agree that Mass Effect 3 was a great game overall, but I have to disagree with your take on the endings. ME's original endings weren't thought provoking. They were just poorly written piles of Krogan feces.

 

The Extended Cut improved them somewhat, but I'd still rank ME3's endings as the weakest out of the three games in the series. And that is a shame really, because other than the ending I thought ME3 was a better game overall than ME1 or ME2.



#137
WillieStyle

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Dragon age is a success for Bioware but not for mass effect itself. The franchise itself is branded as a failed product after the latest game, for one major reason. People dont FORGET how they were treated by bioware ALONG with that bioware sended out a product that was far from finished.


Oh get over yourself.

#138
Cyberstrike nTo

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But it is the Mako's fault it handled a potato with wheels. The Mako didn't just suck because of the terrible design of the worlds. It sucked because it sucked to drive it. 

 

Bingo. The Mako needed an accelerator, a brake, and a better targeting system. The Hammerhead needed more armor and a better weapons. 



#139
Nohvarr

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I must admit, I hope ME4 is wildly successful just to watch some people here try to find a way to prove it's a disastrous failure that dooms Bioware.


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#140
Hurbster

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@ leaguer

 

I don't watch "Game of Thrones". It's dehumanizing and barbaric. If there's one thing you can learn from that show is this:

 

All Men Betray

How do you know if you never watched it ?



#141
Hurbster

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You mean being  given a great game that others were incapable of appreciating because they lacked  the imagination to enjoy an ending without everything being spelled out for them like a child needing their hand held while walking across a street?

That's long way of saying the endings were half-assed and rushed...


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#142
Noelemahc

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Perhaps in the long run DA:I may end up being good for Mass Effect. I'm sure by now Bioware has heard the negative feedback about the side quests in DA:I. Maybe that means mistakes that were made with DA:I won't be repeated in ME: Next.

Feedback about DA2 didn't affect ME3 (dialogue wheel improvements were not carried over; sidequesting problems were repeated; filler problems were repeated; plot-flags-on-import problems were repeated). Feedback about ME3 didn't affect DAI (multiplayer is merely inspired by ME3's, not built from its experience; the sense of urgency and pacing problems are identical; and while the ending plays it safe; the official reactions to the ending reactions were as idiotically handled).

 

I'm pretty sure we can expect ME4 to retread the same old mistakes two or three times over.

 

 

You mean being  given a great game that others were incapable of appreciating because they lacked  the imagination to enjoy an ending without everything being spelled out for them like a child needing their hand held while walking across a street?

Didn't your mother teach you that trolling is rude? Many a life had been lost in the Ending Wars, and it would appear you haven't learned the main takeaway from them: any ending that contradicts the preceding body of work is a crap ending, regardless of how many people "got it", liked it or hated it. It's just bad writing.



#143
Lebanese Dude

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I must admit, I hope ME4 is wildly successful just to watch some people here try to find a way to prove it's a disastrous failure that dooms Bioware.

 

I think I've had enough of that with DAI.



#144
Lebanese Dude

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Didn't your mother teach you that trolling is rude? Many a life had been lost in the Ending Wars, and it would appear you haven't learned the main takeaway from them: any ending that contradicts the preceding body of work is a crap ending, regardless of how many people "got it", liked it or hated it. It's just bad writing.

 

Or perhaps you're a bad writing critic but what do we plebeians know amirite?



#145
AlanC9

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Bingo. The Mako needed an accelerator, a brake, and a better targeting system. The Hammerhead needed more armor and a better weapons.


But the Hammerhead's weapon system was already awesome. You can destroy anything since you can fire around obstacles and nobody else can.

Armor.... maybe. That would make the Hammerhead completely invincible, since currently you can take serious damage if you blunder into a target's LOS. OTOH, proper Hammerhead tactics are kinda dull, so maybe just accepting the invincibility would lead to more fun?

#146
AlanC9

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Didn't your mother teach you that trolling is rude? Many a life had been lost in the Ending Wars, and it would appear you haven't learned the main takeaway from them: any ending that contradicts the preceding body of work is a crap ending, regardless of how many people "got it", liked it or hated it. It's just bad writing.


What I took away from the Ending Wars was that most of the contradictions didn't actually exist.

#147
Dr. rotinaj

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Nothing inherently, the worry I have is the animation package they keep recycling is starting to wear thin since the first Mass Effect. The need an upgrade and need to mocap some new animations to go with it, give the cut-scenes a bit more spice.

 

They have mastered framing the scenes, now it's time to make them dynamic through movements over camera angles.

Preach. I recognize too many animations from other Bioware games all the way back to ME1. It's getting to the point where cutscenes look like weird puppet shows. They need to step their game up in the annimation department.



#148
Biotic Flash Kick

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People really do undermine the massive difference between each ending. But I'll bite:

1- You get destroy ending, where all synthetic life gets destroyed (EDI and Geth included). Galaxy rebuilds (including the rebuilding of synthetics). Shepard lives (or not if you don't have enough war assets).

2- You get control ending, Shepard controls reapers, withdraws them from war. Galaxy rebuilds with the help of reapers. Reapers serve as vanguards under Shepard's command.

3- You get synthetic ending, all organic and synthetic life merge, reapers withdraw, but still exist without control. Galaxy rebuilds.

 

4- You get reject ending, where you can reject star child's (who turns out to be Harbringer if you pick this ending) or try to shoot it. Everything gets destroyed. Liara's memos still live though. 

is this the extended endings?

I never got these 

 

i legit quit after red ending and returned the game