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One Last DLC (Included in ME Trilogy Remastered)


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#1
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I have an idea. Yes, I know the Mass Effect trilogy is over, and they're now working on another ME series. I also know they said they'd never make another DLC for ME3. However, what if they added something new to remastered as a special present for those that get it, and as a free DLC for those who own the PC version, Xbox 360 version, and PS3 version of ME3? The price people would pay for the Remastered Version, and the micro transactions for ME3's Multiplayer would pay for it.

 

The idea is a Harbinger DLC. The story would revolve around Harbinger trying to use the Ilos Relay to regain control over the Citadel using surviving Collectors, and lock the mass relays. Pretty much re-attempting what Sov tried before. It would give a reason why both the Relays in the Citadel and Ilos couldn't be used (the Mu Relay ended up being damaged from that Supernova that hit it in the past, and when the Geth Fleet and Sov started using it, it eventually broke down). Thus, Harbinger is trying to repair it, and it's your job to stop that from happening (blow it up Arrival style).

 

The DLC would allow a final showdown between Shepard and Harbinger before the end of the game. By fighting Harbinger and his Reaper forces, new data is also obtained from a Reaper Base, that'll allow the Crucible to have a fourth option. That option is to alter the crucible's energy to only "assume control" over Harbinger, and give orders to self destruct all Reaper fleets in the galaxy, taking down both the Harbinger and the Reapers, without destroying EDI and the Geth, and also allowing Shepard to live. It'll also reveal that the Catalyst is really Harbinger, who uploaded himself to the Citadel after obtaining it.

 

Yes, I know this will never happen. But this is the feedback and suggestions thread, so I figured I'd post it.

 

And for those who say this might be against any artistic integrity, Mac Walters still works at Bioware, and is the new Creative Director for the series. If he doesn't have a problem with it and allows it to be made, then there's nothing to go against it. It also doesn't change any of the current endings, which will still be available for those who prefer to destroy all synthetic life, synthesis, or control the Reapers, and believe in indoctrination theory, and thus not go against any of Casey Hudson's original vision.



#2
Jaron Oberyn

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If they were to add any DLC to the possible remastered edition, it should be a closure DLC for the end of the game, particularly one that expands on the "shepard lives" ending.


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#3
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If they were to add any DLC to the possible remastered edition, it should be a closure DLC for the end of the game, particularly one that expands on the "shepard lives" ending.

I'm thinking of more of just showing an extended scene after the Star Gazer bit to show that Shepard is still alive. If you made Shepard being alive have more gameplay at the end by an extensive amount, it'd makes it unfair for those who didn't pick an ending that had Shepard live. I see it as nothing more then when the Warden was alive in Origin vs being dead. You simply get an extra scene showing your character is alive (which you also get from picking Destroy), maybe a final say with your surviving crew in an area, and that's it. It'd make it fair, while allow a final fairwell to Shepard and his crew.



#4
Orikon

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No.

If they are plan to add new content,it has to be a Priority:Earth overhaul. Period. Not some fan fiction. (no offense,OP).


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#5
Linkenski

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If they made extra content for Remastered it would be an alternative ending leading into the setting of the new game.
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#6
Patrick260284

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If it isnt already included in ME4 then a DLC like "The search for Shepard" would be great.
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#7
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No.

If they are plan to add new content,it has to be a Priority:Earth overhaul. Period. Not some fan fiction. (no offense,OP).

 

It's just an idea. I don't expect anything to change in a major way (I imagine a Remake of the ME series would be more preferred for that). But some still want an ending where you can survival and beat the Reapers without killing the Geth, so I figured a story DLC should be made to explain the how if a fleet can't beat them. And with Harb being barely around in ME3, you might as well do something with him.



#8
SJNKD

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I wish they could remove the update that doesn't let me shoot that brat anymore, never hated anything more in my life. And make it a DLC if they have to, I'm sure plenty would download it.

#9
Gothfather

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No let the Shepard story die with dignity.

 

Its time to put this Character to bed. Lets move on. I don't want the developers side tracked from making ME4 as best as it can be just to do some silly "give me a different ending DLC." I thought the ending sucked but its done, time to move on.

 

I always looked at the Shepard survival as just something to fuel the rumour mill in the MEU post reaper crisis. Shepard is a messiah figure, death, resurrection, talk about Shepard still being alive, even an option about ascension in the control ending. This is all great fodder for how people in the universe react to Shepard in the next game but it is better if this NEVER gets resolved period. The cult of Shepard is something I'd like to see in ME4 but any DLC or story arc that answers the fate of Shepard would diminish the MEU franchise not enhance it.



#10
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Some more explained ideas:

 

From a game design perspective, if you're keeping the current endings, but adding a new one, you need to add balance so there's no specific good ending still. And the best way to do that is to allow Shepard to defeat the Reapers, but at a new price.

 

So my new idea would be to have a story DLC that explores someone studying the energy in the crucible. They discover how the energy could be used to destroy, control, or create synthesis, and give us a proper setup for it. However, the problem is, you need the mother of huge computers in order to tell the energy to do specific things (AKA the Catalyst), a way of firing it, and possibly mixing some elements to create the needed blast (like with Synthesis). But assuming all options can't be used, and the Catalyst is never found, the scientist creates a 4th solution where the energy is used as an EMP instead if Shepard throws a certain device inside the beam. The EMP would affect only Reaper tech, and briefly disable them for a few minutes, allowing the fleets to take a few out; enough to even the numbers before the Reapers came back online. Once they're back, if you have enough assets, it's clear the fleets can defeat the Reapers, even if doing so would deplete the fleets to 10% by the time every Reaper is killed. Shepard then gives the Catalyst three choices: Die, Surrender, or Retreat. Because if it doesn't back down, there will be no Reapers left to complete it's purpose, even if a lot of people will die in the process.

 

The Catatyst, pissed off, decides to go all out, and attack every leader as a last ditch effort. Wrex is killed. The Turian Primarch is killed. Hackett is killed. The Quarian leaders are killed. The Geth take heavy losses trying to save the remaining Quarian fleets. While this is happening, the Catalyst is trying to killed Shepard, and Shepard tries to get away. Even fights indoctrination. You then play your ME1 and ME2 squadmates as they land on the Citadel, and fight their way to Shepard. They then find out where the Catalyst is on the Citadel, and kill it. And mission to get to it, similar to the Suicide Mission, would get squadmates killed. You'd then destroy the Catalyst's Blue Box, but before it dies, it tells the Reapers to retreat back to Dark Space.

 

So the game would end with Shepard officially alive, but with a lot more squadmates dead, and a lot of things unresolved and undone. Instead of destroying the Reapers, they're still a threat that one day might come back (which may make Destroy a better option for those who wanted the Reaper threat taken out completely). Instead of solving the Krogan problem peacefully with Wrex, the Krogan are now leaderless, the survivors are still violent, and with less numbers if you didn't cure them (better option if you picked Wreav, cured the Krogan, and wanted him dead.) The surviving Quarians, now leaderless, still mistrust the geth, and refuse to share the same planet with them, possibly causing another war (Control or Synthesis might get the better future out of them). And if you did believe in the Catalyst's issue, that problem remains unsolved without a solution. So pretty much you undid what Paragon Shepard spent 3 games trying to achieve (Make peace. Bright futures for everyone. Reapers dead. And everyone alive). And the only way to get everyone alive and get the brightest future for everyone is to pick the 3 original endings. That would create the balance, where there is no "best" ending for everyone. It comes down to what's best for you.

 

But even though things are bleak, there's still hope. That the new problems of today might be solved later. Things could still work out with the Krogan. Peace may happen between the Quarians and the Geth. And the Mass Relays remained undamaged. The future is unknown. It's now up to the galaxy to try again, and decide for itself on what happens next, instead of being run by the will of one AI, or the choice of one man. For this ending represents Freedom, and the right for everyone to choose their own fate.



#11
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I wish they could remove the update that doesn't let me shoot that brat anymore, never hated anything more in my life. And make it a DLC if they have to, I'm sure plenty would download it.

 

I think they added that for Action Mode players. It's the only way to get the Refuse ending, since the auto dialogue doesn't allow the option.



#12
Massa FX

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I'm happy with Citadel DLC and fan-fict it as my ending of the trilogy. Shepards alive and just had a blast hosting a party for her friends after defeating the Reapers. The End.

 

None of that other nonsense happens.

 

I can only hope they don't make it all worse with ME4.


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