I have been trying to play melee rogue on nightmare difficulty but it just takes too much micromanagement that fun goes out the window.
Because if I don't ultra-micromanage my melee rogue then he will keep getting one hit.
There must be a better way to implement it, this can't be it. Just doesn't make sense, its just way too much micromanagement.
I always thought that melee rogue's dodge should be at par with melee warrior (dps) armor in terms of damage avoidance but its not the case. Armor is much greater than Dodge.
Are they doing something about it or is this it?
Considering respec'ing to ranged, should I?





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