I'll just leave this here.http://youtu.be/E0weDKk12Mk
Dual dagger rogues can be badass on nightmare too. just saying.
I'll just leave this here.http://youtu.be/E0weDKk12Mk
Dual dagger rogues can be badass on nightmare too. just saying.
I do think there are too many overly wide AoE melee abilities. Like those bloody bears who damage you when you're standing behind them.
Though overall I find melee rogue OK as the protagonist, because I don't mind spending a bunch of time controlling them. But I really can't be bothered with Cole.
Some of those attacks are so telegraphed and take quite a bit of time to pull.off, plenty enough time for you to back of a few yards...
Some of those attacks are so telegraphed and take quite a bit of time to pull.off, plenty enough time for you to back of a few yards...
Yes, but it's a pain in a party based game. Particularly one with no action queue or decent Tactics.
Also, nonsensical areas of effect like the Bear stomp means it requires trial and error to know if you need to dodge and where too.
Trial and error?
Bear rises on legs.
Evade away from danger. Whichever direction you want.
Attack is over.
Evade back in.
Yay, a dead bear!
Mauler charges his attack.
Evade out.
Count to 4( or is it 5?) attacks
Evade back in.
Yay, dead mauler!
Dragon does any attack on you?
Evade out.
Evade in. Win
Unless it's the wing flapping. At that point you reverse the complicated formula I just gave up. Evade it, wait for it, evade out.
yay, dead High Dragon!
The only annoyance is if you run multiple melee dps. Which you shouldn't. Melee tank. Ranged AI. That's the best way to play. The AI simply can't handle melee any efficient.
wtf is your party?
if you are roguing you bring spirit/cyro/cc mage + dps with barrier mage / blackwall
DPS rogue is beast in nightmare
i've dont my fastest speed with a with a DW assassin
your first 3 levels / 2 if you are human give you everything you need for rogue
Flank attack and upgrade
then upgrade stealth for lost in shadows
you will never get targetted
on top of switch you can drop to stealth
disengage / health // run away and revive teammates
This is where my problem lies. Theres no room for player preference. They got rid of healers because a few felt obligated to bring healers. Now we have to play with a very specific group makeup, and spec the proper/traditional stealth Assassin! I too notice the rogue requires far too much micr, else hes potion spamming. Constant repositioning, stealthing, and lets not forget the atrociuos hitboxes, and liklihood for Twin Fangs/Shadow Strike to consistently/consecutively miss target!
Trial and error?
Bear rises on legs.
Evade away from danger. Whichever direction you want.
Attack is over.
Evade back in.
Yay, a dead bear!
Mauler charges his attack.
Evade out.
Count to 4( or is it 5?) attacks
Evade back in.
Yay, dead mauler!
Dragon does any attack on you?
Evade out.
Evade in. Win
Unless it's the wing flapping. At that point you reverse the complicated formula I just gave up. Evade it, wait for it, evade out.
yay, dead High Dragon!
The only annoyance is if you run multiple melee dps. Which you shouldn't. Melee tank. Ranged AI. That's the best way to play. The AI simply can't handle melee any efficient.
You absolutely should be ok playing full melee, as the games its versatility for options. Theres not supposed to be a single way to play, the game was allegedly designs for multiple possibilities. Playing my mage protagonist, Cole required quite alot of handling.
Micromanagement is indeed the proper term. How else could it possibill be described? Pretty much obligated to play Cole, and let others rely on the gimped AI. I prefer the tec cam, but in Inquisition, im fighting the camera so much i end up playing in real time, out of utter frustration!!!
I have been trying to play melee rogue on nightmare difficulty but it just takes too much micromanagement that fun goes out the window.
Because if I don't ultra-micromanage my melee rogue then he will keep getting one hit.
There must be a better way to implement it, this can't be it. Just doesn't make sense, its just way too much micromanagement.
I always thought that melee rogue's dodge should be at par with melee warrior (dps) armor in terms of damage avoidance but its not the case. Armor is much greater than Dodge.
Are they doing something about it or is this it?
Considering respec'ing to ranged, should I?
archers do bullshit good consistent damage as well as decent burst damage with very minimum risk, i prefer archer but that is just me
If you don't like microing your character, don't play the double dagger rogue.
There are other classes and specializations that can fill the dps role that will probably be more to your liking.
Honestly your enjoyment of the game comes first, if you don't like the playstyle don't force yourself to play it.
Bear raises on hind legs
Move to obviously safe place behind bear
Get splattered because it's got explosive farts or something
Just evade away...lol you won't get hit.
You absolutely should be ok playing full melee, as the games its versatility for options. Theres not supposed to be a single way to play, the game was allegedly designs for multiple possibilities. Playing my mage protagonist, Cole required quite alot of handling.
Micromanagement is indeed the proper term. How else could it possibill be described? Pretty much obligated to play Cole, and let others rely on the gimped AI. I prefer the tec cam, but in Inquisition, im fighting the camera so much i end up playing in real time, out of utter frustration!!!
There is a difference in playing as a melee rogue as your main and using Cole, obviously. And this is what this thread is about, the OP made that choice. I don't think you will see anyone arguing that you have to micro cole if set up as an assassin. I wouldn't really know since I play as the DW assassin.... The AI does an ok job as a sword and shield tank though. There are times I need to use the tac view and get agro, but for the most part the AI does alright of holding it.
This again? And that 30 something page topic on it had just gotten off the front page too. Sigh. There is nothing wrong with dagger rogues. Enemies with large AOE attacks are a tiny minority of the total enemies you face, and most are optional to fight and could just be avoided. You are a *rogue* after all. Sneak past them if you don't like fighting them (although you are quite capable of killing them without getting hit once, via many many different methods). Maybe you should give facebook games a try if you like being able to just press a button over and over to get results without having to do anything else.
I'll just leave this here.http://youtu.be/E0weDKk12Mk
Dual dagger rogues can be badass on nightmare too. just saying.
Lol @ 10 minutes to kill it. You can just be a tempest and 1 hit kill dragons with Thousand Cuts ![]()
DW rogue isn't as easy as mage or archer, but it isn't really that hard either. Honestly, I had a harder time with 2H warrior (especially pre-patch when the detonators were bugged). My advice, roll a warrior and play it for 10 levels. Doesn't matter if you go 2H or SnS. The reason being is you'll learn to watch for telegraphed attacks. You'll also learn how to position an enemy so it doesn't wipe your team. Once you do that, you'll be a better dw rogue I think. Also, learn to love stealth. Hang back in stealth and watch the enemy. See how they telegraph their attacks. Learn to anticipate.
This again? And that 30 something page topic on it had just gotten off the front page too. Sigh. There is nothing wrong with dagger rogues. Enemies with large AOE attacks are a tiny minority of the total enemies you face, and most are optional to fight and could just be avoided. You are a *rogue* after all. Sneak past them if you don't like fighting them (although you are quite capable of killing them without getting hit once, via many many different methods). Maybe you should give facebook games a try if you like being able to just press a button over and over to get results without having to do anything else.
Lol @ 10 minutes to kill it. You can just be a tempest and 1 hit kill dragons with Thousand Cuts
lol yea, I was just making a point. Depends on your preferences, gamestyle etc. The fact of the matter is Rogues are damn good. I've always played one throughout the entire trilogy, and I personally found them the most fun.
This is where my problem lies. Theres no room for player preference. They got rid of healers because a few felt obligated to bring healers. Now we have to play with a very specific group makeup, and spec the proper/traditional stealth Assassin! I too notice the rogue requires far too much micr, else hes potion spamming. Constant repositioning, stealthing, and lets not forget the atrociuos hitboxes, and liklihood for Twin Fangs/Shadow Strike to consistently/consecutively miss target!
There's plenty of room for player preference - on lower difficulty levels. A Nightmare difficulty isn't worth its salt if it doesn't require optimal spec, gear, and party composition in addition to optimal play. Otherwise, there should be an even higher difficulty level.
I beat nightmare as a melee rogue with assassin specialization, which I got way late in the game. First few levels are hard but some good crafted items and a strong team set up and you'll not have to worry about micromanaging anymore.