The Dark Knight Rises is way better than The Dark Knight!
The Dark Knight Rises was garbage.
Both.
#deal
Let's all just agree that if it doesn't have Adam West and rubber sharks, it's gonna be a sucky batman movie, okay?
Guest_Roly Voly_*
The Dark Knight Rises is way better than The Dark Knight!
The Dark Knight Rises was garbage.
Both.
#deal
Let's all just agree that if it doesn't have Adam West and rubber sharks, it's gonna be a sucky batman movie, okay?
Eh, David's mad that it wasn't heroic enough, and deconstructed the hero trope too much.
Eh, David's mad that it wasn't heroic enough, and deconstructed the hero trope too much.
edit: nvm
I loved Origins. I think if I couldn't romance Cullen and Dorian and the Iron Bull so funny, I would not be playing DAI. It's frustratingly long with too many fetch quests. The banter is lacking too. Wynne and Alistair were so hilarious especially if the warden was in a relationship with Alistair. The only thing I like more in DA2 and DAI is the character voicing. I think they did a good job with that in the latter two games. Of course, I came from Mass Effect first, so Origins was culture shock to me.
Origins
If I were to choose between the two in terms of story, I'd go for Origins - there were more personal epic moments there. But Inquisition showcases what's the world of Thedas like in all its variety a lot better. Emerald Graves is my favourite place to explore (despite the Giants xD).
Origins has a more epic save the world story and contrary to what is bandied about here now and then, that's really what people want from Bioware games. It's how they built their brand, after all.
Inquisition fleshed out the world a lot better though. You actually got to see stuff and explore some instead of running around a small map on rails. The only problem was the main quests of the zones lacked cutscenes or any method of 'drawing you in.' so Fairbanks in the graves, freeing the soldiers in the plains, taking down the venatori experiments in the western pass, all that, just felt like fetch quests because they didn't cinematically pull you in in a game where it cinematically pulled you into everything at that point.
So basically they need to put those 2 things together.
Somehow. Don't ask me how.
Oh and throw out the 'nuanced' romance characters. Just stop it. Make 2 characters that have super obviously fan favorite-type personalities (an extremely attractive female with an alistair sense of humor, for instance) and just go with that. That's what the fans want, give it to them.
Any DAI vs DAO match will be decided by whichever one DA2 decides to hit with a folding chair first.
I played DAO2 many, many times and It's alright as a game, but... it just is so reptive I cant stand it. My Hawke is always a mage, its hard to play as a Warrior (or at least to me it is!) While I haven't played DAI YET because I have a crap laptop that can't support DAI, I do think between each game DAO is more fleshed out, more fun to play, less reptive and your choices really manner, unlike in DA2 when your choices mean crap. I mean, Hawke is just some random nobody that gets caught in a war where nobody wins. While in DAO you have to work to get the support of the people, to destroy the Archdemon. Also, the compainions in DAO are more fleshed out, their for a reason, not just to sit around doing what for 2 years. I really hate the acts, It makes no sense for Hawke's companions to return to him/her if they was for 2 years or something like. Some companions, like captain Prissy boy Sesbation have absotely no reason what so ever to be there. In DAO, you get ordinary people, doing epic things alongside the Warden, and there more like comrades then companions, they love and hate each but they fight together. Also, in DAI you get Cullen, who's epic and amazing
Guest_Donkson_*
Tetris
Origins
Dragon Age II. YES 2!
Origins kept me much more entertained than Inquisition did. I also think Origins felt more genuine and honestly I really love the graphical style it had even if it did seem unoriginal and had a lot of inconsistencies. There was a level of amatuerism and freedom I felt from it that I'm really starting to miss about Bioware.
Origins.
And I am not looking back with rose-colored glasses on a game I discovered years ago. I played Origins for the first time last year. I was really aware of playing an OLD game with terrible graphics.
But the story is a lot richer. You can take away every single player choice & still turn the story around, look at it from new perspectives, see it in a different way. Is Eamon a nasty, conservative schemer or a well-meaning but ineffectual father figure? Did Loghain make the right call at Ostagar? And the more I think about it, the more conflicted I am about assuming that the one thing Alistair is REALLY firm & convinced about (not being king) is the opinion we're most likely to ignore. And we're supposed to be his friend?
I think Inquisition is much better at epic moments & high drama. Waking up after the destruction of Haven, trudging through the snow, finding that little camp, the singing & seeing Skyhold for the first time--that whole sequence, in particular, is amazing. Lots of "Wow!" moments. And there's plenty to debate about, obviously... except that I haven't found my own opinions shifting or evolving in the same way they did after Origins. I still feel the same way about the Companions as I did on my first playthrough; I have roughly the same idea about who should be Divine, and where I stand on the mage/templar conflict.
The characters in Inquisition that have the most depth are the ones who've evolved from game to game--seeing the changes in Leliana & Cullen, in particular, is really satisfying to me. They bring their past experiences to bear on their present & you can see where they've changed, where they've stayed the same, how they struggle. At the end of the day, that's probably my favorite thing about the game.
Hint: RvD is DAOAny DAI vs DAO match will be decided by whichever one DA2 decides to hit with a folding chair first.
For me it will always be Origins in terms of the story.
DA2 in terms of the main character, pace and companions interaction.
DAI has really beautiful graphics but I think that's it. Playing it, makes me always wonder if the people at Bioware are now lamenting how much they missed in terms of pulling out a good story plot, interesting protagonist, decent amount of cinematic scenes throughout the game, banter system that would work, decent main antagonist and final battle IF they didn't have to waste so much precious time and resources trying to make such a pain in the a$$ of an engine work for this type of game, instead of using a more friendly one.
So now we have an awesome Origen which is great in terms of story and rpg value but it feels obviously dated in terms of graphics; a DA2 that has an interesting protagonist with a much less grandiose story and some great companions (and banters) but a missed opportunity because the lacking in time and resources in the devs aspect...
.....and the vast, stunning world of DAI that feels so empty and lifeless and certainly disconnected with the main plot (with a main plot that feels rushly written), with a reused antagonist that seems to be less scary than his previous Legacy's version (being more and more obvious as the game advances).
But hey, at least we have Varric back. Although this time he is doing some weird gymnastic back jumpings during battle and he keeps thinking he is a melee warrior instead of a archery rouge.
There are some decisions the were made in DAI that I personally hated but I don't think those made the game better or worse because it's just a matter of taste. Few of those have to do with the companions. I really dislike how they built Iron Bull. He doesn't look like or act like a Qunari, except for having cow-shaped horns and I don't get why he had to look so repulsive, with the body of a 70 years old ex body builder. Then a pseudo-gray warden, whose deadliest weapon is his boooooring personality and completing a quartet, we got the two extremes of an unbearable bircht personality (Vivienne and Sera). Considering the huge amount of time you have to spend doing meaningless fetching quests, I found unbearable keeping the company of either of those two characters who don't show any sign of development throughout the entire game.
DAO vs DAI.. Answer: YES
Origins was better for me in every essential aspect by a country mile.
For me it's like asking which is better to eat, fillet steak or manure. No contest.
Jetpack Joyride
DA:I. You have dragon hunting, so, no way to compare.
Praise be to the necro.